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On July 24 2013 23:15 willstertben wrote:Show nested quote +On July 24 2013 23:10 Usernameffs wrote: I know have to fix marines vs muta if thats a problem. Blizzard wants to see mutas being used in zvt and the fix wouldn't effect them in zvp. Just make bonus dmg to light. Maybe not now because its not that bad but if it becomes bad in zvt maybe. So instead of 15 muta loosing to 5 marines they maybe lose to 10 marines now bonus dmg to light = mutas now counter hydras and infested terrans. only reason people make mutas in zvt is cause they're the only unit that can kill medivacs and you need to kill medivacs otherwise you automatically lose the game. if it weren't for that then nobody would make mutas zvt, as they suck in fights, suck as harass (vs turret/mine/marine reinforcements), are expensive as fuck and stay on low upgrades vs 3-3 bio all game. Yeah your right they cant do much else, if they get a lot of them they can become a threat to workers and some production. But they are not close to a drop even then. They are good for killing mines in battle and medivacs after the battle but its really hard to use them well now. Its like a glass cannon and a mistake is brutal. But i don't really whine about that part its double to do it good but really hard. Its a problem that the standard zvt build is extremely hard to do now so zergs do more allins witch is not good and makes the game bad. MMM is not hard to do and is the standard zergs real standard is hard.
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On July 24 2013 23:21 Jerom wrote: Hmm, I'm wondering what other people think about the recent hellbat nerf. Yes, hellbat drops were somewhat of a problem (imo mainly TvT became really lame), so I think the nerf was very justified in the first place. But why did they have to completely remove the strategy called hellbat drops... I mean, I don't think hellbat drops is actually a viable strat now, which I find quite sad. Hellbat drops - even though a bit too strong - were very exciting to watch. Couldn't they reduce the nerf a bit, for example give them 18 attack + 6 to light or sth. Just wondering what others think of this.
just nope.
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On July 24 2013 23:18 Nebuchad wrote:Show nested quote +On July 24 2013 23:15 willstertben wrote:On July 24 2013 23:10 Usernameffs wrote: I know have to fix marines vs muta if thats a problem. Blizzard wants to see mutas being used in zvt and the fix wouldn't effect them in zvp. Just make bonus dmg to light. Maybe not now because its not that bad but if it becomes bad in zvt maybe. So instead of 15 muta loosing to 5 marines they maybe lose to 10 marines now bonus dmg to light = mutas now counter hydras and infested terrans. only reason people make mutas in zvt is cause they're the only unit that can kill medivacs and you need to kill medivacs otherwise you automatically lose the game. if it weren't for that then nobody would make mutas zvt, as they suck in fights, suck as harass (vs turret/mine/marine reinforcements), are expensive as fuck and stay on low upgrades vs 3-3 bio all game. In that case Revival (or whoever it was, but I think Revival) was ahead of meta building corruptors. They are better at killing medivacs, and they will facilitate a transition to broods later on. If mutas really are useless against this comp other than killing vacs, then corrus are the future. corruptors cant catch medivacs when they run away or drop in. Also obviously mutas have other qualities as well, but at the core he is right. Zergs build mutas because they need something that shoots up and mutas are the best ZvT unit of those units that shoot air.
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On July 24 2013 23:21 willstertben wrote: corruptors are the worst unit in this game by far. even battle cruisers and carriers are useful when you can actually get them out.
no way corruptors are the future of anything.
So you'd rather die entertained? Boredom isn't a balance argument. If your mutas are only useful at the single thing that corrus do better than them, then build corrus. If you'd still rather have mutas, then acknowledge that the mutas have other uses.
