• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:23
CEST 18:23
KST 01:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[$1250] International ShieldBattery League31Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War1275.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0
StarCraft 2
General
Server Blocker No more sc2 streamers on team liquid? SCII needs to put more weight on strategy and tact Terran AddOns placement How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) Master Swan Open (Global Bronze-Master 2) $3,500 WardiTV Not-Summer Championship
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
Hands of Pluto Mineral gathering rate (boosted) for each patch Practice Partners (Official) Rollback Netcode in Brood War [Megathread] Daily Funny Videos
Tourneys
[ASL22] Grand Finals [$1250] International ShieldBattery League 2v2v2v2 Tournament Small VOD Thread 2.0
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread The Chess Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion!
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
ShieldBattery on Mac
Kraekkling
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8859 users

Designated Balance Discussion Thread - Page 911

Forum Index > SC2 General
Post a Reply
Prev 1 909 910 911 912 913 1266 Next
dohgg
Profile Joined February 2011
310 Posts
February 17 2014 18:16 GMT
#18201
On February 18 2014 02:13 fx9 wrote:
Show nested quote +
On February 18 2014 01:29 Qwerty85 wrote:
On February 18 2014 00:22 Pirfiktshon wrote:
I completely agree... but I feel with all the buzz and even MC saying well its just the maps .... I feel like There are many other avenues that can be looked at.... Hopefully ForGG starts pioneering them because it looks like he is trying to set up a solid TvP build and is in the works with it..... I'd say a month or 2 from now ForGG will be the forerunner for an innovative build against Toss that is aggressive that works well....


The options terrans have are very limited compared to protoss. So if we just leve TvP alone and let "the meta develop", protoss will always have an edge over terran simply becasue protoss has much better scouting with the MSC, free halucination and terran only has reapers.



Scans? Is orbital's energy only exclusively for MULES now or terrans somehow forget how to scan now?
The tool is there for you to scout but you choose to be greedy, who is to be blamed.

By the way, hallucination is not free, it costs 100energy which means 2less FF, which as you may guess, many complain for being too OP too. So protoss trades 2 imba FFs for a scout, fair trade IMO.
MSC vs reapers, both are not free, with reapers slightly worse due to map dependence. But Polt's reapers did so well for him in IEM Cologne which is a good thing.


Yeah scans are a solution!...
[image loading]
Qwerty85
Profile Joined June 2012
Croatia5536 Posts
Last Edited: 2014-02-17 18:38:07
February 17 2014 18:36 GMT
#18202
On February 18 2014 02:13 fx9 wrote:
Show nested quote +
On February 18 2014 01:29 Qwerty85 wrote:
On February 18 2014 00:22 Pirfiktshon wrote:
I completely agree... but I feel with all the buzz and even MC saying well its just the maps .... I feel like There are many other avenues that can be looked at.... Hopefully ForGG starts pioneering them because it looks like he is trying to set up a solid TvP build and is in the works with it..... I'd say a month or 2 from now ForGG will be the forerunner for an innovative build against Toss that is aggressive that works well....


The options terrans have are very limited compared to protoss. So if we just leve TvP alone and let "the meta develop", protoss will always have an edge over terran simply becasue protoss has much better scouting with the MSC, free halucination and terran only has reapers.



Scans? Is orbital's energy only exclusively for MULES now or terrans somehow forget how to scan now?
The tool is there for you to scout but you choose to be greedy, who is to be blamed.

By the way, hallucination is not free, it costs 100energy which means 2less FF, which as you may guess, many complain for being too OP too. So protoss trades 2 imba FFs for a scout, fair trade IMO.
MSC vs reapers, both are not free, with reapers slightly worse due to map dependence. But Polt's reapers did so well for him in IEM Cologne which is a good thing.


Scans are used later in the game when you have more orbitals and full 3 base SCV saturation, mostly to spot the location of protoss army, but early on you need as much minerals you can get and scan doesn't guarantee you will see anything even in protoss base, not to mention buildings can be proxied on the map.

Just a comparison on difference in economy:
At 10 minutes, protoss can get to something like 64 probes, maybe even more (HerO had 64 probes in one game on Habitation during IEM)

At 10 minutes with reaper expand, terran can get to something like 50-52 SCVs. 1 MULE is around 4 SCVs so with constant muling from 2 orbitals, you have around 58 workers compared to 64 of protoss.

So using 1 or 2 scans in the first 10 minutes of the game actually hurts you a lot, especially if you don't get the information you need.
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
February 17 2014 18:37 GMT
#18203
On February 18 2014 03:16 dohgg wrote:
Show nested quote +
On February 18 2014 02:13 fx9 wrote:
On February 18 2014 01:29 Qwerty85 wrote:
On February 18 2014 00:22 Pirfiktshon wrote:
I completely agree... but I feel with all the buzz and even MC saying well its just the maps .... I feel like There are many other avenues that can be looked at.... Hopefully ForGG starts pioneering them because it looks like he is trying to set up a solid TvP build and is in the works with it..... I'd say a month or 2 from now ForGG will be the forerunner for an innovative build against Toss that is aggressive that works well....


