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Designated Balance Discussion Thread - Page 900

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DooMDash
Profile Joined May 2010
United States1015 Posts
February 09 2014 18:41 GMT
#17981
Change salvage back, free units for Zerg, free buildings for terran!
S1 3500+ Master T. S2 1600+ Master T.
Big J
Profile Joined March 2011
Austria16289 Posts
February 09 2014 18:47 GMT
#17982
On February 10 2014 03:41 DooMDash wrote:
Change salvage back, free units for Zerg, free buildings for terran!


Terran has free units, so if you get free buildings back, I want to have free buildings for Zerg too!
DooMDash
Profile Joined May 2010
United States1015 Posts
February 09 2014 19:00 GMT
#17983
On February 10 2014 03:47 Big J wrote:
Show nested quote +
On February 10 2014 03:41 DooMDash wrote:
Change salvage back, free units for Zerg, free buildings for terran!


Terran has free units, so if you get free buildings back, I want to have free buildings for Zerg too!


What free units do we have?
S1 3500+ Master T. S2 1600+ Master T.
TheDwf
Profile Joined November 2011
France19747 Posts
February 09 2014 19:04 GMT
#17984
On February 10 2014 04:00 DooMDash wrote:
Show nested quote +
On February 10 2014 03:47 Big J wrote:
On February 10 2014 03:41 DooMDash wrote:
Change salvage back, free units for Zerg, free buildings for terran!


Terran has free units, so if you get free buildings back, I want to have free buildings for Zerg too!


What free units do we have?

http://wiki.teamliquid.net/starcraft2/MULE
http://wiki.teamliquid.net/starcraft2/Marine
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-02-09 19:52:01
February 09 2014 19:47 GMT
#17985
On February 10 2014 04:04 TheDwf wrote:
Show nested quote +
On February 10 2014 04:00 DooMDash wrote:
On February 10 2014 03:47 Big J wrote:
On February 10 2014 03:41 DooMDash wrote:
Change salvage back, free units for Zerg, free buildings for terran!


Terran has free units, so if you get free buildings back, I want to have free buildings for Zerg too!


What free units do we have?

(Wiki)MULE
(Wiki)Marine


lol.
But yeah, Mule and then the three free buildings:
AutoTurret
PDD
Extra Supplies Supply Depot

Though Zerg also has a free building already:
Creep Tumor
DooMDash
Profile Joined May 2010
United States1015 Posts
February 09 2014 22:28 GMT
#17986
Energy may seem free but at least you're spending something with a limit.
S1 3500+ Master T. S2 1600+ Master T.
Creager
Profile Joined February 2011
Germany1921 Posts
Last Edited: 2014-02-09 22:50:07
February 09 2014 22:49 GMT
#17987
Hm, one idea I've come up with earlier today for changing Photon Overcharge would be to involve the Nexus energy somehow:

If Photon Overcharge is cast on a Nexus it'll empty all energy from it and prevent further regeneration until cancelled by the user or running out.

My mind behind this is simply that Protoss can keep this powerful defensive tool at their hands but have to make some sacrifice if they decide/are forced to use it which would be delayed tech/economy due to missing chronoboost energy.

This might be too strong but I like the idea of having a risk/reward system where certain advantages have also downsides (like Orbital Commands offer MULES etc. but are fragile whereas Planetaries can shoot, but can't lift or produce additional income/supply). As it's right now, Protoss really doesn't have much of that and the latest patch most likely won't give Terran an edge against things like the MSC (Timewarp, Photon Overcharge, vision).

I'd like to hear how others think of this and if it could be a possible way of nerfing Protoss a bit without cutting into their arsenal.
... einmal mit Profis spielen!
Destructicon
Profile Blog Joined September 2011
4713 Posts
February 09 2014 22:52 GMT
#17988
On February 10 2014 07:49 Creager wrote:
Hm, one idea I've come up with earlier today for changing Photon Overcharge would be to involve the Nexus energy somehow:

If Photon Overcharge is cast on a Nexus it'll empty all energy from it and prevent further regeneration until cancelled by the user or running out.

My mind behind this is simply that Protoss can keep this powerful defensive tool at their hands but have to make some sacrifice if they decide/are forced to use it which would be delayed tech/economy due to missing chronoboost energy.