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On July 24 2013 21:30 Snowbear wrote:Show nested quote +On July 24 2013 21:22 LSN wrote:+ Show Spoiler +as a matter of fact ZvT is favouring T in early and midgame as terran can win the game by just playing macro style and doing the regular attacks. Zerg can only with lucky full comittment all-ins and alot of luck not getting crushed by a few easy to obtain counter units like a few siege tanks or lucky mine hits or hellbars + maurauders
In the very late game and endgame it is favouring T too due to almost unbeatable mass ravens in the mix with other very strong units that are bio + mines + medivacs + planetaries + bc + tanks + thors that still allow the terran to split 2-3 medivacs full of units away from his army and do heavy damage drops while zerg needs his full army to battle the T main army. Static defense of zergs is nearly worthless too in the very endgame and just giving some time to react, not denying any terran drops or attacks.
In the late midgame early lategame once T3 of zerg has finnished the zerg has a narrow window where he can compete with with T units but only if terran has not switched yet to easy obtainable counter units like maurauder vs ultralisks or vikings vs broodlords. It is good that there is at least one unit in the game of zerg that is not countered by marines. Mines still do pretty decent vs ultras compared to their cost.
The imbalance mostly is due to a few issues that are:
1. Terran is usually fine with 4 gas the whole game, no need for any more gas. Just observe any TvZ bio game and see how terrans have 2k gas bank after 15-20 minutes with only gathering from 4 gas. Probably even 3 gas would be enaugh. This makes gas becoming worthless for terran. Terran only has to look at minerals, a loss of gas doesnt hurt terran in 80-90% of cases at all. Thus a kill of a 100/100 cost unit turns into a 100/0 loss for terran.
2. Terran has not to commit anything to do his harrass and constant pressure. Unlinke banshees, oracles or mutalisks there is no extra fee for harrassing, he build the units that are best anyway and in any situation and also uses them for harrass.
3. Z mutalisks is a unit you basically don't want to have when playing against terran. Mutalisks suck vs everything T builds in direct battle, they die easily. Harrass is not possible vs terran bases that are protected by 2-3 turrets and a single widow mine. There is no time to use an overseer on every little harrass you would want to do with mutalisks on the terran base and mutalisks are easily defeated by 10-12 marines (one production cycle) + terran static defense even if you kill a the mine with an overseer that is potentially there. On the other hand you can't actually move mutalisks off the drop defense. Once you harrass bases of terran he might just drop your main with 2-3 dropships or even just attack you and you instantly have to fly back and have the disadvantage for sure from using your harrassment units for harrassing. Mutalisks are now just there for defending drops and no other reason. They have no actual benefit in the big fights. They are just being used cause you have them anyway for the drop defense. As zerg has no alternative to mutalisks for an effective drop defense, terran automatically pulls the zerg into the disadvantage in any game where the Z builds mutalisks. Z then gets anti drop advantage but in the battle the disadvantage due to the fact that mutalisks just die easily vs marine/medivac/mines.
4. Banelings were made to make up for this but due to the high costs banelings they allow the zerg to at best trade evenly with the terran. New mechanics like mines and medivac boost make them even turn worse than they should as it is easy to load in and fly away most of the marines while leaving maurauder + mines on the ground to kill enaugh banelings once the zergs engages into this kind of contain/attack.
5. Raven is way too strong in endgame TvZ and probably the new infestor of late WOL making endgame vs Raven impossible to play. This will be revealed once terran actually needs to use them in endgame. Right now its more like 90% of games are decided by bio+mine play.
6. There is nothing the zerg can force the terran into without doing all-ins. Terran basically has not to adapt at all to the zerg play style as zerg already has and has had to adapt to terran play style from minute 0 when the terran plans on building marines and mines. Therefore mech is not needed and alot of other things too. Its just bio + mine + drop play needed. If zerg could force the terran into mech the whole matchup could be rebalanced based on this.
