• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:59
CET 18:59
KST 02:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
2026 KongFu Cup Announcement3BGE Stara Zagora 2026 cancelled11Blizzard Classic Cup - Tastosis announced as captains15Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18
StarCraft 2
General
Blizzard Classic Cup - Tastosis announced as captains BGE Stara Zagora 2026 cancelled BGE Stara Zagora 2026 announced ByuL: The Forgotten Master of ZvT Terran AddOns placement
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April 2026 KongFu Cup Announcement [GSL CK] Team Maru vs. Team herO StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Are you ready for ASL 21? Hype VIDEO Gypsy to Korea BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread PC Games Sales Thread No Man's Sky (PS4 and PC)
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2513 users

Designated Balance Discussion Thread - Page 584

Forum Index > SC2 General
Post a Reply
Prev 1 582 583 584 585 586 1266 Next
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
July 24 2013 13:19 GMT
#11661
On July 24 2013 21:54 LSN wrote:
good game design would be bio/mine counters roach/hydra, muta/ling counters bio/mine, mech counters muta/ling, roach/hydra counters mech.
... something like this.

Current balance is bio+mine+drops counters everything, mech counters nothing. This is with no doubt an advantage for terran and an imbalance in the matchup.


If everything from terran counters zerg, then we would see 0 zerg wins in tournaments. Sorry but you are wrong.
willstertben
Profile Joined May 2013
427 Posts
July 24 2013 13:20 GMT
#11662
1. warp prism was buffed
2. hellbat got nerfed
3. ladder means very little

Orek
Profile Joined February 2012
1665 Posts
July 24 2013 13:22 GMT
#11663
On July 24 2013 22:18 Snowbear wrote:
2 weeks ago we were reading about protoss being too weak. Then 2 weeks later, this happens: http://i.imgur.com/s0WCYYL.jpg

Man, he must be rich to own 12 accounts!!
GreenGringo
Profile Joined July 2013
349 Posts
July 24 2013 13:22 GMT
#11664
Marine splits? The Terrans are still going on about marine splits? Even though a Zerg microing against window mines is infinitely more complicated and doesn't have a known skill cap to it?

Whatever appeals to the masses, I guess. If the recent posts in this thread are anything to go by, Terran is well on its way to becoming the Jersey Shore race of real-time strategy.
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
July 24 2013 13:23 GMT
#11665
On July 24 2013 22:12 Big J wrote:
Show nested quote +
On July 24 2013 22:05 Hattori_Hanzo wrote:
On July 24 2013 21:54 LSN wrote:
good game design would be bio/mine counters roach/hydra, muta/ling counters bio/mine, mech counters muta/ling, roach/hydra counters mech.
... something like this.

Current balance is bio+mine+drops counters everything, mech counters nothing. This is with no doubt an advantage for terran and an imbalance in the matchup.


The above is true with no micro from the Zerg.

Roaches' Burrow move has been in the game since WoL beta, since WoL beta, how many Z pros have used roach burrow-move to ambush a terran MMM in the mid-field? Used them the same way medivac-marine-marauder use widow mine to bait lings into rushing onto a WM field?


Right now Zerg have predominantly only used them for cute things like sneaking past a wall-in at 7 min.

Soulkey's own splits are at best Code A grade, considering he does ctrl-click banelings and a-moves them headon into areas that have no current vision. Which you will never catch Flash or Innovation do, always one marine acts as stim-scout.


You mean just like Terrans only using reapers early game and "havent figured out ghosts".
And comparing a midtier code S player to the reigning champion and calling same "code a" like is just blunt blasphemy.



Deal with it.

I watched too many games of Soulkey where he blindly a-moves his whole army into an unscouted area that has an incoming MMMM army and accidentally his whole army losing whatever big lead he had...

I can say if he treated every ling like a delicate flower just as how Flash or Boxer treat their marines, he could be reigning champion of the world for a long long time with current mechanics.
Cauterize the area
Decendos
Profile Joined August 2011
Germany1341 Posts
July 24 2013 13:23 GMT
#11666
On July 24 2013 22:05 Hattori_Hanzo wrote:
Show nested quote +
On July 24 2013 21:54 LSN wrote:
good game design would be bio/mine counters roach/hydra, muta/ling counters bio/mine, mech counters muta/ling, roach/hydra counters mech.
... something like this.

Current balance is bio+mine+drops counters everything, mech counters nothing. This is with no doubt an advantage for terran and an imbalance in the matchup.


The above is true with no micro from the Zerg.