This might be too strong but I like the idea of having a risk/reward system where certain advantages have also downsides (like Orbital Commands offer MULES etc. but are fragile whereas Planetaries can shoot, but can't lift or produce additional income/supply). As it's right now, Protoss really doesn't have much of that and the latest patch most likely won't give Terran an edge against things like the MSC (Timewarp, Photon Overcharge, vision).

I'd like to hear how others think of this and if it could be a possible way of nerfing Protoss a bit without cutting into their arsenal.


I kind of like ideas along those lines, because strong risk reward or massive strength, crippling weakness was a staple design principle of BW. Reavers, did ridiculous splash damage, but where slower then SC2 queens off creep, Lurkers, great ambush and positional units, can't attack if unburrowed, can't move if burrowed, well you get the idea, it all made the game a lot more interesting.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Creager
Profile Joined February 2011
Germany1921 Posts
February 09 2014 22:56 GMT
#17989
On February 10 2014 07:52 Destructicon wrote:
Show nested quote +
On February 10 2014 07:49 Creager wrote:
Hm, one idea I've come up with earlier today for changing Photon Overcharge would be to involve the Nexus energy somehow:

If Photon Overcharge is cast on a Nexus it'll empty all energy from it and prevent further regeneration until cancelled by the user or running out.

My mind behind this is simply that Protoss can keep this powerful defensive tool at their hands but have to make some sacrifice if they decide/are forced to use it which would be delayed tech/economy due to missing chronoboost energy.

This might be too strong but I like the idea of having a risk/reward system where certain advantages have also downsides (like Orbital Commands offer MULES etc. but are fragile whereas Planetaries can shoot, but can't lift or produce additional income/supply). As it's right now, Protoss really doesn't have much of that and the latest patch most likely won't give Terran an edge against things like the MSC (Timewarp, Photon Overcharge, vision).

I'd like to hear how others think of this and if it could be a possible way of nerfing Protoss a bit without cutting into their arsenal.


I kind of like ideas along those lines, because strong risk reward or massive strength, crippling weakness was a staple design principle of BW. Reavers, did ridiculous splash damage, but where slower then SC2 queens off creep, Lurkers, great ambush and positional units, can't attack if unburrowed, can't move if burrowed, well you get the idea, it all made the game a lot more interesting.


Yeah that's kinda like what I was thinking of, that's where strategic thinking comes into play, SC2 has way less of that sadly, so it'd be nice to see things like my proposed idea (at least the direction) in the game.
... einmal mit Profis spielen!
TheDwf
Profile Joined November 2011
France19747 Posts
February 09 2014 23:10 GMT
#17990
On February 10 2014 07:49 Creager wrote:
Hm, one idea I've come up with earlier today for changing Photon Overcharge would be to involve the Nexus energy somehow:

If Photon Overcharge is cast on a Nexus it'll empty all energy from it and prevent further regeneration until cancelled by the user or running out.

My mind behind this is simply that Protoss can keep this powerful defensive tool at their hands but have to make some sacrifice if they decide/are forced to use it which would be delayed tech/economy due to missing chronoboost energy.

This might be too strong but I like the idea of having a risk/reward system where certain advantages have also downsides (like Orbital Commands offer MULES etc. but are fragile whereas Planetaries can shoot, but can't lift or produce additional income/supply). As it's right now, Protoss really doesn't have much of that and the latest patch most likely won't give Terran an edge against things like the MSC (Timewarp, Photon Overcharge, vision).

I'd like to hear how others think of this and if it could be a possible way of nerfing Protoss a bit without cutting into their arsenal.

One similar thing I had imagine to introduce some downside to Photon Overcharge was: while Photon Overcharge is in effect, the Nexus cannot use Chrono boost.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
February 09 2014 23:35 GMT
#17991
On February 10 2014 08:10 TheDwf wrote:
Show nested quote +
On February 10 2014 07:49 Creager wrote:
Hm, one idea I've come up with earlier today for changing Photon Overcharge would be to involve the Nexus energy somehow:

If Photon Overcharge is cast on a Nexus it'll empty all energy from it and prevent further regeneration until cancelled by the user or running out.

My mind behind this is simply that Protoss can keep this powerful defensive tool at their hands but have to make some sacrifice if they decide/are forced to use it which would be delayed tech/economy due to missing chronoboost energy.