The options terrans have are very limited compared to protoss. So if we just leve TvP alone and let "the meta develop", protoss will always have an edge over terran simply becasue protoss has much better scouting with the MSC, free halucination and terran only has reapers.



Scans? Is orbital's energy only exclusively for MULES now or terrans somehow forget how to scan now?
The tool is there for you to scout but you choose to be greedy, who is to be blamed.

By the way, hallucination is not free, it costs 100energy which means 2less FF, which as you may guess, many complain for being too OP too. So protoss trades 2 imba FFs for a scout, fair trade IMO.
MSC vs reapers, both are not free, with reapers slightly worse due to map dependence. But Polt's reapers did so well for him in IEM Cologne which is a good thing.


Yeah scans are a solution!...
[image loading]


What's your point? That scouting options might miss hidden tech/proxies/etc ? That doesn't only apply to scans, but to obs, hallu, MSC, as well :/
LiquipediaWanderer
TheDwf
Profile Joined November 2011
France19747 Posts
February 17 2014 18:42 GMT
#18204
On February 18 2014 03:37 Ragnarork wrote:
Show nested quote +
On February 18 2014 03:16 dohgg wrote:
On February 18 2014 02:13 fx9 wrote:
On February 18 2014 01:29 Qwerty85 wrote:
On February 18 2014 00:22 Pirfiktshon wrote:
I completely agree... but I feel with all the buzz and even MC saying well its just the maps .... I feel like There are many other avenues that can be looked at.... Hopefully ForGG starts pioneering them because it looks like he is trying to set up a solid TvP build and is in the works with it..... I'd say a month or 2 from now ForGG will be the forerunner for an innovative build against Toss that is aggressive that works well....


The options terrans have are very limited compared to protoss. So if we just leve TvP alone and let "the meta develop", protoss will always have an edge over terran simply becasue protoss has much better scouting with the MSC, free halucination and terran only has reapers.



Scans? Is orbital's energy only exclusively for MULES now or terrans somehow forget how to scan now?
The tool is there for you to scout but you choose to be greedy, who is to be blamed.

By the way, hallucination is not free, it costs 100energy which means 2less FF, which as you may guess, many complain for being too OP too. So protoss trades 2 imba FFs for a scout, fair trade IMO.
MSC vs reapers, both are not free, with reapers slightly worse due to map dependence. But Polt's reapers did so well for him in IEM Cologne which is a good thing.


Yeah scans are a solution!...
[image loading]


What's your point? That scouting options might miss hidden tech/proxies/etc ? That doesn't only apply to scans, but to obs, hallu, MSC, as well :/

But what kind of critical tech can Terran hide to auto-win if unscouted?
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
February 17 2014 18:44 GMT
#18205
On February 18 2014 03:37 Ragnarork wrote:
Show nested quote +
On February 18 2014 03:16 dohgg wrote:
On February 18 2014 02:13 fx9 wrote:
On February 18 2014 01:29 Qwerty85 wrote:
On February 18 2014 00:22 Pirfiktshon wrote:
I completely agree... but I feel with all the buzz and even MC saying well its just the maps .... I feel like There are many other avenues that can be looked at.... Hopefully ForGG starts pioneering them because it looks like he is trying to set up a solid TvP build and is in the works with it..... I'd say a month or 2 from now ForGG will be the forerunner for an innovative build against Toss that is aggressive that works well....


The options terrans have are very limited compared to protoss. So if we just leve TvP alone and let "the meta develop", protoss will always have an edge over terran simply becasue protoss has much better scouting with the MSC, free halucination and terran only has reapers.



Scans? Is orbital's energy only exclusively for MULES now or terrans somehow forget how to scan now?
The tool is there for you to scout but you choose to be greedy, who is to be blamed.

By the way, hallucination is not free, it costs 100energy which means 2less FF, which as you may guess, many complain for being too OP too. So protoss trades 2 imba FFs for a scout, fair trade IMO.
MSC vs reapers, both are not free, with reapers slightly worse due to map dependence. But Polt's reapers did so well for him in IEM Cologne which is a good thing.


Yeah scans are a solution!...
[image loading]


What's your point? That scouting options might miss hidden tech/proxies/etc ? That doesn't only apply to scans, but to obs, hallu, MSC, as well :/


coz you lost so much to proxy tech as a protoss. meh.
dohgg
Profile Joined February 2011
310 Posts
February 17 2014 18:56 GMT
#18206
On February 18 2014 03:37 Ragnarork wrote:
Show nested quote +
On February 18 2014 03:16 dohgg wrote:
On February 18 2014 02:13 fx9 wrote:
On February 18 2014 01:29 Qwerty85 wrote:
On February 18 2014 00:22 Pirfiktshon wrote:
I completely agree... but I feel with all the buzz and even MC saying well its just the maps .... I feel like There are many other avenues that can be looked at.... Hopefully ForGG starts pioneering them because it looks like he is trying to set up a solid TvP build and is in the works with it..... I'd say a month or 2 from now ForGG will be the forerunner for an innovative build against Toss that is aggressive that works well....


