• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:18
CEST 21:18
KST 04:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down9ISSL (IntoTheTV x SOOP SC2 League): Premier4Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League52Weekly Cups (October 5-11): Farewell to 5.0.164
StarCraft 2
General
REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? No more SC2 streamers on team liquid? Weekly Cups (October 12-18): 5.0.17 era begins
Tourneys
ISSL (IntoTheTV x SOOP SC2 League): Premier RSL goes to London! 2026 Offline Finals Nov 21-22 Sparkling Tuna Cup - Weekly Open Tournament ScienceCraft (October 24-25) - Live Event WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Do we even care about balance? Young Players Tournament Announced by SOOP BW General Discussion SCHNAIL now supports Remastered Rollback Netcode in Brood War
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues [BSL23] RO24 Group Stage [ASL22] Grand Finals
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Armies of Exigo - YesYes? Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread The Chess Thread Artificial Intelligence Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7365 users

Designated Balance Discussion Thread - Page 585

Forum Index > SC2 General
Post a Reply
Prev 1 583 584 585 586 587 1266 Next
willstertben
Profile Joined May 2013
427 Posts
July 24 2013 13:50 GMT
#11681
On July 24 2013 22:38 Snowbear wrote:
Show nested quote +
On July 24 2013 22:28 DemigodcelpH wrote:
On July 24 2013 22:18 Snowbear wrote:
2 weeks ago we were reading about protoss being too weak. Then 2 weeks later, this happens: http://i.imgur.com/s0WCYYL.jpg


Geez. That's pretty terrible. Is it consistently like this?


Pretty much, yes. Give it time. The moment zergs realise that their strength isn't muta ling bling but ultra, things will change. Atm we see an agressive muta ling bling style. What about a more defensive play into a quick hive? Burrow cost changed. How many burrowed banelings did you see in the past months? We saw them much more in wol. Once zergs realise this, zvt will change completely. But I agree that this WOL muta ling bling style (without the burrowed banelings, lol) doesn't work against HOTS terran marine mine medivac style.

Demuslim said this several times: terran has to be ahead in supply to fight off the lategame ultra army. Imagine zergs found a way to create this army much quicker.


no.
quick hive is standard, nobody plays aggressive muta ling bling.
problem is that you need 4 bases worth of gas for ultras + 4 energy upgrade infestors + 3-3 + ultra carapace + gas for blings. you need all of these components. if one is missing then zerg army is unable to compete with terran army.

also, in an even game, defensive muta ling bling dies to 3 base 65 scv marine mine rally to zerg 4th.
burrowed blings are good vs large terran armies and useless vs the prominent rally push style, as there won't be lots of clumped up marines to blow up with a bling mine.



Big J
Profile Joined March 2011
Austria16289 Posts
July 24 2013 13:51 GMT
#11682
On July 24 2013 22:43 stratmatt wrote:
I dont understand why zergs havnt tried popping a couple defensive swarm hosts to slow down mine pushes. You would think that a swarm host would be able to trigger mines and slow down any terran push without having to sacrifice any real units.



because locusts lose to amoved marine/medivac brutally hard. Building a swarmhost is not more efficient than building 4linga to defuse the mines. which is just a thousand times cheaper. also it lengthens the midgame, which is exactly what you want to avoid and they are very weak vs drops.
TheDwf
Profile Joined November 2011
France19747 Posts
July 24 2013 13:53 GMT
#11683
On July 24 2013 22:47 Big J wrote:
Demuslim is wrong. there were 200 vs 200 supply games yesterday. Terran did just fine.

Talking about 200 vs 200 is pointless without factoring unit composition for both sides, creep/offcreep, position and upgrades.
willstertben
Profile Joined May 2013
427 Posts
July 24 2013 13:54 GMT
#11684
On July 24 2013 22:43 stratmatt wrote:
I dont understand why zergs havnt tried popping a couple defensive swarm hosts to slow down mine pushes. You would think that a swarm host would be able to trigger mines and slow down any terran push without having to sacrifice any real units.


swarm hosts do absolutely nothing in numbers below ~8.
8 swarm host is a significant commitment and requires to add in another completely seperate tech path from what you want.
also swarm hosts are quite terrible vs terran in general, people have tried.

willstertben
Profile Joined May 2013
427 Posts
July 24 2013 13:56 GMT
#11685
On July 24 2013 22:53 TheDwf wrote:
Show nested quote +
On July 24 2013 22:47 Big J wrote:
Demuslim is wrong. there were 200 vs 200 supply games yesterday. Terran did just fine.