This might be too strong but I like the idea of having a risk/reward system where certain advantages have also downsides (like Orbital Commands offer MULES etc. but are fragile whereas Planetaries can shoot, but can't lift or produce additional income/supply). As it's right now, Protoss really doesn't have much of that and the latest patch most likely won't give Terran an edge against things like the MSC (Timewarp, Photon Overcharge, vision).

I'd like to hear how others think of this and if it could be a possible way of nerfing Protoss a bit without cutting into their arsenal.

One similar thing I had imagine to introduce some downside to Photon Overcharge was: while Photon Overcharge is in effect, the Nexus cannot use Chrono boost.

or cannot produce probes.
Creager
Profile Joined February 2011
Germany1921 Posts
February 09 2014 23:45 GMT
#17992
On February 10 2014 08:10 TheDwf wrote:
Show nested quote +
On February 10 2014 07:49 Creager wrote:
Hm, one idea I've come up with earlier today for changing Photon Overcharge would be to involve the Nexus energy somehow:

If Photon Overcharge is cast on a Nexus it'll empty all energy from it and prevent further regeneration until cancelled by the user or running out.

My mind behind this is simply that Protoss can keep this powerful defensive tool at their hands but have to make some sacrifice if they decide/are forced to use it which would be delayed tech/economy due to missing chronoboost energy.

This might be too strong but I like the idea of having a risk/reward system where certain advantages have also downsides (like Orbital Commands offer MULES etc. but are fragile whereas Planetaries can shoot, but can't lift or produce additional income/supply). As it's right now, Protoss really doesn't have much of that and the latest patch most likely won't give Terran an edge against things like the MSC (Timewarp, Photon Overcharge, vision).

I'd like to hear how others think of this and if it could be a possible way of nerfing Protoss a bit without cutting into their arsenal.

One similar thing I had imagine to introduce some downside to Photon Overcharge was: while Photon Overcharge is in effect, the Nexus cannot use Chrono boost.


On February 10 2014 08:35 Faust852 wrote:
Show nested quote +
On February 10 2014 08:10 TheDwf wrote:
On February 10 2014 07:49 Creager wrote:
Hm, one idea I've come up with earlier today for changing Photon Overcharge would be to involve the Nexus energy somehow:

If Photon Overcharge is cast on a Nexus it'll empty all energy from it and prevent further regeneration until cancelled by the user or running out.

My mind behind this is simply that Protoss can keep this powerful defensive tool at their hands but have to make some sacrifice if they decide/are forced to use it which would be delayed tech/economy due to missing chronoboost energy.

This might be too strong but I like the idea of having a risk/reward system where certain advantages have also downsides (like Orbital Commands offer MULES etc. but are fragile whereas Planetaries can shoot, but can't lift or produce additional income/supply). As it's right now, Protoss really doesn't have much of that and the latest patch most likely won't give Terran an edge against things like the MSC (Timewarp, Photon Overcharge, vision).

I'd like to hear how others think of this and if it could be a possible way of nerfing Protoss a bit without cutting into their arsenal.

One similar thing I had imagine to introduce some downside to Photon Overcharge was: while Photon Overcharge is in effect, the Nexus cannot use Chrono boost.

or cannot produce probes.


Yeah, that could work as well, I guess.
... einmal mit Profis spielen!
Foxxan
Profile Joined October 2004
Sweden3427 Posts
February 10 2014 00:27 GMT
#17993
But casuals have no brain. They dont like strategy one tiny bit....Oh wait
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
February 10 2014 00:37 GMT
#17994
On February 10 2014 04:47 Big J wrote:
Show nested quote +
On February 10 2014 04:04 TheDwf wrote:
On February 10 2014 04:00 DooMDash wrote:
On February 10 2014 03:47 Big J wrote:
On February 10 2014 03:41 DooMDash wrote:
Change salvage back, free units for Zerg, free buildings for terran!


Terran has free units, so if you get free buildings back, I want to have free buildings for Zerg too!


What free units do we have?

(Wiki)MULE
(Wiki)Marine


lol.
But yeah, Mule and then the three free buildings:
AutoTurret
PDD
Extra Supplies Supply Depot

Though Zerg also has a free building already:
Creep Tumor


Such OP free units. Oh gawd. Please stop the onslaught of autoturrets and PDDs and call-down supply! Oh lawrd!
pineappledog
Profile Joined July 2013
3 Posts
February 10 2014 00:40 GMT
#17995
On February 10 2014 08:45 Creager wrote:
Show nested quote +
On February 10 2014 08:10 TheDwf wrote:
On February 10 2014 07:49 Creager wrote:
Hm, one idea I've come up with earlier today for changing Photon Overcharge would be to involve the Nexus energy somehow:

If Photon Overcharge is cast on a Nexus it'll empty all energy from it and prevent further regeneration until cancelled by the user or running out.