This is an issue of bio+mine countering everything the zerg has. Swarmhosts, countered, mutalisks countered, roach/hydra countered (with a few tanks in the mix that is not any big adaption at all), ling/bane countered, infestors countered etc. In the opposite mech gets countered by too many zerg units e.g. roach/hydra, swarmhosts, ling/muta +x, broodlords, ultralisks. While hellbats were made to (at least I assume) to make mech more viable they are instead used in the bio + mine + drop compositions as a strong and cheap (another 0 gas unit for terran) tanking unit. Obviously game desing is much worse than it was e.g. in broodwar where marines forced zerg into lurkers, lurkers forced terran into tanks, tanks forced zerg into airunits, airunits forced terran marines/goliaths/wraiths and so on.
The big problem in ZvT is that you indeed can only die or trade even vs the terran in early and midgame. Every (well 80-90% roughly) engagement that could potentially put you ahead vs Terran requires a committment of the zergs that puts Z behind automatically if the terran does not die straight away from it, such as 25bane +lings vs planetary and other things where you just trade your units vs a few buildings and SCV and can't get away alive with it anymore. It has been shown in many games that damaging terrans eco does not put him behind at all when you trade in your units for his eco/buildings but you put the terran ahead instead.
So what zergs can do is defend and try to survive and let the terran do whatever he wants. Then you take advantage of his little mistakes nothing else. If he does none he is ahead. If you are able get some good engagements you are even. If you get like 5+ superior engagements against the terran army in a row you might win the game. If you are 1 engagement inferior you just lose the game right away (can't kill or repell all of the terran army when he pushes out or drops).
Or you play any all-in that can easily be defended against with the tools terran has once terrans recognize that they actually at least have to adapt to a zerg playing all-in. But sadly this adaption is so few that I have seen many terrans just dropping the zerg while he all-ins them and doing more damage with the drop while deflecting the Z all-in.
Still I think a few minor changed would help the whole situation: - decrease baneling morph duration a little (10-15%) - reduce OC hitpoints by 20-33% (to make up for its ability to lift off and fly away and being repaired and giving mules) - reduce raven hitpoints (make them actually vulnerable) - increase maurauder gas costs to 35 - decrease tank gas costs to 100 or 75 - increase protoss ground upgrades costs again to its old level - increase bio gas upgrade costs so that 3-3 bio upgrades require a solid amount of gas, that the terran anyway has when playing bio. - make the mine a 25/50 cost unit instead of 75/25 and reduce their build time a little, decrease mine splash radius a little or make armour more effective vs mine shots (like 2x damage reductoun from armor vs mines). If you read this, you wonder why terrans even lose games. I mean, zerg can't trade cost efficiëntly with terran, terran has an imba lategame. How do zergs win?!? Why do we see so much zerg domination in tournaments? Only this season of osl and wcs is bad for zerg, and that's ofcourse a reason to immediately demand some buffs for the zerg race or nerfs for the other races.
Well that's the point, most of Terran in OSL/GSTL/PL don't lose against Zerg if Zerg doesn't commit to all in, roach/bane are most of the win from Zerg in the past few month. His analysis about the pace of the game is pretty much on point but I don't know about this suggestion which sound too extreme, I'll be more incline to be careful about it and test some slight buff (like overseer speed, blinding cloud affect WM) or some tweak to the widow mine, by changing the time for the widow mine to activate for example. Lower it and it will be easer to trigger, make it a little bit longer and they will be easier to snipe, that kind of stuff can be tested.
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On July 24 2013 23:27 Nebuchad wrote:Show nested quote +On July 24 2013 23:21 willstertben wrote: corruptors are the worst unit in this game by far. even battle cruisers and carriers are useful when you can actually get them out.
no way corruptors are the future of anything. So you'd rather die entertained? Boredom isn't a balance argument. If your mutas are only useful at the single thing that corrus do better than them, then build corrus. If you'd still rather have mutas, then acknowledge that the mutas have other uses.
if its for killing unmicroed medivacs in a battle then corruptors are better than mutas. anything else corruptors can't even kill medivacs.
for killing unmicroed medivacs in a battle hydras are better by the way, so corruptors aren't even the best in that scenario really. the corruptor is a very very niche unit that kills massive air units and has ZERO other uses now that broods aren't a viable unit. and it's not even particularly good at the role it was designed for.
