• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:30
CEST 13:30
KST 20:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End7Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
GSTL Returns in 2026! SC4ALL II: SC2 Player Announcement 6/8 - Maru Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2 Weekly Cups (August 10-16): SHIN doubles
Tourneys
2026 GSTL Announcement Master Swan Open (Global Bronze-Master 2) PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays 2026 KungFu Cup Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
BW General Discussion How Famous was FlaSh before his Debut? Are you ready for ASL 22? NEW HYPE VIDEO [ASL22] Ro24 Preview: Summer's End [Personal Project Share] Terran Defense v0.60
Tourneys
KCM Race Survival 2026 Season 3 [ASL22] Ro24 Group C [ASL22] Ro24 Group A [ASL22] Ro24 Group B
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Dating: How's your luck? Russo-Ukrainian War Thread Artificial Intelligence Thread The Letting Off Steam Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7256 users

Designated Balance Discussion Thread - Page 910

Forum Index > SC2 General
Post a Reply
Prev 1 908 909 910 911 912 1266 Next
Qwerty85
Profile Joined June 2012
Croatia5536 Posts
Last Edited: 2014-02-17 15:14:33
February 17 2014 15:13 GMT
#18181
On February 17 2014 23:23 Pirfiktshon wrote:
So it's very interesting to see Polt get to the finals and I'm sure David Kim is going to use this result as a " Hey Look Terran is ok! See?"

I've talked about this quite a bit , but is it the problem that Terran haven't come up with a new Meta style in order to combat Protoss or is it because Terran is UP?

We saw ForGG try a mech style then get finished off by hero with a proxy gateway, That was heartbreaking as ForGG is one of the most Mechanically sound players in the game to date.... his decision making against Protoss is his failing which is seeming to catch everyone except for polt.....

To me it seems crazy Polt is not the Best Micro player or the Macro player but his Decision making / Positioning and methodical approach to each match up seems so good.... So it begs the question is Terran truly UP and imbalanced aginst Protoss or is there a new meta we need to reach as a Race in order to level the playing field.... I guess time will only tell.....


Well Polt has a distinct style that works for him (for the most part) but some of his solutions, even though brilliant at the moment, were very risky, almost hazardous.

Like that game on Yeonsu (I think against Classic or Rain) where he hid a rather large portion of his bio army by that 4th base (the one with rocks) and then blindly went in protoss natural at the time he knew protoss should be getting ready to attack.

So even though it worked for him great in these series it is quite a risky move. Imagine if protoss recalls back after that happens, kills a big portion of Polt's army and automatically gets ahead after that

So even though it was nice to watch such completely different approach to defending 2 base blink (instead of just being contained at home behind bunkers) I am not sure this can really be standard.

Same thing goes for that ghost + SCV timing. It is just another variant of SCV pull terrans have already been doing for a long time against colossus but protos players adapted to it rather fast.

So basically, what I am trying to say is, there is always that one terran that somehow manages to do "the impossible" and be successful when everyone else fails. Same thing was happening by the end of WoL where we had Mvp going through a couple of great protoss players, all favorites against him at that time. Or when he managed to get to he finals against Life etc.

So just one guy doing it doesn't mean anything in the grand scheme of things. I still think protoss has a substantial advantage over terran in the early game and that is how it is by design. Some talented players like Polt can go around the issue but the issue still exists.
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
February 17 2014 15:22 GMT
#18182
I completely agree... but I feel with all the buzz and even MC saying well its just the maps .... I feel like There are many other avenues that can be looked at.... Hopefully ForGG starts pioneering them because it looks like he is trying to set up a solid TvP build and is in the works with it..... I'd say a month or 2 from now ForGG will be the forerunner for an innovative build against Toss that is aggressive that works well....
Thor.Rush
Profile Joined April 2011
Sweden702 Posts
February 17 2014 15:40 GMT
#18183
Funny.. As a terran, I took a long break from SC2 at the very start of the BL-infestor days before people started to admit it was OP and boring. Now I haven't been playing for over a month because Terran is just too boring to play in its current state. I'm mainly referring to TvP of course. The matchup for Terran is a defensive guessing game with limited options. This has to change. As for TvZ, I think mech is going to get figured out pretty easily at the pro level. Mass viper/hydra is quite funny to watch right now.
| SaSe | Naniwa |Stephano | LucifroN | Mvp | MarineKing | ByuN | Polt | MC | Parting |
dargul
Profile Joined May 2010
Russian Federation125 Posts
February 17 2014 15:40 GMT
#18184
On February 18 2014 00:02 MacSyndicate wrote:
The best way to describe protosses 'ease' is when I was trying to get into GM league with no sleep on a huge tilt. I probably lost 10 games in a row as terran - my supposed main race I practiced. But then I remembered how easy protoss is mechanically and mentally. After about 10 more games I got into GM with a race I don't even play. I was able to knock 'pros' out of tournaments with Protoss more consistently than with terran. I've played RTS games for years on end and I can definitely say since the original Command and Conquer's I haven't seen balance at wits end like this. It's like David Kim is having an ego-struggle with his creation when what we really want is just a balanced game that isn't glaringly easier for 1 person.