The options terrans have are very limited compared to protoss. So if we just leve TvP alone and let "the meta develop", protoss will always have an edge over terran simply becasue protoss has much better scouting with the MSC, free halucination and terran only has reapers.



Scans? Is orbital's energy only exclusively for MULES now or terrans somehow forget how to scan now?
The tool is there for you to scout but you choose to be greedy, who is to be blamed.

By the way, hallucination is not free, it costs 100energy which means 2less FF, which as you may guess, many complain for being too OP too. So protoss trades 2 imba FFs for a scout, fair trade IMO.
MSC vs reapers, both are not free, with reapers slightly worse due to map dependence. But Polt's reapers did so well for him in IEM Cologne which is a good thing.


Yeah scans are a solution!...
[image loading]


What's your point? That scouting options might miss hidden tech/proxies/etc ? That doesn't only apply to scans, but to obs, hallu, MSC, as well :/

Well was just joking abit with that example... but it still annoys me how people considering scans as a tech scout option, since who the hell said the tech need to be in their base???

Anyhow, people can go and compare whats more "expensive"... sentry + hallu energy or scan.. thats arguable - but the guaranteed scout range of an hallu vs a scan is just ridicules and pointless to even compare whats more efficient.
MichaelDonovan
Profile Joined June 2011
United States1453 Posts
February 17 2014 18:58 GMT
#18207
On February 18 2014 03:42 TheDwf wrote:
Show nested quote +
On February 18 2014 03:37 Ragnarork wrote:
On February 18 2014 03:16 dohgg wrote:
On February 18 2014 02:13 fx9 wrote:
On February 18 2014 01:29 Qwerty85 wrote:
On February 18 2014 00:22 Pirfiktshon wrote:
I completely agree... but I feel with all the buzz and even MC saying well its just the maps .... I feel like There are many other avenues that can be looked at.... Hopefully ForGG starts pioneering them because it looks like he is trying to set up a solid TvP build and is in the works with it..... I'd say a month or 2 from now ForGG will be the forerunner for an innovative build against Toss that is aggressive that works well....


The options terrans have are very limited compared to protoss. So if we just leve TvP alone and let "the meta develop", protoss will always have an edge over terran simply becasue protoss has much better scouting with the MSC, free halucination and terran only has reapers.



Scans? Is orbital's energy only exclusively for MULES now or terrans somehow forget how to scan now?
The tool is there for you to scout but you choose to be greedy, who is to be blamed.

By the way, hallucination is not free, it costs 100energy which means 2less FF, which as you may guess, many complain for being too OP too. So protoss trades 2 imba FFs for a scout, fair trade IMO.
MSC vs reapers, both are not free, with reapers slightly worse due to map dependence. But Polt's reapers did so well for him in IEM Cologne which is a good thing.


Yeah scans are a solution!...
[image loading]


What's your point? That scouting options might miss hidden tech/proxies/etc ? That doesn't only apply to scans, but to obs, hallu, MSC, as well :/

But what kind of critical tech can Terran hide to auto-win if unscouted?

Cloaked banshee?
Talack
Profile Joined September 2010
Canada2742 Posts
February 17 2014 19:02 GMT
#18208
On February 18 2014 03:58 MichaelDonovan wrote:
Show nested quote +
On February 18 2014 03:42 TheDwf wrote:
On February 18 2014 03:37 Ragnarork wrote:
On February 18 2014 03:16 dohgg wrote:
On February 18 2014 02:13 fx9 wrote:
On February 18 2014 01:29 Qwerty85 wrote:
On February 18 2014 00:22 Pirfiktshon wrote:
I completely agree... but I feel with all the buzz and even MC saying well its just the maps .... I feel like There are many other avenues that can be looked at.... Hopefully ForGG starts pioneering them because it looks like he is trying to set up a solid TvP build and is in the works with it..... I'd say a month or 2 from now ForGG will be the forerunner for an innovative build against Toss that is aggressive that works well....


The options terrans have are very limited compared to protoss. So if we just leve TvP alone and let "the meta develop", protoss will always have an edge over terran simply becasue protoss has much better scouting with the MSC, free halucination and terran only has reapers.



Scans? Is orbital's energy only exclusively for MULES now or terrans somehow forget how to scan now?
The tool is there for you to scout but you choose to be greedy, who is to be blamed.