Talking about 200 vs 200 is pointless without factoring unit composition for both sides, creep/offcreep, position and upgrades.


talking about 200 vs 200 is pointless when the imbalance of tvz lies in zerg dying/taking irrecoverable damage before they even get hive tech out also.
stratmatt
Profile Joined April 2011
United States913 Posts
July 24 2013 14:02 GMT
#11686
On July 24 2013 22:54 willstertben wrote:
Show nested quote +
On July 24 2013 22:43 stratmatt wrote:
I dont understand why zergs havnt tried popping a couple defensive swarm hosts to slow down mine pushes. You would think that a swarm host would be able to trigger mines and slow down any terran push without having to sacrifice any real units.


swarm hosts do absolutely nothing in numbers below ~8.
8 swarm host is a significant commitment and requires to add in another completely seperate tech path from what you want.
also swarm hosts are quite terrible vs terran in general, people have tried.




I dont buy this. Just like terrans sometimes have to make 1-2 tanks before going bio mine to defend aggression, why shouldnt zergs have to make a couple units they dont consider the bread and butter of their build to survive as well? Zergs make too many mutas and then whine and cry when they all die to a a couple mines when they a-move an attacking terran. DUH, thats 1000+ gas invested in a harrass unit that isnt any good at stopping an attack. Get a couple swarm hosts instead to slow a terran push, maybe throw in some infestors as well. Zergs jus cant get over their muta addiction it seems when it WOL you barely ever saw them.

Still, all this zerg QQing is such a total over reaction. Zergs have been doing absolutely fine in tournaments. IF your argument is they arnt doing fine in top level korean tournaments, well you just had 4 straight zerg champions at that level. Quit complaining, zergs are doing fine at your current league level and above. Just get better. No more broodfestor insta-gg.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 24 2013 14:07 GMT
#11687
On July 24 2013 22:56 willstertben wrote:
Show nested quote +
On July 24 2013 22:53 TheDwf wrote:
On July 24 2013 22:47 Big J wrote:
Demuslim is wrong. there were 200 vs 200 supply games yesterday. Terran did just fine.

Talking about 200 vs 200 is pointless without factoring unit composition for both sides, creep/offcreep, position and upgrades.


talking about 200 vs 200 is pointless when the imbalance of tvz lies in zerg dying/taking irrecoverable damage before they even get hive tech out also.

Well those games don't really factor into the 200 vs 200 discussion....Just like 15 minute games don't factor into the discussions about 25 minute games.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
willstertben
Profile Joined May 2013
427 Posts
Last Edited: 2013-07-24 14:08:49
July 24 2013 14:08 GMT
#11688
On July 24 2013 23:02 stratmatt wrote:
Show nested quote +
On July 24 2013 22:54 willstertben wrote:
On July 24 2013 22:43 stratmatt wrote:
I dont understand why zergs havnt tried popping a couple defensive swarm hosts to slow down mine pushes. You would think that a swarm host would be able to trigger mines and slow down any terran push without having to sacrifice any real units.


swarm hosts do absolutely nothing in numbers below ~8.
8 swarm host is a significant commitment and requires to add in another completely seperate tech path from what you want.
also swarm hosts are quite terrible vs terran in general, people have tried.




I dont buy this. Just like terrans sometimes have to make 1-2 tanks before going bio mine to defend aggression, why shouldnt zergs have to make a couple units they dont consider the bread and butter of their build to survive as well? Zergs make too many mutas and then whine and cry when they all die to a a couple mines when they a-move an attacking terran. DUH, thats 1000+ gas invested in a harrass unit that isnt any good at stopping an attack. Get a couple swarm hosts instead to slow a terran push, maybe throw in some infestors as well. Zergs jus cant get over their muta addiction it seems when it WOL you barely ever saw them.

Still, all this zerg QQing is such a total over reaction. Zergs have been doing absolutely fine in tournaments. IF your argument is they arnt doing fine in top level korean tournaments, well you just had 4 straight zerg champions at that level. Quit complaining, zergs are doing fine at your current league level and above. Just get better. No more broodfestor insta-gg.


swarm hosts aren't tanks.
1-2 swarm hosts don't even do a single point of damage before locusts are picked off by marines with superior range.

rest of your post: nobody gave you any reason to make thesecrazy assumptions. seems you just hate zerg.
Orek
Profile Joined February 2012
1665 Posts
July 24 2013 14:10 GMT
#11689
On July 24 2013 23:02 stratmatt wrote:
Show nested quote +
On July 24 2013 22:54 willstertben wrote:
On July 24 2013 22:43 stratmatt wrote:
I dont understand why zergs havnt tried popping a couple defensive swarm hosts to slow down mine pushes. You would think that a swarm host would be able to trigger mines and slow down any terran push without having to sacrifice any real units.


swarm hosts do absolutely nothing in numbers below ~8.
8 swarm host is a significant commitment and requires to add in another completely seperate tech path from what you want.
also swarm hosts are quite terrible vs terran in general, people have tried.