My mind behind this is simply that Protoss can keep this powerful defensive tool at their hands but have to make some sacrifice if they decide/are forced to use it which would be delayed tech/economy due to missing chronoboost energy.

This might be too strong but I like the idea of having a risk/reward system where certain advantages have also downsides (like Orbital Commands offer MULES etc. but are fragile whereas Planetaries can shoot, but can't lift or produce additional income/supply). As it's right now, Protoss really doesn't have much of that and the latest patch most likely won't give Terran an edge against things like the MSC (Timewarp, Photon Overcharge, vision).

I'd like to hear how others think of this and if it could be a possible way of nerfing Protoss a bit without cutting into their arsenal.

One similar thing I had imagine to introduce some downside to Photon Overcharge was: while Photon Overcharge is in effect, the Nexus cannot use Chrono boost.


Show nested quote +
On February 10 2014 08:35 Faust852 wrote:
On February 10 2014 08:10 TheDwf wrote:
On February 10 2014 07:49 Creager wrote:
Hm, one idea I've come up with earlier today for changing Photon Overcharge would be to involve the Nexus energy somehow:

If Photon Overcharge is cast on a Nexus it'll empty all energy from it and prevent further regeneration until cancelled by the user or running out.

My mind behind this is simply that Protoss can keep this powerful defensive tool at their hands but have to make some sacrifice if they decide/are forced to use it which would be delayed tech/economy due to missing chronoboost energy.

This might be too strong but I like the idea of having a risk/reward system where certain advantages have also downsides (like Orbital Commands offer MULES etc. but are fragile whereas Planetaries can shoot, but can't lift or produce additional income/supply). As it's right now, Protoss really doesn't have much of that and the latest patch most likely won't give Terran an edge against things like the MSC (Timewarp, Photon Overcharge, vision).

I'd like to hear how others think of this and if it could be a possible way of nerfing Protoss a bit without cutting into their arsenal.

One similar thing I had imagine to introduce some downside to Photon Overcharge was: while Photon Overcharge is in effect, the Nexus cannot use Chrono boost.

or cannot produce probes.


Yeah, that could work as well, I guess.



The last match up statistics that were released showed TvZ as the most imbalanced match up yet this thread is full of "tossimba, remove nexus cannon so I can proxy 2 rax vs P every game again"

"the latest patch most likely won't give Terran an edge against things like the MSC" - If a cheese is so effective it doesn't fall out of fashion through meta then they patch it, mothership core to counter marine all in's, spores not require lair was introduced to counter dt rushes for zerg. Terran is pretty safe from early all ins due to bunkers and scans. Would you rather protoss had photon overcharge or a bulding they could put stalkers in?
Jerom
Profile Joined April 2011
Netherlands588 Posts
February 10 2014 01:36 GMT
#17996
On February 10 2014 08:35 Faust852 wrote:
Show nested quote +
On February 10 2014 08:10 TheDwf wrote:
On February 10 2014 07:49 Creager wrote:
Hm, one idea I've come up with earlier today for changing Photon Overcharge would be to involve the Nexus energy somehow:

If Photon Overcharge is cast on a Nexus it'll empty all energy from it and prevent further regeneration until cancelled by the user or running out.

My mind behind this is simply that Protoss can keep this powerful defensive tool at their hands but have to make some sacrifice if they decide/are forced to use it which would be delayed tech/economy due to missing chronoboost energy.

This might be too strong but I like the idea of having a risk/reward system where certain advantages have also downsides (like Orbital Commands offer MULES etc. but are fragile whereas Planetaries can shoot, but can't lift or produce additional income/supply). As it's right now, Protoss really doesn't have much of that and the latest patch most likely won't give Terran an edge against things like the MSC (Timewarp, Photon Overcharge, vision).

I'd like to hear how others think of this and if it could be a possible way of nerfing Protoss a bit without cutting into their arsenal.

One similar thing I had imagine to introduce some downside to Photon Overcharge was: while Photon Overcharge is in effect, the Nexus cannot use Chrono boost.

or cannot produce probes.