By the way, hallucination is not free, it costs 100energy which means 2less FF, which as you may guess, many complain for being too OP too. So protoss trades 2 imba FFs for a scout, fair trade IMO.
MSC vs reapers, both are not free, with reapers slightly worse due to map dependence. But Polt's reapers did so well for him in IEM Cologne which is a good thing.


Yeah scans are a solution!...
[image loading]


What's your point? That scouting options might miss hidden tech/proxies/etc ? That doesn't only apply to scans, but to obs, hallu, MSC, as well :/

But what kind of critical tech can Terran hide to auto-win if unscouted?

Cloaked banshee?


LOL
Orek
Profile Joined February 2012
1665 Posts
February 17 2014 19:08 GMT
#18209
On February 18 2014 03:58 MichaelDonovan wrote:
Show nested quote +
On February 18 2014 03:42 TheDwf wrote:
On February 18 2014 03:37 Ragnarork wrote:
On February 18 2014 03:16 dohgg wrote:
On February 18 2014 02:13 fx9 wrote:
On February 18 2014 01:29 Qwerty85 wrote:
On February 18 2014 00:22 Pirfiktshon wrote:
I completely agree... but I feel with all the buzz and even MC saying well its just the maps .... I feel like There are many other avenues that can be looked at.... Hopefully ForGG starts pioneering them because it looks like he is trying to set up a solid TvP build and is in the works with it..... I'd say a month or 2 from now ForGG will be the forerunner for an innovative build against Toss that is aggressive that works well....


The options terrans have are very limited compared to protoss. So if we just leve TvP alone and let "the meta develop", protoss will always have an edge over terran simply becasue protoss has much better scouting with the MSC, free halucination and terran only has reapers.



Scans? Is orbital's energy only exclusively for MULES now or terrans somehow forget how to scan now?
The tool is there for you to scout but you choose to be greedy, who is to be blamed.

By the way, hallucination is not free, it costs 100energy which means 2less FF, which as you may guess, many complain for being too OP too. So protoss trades 2 imba FFs for a scout, fair trade IMO.
MSC vs reapers, both are not free, with reapers slightly worse due to map dependence. But Polt's reapers did so well for him in IEM Cologne which is a good thing.


Yeah scans are a solution!...
[image loading]


What's your point? That scouting options might miss hidden tech/proxies/etc ? That doesn't only apply to scans, but to obs, hallu, MSC, as well :/

But what kind of critical tech can Terran hide to auto-win if unscouted?

Cloaked banshee?

Cloaked banshee coming out of 5 times farther from my base must be so OP.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
February 17 2014 19:13 GMT
#18210
On February 18 2014 03:58 MichaelDonovan wrote:
Show nested quote +
On February 18 2014 03:42 TheDwf wrote:
On February 18 2014 03:37 Ragnarork wrote:
On February 18 2014 03:16 dohgg wrote:
On February 18 2014 02:13 fx9 wrote:
On February 18 2014 01:29 Qwerty85 wrote:
On February 18 2014 00:22 Pirfiktshon wrote:
I completely agree... but I feel with all the buzz and even MC saying well its just the maps .... I feel like There are many other avenues that can be looked at.... Hopefully ForGG starts pioneering them because it looks like he is trying to set up a solid TvP build and is in the works with it..... I'd say a month or 2 from now ForGG will be the forerunner for an innovative build against Toss that is aggressive that works well....


The options terrans have are very limited compared to protoss. So if we just leve TvP alone and let "the meta develop", protoss will always have an edge over terran simply becasue protoss has much better scouting with the MSC, free halucination and terran only has reapers.



Scans? Is orbital's energy only exclusively for MULES now or terrans somehow forget how to scan now?
The tool is there for you to scout but you choose to be greedy, who is to be blamed.

By the way, hallucination is not free, it costs 100energy which means 2less FF, which as you may guess, many complain for being too OP too. So protoss trades 2 imba FFs for a scout, fair trade IMO.
MSC vs reapers, both are not free, with reapers slightly worse due to map dependence. But Polt's reapers did so well for him in IEM Cologne which is a good thing.


Yeah scans are a solution!...
[image loading]


What's your point? That scouting options might miss hidden tech/proxies/etc ? That doesn't only apply to scans, but to obs, hallu, MSC, as well :/

But what kind of critical tech can Terran hide to auto-win if unscouted?

Cloaked banshee?


That was quite funny tbh.
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
February 17 2014 19:18 GMT
#18211
On February 18 2014 04:13 Faust852 wrote:
Show nested quote +
On February 18 2014 03:58 MichaelDonovan wrote:
On February 18 2014 03:42 TheDwf wrote:
On February 18 2014 03:37 Ragnarork wrote:
On February 18 2014 03:16 dohgg wrote:
On February 18 2014 02:13 fx9 wrote:
On February 18 2014 01:29 Qwerty85 wrote:
On February 18 2014 00:22 Pirfiktshon wrote:
I completely agree... but I feel with all the buzz and even MC saying well its just the maps .... I feel like There are many other avenues that can be looked at.... Hopefully ForGG starts pioneering them because it looks like he is trying to set up a solid TvP build and is in the works with it..... I'd say a month or 2 from now ForGG will be the forerunner for an innovative build against Toss that is aggressive that works well....