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There's over 2k more Protoss players in total on the Korean ladder. So having more Protoss in GM: working as intended.
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On July 24 2013 23:18 Nebuchad wrote:Show nested quote +On July 24 2013 23:15 willstertben wrote:On July 24 2013 23:10 Usernameffs wrote: I know have to fix marines vs muta if thats a problem. Blizzard wants to see mutas being used in zvt and the fix wouldn't effect them in zvp. Just make bonus dmg to light. Maybe not now because its not that bad but if it becomes bad in zvt maybe. So instead of 15 muta loosing to 5 marines they maybe lose to 10 marines now bonus dmg to light = mutas now counter hydras and infested terrans. only reason people make mutas in zvt is cause they're the only unit that can kill medivacs and you need to kill medivacs otherwise you automatically lose the game. if it weren't for that then nobody would make mutas zvt, as they suck in fights, suck as harass (vs turret/mine/marine reinforcements), are expensive as fuck and stay on low upgrades vs 3-3 bio all game. In that case Revival (or whoever it was, but I think Revival) was ahead of meta building corruptors. They are better at killing medivacs, and they will facilitate a transition to broods later on. If mutas really are useless against this comp other than killing vacs, then corrus are the future.
How does that make any sense at all??? Mutas are pretty shit in a straight up fight but they can at least attack marines/mines. Corruptors can't attack them at all.... so how would that be a better choice in any situation? Nevermind the fact that they cost more as well..
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On July 24 2013 23:32 Wingblade wrote:There's over 2k more Protoss players in total on the Korean ladder. So having more Protoss in GM: working as intended. So do Koreans love protoss or do they just love cannons rushing? These are the questions we must ask.
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On July 24 2013 23:31 willstertben wrote:Show nested quote +On July 24 2013 23:27 Nebuchad wrote:On July 24 2013 23:21 willstertben wrote: corruptors are the worst unit in this game by far. even battle cruisers and carriers are useful when you can actually get them out.
no way corruptors are the future of anything. So you'd rather die entertained? Boredom isn't a balance argument. If your mutas are only useful at the single thing that corrus do better than them, then build corrus. If you'd still rather have mutas, then acknowledge that the mutas have other uses. if its for killing unmicroed medivacs in a battle then corruptors are better than mutas. anything else corruptors can't even kill medivacs. for killing unmicroed medivacs in a battle hydras are better by the way, so corruptors aren't even the best then.
Omg split your currupters and attack with your ling bling army into the terran push. Terran has to either stand and fight + lose medivacs, or pick up and completely retreat. I guess I am sorry that every zerg masses mutas that instantly clump up when you a move them and die to a couple mines. How many years worth off terrans losing matches simply because of a couple bane hits destroying like 30 marines did we have to see.
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On July 24 2013 23:35 stratmatt wrote:Show nested quote +On July 24 2013 23:31 willstertben wrote:On July 24 2013 23:27 Nebuchad wrote:On July 24 2013 23:21 willstertben wrote: corruptors are the worst unit in this game by far. even battle cruisers and carriers are useful when you can actually get them out.
no way corruptors are the future of anything. So you'd rather die entertained? Boredom isn't a balance argument. If your mutas are only useful at the single thing that corrus do better than them, then build corrus. If you'd still rather have mutas, then acknowledge that the mutas have other uses. if its for killing unmicroed medivacs in a battle then corruptors are better than mutas. anything else corruptors can't even kill medivacs. for killing unmicroed medivacs in a battle hydras are better by the way, so corruptors aren't even the best then. Omg split your currupters and attack with your ling bling army into the terran push. Terran has to either stand and fight + lose medivacs, or pick up and completely retreat. I guess I am sorry that every zerg masses mutas that instantly clump up when you a move them and die to a couple mines. How many years worth off terrans losing matches simply because of a couple bane hits destroying like 30 marines did we have to see.
you are talking nonsense that doesn't even apply to what i said in any way. please stop posting in this thread if you just want to spout out your hatred of zerg.