May be you are protoss inside and should stop denying your true nature?

I also heard that filtersc quited sc2 when he got higher in the ladder after 2 weeks playing toss rather then after 2 years playing terran...
In Stim We Trust
Qwerty85
Profile Joined June 2012
Croatia5536 Posts
Last Edited: 2014-02-17 16:31:32
February 17 2014 16:29 GMT
#18185
On February 18 2014 00:22 Pirfiktshon wrote:
I completely agree... but I feel with all the buzz and even MC saying well its just the maps .... I feel like There are many other avenues that can be looked at.... Hopefully ForGG starts pioneering them because it looks like he is trying to set up a solid TvP build and is in the works with it..... I'd say a month or 2 from now ForGG will be the forerunner for an innovative build against Toss that is aggressive that works well....


The options terrans have are very limited compared to protoss. So if we just leve TvP alone and let "the meta develop", protoss will always have an edge over terran simply becasue protoss has much better scouting with the MSC, free halucination and terran only has reapers.

Also, there is usually quite noticeable difference in terran openings compared to protoss openings - for example seeing 2 gas in terran's base tells you much more than seeing 2 gas in protoss base which could mean a lot of things etc.

Also if protoss scouts 3 rax or a fast factory and a starport (probably for a mine drop), terran can't just completely change the plan upon being scouted. If terran however scouts blink, protoss can vary the number of gates from 1-3-5 or even 7 or simply take a faster third behind blink. Or he could add a DT shrine etc. So transitions are much more natural and manageable so even if you get a full scout that information gets obsolete very fast. Even in WoL we had protoss going for a fast colossus without thermal lance to trick terran into making vikings and then completely switch it up by going for templar tech instead. Now, almost every build has a transition that must be scouted.

The whole design just favors protoss in the early game and we may see some terrans come up with something new, but I don't think things will really change without Blizzard intervention. There is simply no doubt about it whatsoever so there is no point in waiting even longer and see if "meta somehow stabilizes".

So a good start (which they are doing now) is too nerf the MSC vision which will make scouting a bit harder for protoss and weaken blink play a bit, and having MSC on the map overall riskier, and then we can see where we go from there.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 17 2014 16:38 GMT
#18186
On February 17 2014 23:55 Glorfindel! wrote:
Balance Suggestion:

I think one way to open up for Terran vs Protoss would be that Feedback only damages Biological Units while still draining Energy from all energy units.

This way Ravens (well, okay), Medivacs, BCs and similar would not be totally useless when being Feedbacked.
Also it would force Protoss drop-defense to increase. For me when I watched Polt vs Hero it seems a bit odd when Polt every now and then (it hapend a few times) loses a full Drop Ship worth of units to a 25 mana-ability cause it has full energy.

HT would not change vs Ghost, Viper, Queens, Infestors and similar so only one match up would be effected.