The options terrans have are very limited compared to protoss. So if we just leve TvP alone and let "the meta develop", protoss will always have an edge over terran simply becasue protoss has much better scouting with the MSC, free halucination and terran only has reapers.



Scans? Is orbital's energy only exclusively for MULES now or terrans somehow forget how to scan now?
The tool is there for you to scout but you choose to be greedy, who is to be blamed.

By the way, hallucination is not free, it costs 100energy which means 2less FF, which as you may guess, many complain for being too OP too. So protoss trades 2 imba FFs for a scout, fair trade IMO.
MSC vs reapers, both are not free, with reapers slightly worse due to map dependence. But Polt's reapers did so well for him in IEM Cologne which is a good thing.


Yeah scans are a solution!...
[image loading]


What's your point? That scouting options might miss hidden tech/proxies/etc ? That doesn't only apply to scans, but to obs, hallu, MSC, as well :/

But what kind of critical tech can Terran hide to auto-win if unscouted?

Cloaked banshee?


That was quite funny tbh.


DTs that can fly!!!!!!!!!!!
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
February 17 2014 19:20 GMT
#18212
On February 18 2014 02:52 SC2Toastie wrote:
Show nested quote +
On February 18 2014 02:36 Stratos_speAr wrote:
I find it really amusing how the current discussion on balance is unfolding.

I stopped watching/playing for a good 10 months, and prior to that, Terran was consistently the best. They had the most options in terms of builds, they had the most flexible units, they had the most tournament wins, etc. etc. Then suddenly I come back and everyone is saying the exact same thing about Protoss. Zerg has just always been that odd sibling that rarely has too many problems.

Protoss, by design, will be easier to play. This has been true since 1998. That's why, in BW, it was always, "easiest to learn, hardest to master" when talking about Protoss. They have high-cost, high-powered units and abilities, meaning there is less to micro and less to do overall. If you pull off their power plays, then you have to effectively do less to gain more, since it is the race that relies on high-powered stuff to win (versus T especially, which relies on combining many low-power plays/units). Their power is in highly efficient units (Reaver, Colossus) and powerful spells (Stasis, Psionic Storm). The downside is that they were the weakest race at the highest levels of play in BW. The transition from BW to WoL saw the exact same thing. Terran was the hardest to learn (required the most APM and not relying on power units like Protoss does) but had the highest skill ceiling, just like in BW, so they took off and were consistently on top for a long time (remember the days of TvT GSL?). Protoss was also the weakest, as they had the highest floor but the lowest ceiling.

So what changed? I remember the days where we talked about how absolutely screwed Protoss was against Ghosts; late-game unlimited scans to take out Observers + Snipe and EMP having a ridiculously long range meant that Ghosts would just always win that fight. I also remember the incessant complaints about how good M&M drops were/are, and how they were too effective for their cost, and how Warp Gates+Colossi completely ruined the design of Protoss and limited them in every way. Were some big nerfs rolled out while I was gone?

Honestly the only difference that I saw in this tournament when compared to what I used to watch is that it seems like Protoss is never in danger at the beginning of the game, and that used to be their primary weakness. Gateway units are awful and easily the worst tier 1 army out of the 3 factions, being defensive meant an early Forge + a lot of money for cannons (never really viable), and scouting was almost non-existent until you paid for Hallucination or rushed an Observer. But now, between free Hallucinations and the Mothership Core, Protoss has some absurd defensive capabilities + fantastic scouting, so there just doesn't seem to be any real weakness.

You're a little bit all over the place in your post, could you try to more clearly state what exactly you are arguing?


I didn't actually argue any particular balance points. I just noted that 1) Protoss is going to be easier to play/require less mechanics, and it will always be that way due to the philosophy of the race, and 2) the only real difference that I see between the dark days of WoL and today is that Protoss have a much, much safer early game.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
ZenithM
Profile Joined February 2011
France15952 Posts
February 17 2014 19:21 GMT
#18213
On February 18 2014 03:58 MichaelDonovan wrote:
Show nested quote +
On February 18 2014 03:42 TheDwf wrote:
On February 18 2014 03:37 Ragnarork wrote:
On February 18 2014 03:16 dohgg wrote:
On February 18 2014 02:13 fx9 wrote:
On February 18 2014 01:29 Qwerty85 wrote:
On February 18 2014 00:22 Pirfiktshon wrote:
I completely agree... but I feel with all the buzz and even MC saying well its just the maps .... I feel like There are many other avenues that can be looked at.... Hopefully ForGG starts pioneering them because it looks like he is trying to set up a solid TvP build and is in the works with it..... I'd say a month or 2 from now ForGG will be the forerunner for an innovative build against Toss that is aggressive that works well....