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On July 24 2013 23:37 willstertben wrote:Show nested quote +On July 24 2013 23:35 stratmatt wrote:On July 24 2013 23:31 willstertben wrote:On July 24 2013 23:27 Nebuchad wrote:On July 24 2013 23:21 willstertben wrote: corruptors are the worst unit in this game by far. even battle cruisers and carriers are useful when you can actually get them out.
no way corruptors are the future of anything. So you'd rather die entertained? Boredom isn't a balance argument. If your mutas are only useful at the single thing that corrus do better than them, then build corrus. If you'd still rather have mutas, then acknowledge that the mutas have other uses. if its for killing unmicroed medivacs in a battle then corruptors are better than mutas. anything else corruptors can't even kill medivacs. for killing unmicroed medivacs in a battle hydras are better by the way, so corruptors aren't even the best then. Omg split your currupters and attack with your ling bling army into the terran push. Terran has to either stand and fight + lose medivacs, or pick up and completely retreat. I guess I am sorry that every zerg masses mutas that instantly clump up when you a move them and die to a couple mines. How many years worth off terrans losing matches simply because of a couple bane hits destroying like 30 marines did we have to see. you are talking nonsense that doesn't even apply to what i said in any way. please stop posting in this thread if you just want to spout out your hatred of zerg.
I dont hate zerg, I hate how zerg players seem to whine more than ANYONE without ever looking inwards. If a zerg cant turtle into a maxed out teir 3 army they think the game is broken.
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On July 24 2013 23:37 willstertben wrote:Show nested quote +On July 24 2013 23:35 stratmatt wrote:On July 24 2013 23:31 willstertben wrote:On July 24 2013 23:27 Nebuchad wrote:On July 24 2013 23:21 willstertben wrote: corruptors are the worst unit in this game by far. even battle cruisers and carriers are useful when you can actually get them out.
no way corruptors are the future of anything. So you'd rather die entertained? Boredom isn't a balance argument. If your mutas are only useful at the single thing that corrus do better than them, then build corrus. If you'd still rather have mutas, then acknowledge that the mutas have other uses. if its for killing unmicroed medivacs in a battle then corruptors are better than mutas. anything else corruptors can't even kill medivacs. for killing unmicroed medivacs in a battle hydras are better by the way, so corruptors aren't even the best then. Omg split your currupters and attack with your ling bling army into the terran push. Terran has to either stand and fight + lose medivacs, or pick up and completely retreat. I guess I am sorry that every zerg masses mutas that instantly clump up when you a move them and die to a couple mines. How many years worth off terrans losing matches simply because of a couple bane hits destroying like 30 marines did we have to see. you are talking nonsense that doesn't even apply to what i said in any way. please stop posting in this thread if you just want to spout out your hatred of zerg. His point isn't invalid. If you want to tax the terrans APM, attacking with banes and lings is the way to go. It only takes 1-2 bad baneling hits to ruin his life. I don't know about corruptors, but that is when the mutas can do their work. Of course, you need to send in a few lings to clear out any widow mines first.
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On July 24 2013 23:31 willstertben wrote:Show nested quote +On July 24 2013 23:27 Nebuchad wrote:On July 24 2013 23:21 willstertben wrote: corruptors are the worst unit in this game by far. even battle cruisers and carriers are useful when you can actually get them out.
no way corruptors are the future of anything. So you'd rather die entertained? Boredom isn't a balance argument. If your mutas are only useful at the single thing that corrus do better than them, then build corrus. If you'd still rather have mutas, then acknowledge that the mutas have other uses. if its for killing unmicroed medivacs in a battle then corruptors are better than mutas. anything else corruptors can't even kill medivacs. for killing unmicroed medivacs in a battle hydras are better by the way, so corruptors aren't even the best in that scenario really. the corruptor is a very very niche unit that kills massive air units and has ZERO other uses now that broods aren't a viable unit. and it's not even particularly good at the role it was designed for.