Nitpick, it's 50 energy
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
February 17 2014 16:50 GMT
#18187
I think BW had Feedback figured out better... if you feedback with Dark Archon it takes the mana cast as well as you go 1:1 loss of energy while the loss of energy hurts your opponent you still lose the energy that your opponent lost so that if you had 120 mana stored up you can only do 70 Damage and suck 70 energy out of them.... I think this was well thought out because it is such a HUGE ability to shut down every caster / Storm units so its the OMEGA DEATH UNIT that will kill everything if unchecked as of now LOL.... even looking at the viper as of now if you have 4 Templars with 100 energy you can kill 4 Ghosts / Medivacs and drop 2 storms that is a HUGE freaking amount of damage for the mana cost as well as utility.... but meh who am I to have a thought on anything.....
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
February 17 2014 16:54 GMT
#18188
I noticed Polt would rarely get his medivacs sniped through feedback, because either he was smart enough to send low energy medivacs to harass or because the games were so back and forth they naturally didn't have energy. Either way, it's possible to avoid feedback.

Tbh, I think Polt's success is partly because he's practicing his own style on the NA server, so otherwise mechanically superior players such as Rain and Classic(?) were caught off-guard by his approach to the match-up. I think if you would hold the same tournament again that Polt would have less success. (not to take anything away from Polt of course)
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
February 17 2014 16:55 GMT
#18189
The options terrans have are very limited compared to protoss. So if we just leve TvP alone and let "the meta develop", protoss will always have an edge over terran simply becasue protoss has much better scouting with the MSC, free halucination and terran only has reapers.

Also, there is usually quite noticeable difference in terran openings compared to protoss openings - for example seeing 2 gas in terran's base tells you much more than seeing 2 gas in protoss base which could mean a lot of things etc.

Also if protoss scouts 3 rax or a fast factory and a starport (probably for a mine drop), terran can't just completely change the plan upon being scouted. If terran however scouts blink, protoss can vary the number of gates from 1-3-5 or even 7 or simply take a faster third behind blink. Or he could add a DT shrine etc. So transitions are much more natural and manageable so even if you get a full scout that information gets obsolete very fast. Even in WoL we had protoss going for a fast colossus without thermal lance to trick terran into making vikings and then completely switch it up by going for templar tech instead. Now, almost every build has a transition that must be scouted.

The whole design just favors protoss in the early game and we may see some terrans come up with something new, but I don't think things will really change without Blizzard intervention. There is simply no doubt about it whatsoever so there is no point in waiting even longer and see if "meta somehow stabilizes".

So a good start (which they are doing now) is too nerf the MSC vision which will make scouting a bit harder for protoss and weaken blink play a bit, and having MSC on the map overall riskier, and then we can see where we go from there.


Well the whole protoss Race is built upon and encourages "Bad Mechanics". You don't really have ot macro units until the 8-9 minute mark..... if you go for a macro build.... which honestly as a Protoss you don't want to because you want to invest into tech and a strong Mid-Late game defending drops and putting pressure on your opponent so that you can just go kill him when youhave your tech up.... Thats one thing that has always bothered me on top of the MASSIVE overlap of protoss design with massive Crowd Control functions on most units.... Along with the fact that if you warp in a Stalker across the map which subtracts the Walk across the map that you can outproduce marines in terms of production time when chronoed......
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
February 17 2014 16:59 GMT
#18190
I noticed Polt would rarely get his medivacs sniped through feedback, because either he was smart enough to send low energy medivacs to harass or because the games were so back and forth they naturally didn't have energy. Either way, it's possible to avoid feedback.


Yes by not making units that require energy lol thats how you avoid feedback... LOL you are talking about making it so Feedback doesn't auto kill the unit but honestly if a protoss wnats to feedback yoru drop just have 1 templar sitting on the edge with cannons in good spots.....
fx9
Profile Joined November 2013
117 Posts
February 17 2014 17:13 GMT
#18191
On February 18 2014 01:29 Qwerty85 wrote:
Show nested quote +
On February 18 2014 00:22 Pirfiktshon wrote:
I completely agree... but I feel with all the buzz and even MC saying well its just the maps .... I feel like There are many other avenues that can be looked at.... Hopefully ForGG starts pioneering them because it looks like he is trying to set up a solid TvP build and is in the works with it..... I'd say a month or 2 from now ForGG will be the forerunner for an innovative build against Toss that is aggressive that works well....