The options terrans have are very limited compared to protoss. So if we just leve TvP alone and let "the meta develop", protoss will always have an edge over terran simply becasue protoss has much better scouting with the MSC, free halucination and terran only has reapers.



Scans? Is orbital's energy only exclusively for MULES now or terrans somehow forget how to scan now?
The tool is there for you to scout but you choose to be greedy, who is to be blamed.

By the way, hallucination is not free, it costs 100energy which means 2less FF, which as you may guess, many complain for being too OP too. So protoss trades 2 imba FFs for a scout, fair trade IMO.
MSC vs reapers, both are not free, with reapers slightly worse due to map dependence. But Polt's reapers did so well for him in IEM Cologne which is a good thing.


Yeah scans are a solution!...
[image loading]


What's your point? That scouting options might miss hidden tech/proxies/etc ? That doesn't only apply to scans, but to obs, hallu, MSC, as well :/

But what kind of critical tech can Terran hide to auto-win if unscouted?

Cloaked banshee?

A fusion core, obviously.
Talack
Profile Joined September 2010
Canada2742 Posts
February 17 2014 19:26 GMT
#18214
On February 18 2014 04:21 ZenithM wrote:
Show nested quote +
On February 18 2014 03:58 MichaelDonovan wrote:
On February 18 2014 03:42 TheDwf wrote:
On February 18 2014 03:37 Ragnarork wrote:
On February 18 2014 03:16 dohgg wrote:
On February 18 2014 02:13 fx9 wrote:
On February 18 2014 01:29 Qwerty85 wrote:
On February 18 2014 00:22 Pirfiktshon wrote:
I completely agree... but I feel with all the buzz and even MC saying well its just the maps .... I feel like There are many other avenues that can be looked at.... Hopefully ForGG starts pioneering them because it looks like he is trying to set up a solid TvP build and is in the works with it..... I'd say a month or 2 from now ForGG will be the forerunner for an innovative build against Toss that is aggressive that works well....


The options terrans have are very limited compared to protoss. So if we just leve TvP alone and let "the meta develop", protoss will always have an edge over terran simply becasue protoss has much better scouting with the MSC, free halucination and terran only has reapers.



Scans? Is orbital's energy only exclusively for MULES now or terrans somehow forget how to scan now?
The tool is there for you to scout but you choose to be greedy, who is to be blamed.

By the way, hallucination is not free, it costs 100energy which means 2less FF, which as you may guess, many complain for being too OP too. So protoss trades 2 imba FFs for a scout, fair trade IMO.
MSC vs reapers, both are not free, with reapers slightly worse due to map dependence. But Polt's reapers did so well for him in IEM Cologne which is a good thing.


Yeah scans are a solution!...
[image loading]


What's your point? That scouting options might miss hidden tech/proxies/etc ? That doesn't only apply to scans, but to obs, hallu, MSC, as well :/

But what kind of critical tech can Terran hide to auto-win if unscouted?

Cloaked banshee?

A fusion core, obviously.


The ol proxy 6-port BC rush has won me more than a game or two.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 17 2014 19:36 GMT
#18215
On February 18 2014 04:20 Stratos_speAr wrote:
Show nested quote +
On February 18 2014 02:52 SC2Toastie wrote:
On February 18 2014 02:36 Stratos_speAr wrote:
I find it really amusing how the current discussion on balance is unfolding.

I stopped watching/playing for a good 10 months, and prior to that, Terran was consistently the best. They had the most options in terms of builds, they had the most flexible units, they had the most tournament wins, etc. etc. Then suddenly I come back and everyone is saying the exact same thing about Protoss. Zerg has just always been that odd sibling that rarely has too many problems.

Protoss, by design, will be easier to play. This has been true since 1998. That's why, in BW, it was always, "easiest to learn, hardest to master" when talking about Protoss. They have high-cost, high-powered units and abilities, meaning there is less to micro and less to do overall. If you pull off their power plays, then you have to effectively do less to gain more, since it is the race that relies on high-powered stuff to win (versus T especially, which relies on combining many low-power plays/units). Their power is in highly efficient units (Reaver, Colossus) and powerful spells (Stasis, Psionic Storm). The downside is that they were the weakest race at the highest levels of play in BW. The transition from BW to WoL saw the exact same thing. Terran was the hardest to learn (required the most APM and not relying on power units like Protoss does) but had the highest skill ceiling, just like in BW, so they took off and were consistently on top for a long time (remember the days of TvT GSL?). Protoss was also the weakest, as they had the highest floor but the lowest ceiling.