Roaches' Burrow move has been in the game since WoL beta, since WoL beta, how many Z pros have used roach burrow-move to ambush a terran MMM in the mid-field? Used them the same way medivac-marine-marauder use widow mine to bait lings into rushing onto a WM field?


Right now Zerg have predominantly only used them for cute things like sneaking past a wall-in at 7 min.

Soulkey's own splits are at best Code A grade, considering he does ctrl-click banelings and a-moves them headon into areas that have no current vision. Which you will never catch Flash or Innovation do, always one marine acts as stim-scout.


AHAHAHHAH now its getting funny :D innovation vs soulkey in RO8 was probably the best ZvT and TvZ from both sides ever played. in game 1 soulkey played godlike, making 1 single mistake the entire game which was moving banes clumped up the ramp without vision which cost him the game. other than that he did amazing splits, sending in small groups of lings and banes, having single lings burrowed all over the map, harrassing with mutas etc. game 1 was close to a perfect game from both players. code A niveau...AHAHHAHAHA :D
PanzerElite
Profile Joined May 2012
540 Posts
July 24 2013 13:23 GMT
#11667
On July 24 2013 22:18 Snowbear wrote:
2 weeks ago we were reading about protoss being too weak. Then 2 weeks later, this happens: http://i.imgur.com/s0WCYYL.jpg


O wauw xD Well, people just like to qq. It's like they believe Bogus and Maru didn't deserve their advancement.
willstertben
Profile Joined May 2013
427 Posts
July 24 2013 13:23 GMT
#11668
LOL

this splitting lings discussion is retarded on a very fundamental level.

you do realize that marines are ranged units and lings/blings are melee, right?
if you do 'sick ling splits' (just writing this makes me smirk) you will dodge more mine shots but lose a LOT of damage cause, you know, they're melee. when you attack with them all at once they will all clump up again cause they have to melee. most likely attacking with big ling spreads will just have your lings die one by one without being able to hit anything. meanwhile spread out marines still can attack while keeping a spread position. it's not even slightly comparable.

you can't spread out melee units vs ranged units. what the hell were you even thinking when you wrote that lol.

whenever a melee unit moves that unit loses damage output, while ranged unit attacking it loses nothing.
whenever a range unit moves it loses damage (minimized by stutter stepping in sync with attack cd), while melee unit loses damage too cause it will have to follow and possibly have messed up positioning thanks to other melee units.

asking people to spread out lings is like asking them to kite with ultras, lolololol.

what zergs can and should do is flanking and dragging mine fire into terran army and trying to disarm mines with small ling bling groups.
zergs already do this. could zergs do it better? yeah. could terrans micro mines better? yeah.
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
Last Edited: 2013-07-24 13:30:29
July 24 2013 13:28 GMT
#11669
On July 24 2013 22:23 Decendos wrote:
Show nested quote +
On July 24 2013 22:05 Hattori_Hanzo wrote:
On July 24 2013 21:54 LSN wrote:
good game design would be bio/mine counters roach/hydra, muta/ling counters bio/mine, mech counters muta/ling, roach/hydra counters mech.
... something like this.

Current balance is bio+mine+drops counters everything, mech counters nothing. This is with no doubt an advantage for terran and an imbalance in the matchup.


The above is true with no micro from the Zerg.

Roaches' Burrow move has been in the game since WoL beta, since WoL beta, how many Z pros have used roach burrow-move to ambush a terran MMM in the mid-field? Used them the same way medivac-marine-marauder use widow mine to bait lings into rushing onto a WM field?


Right now Zerg have predominantly only used them for cute things like sneaking past a wall-in at 7 min.

Soulkey's own splits are at best Code A grade, considering he does ctrl-click banelings and a-moves them headon into areas that have no current vision. Which you will never catch Flash or Innovation do, always one marine acts as stim-scout.


AHAHAHHAH now its getting funny :D innovation vs soulkey in RO8 was probably the best ZvT and TvZ from both sides ever played. in game 1 soulkey played godlike, making 1 single mistake the entire game which was moving banes clumped up the ramp without vision which cost him the game. other than that he did amazing splits, sending in small groups of lings and banes, having single lings burrowed all over the map, harrassing with mutas etc. game 1 was close to a perfect game from both players. code A niveau...AHAHHAHAHA :D


And then downhill from there no?

