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Active: 1015 users

Do you macro like a pro? - Page 25

Forum Index > SC2 General
Post a Reply
Prev 1 23 24 25 26 27 63 Next
hobosrus
Profile Joined June 2011
United States99 Posts
September 16 2011 23:20 GMT
#481
you sir deserve a star
There is obviously a huge racial imbalance in the global starleague. Just take a look at the code s roster: Korean Korean Korean Canadian Korean...
Wrongspeedy
Profile Blog Joined August 2010
United States1655 Posts
Last Edited: 2011-09-16 23:22:01
September 16 2011 23:21 GMT
#482
I don't know about all his other posts but this post is amazing, and I would think almost worthy of a Star, it seems like you put a ton of effort in to helping the community.

Edit: Hahaha the post above me thinks so too!
It is better to be a human dissatisfied than a pig satisfied; better to be Socrates dissatisfied than a fool satisfied.- John Stuart Mill
Kid-Fox
Profile Blog Joined July 2010
Canada400 Posts
Last Edited: 2011-09-16 23:25:09
September 16 2011 23:22 GMT
#483
On September 17 2011 07:38 dsousa wrote:
Great analysis. My only gripe would be that a big part of the reason why Grandmaster have much better macro, is because they are better in all the other area's of the game, like decision making and unit management during battles, which in tern makes their macro better (ie: not losing worker, having to build extra units etc)

The data helps to define "standard" play, but simply macro'ing like a Grandmaster, will not make you a grandmaster.... in fact, unless you have Grandmaster micro and decision making, there is no way you can have grandmaster macro, because your opponent won't let you.


No, that's backwards. You first develop macro and then focus on every other area. Macro is fundamental to skilled play. Of course you need to develop micromanagement, decision making, build orders, and minimap watching, but all while maintaining GM level micro.

On topic though, can you do more pro examples like Idra? =D
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
September 16 2011 23:23 GMT
#484
Best thing I read today, If I had a medal, you wouldn't get it because I like medals but great work!
https://x.com/CaptainWaffless
Sanchez_
Profile Joined October 2009
Australia40 Posts
September 16 2011 23:23 GMT
#485
Post of the year, so freaking impressive!
Evangelist
Profile Blog Joined June 2011
1246 Posts
September 16 2011 23:26 GMT
#486
I would like to see this expanded into reasons why worker counts rise between Master and GM. Does it correspond with expansion timings?
nitdkim
Profile Blog Joined March 2010
1264 Posts
September 16 2011 23:34 GMT
#487
Mmm, I think a protoss player or terran's SQ will be even higher than Idra because zerg race always banks 2k minerals even if you're macroing well. Zergs tend not to make extra hatcheries to spend larve on zerglings.
PM me if you want random korean images translated.
mechavoc
Profile Joined December 2010
United States664 Posts
September 16 2011 23:41 GMT
#488
This is a huge help nice work!
CDRdude
Profile Blog Joined May 2007
United States5625 Posts
September 16 2011 23:42 GMT
#489
Fascinating stuff. Good work
Force staff is the best item in the game.
Thor-axe the Impaler
Profile Joined April 2010
United States331 Posts
September 16 2011 23:43 GMT
#490
There should be scholarships for the guys who do this kind of stuff.
Psychedelic Rock Album http://soundcloud.com/dead-rock-music
tshred
Profile Joined December 2010
18 Posts
Last Edited: 2011-09-16 23:47:18
September 16 2011 23:45 GMT
#491
Pretty good way of seeing if you are spending your money, but I don't think SQ takes into account worker saturation/ number of bases/ number of production buildings. So you could have 30 workers with like 7 gateways on 1 base giving you a SQ of GM. While you could also have 60 workers on 2 bases giving you high SQ as well.

Basically, SQ is only an indicator on how well you spend your money, not how good your macro is. A plat player could be going 1 base with 7 gateways giving him a GM SQ, but that does not mean his macro is GM level. There are other things that factor into macro such as worker saturation, number of bases, number of production buildings, etc.
Things to work on if you are a noob (in order of importance): macro, army composition, and army positioning
lefty
Profile Joined November 2003
United States1896 Posts
September 16 2011 23:46 GMT
#492
This shit is wrong
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
September 16 2011 23:48 GMT
#493
Wow, this is very impressive. Great work!
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
lefty
Profile Joined November 2003
United States1896 Posts
September 16 2011 23:48 GMT
#494
nvm this shit is right!
ScrubbleS
Profile Joined December 2010
United States74 Posts
September 16 2011 23:48 GMT
#495
LEGIT
LTK Scrubbles.1563
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
September 16 2011 23:49 GMT
#496
yes i do macro like a pro apparently...now i just need to work on everything else.
age: 84 | location: california | sex: 잘함
LagT_T
Profile Joined March 2010
Argentina535 Posts
September 16 2011 23:50 GMT
#497
Thank you whatthefat
"The tactics... no. Amateurs discuss tactics, professional soldiers study logistics." - Tom Clancy, Red Storm Rising
Ettick
Profile Blog Joined June 2011
United States2434 Posts
September 16 2011 23:51 GMT
#498
amazing post!!!
figq
Profile Blog Joined May 2010
12519 Posts
September 16 2011 23:55 GMT
#499
I wonder what is the relationship between SQ (in a game) and win/loss outcome, for a particular player. So far my very quick impression is that SQ is higher when losing (people are pushed to the wall and macro like there's no tomorrow), whereas when winning people may tend to afford to be less efficient with their resource spending, on average. Moreover, because I've seen it happen in progaming, even to Koreans, I suppose if true this would scale up to all levels of play.
If you stand next to my head, you can hear the ocean. - Day[9]
imareaver3
Profile Joined June 2010
United States906 Posts
September 16 2011 23:55 GMT
#500
It's cool, and the stuff on GM and pro players is awesome, but I think that the non-GM data was drawn in a really, well, flawed manner. Divisions aren't equal at all, so looking at league differences using one randomly selected division is prone to massive inaccuracies; for example, choosing a brand-new masters division and comparing it to an old diamond division will result in diamond and masters players looking very similar--because the masters division is entirely composed of players who, as of last week, were in diamond. Sure, they'll be better; they got the promotion, but not as much better as actual old-school masters players; the masters division will contain few mid-, and no high-masters players.
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