So what changed? I remember the days where we talked about how absolutely screwed Protoss was against Ghosts; late-game unlimited scans to take out Observers + Snipe and EMP having a ridiculously long range meant that Ghosts would just always win that fight. I also remember the incessant complaints about how good M&M drops were/are, and how they were too effective for their cost, and how Warp Gates+Colossi completely ruined the design of Protoss and limited them in every way. Were some big nerfs rolled out while I was gone?

Honestly the only difference that I saw in this tournament when compared to what I used to watch is that it seems like Protoss is never in danger at the beginning of the game, and that used to be their primary weakness. Gateway units are awful and easily the worst tier 1 army out of the 3 factions, being defensive meant an early Forge + a lot of money for cannons (never really viable), and scouting was almost non-existent until you paid for Hallucination or rushed an Observer. But now, between free Hallucinations and the Mothership Core, Protoss has some absurd defensive capabilities + fantastic scouting, so there just doesn't seem to be any real weakness.

You're a little bit all over the place in your post, could you try to more clearly state what exactly you are arguing?


I didn't actually argue any particular balance points. I just noted that 1) Protoss is going to be easier to play/require less mechanics, and it will always be that way due to the philosophy of the race, and 2) the only real difference that I see between the dark days of WoL and today is that Protoss have a much, much safer early game.

Ok, guess I didn't misunderstand you then

On both notes; Protoss has different 'demands' from a player than Zerg or Terran.

Protoss does require more game reading and anticipating, while Zerg requires constant attention with creep and larvae and Terran has the massive spikes in control needed to control an army well.

However, as you stated, Protoss is a bit too safe early on now, which makes the demand for decision making and positioning your different forces negligable - you can be strong enough to hold anything reasonable at any spot in your base, unlike WOL, in which it happened reasonably often a Terran would get a drop out just away from Protoss defense and wreak havoc. A combination of Overcharge, safer/faster tech and faster warpgates make it so Protoss CAN defend well without the corresponding demand of scouting what happens and splitting the army up well.

I think that is the bigger problem later in the game. Early game problems can all be reasonably solved by making Terran less vulnerable to attacks while Protoss becomes more vulnerable.

That being said, there's a lot of factors playing a role, maps for example are far from negligable in this discussion, as is Terrans lack of a decent lategame, or the demand of 3 bases for Deathball in this game. These all play roles by forcing certain limitations on one race or the other, and in the current metagame/map pool, this apparantly favors Protoss.

Concluding, it's really hard to find and fix problems :D
Mura Ma Man, Dark Da Dude, Super Shot Sos!
ffadicted
Profile Joined January 2011
United States3545 Posts
February 17 2014 19:38 GMT
#18216
On February 18 2014 01:59 Pirfiktshon wrote:
Show nested quote +
I noticed Polt would rarely get his medivacs sniped through feedback, because either he was smart enough to send low energy medivacs to harass or because the games were so back and forth they naturally didn't have energy. Either way, it's possible to avoid feedback.


Yes by not making units that require energy lol thats how you avoid feedback... LOL you are talking about making it so Feedback doesn't auto kill the unit but honestly if a protoss wnats to feedback yoru drop just have 1 templar sitting on the edge with cannons in good spots.....


If you payed attention, you'd see Polt would purposely stim his bio in the middle of nowhere waiting to do a drop so his medivacs would have less energy and couldn't be fedback. It was quite smart actually, that's how he ripped Rain apart and sniped so many bases off hero, he made it so that couple templar and couple zealots just couldn't hold his drops. Polt, unlike most terrans, is innovating, it's good shit to see.

The observer of the game even showed it, not sure how ppl missed it.
SooYoung-Noona!
TurboMaN
Profile Joined October 2005
Germany925 Posts
February 17 2014 19:42 GMT
#18217
Polt is the best player in TvP imo. Doesn't change the fact that Terran players have to play so much better than the Toss equivalent in this matchup. Hope it gets somehow fixed with the next patches.
dargul
Profile Joined May 2010
Russian Federation125 Posts
Last Edited: 2014-02-18 05:59:36
February 18 2014 04:50 GMT
#18218
On February 18 2014 04:42 TurboMaN wrote:
Polt is the best player in TvP imo. Doesn't change the fact that Terran players have to play so much better than the Toss equivalent in this matchup. Hope it gets somehow fixed with the next patches.

polt is great in macro but even he struggles from early toss aggression
In Stim We Trust
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
Last Edited: 2014-02-18 08:25:56
February 18 2014 08:22 GMT
#18219
On February 18 2014 03:42 TheDwf wrote:
Show nested quote +
On February 18 2014 03:37 Ragnarork wrote:
On February 18 2014 03:16 dohgg wrote:
On February 18 2014 02:13 fx9 wrote:
On February 18 2014 01:29 Qwerty85 wrote:
On February 18 2014 00:22 Pirfiktshon wrote:
I completely agree... but I feel with all the buzz and even MC saying well its just the maps .... I feel like There are many other avenues that can be looked at.... Hopefully ForGG starts pioneering them because it looks like he is trying to set up a solid TvP build and is in the works with it..... I'd say a month or 2 from now ForGG will be the forerunner for an innovative build against Toss that is aggressive that works well....