It seems to me you're either underselling corrus or way overselling mutas. Mutas aren't especially good at killing well-microed speedivacs either.
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On July 24 2013 23:38 stratmatt wrote:Show nested quote +On July 24 2013 23:37 willstertben wrote:On July 24 2013 23:35 stratmatt wrote:On July 24 2013 23:31 willstertben wrote:On July 24 2013 23:27 Nebuchad wrote:On July 24 2013 23:21 willstertben wrote: corruptors are the worst unit in this game by far. even battle cruisers and carriers are useful when you can actually get them out.
no way corruptors are the future of anything. So you'd rather die entertained? Boredom isn't a balance argument. If your mutas are only useful at the single thing that corrus do better than them, then build corrus. If you'd still rather have mutas, then acknowledge that the mutas have other uses. if its for killing unmicroed medivacs in a battle then corruptors are better than mutas. anything else corruptors can't even kill medivacs. for killing unmicroed medivacs in a battle hydras are better by the way, so corruptors aren't even the best then. Omg split your currupters and attack with your ling bling army into the terran push. Terran has to either stand and fight + lose medivacs, or pick up and completely retreat. I guess I am sorry that every zerg masses mutas that instantly clump up when you a move them and die to a couple mines. How many years worth off terrans losing matches simply because of a couple bane hits destroying like 30 marines did we have to see. you are talking nonsense that doesn't even apply to what i said in any way. please stop posting in this thread if you just want to spout out your hatred of zerg. I dont hate zerg, I hate how zerg players seem to whine more than ANYONE without ever looking inwards. If a zerg cant turtle into a maxed out teir 3 army they think the game is broken. I dont want to play a race that turtles in to a tier 3 army so your wrong about what most zergs want i think. And in some cases zerg is forced to do that now when terran becomes insanely strong with 3/3.
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On July 24 2013 23:37 willstertben wrote:Show nested quote +On July 24 2013 23:35 stratmatt wrote:On July 24 2013 23:31 willstertben wrote:On July 24 2013 23:27 Nebuchad wrote:On July 24 2013 23:21 willstertben wrote: corruptors are the worst unit in this game by far. even battle cruisers and carriers are useful when you can actually get them out.
no way corruptors are the future of anything. So you'd rather die entertained? Boredom isn't a balance argument. If your mutas are only useful at the single thing that corrus do better than them, then build corrus. If you'd still rather have mutas, then acknowledge that the mutas have other uses. if its for killing unmicroed medivacs in a battle then corruptors are better than mutas. anything else corruptors can't even kill medivacs. for killing unmicroed medivacs in a battle hydras are better by the way, so corruptors aren't even the best then. Omg split your currupters and attack with your ling bling army into the terran push. Terran has to either stand and fight + lose medivacs, or pick up and completely retreat. I guess I am sorry that every zerg masses mutas that instantly clump up when you a move them and die to a couple mines. How many years worth off terrans losing matches simply because of a couple bane hits destroying like 30 marines did we have to see. you are talking nonsense that doesn't even apply to what i said in any way. please stop posting in this thread if you just want to spout out your hatred of zerg.
Sorry... he has a point. I remember in WOL when people were asking a nerf to banelings b/c 3-4 could take out 14-15 marines instantly. Terrans adapted... split marines...
So why can't zerg do the same? Why was StephanO good early? He split his army and attacked from more than one angle. Why are the best zergs winning? They split and attack multiple routes.