But no, your champion can do no wrong! It must be because Terran IMBA! That's it!
*face palm*


edit:

LOL

this splitting lings discussion is retarded on a very fundamental level.

you do realize that marines are ranged units and lings/blings are melee, right?
if you do 'sick ling splits' (just writing this makes me smirk) you will dodge more mine shots but lose a LOT of damage cause, you know, they're melee. when you attack with them all at once they will all clump up again cause they have to melee. most likely attacking with big ling spreads will just have your lings die one by one without being able to hit anything. meanwhile spread out marines still can attack while keeping a spread position. it's not even slightly comparable.

you can't spread out melee units vs ranged units. what the hell were you even thinking when you wrote that lol.

whenever a melee unit moves that unit loses damage output, while ranged unit attacking it loses nothing.
whenever a range unit moves it loses damage (minimized by stutter stepping in sync with attack cd), while melee unit loses damage too cause it will have to follow and possibly have messed up positioning thanks to other melee units.

asking people to spread out lings is like asking them to kite with ultras, lolololol.

what zergs can and should do is flanking and dragging mine fire into terran army and trying to disarm mines with small ling bling groups.
zergs already do this. could zergs do it better? yeah. could terrans micro mines better? yeah.



You do realise the purpose of ling splitting is to minimise losses from WM hits, regroup and then kill the remaining marines, the same reason, medivac-marine-marauder would do splits to *gasp* minimise losses from baneling hits, regroup and then kill the remaining bio...

Oy Vey.
Cauterize the area
DemigodcelpH
Profile Joined August 2011
1138 Posts
July 24 2013 13:28 GMT
#11670
On July 24 2013 22:18 Snowbear wrote:
2 weeks ago we were reading about protoss being too weak. Then 2 weeks later, this happens: http://i.imgur.com/s0WCYYL.jpg


Geez. That's pretty terrible. Is it consistently like this?
willstertben
Profile Joined May 2013
427 Posts
July 24 2013 13:29 GMT
#11671
On July 24 2013 22:28 DemigodcelpH wrote:
Show nested quote +
On July 24 2013 22:18 Snowbear wrote:
2 weeks ago we were reading about protoss being too weak. Then 2 weeks later, this happens: http://i.imgur.com/s0WCYYL.jpg


Geez. That's pretty terrible. Is it consistently like this?


you can check it out yourself: http://nios.kr/sc2/kr/1v1/hots/
MTAC
Profile Joined May 2013
103 Posts
July 24 2013 13:30 GMT
#11672
you do realize that marines are ranged units and lings/blings are melee, right?


You realize that you're saying nonsense? Spliting isn't that hard for ZvT. Manual split like Terran do are not really the best thing to do in a direct fight when you're playing Zerg, it's not slowbane war here.

Btw, I really think we should wait a litlle before making changes for balance. Until EVERY ZERG I face in master ZvT split their units, i won't listen their claim for imba. Coz the ones who does it against me are really, really harder to beat. If there is a problem, it is not that high. But if he still exist when people will learn i won't be against some changes.
LSN Post is interesting, even if he is overextending into poor-zerg-T-favored imo. Changing gas costs for a lots of things in Terran units is something that should have been done a long time ago.

one more thing: Having a few roaches is always good in a zerg army for just two things.

1) They tank a lot more, and being slower, they don't go past the mines before the launch.
2) Having differents speeds in your army make it spread NATURALLY. You can check everytime you want in a test map.
Big J
Profile Joined March 2011
Austria16289 Posts
July 24 2013 13:30 GMT
#11673
On July 24 2013 22:23 Hattori_Hanzo wrote:
Show nested quote +
On July 24 2013 22:12 Big J wrote:
On July 24 2013 22:05 Hattori_Hanzo wrote:
On July 24 2013 21:54 LSN wrote:
good game design would be bio/mine counters roach/hydra, muta/ling counters bio/mine, mech counters muta/ling, roach/hydra counters mech.
... something like this.

Current balance is bio+mine+drops counters everything, mech counters nothing. This is with no doubt an advantage for terran and an imbalance in the matchup.


The above is true with no micro from the Zerg.

Roaches' Burrow move has been in the game since WoL beta, since WoL beta, how many Z pros have used roach burrow-move to ambush a terran MMM in the mid-field? Used them the same way medivac-marine-marauder use widow mine to bait lings into rushing onto a WM field?


Right now Zerg have predominantly only used them for cute things like sneaking past a wall-in at 7 min.

Soulkey's own splits are at best Code A grade, considering he does ctrl-click banelings and a-moves them headon into areas that have no current vision. Which you will never catch Flash or Innovation do, always one marine acts as stim-scout.


You mean just like Terrans only using reapers early game and "havent figured out ghosts".
And comparing a midtier code S player to the reigning champion and calling same "code a" like is just blunt blasphemy.