I dont buy this. Just like terrans sometimes have to make 1-2 tanks before going bio mine to defend aggression, why shouldnt zergs have to make a couple units they dont consider the bread and butter of their build to survive as well? Zergs make too many mutas and then whine and cry when they all die to a a couple mines when they a-move an attacking terran. DUH, thats 1000+ gas invested in a harrass unit that isnt any good at stopping an attack. Get a couple swarm hosts instead to slow a terran push, maybe throw in some infestors as well. Zergs jus cant get over their muta addiction it seems when it WOL you barely ever saw them.

Still, all this zerg QQing is such a total over reaction. Zergs have been doing absolutely fine in tournaments. IF your argument is they arnt doing fine in top level korean tournaments, well you just had 4 straight zerg champions at that level. Quit complaining, zergs are doing fine at your current league level and above. Just get better. No more broodfestor insta-gg.

Agree that Zerg players today make too many mutas.
Disagree that swarm hosts do anything vs bio.
Alternative to mutalisk is never swarm host. Infestor is 10x better if anything.
Usernameffs
Profile Joined February 2013
Sweden107 Posts
Last Edited: 2013-07-24 14:12:32
July 24 2013 14:10 GMT
#11690
I know have to fix marines vs muta if thats a problem. Blizzard wants to see mutas being used in zvt and the fix wouldn't effect them in zvp. Just make bonus dmg to light. Maybe not now because its not that bad but if it becomes bad in zvt maybe. So instead of 15 muta loosing to 5 marines they maybe lose to 10 marines now. But that would kill worker extremely fast so maybe not rofl.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 24 2013 14:12 GMT
#11691
On July 24 2013 23:10 Usernameffs wrote:
I know have to fix marines vs muta if thats a problem. Blizzard wants to see mutas being used in zvt and the fix wouldn't effect them in zvp. Just make bonus dmg to light. Maybe not now because its not that bad but if it becomes bad in zvt maybe. So instead of 15 muta loosing to 5 marines they maybe lose to 10 marines now

15 mutas can lost to 5 marines? When did this happen?
I have the Honor to be your Obedient Servant, P.6
TL+ Member
stratmatt
Profile Joined April 2011
United States913 Posts
Last Edited: 2013-07-24 14:13:07
July 24 2013 14:12 GMT
#11692
On July 24 2013 23:12 Plansix wrote:
Show nested quote +
On July 24 2013 23:10 Usernameffs wrote:
I know have to fix marines vs muta if thats a problem. Blizzard wants to see mutas being used in zvt and the fix wouldn't effect them in zvp. Just make bonus dmg to light. Maybe not now because its not that bad but if it becomes bad in zvt maybe. So instead of 15 muta loosing to 5 marines they maybe lose to 10 marines now

15 mutas can lost to 5 marines? When did this happen?



LOL, yeah id really like to know...typical zerg hyperbole.
Decendos
Profile Joined August 2011
Germany1341 Posts
July 24 2013 14:12 GMT
#11693
lol all this suggestions. "try fast hive + get burrow + get burrowed banes + get SHs while still getting ling bane muta since you know...somehow we found more gas for you". before posting anymore you should just play zerg at high master+ level and let some T destroy you with MMMM. either they outexpand you if you go sth. like SHs and meanwhile drop you to death or they just kill you since IP + hive + ultra den + ultra carapace + 5 ultras = 16 mutas or if you dont build any mutas...again drop you to death and outmacro you.

love how all T here theorize. just stop it, play zerg and give us your super BO that no worldclass zerg seems to think of. its so easy. and after that maybe fix mech since thats obv also just a l2p issue....
Usernameffs
Profile Joined February 2013
Sweden107 Posts
July 24 2013 14:13 GMT
#11694
On July 24 2013 23:12 Plansix wrote:
Show nested quote +
On July 24 2013 23:10 Usernameffs wrote:
I know have to fix marines vs muta if thats a problem. Blizzard wants to see mutas being used in zvt and the fix wouldn't effect them in zvp. Just make bonus dmg to light. Maybe not now because its not that bad but if it becomes bad in zvt maybe. So instead of 15 muta loosing to 5 marines they maybe lose to 10 marines now