The options terrans have are very limited compared to protoss. So if we just leve TvP alone and let "the meta develop", protoss will always have an edge over terran simply becasue protoss has much better scouting with the MSC, free halucination and terran only has reapers.



Scans? Is orbital's energy only exclusively for MULES now or terrans somehow forget how to scan now?
The tool is there for you to scout but you choose to be greedy, who is to be blamed.

By the way, hallucination is not free, it costs 100energy which means 2less FF, which as you may guess, many complain for being too OP too. So protoss trades 2 imba FFs for a scout, fair trade IMO.
MSC vs reapers, both are not free, with reapers slightly worse due to map dependence. But Polt's reapers did so well for him in IEM Cologne which is a good thing.


Yeah scans are a solution!...
[image loading]


What's your point? That scouting options might miss hidden tech/proxies/etc ? That doesn't only apply to scans, but to obs, hallu, MSC, as well :/

But what kind of critical tech can Terran hide to auto-win if unscouted?


I totally agree on the fact Terran has quite a poor choice of such critical tech (the only thing that comes to mind is a proxy factory/port to bring hellions/mines in the opponent's base).

But my point was about scouting options, which aren't a problem at the moment in my opinion, the most sensible match-up being, IMO, TvP, for which there's a whole lot of things to do when scouting that gives you hint about what the protoss is doing: pylons, gases, etc, plus I think the scan around 6:30 is still mandatory (though I use it since WoL without giving it that much of a reflexion... )

Then, I think you're way more informed/knowledgable than me, so correct me if I'm wrong thinking this way

On February 18 2014 13:50 dargul wrote:
Show nested quote +
On February 18 2014 04:42 TurboMaN wrote:
Polt is the best player in TvP imo. Doesn't change the fact that Terran players have to play so much better than the Toss equivalent in this matchup. Hope it gets somehow fixed with the next patches.

polt is great in macro but even he struggles from early toss aggression


Well, that game vs Rain on Yeonsu was a perfect example of how smart he can be to defend early toss aggression IMO....
I'll sure as hell try to remember the way he played and try to emulate it, because it clearly shows you can put a lot of pressure on the toss, and punish him if he commits too heavily (and notably reestablish some kind of balance or even take a small lead, when you made several bunkers to be safe that could help you defend but slow your macro too much)
LiquipediaWanderer
JamesDoe
Profile Joined September 2013
Germany1 Post
February 18 2014 09:08 GMT
#18220
Is there a reason Terrans uses no cloacked Banshees against Protosses?
Even if the Protoss start with a stargate with oracle first for detection it will mess up the timing for harassment cause the oracle has to stay back to detect the Banshee. And against blink without robo there is absolutly no detection.

Or did I miss some timing issue here?
Prev 1 909 910 911 912 913 1266 Next
Please log in or register to reply.
Live Events Refresh
IPSL
01:00
Quali #3
Airneanach31
Liquipedia
OSC
22:00
King of the Hill #265
EmpressLilyy76
Liquipedia
AI Arena Tournament
01:00
Swiss - Round 6
Laughngamez YouTube
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 504
Harstem 279
ProTech105
BRAT_OK 39
StarCraft: Brood War
Britney 26615
Calm 4473
Horang2 1092
Soulkey 562
BeSt 545
Mini 448
Stork 348
EffOrt 348
actioN 298
firebathero 276
[ Show more ]
ggaemo 210
Snow 173
Zeus 119
Dewaltoss 93
hero 85
Killer 69
Barracks 64
910 56
Free 55
Creator 55
Shinee 52
Bishop 42
Hyun 39
PianO 36
Trap 29
Hm[arnc] 27
Sacsri 24
ToSsGirL 24
Terrorterran 18
Rock 16
sorry 14
yabsab 12
Dota 2
Gorgc8216
Dendi1551
syndereN487
420jenkins313
Counter-Strike
fl0m4014
Heroes of the Storm
MindelVK17
Other Games
singsing2303
B2W.Neo942
Khaldor810
Beastyqt523
Liquid`Hasu259
XaKoH 246
Hui .187
crisheroes172
KnowMe150
UpATreeSC42
ToD21
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 48
• Adnapsc2 17
• Reevou 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV751
• C_a_k_e 37
League of Legends
• Nemesis2680
• Jankos1497
Other Games
• Shiphtur486
Upcoming Events
BSL Open Qualifier
2h 37m
WardiTV Weekly
18h 37m
IntoTheTV X SOOP
1d 18h
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
IntoTheTV X SOOP
3 days
FEL
5 days
FEL
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

ASL Season 22
Blizzard Classic Cup 2026
Copium Cup

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.