The options terrans have are very limited compared to protoss. So if we just leve TvP alone and let "the meta develop", protoss will always have an edge over terran simply becasue protoss has much better scouting with the MSC, free halucination and terran only has reapers.



Scans? Is orbital's energy only exclusively for MULES now or terrans somehow forget how to scan now?
The tool is there for you to scout but you choose to be greedy, who is to be blamed.

By the way, hallucination is not free, it costs 100energy which means 2less FF, which as you may guess, many complain for being too OP too. So protoss trades 2 imba FFs for a scout, fair trade IMO.
MSC vs reapers, both are not free, with reapers slightly worse due to map dependence. But Polt's reapers did so well for him in IEM Cologne which is a good thing.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
Last Edited: 2014-02-17 17:21:31
February 17 2014 17:19 GMT
#18192
On February 18 2014 02:13 fx9 wrote:
Show nested quote +
On February 18 2014 01:29 Qwerty85 wrote:
On February 18 2014 00:22 Pirfiktshon wrote:
I completely agree... but I feel with all the buzz and even MC saying well its just the maps .... I feel like There are many other avenues that can be looked at.... Hopefully ForGG starts pioneering them because it looks like he is trying to set up a solid TvP build and is in the works with it..... I'd say a month or 2 from now ForGG will be the forerunner for an innovative build against Toss that is aggressive that works well....


The options terrans have are very limited compared to protoss. So if we just leve TvP alone and let "the meta develop", protoss will always have an edge over terran simply becasue protoss has much better scouting with the MSC, free halucination and terran only has reapers.



Scans? Is orbital's energy only exclusively for MULES now or terrans somehow forget how to scan now?
The tool is there for you to scout but you choose to be greedy, who is to be blamed.

By the way, hallucination is not free, it costs 100energy which means 2less FF, which as you may guess, many complain for being too OP too. So protoss trades 2 imba FFs for a scout, fair trade IMO.
MSC vs reapers, both are not free, with reapers slightly worse due to map dependence. But Polt's reapers did so well for him in IEM Cologne which is a good thing.

You're very biased. Sorry to say so.
Scan is unreliable, Mule is neededto be even on economy, MSC v Reaper value for utility is incomparable because the units differ so greatly in roles, FF isn't imba v T at all, it makes for dumb situations, but PvT Forcefields are no concern.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
February 17 2014 17:24 GMT
#18193
How about giving reapers a small vision boost? I think currently they have only 9 vision range, maybe with 10 they can more reliably scout various things. Although maybe this pushes terran into reaper builds even more.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
February 17 2014 17:24 GMT
#18194
On February 18 2014 01:38 SC2Toastie wrote:
Show nested quote +
On February 17 2014 23:55 Glorfindel! wrote:
Balance Suggestion:

I think one way to open up for Terran vs Protoss would be that Feedback only damages Biological Units while still draining Energy from all energy units.

This way Ravens (well, okay), Medivacs, BCs and similar would not be totally useless when being Feedbacked.
Also it would force Protoss drop-defense to increase. For me when I watched Polt vs Hero it seems a bit odd when Polt every now and then (it hapend a few times) loses a full Drop Ship worth of units to a 25 mana-ability cause it has full energy.

HT would not change vs Ghost, Viper, Queens, Infestors and similar so only one match up would be effected.

Nitpick, it's 50 energy


Well, still!
http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
dargul
Profile Joined May 2010
Russian Federation125 Posts
February 17 2014 17:25 GMT
#18195
Scans? lol. After IEM scans are crap for scouting.
It's like every second TvP has proxy tech from protoss - good luck scouting it with scans
In Stim We Trust
Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
February 17 2014 17:26 GMT
#18196
On February 17 2014 23:55 Glorfindel! wrote:
Balance Suggestion:

I think one way to open up for Terran vs Protoss would be that Feedback only damages Biological Units while still draining Energy from all energy units.

This way Ravens (well, okay), Medivacs, BCs and similar would not be totally useless when being Feedbacked.
Also it would force Protoss drop-defense to increase. For me when I watched Polt vs Hero it seems a bit odd when Polt every now and then (it hapend a few times) loses a full Drop Ship worth of units to a 50 mana-ability cause it has full energy.