15 mutas can lost to 5 marines? When did this happen?

with medivacs 3/3? Maybe i am exaggerating but you get the point.
stratmatt
Profile Joined April 2011
United States913 Posts
July 24 2013 14:14 GMT
#11695
On July 24 2013 23:12 Decendos wrote:
lol all this suggestions. "try fast hive + get burrow + get burrowed banes + get SHs while still getting ling bane muta since you know...somehow we found more gas for you". before posting anymore you should just play zerg at high master+ level and let some T destroy you with MMMM. either they outexpand you if you go sth. like SHs and meanwhile drop you to death or they just kill you since IP + hive + ultra den + ultra carapace + 5 ultras = 16 mutas or if you dont build any mutas...again drop you to death and outmacro you.

love how all T here theorize. just stop it, play zerg and give us your super BO that no worldclass zerg seems to think of. its so easy. and after that maybe fix mech since thats obv also just a l2p issue....



LOL YOU try playing master level terran and see how easy it is to split bio against an a move zerg army. Everything the terran has is useless if they cant micro and split properly. It should be the same for zerg.
willstertben
Profile Joined May 2013
427 Posts
July 24 2013 14:15 GMT
#11696
On July 24 2013 23:10 Usernameffs wrote:
I know have to fix marines vs muta if thats a problem. Blizzard wants to see mutas being used in zvt and the fix wouldn't effect them in zvp. Just make bonus dmg to light. Maybe not now because its not that bad but if it becomes bad in zvt maybe. So instead of 15 muta loosing to 5 marines they maybe lose to 10 marines now


bonus dmg to light = mutas now counter hydras and infested terrans.

only reason people make mutas in zvt is cause they're the only unit that can kill medivacs and you need to kill medivacs otherwise you automatically lose the game. if it weren't for that then nobody would make mutas zvt, as they suck in fights, suck as harass (vs turret/mine/marine reinforcements), are expensive as fuck and stay on low upgrades vs 3-3 bio all game.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 24 2013 14:17 GMT
#11697
On July 24 2013 23:13 Usernameffs wrote:
Show nested quote +
On July 24 2013 23:12 Plansix wrote:
On July 24 2013 23:10 Usernameffs wrote:
I know have to fix marines vs muta if thats a problem. Blizzard wants to see mutas being used in zvt and the fix wouldn't effect them in zvp. Just make bonus dmg to light. Maybe not now because its not that bad but if it becomes bad in zvt maybe. So instead of 15 muta loosing to 5 marines they maybe lose to 10 marines now

15 mutas can lost to 5 marines? When did this happen?

with medivacs 3/3? Maybe i am exaggerating but you get the point.

Sure, if there is a medivac per marine, maybe, but that math for that is really dumb. But that doesn't have a lot to do with balance, since we never see that. Just like a zealot beats a roach if both are left alone, but when does that ever happen.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Nebuchad
Profile Blog Joined December 2012
Switzerland12589 Posts
July 24 2013 14:18 GMT
#11698
On July 24 2013 23:15 willstertben wrote:
Show nested quote +
On July 24 2013 23:10 Usernameffs wrote:
I know have to fix marines vs muta if thats a problem. Blizzard wants to see mutas being used in zvt and the fix wouldn't effect them in zvp. Just make bonus dmg to light. Maybe not now because its not that bad but if it becomes bad in zvt maybe. So instead of 15 muta loosing to 5 marines they maybe lose to 10 marines now


bonus dmg to light = mutas now counter hydras and infested terrans.

only reason people make mutas in zvt is cause they're the only unit that can kill medivacs and you need to kill medivacs otherwise you automatically lose the game. if it weren't for that then nobody would make mutas zvt, as they suck in fights, suck as harass (vs turret/mine/marine reinforcements), are expensive as fuck and stay on low upgrades vs 3-3 bio all game.