Deal with it.

I watched too many games of Soulkey where he blindly a-moves his whole army into an unscouted area that has an incoming MMMM army and accidentally his whole army losing whatever big lead he had...

I can say if he treated every ling like a delicate flower just as how Flash or Boxer treat their marines, he could be reigning champion of the world for a long long time with current mechanics.


And I have seen too many games of flash's really mediocre SC2 micro (while his macro is really strong) to believe a single word you say.
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
July 24 2013 13:37 GMT
#11674
On July 24 2013 22:29 willstertben wrote:
Show nested quote +
On July 24 2013 22:28 DemigodcelpH wrote:
On July 24 2013 22:18 Snowbear wrote:
2 weeks ago we were reading about protoss being too weak. Then 2 weeks later, this happens: http://i.imgur.com/s0WCYYL.jpg


Geez. That's pretty terrible. Is it consistently like this?


you can check it out yourself: http://nios.kr/sc2/kr/1v1/hots/


Thanks for the link, the only time Terran are remotely dominant are...
Bronze league...

GM - 28.00% http://nios.kr/sc2/kr/1v1/hots/grandmaster/
M - 32.30% http://nios.kr/sc2/kr/1v1/hots/master/
D - 31.13% http://nios.kr/sc2/kr/1v1/hots/diamond/
P - 29.76% http://nios.kr/sc2/kr/1v1/hots/platinum/
G - 28.42% http://nios.kr/sc2/kr/1v1/hots/gold/
S - 31.20% http://nios.kr/sc2/kr/1v1/hots/silver/
B - 33.92% http://nios.kr/sc2/kr/1v1/hots/bronze/
Cauterize the area
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
Last Edited: 2013-07-24 13:43:21
July 24 2013 13:38 GMT
#11675
On July 24 2013 22:28 DemigodcelpH wrote:
Show nested quote +
On July 24 2013 22:18 Snowbear wrote:
2 weeks ago we were reading about protoss being too weak. Then 2 weeks later, this happens: http://i.imgur.com/s0WCYYL.jpg


Geez. That's pretty terrible. Is it consistently like this?


Pretty much, yes. Give it time. The moment zergs realise that their strength isn't muta ling bling but ultra, things will change. Atm we see an agressive muta ling bling style. What about a more defensive play into a quick hive? Burrow cost changed. How many burrowed banelings did you see in the past months? We saw them much more in wol. Once zergs realise this, zvt will change completely. But I agree that this WOL muta ling bling style (without the burrowed banelings, lol) doesn't work against HOTS terran marine mine medivac style.

Demuslim said this several times: terran has to be ahead in supply to fight off the lategame ultra army. Imagine zergs found a way to create this army much quicker.
Usernameffs
Profile Joined February 2013
Sweden107 Posts
July 24 2013 13:42 GMT
#11676
I think protoss is strongest but dosent have the best players and they are learning to use there new units. There are some low master that can play almost perfect macro but they cant use the mother-core in the right situations, Protoss was a little weak before but they only got better now when they can recall out. Terran is good but mmm isnt unbeatable so when a terran players play the top 3 guys in the world they become surprised because stuff they use to do doesn't work. Same goes for zerg when they play good terrans but not as much why i don't know.

But back to protoss, i am surprised why protoss even trys to engage stright up in the game when they can kill an hatch engage the zerg army for 5 sec and recall out and renegade there shields. maybe even splitting up their army and take out a base recall back, do stuff like that
stratmatt
Profile Joined April 2011
United States913 Posts
July 24 2013 13:43 GMT
#11677
I dont understand why zergs havnt tried popping a couple defensive swarm hosts to slow down mine pushes. You would think that a swarm host would be able to trigger mines and slow down any terran push without having to sacrifice any real units.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
July 24 2013 13:46 GMT
#11678
On July 24 2013 22:43 stratmatt wrote:
I dont understand why zergs havnt tried popping a couple defensive swarm hosts to slow down mine pushes. You would think that a swarm host would be able to trigger mines and slow down any terran push without having to sacrifice any real units.


This + can someone explain me why we saw a ton of burrowed banelings in WOL, but I almost never see them in HOTS. The cost is reduced in HOTS, right?
Big J
Profile Joined March 2011
Austria16289 Posts
July 24 2013 13:47 GMT
#11679
On July 24 2013 22:38 Snowbear wrote:
Show nested quote +
On July 24 2013 22:28 DemigodcelpH wrote:
On July 24 2013 22:18 Snowbear wrote:
2 weeks ago we were reading about protoss being too weak. Then 2 weeks later, this happens: http://i.imgur.com/s0WCYYL.jpg


Geez. That's pretty terrible. Is it consistently like this?