HT would not change vs Ghost, Viper, Queens, Infestors and similar so only one match up would be effected.


Anyone having any opinions on this?
http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
February 17 2014 17:27 GMT
#18197
On February 18 2014 02:25 dargul wrote:
Scans? lol. After IEM scans are crap for scouting.
It's like every second TvP has proxy tech from protoss - good luck scouting it with scans

I have to agree. Scanning these days vs Protoss is just a huge waste of minerals unless you know ahead what you are scanning. For example if Thermo Lance is upgraded on a robotics you have seen or similar.
http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
February 17 2014 17:29 GMT
#18198
On February 18 2014 02:26 Glorfindel! wrote:
Show nested quote +
On February 17 2014 23:55 Glorfindel! wrote:
Balance Suggestion:

I think one way to open up for Terran vs Protoss would be that Feedback only damages Biological Units while still draining Energy from all energy units.

This way Ravens (well, okay), Medivacs, BCs and similar would not be totally useless when being Feedbacked.
Also it would force Protoss drop-defense to increase. For me when I watched Polt vs Hero it seems a bit odd when Polt every now and then (it hapend a few times) loses a full Drop Ship worth of units to a 50 mana-ability cause it has full energy.

HT would not change vs Ghost, Viper, Queens, Infestors and similar so only one match up would be effected.


Anyone having any opinions on this?

I think its great.

would probably introduce more terran units in the matchup.

Templars are grossly stronk nowadays
The mind is like a parachute, it doesnt work unless its open. - Zappa
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
Last Edited: 2014-02-17 17:39:57
February 17 2014 17:36 GMT
#18199
I find it really amusing how the current discussion on balance is unfolding.

I stopped watching/playing for a good 10 months, and prior to that, Terran was consistently the best. They had the most options in terms of builds, they had the most flexible units, they had the most tournament wins, etc. etc. Then suddenly I come back and everyone is saying the exact same thing about Protoss. Zerg has just always been that odd sibling that rarely has too many problems.

Protoss, by design, will be easier to play. This has been true since 1998. That's why, in BW, it was always, "easiest to learn, hardest to master" when talking about Protoss. They have high-cost, high-powered units and abilities, meaning there is less to micro and less to do overall. If you pull off their power plays, then you have to effectively do less to gain more, since it is the race that relies on high-powered stuff to win (versus T especially, which relies on combining many low-power plays/units). Their power is in highly efficient units (Reaver, Colossus) and powerful spells (Stasis, Psionic Storm). The downside is that they were the weakest race at the highest levels of play in BW. The transition from BW to WoL saw the exact same thing. Terran was the hardest to learn (required the most APM and not relying on power units like Protoss does) but had the highest skill ceiling, just like in BW, so they took off and were consistently on top for a long time (remember the days of TvT GSL?). Protoss was also the weakest, as they had the highest floor but the lowest ceiling.

So what changed? I remember the days where we talked about how absolutely screwed Protoss was against Ghosts; late-game unlimited scans to take out Observers + Snipe and EMP having a ridiculously long range meant that Ghosts would just always win that fight. I also remember the incessant complaints about how good M&M drops were/are, and how they were too effective for their cost, and how Warp Gates+Colossi completely ruined the design of Protoss and limited them in every way. Were some big nerfs rolled out while I was gone?

Honestly the only difference that I saw in this tournament when compared to what I used to watch is that it seems like Protoss is never in danger at the beginning of the game, and that used to be their primary weakness. Gateway units are awful and easily the worst tier 1 army out of the 3 factions, being defensive meant an early Forge + a lot of money for cannons (never really viable), and scouting was almost non-existent until you paid for Hallucination or rushed an Observer. But now, between free Hallucinations and the Mothership Core, Protoss has some absurd defensive capabilities + fantastic scouting, so there just doesn't seem to be any real weakness.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 17 2014 17:52 GMT
#18200
On February 18 2014 02:36 Stratos_speAr wrote:
I find it really amusing how the current discussion on balance is unfolding.

I stopped watching/playing for a good 10 months, and prior to that, Terran was consistently the best. They had the most options in terms of builds, they had the most flexible units, they had the most tournament wins, etc. etc. Then suddenly I come back and everyone is saying the exact same thing about Protoss. Zerg has just always been that odd sibling that rarely has too many problems.