In that case Revival (or whoever it was, but I think Revival) was ahead of meta building corruptors. They are better at killing medivacs, and they will facilitate a transition to broods later on. If mutas really are useless against this comp other than killing vacs, then corrus are the future.
No will to live, no wish to die
Jerom
Profile Joined April 2011
Netherlands588 Posts
July 24 2013 14:21 GMT
#11699
Hmm, I'm wondering what other people think about the recent hellbat nerf. Yes, hellbat drops were somewhat of a problem (imo mainly TvT became really lame), so I think the nerf was very justified in the first place. But why did they have to completely remove the strategy called hellbat drops... I mean, I don't think hellbat drops is actually a viable strat now, which I find quite sad. Hellbat drops - even though a bit too strong - were very exciting to watch. Couldn't they reduce the nerf a bit, for example give them 18 attack + 6 to light or sth. Just wondering what others think of this.
willstertben
Profile Joined May 2013
427 Posts
Last Edited: 2013-07-24 14:25:23
July 24 2013 14:21 GMT
#11700
On July 24 2013 23:14 stratmatt wrote:
Show nested quote +
On July 24 2013 23:12 Decendos wrote:
lol all this suggestions. "try fast hive + get burrow + get burrowed banes + get SHs while still getting ling bane muta since you know...somehow we found more gas for you". before posting anymore you should just play zerg at high master+ level and let some T destroy you with MMMM. either they outexpand you if you go sth. like SHs and meanwhile drop you to death or they just kill you since IP + hive + ultra den + ultra carapace + 5 ultras = 16 mutas or if you dont build any mutas...again drop you to death and outmacro you.

love how all T here theorize. just stop it, play zerg and give us your super BO that no worldclass zerg seems to think of. its so easy. and after that maybe fix mech since thats obv also just a l2p issue....



LOL YOU try playing master level terran and see how easy it is to split bio against an a move zerg army. Everything the terran has is useless if they cant micro and split properly. It should be the same for zerg.


if terran had to deal with the same harassment liability zerg has then you would have a point. but terran dooes in fact not get on the receiving end of harassment at all pretty much.

if zerg could drop all his injects at once with the same benefit as constantly dropping them, if terran had to spread creep, if terran had to react to what zerg is doing instead of the other way around, if zerg armies were untouchable when spread out perfectly, etc.

races are different.


On July 24 2013 23:18 Nebuchad wrote:
Show nested quote +
On July 24 2013 23:15 willstertben wrote:
On July 24 2013 23:10 Usernameffs wrote:
I know have to fix marines vs muta if thats a problem. Blizzard wants to see mutas being used in zvt and the fix wouldn't effect them in zvp. Just make bonus dmg to light. Maybe not now because its not that bad but if it becomes bad in zvt maybe. So instead of 15 muta loosing to 5 marines they maybe lose to 10 marines now


bonus dmg to light = mutas now counter hydras and infested terrans.

only reason people make mutas in zvt is cause they're the only unit that can kill medivacs and you need to kill medivacs otherwise you automatically lose the game. if it weren't for that then nobody would make mutas zvt, as they suck in fights, suck as harass (vs turret/mine/marine reinforcements), are expensive as fuck and stay on low upgrades vs 3-3 bio all game.


In that case Revival (or whoever it was, but I think Revival) was ahead of meta building corruptors. They are better at killing medivacs, and they will facilitate a transition to broods later on. If mutas really are useless against this comp other than killing vacs, then corrus are the future.


corruptors are the worst unit in this game by far. even battle cruisers and carriers are useful when you can actually get them out.

no way corruptors are the future of anything. (also they can't catch speedvac, mutas can)
Prev 1 583 584 585 586 587 1266 Next
Please log in or register to reply.
Live Events Refresh
Next event in 15h 42m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 2290
mouzHeroMarine 332
JuggernautJason50
BRAT_OK 49
UpATreeSC 42
MindelVK 13
StarCraft: Brood War
Britney 14928
Calm 2032
Shuttle 457
actioN 154
Mini 140
ProTech134
Soulkey 117
Dewaltoss 93
Mind 90
Shine 22
[ Show more ]
ToSsGirL 21
Sacsri 11
NaDa 11
Dota 2
LuMiX1
Counter-Strike
fl0m1485
Heroes of the Storm
Grubby3675
Liquid`Hasu429
Other Games
Gorgc2934
FrodaN1147
B2W.Neo625
ToD239
RotterdaM136
C9.Mang083
ViBE79
Trikslyr65
QueenE34
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 45
• Adnapsc2 8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 21
• 80smullet 16
• Michael_bg 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2162
• WagamamaTV73
League of Legends
• TFBlade1117
Other Games
• imaqtpie1008
• Shiphtur857
Upcoming Events
IntoTheTV X SOOP
15h 42m
Reynor vs Zoun
Neeb vs Rogue
OSC
1d 3h
FEL
2 days
Patches Events
2 days
AI Arena Tournament
2 days
FEL
3 days
Sparkling Tuna Cup
3 days
Replay Cast
4 days
WardiTV Weekly
4 days
IntoTheTV X SOOP
5 days
ByuN vs Lambo
MaxPax vs Bunny
[ Show More ]
PiGosaur Cup
6 days
The PondCast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-10-20
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.