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On July 24 2013 23:32 clitvin wrote:Show nested quote +On July 24 2013 23:18 Nebuchad wrote:On July 24 2013 23:15 willstertben wrote:On July 24 2013 23:10 Usernameffs wrote: I know have to fix marines vs muta if thats a problem. Blizzard wants to see mutas being used in zvt and the fix wouldn't effect them in zvp. Just make bonus dmg to light. Maybe not now because its not that bad but if it becomes bad in zvt maybe. So instead of 15 muta loosing to 5 marines they maybe lose to 10 marines now bonus dmg to light = mutas now counter hydras and infested terrans. only reason people make mutas in zvt is cause they're the only unit that can kill medivacs and you need to kill medivacs otherwise you automatically lose the game. if it weren't for that then nobody would make mutas zvt, as they suck in fights, suck as harass (vs turret/mine/marine reinforcements), are expensive as fuck and stay on low upgrades vs 3-3 bio all game. In that case Revival (or whoever it was, but I think Revival) was ahead of meta building corruptors. They are better at killing medivacs, and they will facilitate a transition to broods later on. If mutas really are useless against this comp other than killing vacs, then corrus are the future. How does that make any sense at all??? Mutas are pretty shit in a straight up fight but they can at least attack marines/mines. Corruptors can't attack them at all.... so how would that be a better choice in any situation? Nevermind the fact that they cost more as well..
Was reacting to willsterbten's notion that the mutas are only good at killing medivacs... In most games I see, the players lose a ton of mutas, replenish them constantly, and end up spending a large fuckton of their gas on them. If he's right that mutas are useless outside of killing medivacs, then zergs are doing something wrong building so many of them. The two possible reactions are either build less mutas (and you won't catch a single medivac ever), or try something else (hence corru suggestion). How about starting with some mutas, as the terran base doesn't automatically start with anti-air defenses ready everywhere, and then transition into corrus when the terran is sufficiently defended and the mutas' helpfulness decreases.
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I really wish blizzard made it so 1) MMM was more mobile than a Protoss' army, but the Protoss' army would eventually become stronger (check) and 2) Mech was less mobile than the Protoss' army, but it would eventually become stronger (no check).
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On July 24 2013 23:43 catabowl wrote:Show nested quote +On July 24 2013 23:37 willstertben wrote:On July 24 2013 23:35 stratmatt wrote:On July 24 2013 23:31 willstertben wrote:On July 24 2013 23:27 Nebuchad wrote:On July 24 2013 23:21 willstertben wrote: corruptors are the worst unit in this game by far. even battle cruisers and carriers are useful when you can actually get them out.
no way corruptors are the future of anything. So you'd rather die entertained? Boredom isn't a balance argument. If your mutas are only useful at the single thing that corrus do better than them, then build corrus. If you'd still rather have mutas, then acknowledge that the mutas have other uses. if its for killing unmicroed medivacs in a battle then corruptors are better than mutas. anything else corruptors can't even kill medivacs. for killing unmicroed medivacs in a battle hydras are better by the way, so corruptors aren't even the best then. Omg split your currupters and attack with your ling bling army into the terran push. Terran has to either stand and fight + lose medivacs, or pick up and completely retreat. I guess I am sorry that every zerg masses mutas that instantly clump up when you a move them and die to a couple mines. How many years worth off terrans losing matches simply because of a couple bane hits destroying like 30 marines did we have to see. you are talking nonsense that doesn't even apply to what i said in any way. please stop posting in this thread if you just want to spout out your hatred of zerg. Sorry... he has a point. I remember in WOL when people were asking a nerf to banelings b/c 3-4 could take out 14-15 marines instantly. Terrans adapted... split marines... So why can't zerg do the same? Why was StephanO good early? He split his army and attacked from more than one angle. Why are the best zergs winning? They split and attack multiple routes.
People were asking for a nerf to banelings? Whut? People were asking for baneling nerfs when terran was lolroflstomping everyone in WoL?