I like this one a lot
vthree
Profile Joined November 2011
Hong Kong8039 Posts
February 10 2014 02:28 GMT
#17997
On February 10 2014 09:40 pineappledog wrote:
Show nested quote +
On February 10 2014 08:45 Creager wrote:
On February 10 2014 08:10 TheDwf wrote:
On February 10 2014 07:49 Creager wrote:
Hm, one idea I've come up with earlier today for changing Photon Overcharge would be to involve the Nexus energy somehow:

If Photon Overcharge is cast on a Nexus it'll empty all energy from it and prevent further regeneration until cancelled by the user or running out.

My mind behind this is simply that Protoss can keep this powerful defensive tool at their hands but have to make some sacrifice if they decide/are forced to use it which would be delayed tech/economy due to missing chronoboost energy.

This might be too strong but I like the idea of having a risk/reward system where certain advantages have also downsides (like Orbital Commands offer MULES etc. but are fragile whereas Planetaries can shoot, but can't lift or produce additional income/supply). As it's right now, Protoss really doesn't have much of that and the latest patch most likely won't give Terran an edge against things like the MSC (Timewarp, Photon Overcharge, vision).

I'd like to hear how others think of this and if it could be a possible way of nerfing Protoss a bit without cutting into their arsenal.

One similar thing I had imagine to introduce some downside to Photon Overcharge was: while Photon Overcharge is in effect, the Nexus cannot use Chrono boost.


On February 10 2014 08:35 Faust852 wrote:
On February 10 2014 08:10 TheDwf wrote:
On February 10 2014 07:49 Creager wrote:
Hm, one idea I've come up with earlier today for changing Photon Overcharge would be to involve the Nexus energy somehow:

If Photon Overcharge is cast on a Nexus it'll empty all energy from it and prevent further regeneration until cancelled by the user or running out.

My mind behind this is simply that Protoss can keep this powerful defensive tool at their hands but have to make some sacrifice if they decide/are forced to use it which would be delayed tech/economy due to missing chronoboost energy.

This might be too strong but I like the idea of having a risk/reward system where certain advantages have also downsides (like Orbital Commands offer MULES etc. but are fragile whereas Planetaries can shoot, but can't lift or produce additional income/supply). As it's right now, Protoss really doesn't have much of that and the latest patch most likely won't give Terran an edge against things like the MSC (Timewarp, Photon Overcharge, vision).

I'd like to hear how others think of this and if it could be a possible way of nerfing Protoss a bit without cutting into their arsenal.

One similar thing I had imagine to introduce some downside to Photon Overcharge was: while Photon Overcharge is in effect, the Nexus cannot use Chrono boost.

or cannot produce probes.


Yeah, that could work as well, I guess.



The last match up statistics that were released showed TvZ as the most imbalanced match up yet this thread is full of "tossimba, remove nexus cannon so I can proxy 2 rax vs P every game again"

"the latest patch most likely won't give Terran an edge against things like the MSC" - If a cheese is so effective it doesn't fall out of fashion through meta then they patch it, mothership core to counter marine all in's, spores not require lair was introduced to counter dt rushes for zerg. Terran is pretty safe from early all ins due to bunkers and scans. Would you rather protoss had photon overcharge or a bulding they could put stalkers in?


Actually, you can have bunker stalkers. It would be pretty weak since it takes away from stalkers' mobility with blink and stim bio can run past bunkers and medivacs would be dropped into the main. I doubt Protoss would want bunkers in the early game.
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
February 10 2014 02:32 GMT
#17998
I think If you simply nerfed the Blink Timing much like for the same reasons they Nerfed Stim timing then things would be better... or just rever tthe stim timing nerf....
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
February 10 2014 02:46 GMT
#17999
On February 10 2014 11:32 Pirfiktshon wrote:
I think If you simply nerfed the Blink Timing much like for the same reasons they Nerfed Stim timing then things would be better... or just rever tthe stim timing nerf....


That makes too much sense. It'll never work.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
February 10 2014 02:47 GMT
#18000
On February 10 2014 11:32 Pirfiktshon wrote:
I think If you simply nerfed the Blink Timing much like for the same reasons they Nerfed Stim timing then things would be better... or just rever tthe stim timing nerf....


I'm with this. If Blink all-in hits when Terran has medivacs out, it would change the dynamic quite a bit.
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