Protoss, by design, will be easier to play. This has been true since 1998. That's why, in BW, it was always, "easiest to learn, hardest to master" when talking about Protoss. They have high-cost, high-powered units and abilities, meaning there is less to micro and less to do overall. If you pull off their power plays, then you have to effectively do less to gain more, since it is the race that relies on high-powered stuff to win (versus T especially, which relies on combining many low-power plays/units). Their power is in highly efficient units (Reaver, Colossus) and powerful spells (Stasis, Psionic Storm). The downside is that they were the weakest race at the highest levels of play in BW. The transition from BW to WoL saw the exact same thing. Terran was the hardest to learn (required the most APM and not relying on power units like Protoss does) but had the highest skill ceiling, just like in BW, so they took off and were consistently on top for a long time (remember the days of TvT GSL?). Protoss was also the weakest, as they had the highest floor but the lowest ceiling.

So what changed? I remember the days where we talked about how absolutely screwed Protoss was against Ghosts; late-game unlimited scans to take out Observers + Snipe and EMP having a ridiculously long range meant that Ghosts would just always win that fight. I also remember the incessant complaints about how good M&M drops were/are, and how they were too effective for their cost, and how Warp Gates+Colossi completely ruined the design of Protoss and limited them in every way. Were some big nerfs rolled out while I was gone?

Honestly the only difference that I saw in this tournament when compared to what I used to watch is that it seems like Protoss is never in danger at the beginning of the game, and that used to be their primary weakness. Gateway units are awful and easily the worst tier 1 army out of the 3 factions, being defensive meant an early Forge + a lot of money for cannons (never really viable), and scouting was almost non-existent until you paid for Hallucination or rushed an Observer. But now, between free Hallucinations and the Mothership Core, Protoss has some absurd defensive capabilities + fantastic scouting, so there just doesn't seem to be any real weakness.

You're a little bit all over the place in your post, could you try to more clearly state what exactly you are arguing?
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Prev 1 908 909 910 911 912 1266 Next
Please log in or register to reply.
Live Events Refresh
KCM Race Survival
10:00
Season 3 Week 7
Kim Chul Min (afreeca) 1190
Liquipedia
The PondCast
10:00
Episode 106
CranKy Ducklings45
CranKy Ducklings SOOP9
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko302
StarCraft: Brood War
Britney 22084
Leta 9882
Calm 9319
firebathero 3737
Shuttle 1735
Bisu 970
Jaedong 825
Horang2 522
Pusan 433
Mini 408
[ Show more ]
EffOrt 247
Soulkey 172
Light 165
Stork 145
Soma 125
Last 108
ZerO 84
Larva 82
hero 79
Rush 71
Aegong 50
[sc1f]eonzerg 44
Killer 40
Sharp 39
sorry 29
Shine 28
Sexy 27
Barracks 27
soO 25
sSak 22
910 19
yabsab 18
ajuk12(nOOB) 10
Dota 2
The International119780
Gorgc9380
singsing2973
KheZu88
League of Legends
JimRising 317
Counter-Strike
fl0m2423
olofmeister1346
shoxiejesuss952
byalli567
x6flipin327
edward26
Super Smash Bros
Mew2King93
Other Games
B2W.Neo409
crisheroes227
PiGStarcraft172
Sick147
Trikslyr11
Liquid`LucifroN5
Organizations
Other Games
BasetradeTV169
StarCraft: Brood War
lovetv 10
[ Show 10 non-featured ]
StarCraft 2
• Berry_CruncH331
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1004
Upcoming Events
Replay Cast
12h 30m
Escore
22h 30m
PiG Sty Festival
1d
Serral vs Reynor
HeRoMaRinE vs herO
CranKy Ducklings
1d 22h
PiG Sty Festival
2 days
Zoun vs Solar
SHIN vs Maru
Patches Events
2 days
Sparkling Tuna Cup
2 days
PiG Sty Festival
3 days
The Patches Monday
4 days
GSL
4 days
[ Show More ]
PiGosaur Cup
5 days
Replay Cast
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-08-19
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.