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On July 24 2013 23:50 Nebuchad wrote:Show nested quote +On July 24 2013 23:32 clitvin wrote:On July 24 2013 23:18 Nebuchad wrote:On July 24 2013 23:15 willstertben wrote:On July 24 2013 23:10 Usernameffs wrote: I know have to fix marines vs muta if thats a problem. Blizzard wants to see mutas being used in zvt and the fix wouldn't effect them in zvp. Just make bonus dmg to light. Maybe not now because its not that bad but if it becomes bad in zvt maybe. So instead of 15 muta loosing to 5 marines they maybe lose to 10 marines now bonus dmg to light = mutas now counter hydras and infested terrans. only reason people make mutas in zvt is cause they're the only unit that can kill medivacs and you need to kill medivacs otherwise you automatically lose the game. if it weren't for that then nobody would make mutas zvt, as they suck in fights, suck as harass (vs turret/mine/marine reinforcements), are expensive as fuck and stay on low upgrades vs 3-3 bio all game. In that case Revival (or whoever it was, but I think Revival) was ahead of meta building corruptors. They are better at killing medivacs, and they will facilitate a transition to broods later on. If mutas really are useless against this comp other than killing vacs, then corrus are the future. How does that make any sense at all??? Mutas are pretty shit in a straight up fight but they can at least attack marines/mines. Corruptors can't attack them at all.... so how would that be a better choice in any situation? Nevermind the fact that they cost more as well.. Was reacting to willsterbten's notion that the mutas are only good at killing medivacs... In most games I see, the players lose a ton of mutas, replenish them constantly, and end up spending a large fuckton of their gas on them. If he's right that mutas are useless outside of killing medivacs, then zergs are doing something wrong building so many of them. The two possible reactions are either build less mutas (and you won't catch a single medivac ever), or try something else (hence corru suggestion). How about starting with some mutas, as the terran base doesn't automatically start with anti-air defenses ready everywhere, and then transition into corrus when the terran is sufficiently defended and the mutas' helpfulness decreases.
"corrus" can't catch medivacs therefore they aren't a valid choice for killing medivacs.
On July 24 2013 23:43 catabowl wrote:Show nested quote +On July 24 2013 23:37 willstertben wrote:On July 24 2013 23:35 stratmatt wrote:On July 24 2013 23:31 willstertben wrote:On July 24 2013 23:27 Nebuchad wrote:On July 24 2013 23:21 willstertben wrote: corruptors are the worst unit in this game by far. even battle cruisers and carriers are useful when you can actually get them out.
no way corruptors are the future of anything. So you'd rather die entertained? Boredom isn't a balance argument. If your mutas are only useful at the single thing that corrus do better than them, then build corrus. If you'd still rather have mutas, then acknowledge that the mutas have other uses. if its for killing unmicroed medivacs in a battle then corruptors are better than mutas. anything else corruptors can't even kill medivacs. for killing unmicroed medivacs in a battle hydras are better by the way, so corruptors aren't even the best then. Omg split your currupters and attack with your ling bling army into the terran push. Terran has to either stand and fight + lose medivacs, or pick up and completely retreat. I guess I am sorry that every zerg masses mutas that instantly clump up when you a move them and die to a couple mines. How many years worth off terrans losing matches simply because of a couple bane hits destroying like 30 marines did we have to see. you are talking nonsense that doesn't even apply to what i said in any way. please stop posting in this thread if you just want to spout out your hatred of zerg. Sorry... he has a point. I remember in WOL when people were asking a nerf to banelings b/c 3-4 could take out 14-15 marines instantly. Terrans adapted... split marines... So why can't zerg do the same? Why was StephanO good early? He split his army and attacked from more than one angle. Why are the best zergs winning? They split and attack multiple routes.
see my earlier post for why splitting melee units vs splitting range units isn't comparable. zergs do flank. see innovation 3 base push vs soulkey in OSL soulkey had a huge flank, was ahead in upgrades and ahead on supply. innovation won.
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