Pretty much, yes. Give it time. The moment zergs realise that their strength isn't muta ling bling but ultra, things will change. Atm we see an agressive muta ling bling style. What about a more defensive play into a quick hive? Burrow cost changed. How many burrowed banelings did you see in the past months? We saw them much more in wol. Once zergs realise this, zvt will change completely. But I agree that this WOL muta ling bling style (without the burrowed banelings, lol) doesn't work against HOTS terran marine mine medivac style.

Demuslim said this several times: terran has to be ahead in supply to fight off the lategame ultra army. Imagine zergs found a way to create this army much quicker.


burrow costs didnt change...
burrowed banelings are used less, because you need mapcontrol to set them up. burrowed at home they are of no use, as terran scans creep anyways.

This is HotS muta/ling/bling style, WoL featured earlier mutas, later upgrades and more aggression. not to mention that it transitioned into infestors, while the hots one transiions into ultras.

Demuslim is wrong. there were 200 vs 200 supply games yesterday. Terran did just fine.
Usernameffs
Profile Joined February 2013
Sweden107 Posts
Last Edited: 2013-07-24 13:51:26
July 24 2013 13:50 GMT
#11680
On July 24 2013 22:46 Snowbear wrote:
Show nested quote +
On July 24 2013 22:43 stratmatt wrote:
I dont understand why zergs havnt tried popping a couple defensive swarm hosts to slow down mine pushes. You would think that a swarm host would be able to trigger mines and slow down any terran push without having to sacrifice any real units.


This + can someone explain me why we saw a ton of burrowed banelings in WOL, but I almost never see them in HOTS. The cost is reduced in HOTS, right?

Same cost, i think its good but 50% time its not good, that why. The problem is in Starcraft you don't want to pay for thing you don't know if you gonna use. But i agree that it should be upgraded.
Prev 1 582 583 584 585 586 1266 Next
Please log in or register to reply.
Live Events Refresh
uThermal 2v2 Circuit
17:00
Bonus Cup #5
uThermal331
Rex54
Liquipedia
PSISTORM Gaming Misc
15:55
FSL Playoffs ST vs PTB
Freeedom29
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
uThermal 331
Liquid`TLO 267
UpATreeSC 102
Rex 54
trigger 51
elazer 42
Vindicta 26
JuggernautJason25
EmSc Tv 16
StarCraft: Brood War
Sea 30411
Jaedong 953
EffOrt 667
Mini 463
Shuttle 224
Dewaltoss 199
Mind 76
Backho 50
Aegong 41
zelot 28
[ Show more ]
Rock 24
IntoTheRainbow 20
NaDa 12
Dota 2
Gorgc5508
qojqva1670
monkeys_forever143
LuMiX1
Counter-Strike
fl0m2865
byalli526
Heroes of the Storm
Khaldor639
Liquid`Hasu401
MindelVK10
Other Games
gofns65669
tarik_tv17476
Grubby2244
Beastyqt544
crisheroes277
Fuzer 158
KnowMe137
ArmadaUGS96
BananaSlamJamma80
Trikslyr61
Livibee35
ToD19
Organizations
Dota 2
PGL Dota 2 - Main Stream14042
Other Games
gamesdonequick2190
ComeBackTV 259
StarCraft 2
EmSc Tv 16
EmSc2Tv 16
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• printf 41
• Sammyuel 16
• Hinosc 7
• Adnapsc2 4
• LaughNgamezSOOP
• IndyKCrew
• Kozan
• intothetv
• sooper7s
• AfreecaTV YouTube
• Migwel
StarCraft: Brood War
• Azhi_Dahaki17
• Michael_bg 3
• blackmanpl 1
• iopq 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis10663
• Shiphtur376
Other Games
• imaqtpie859
Upcoming Events
BSL
2h 1m
Sparkling Tuna Cup
16h 1m
RSL Revival
16h 1m
ByuN vs SHIN
Maru vs Krystianer
WardiTV Team League
18h 1m
Patches Events
23h 1m
BSL
1d 2h
Replay Cast
1d 6h
Replay Cast
1d 15h
Wardi Open
1d 18h
Monday Night Weeklies
1d 23h
[ Show More ]
OSC
2 days
WardiTV Team League
2 days
GSL
3 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Team League
4 days
Replay Cast
5 days
KCM Race Survival
5 days
WardiTV Team League
5 days
Korean StarCraft League
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

Proleague 2026-03-13
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.