• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:33
CEST 07:33
KST 14:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)11Reynor: GSL Loss Wasn't About Preparation Format13[IPSL] Spring 2026 Grand Finals - This Weekend!5Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) BGE Stara Zagora to be held again in June 2025
Tourneys
Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Etiquete rules in Asl? Recommended FPV games (post-KeSPA) Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) BGH Auto Balance -> http://bghmmr.eu/ screpdb: new Starcraft reporting tool
Tourneys
[IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 [Megathread] Daily Proleagues [ASL22] Wildcard Qualifier
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Path of Exile General RTS Discussion Thread Beyond All Reason Nintendo Switch Thread Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport] Formula 1 Discussion
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7661 users

Designated Balance Discussion Thread - Page 400

Forum Index > SC2 General
Post a Reply
Prev 1 398 399 400 401 402 1266 Next
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
March 19 2013 02:38 GMT
#7981
--- Nuked ---
gamerdude12345
Profile Joined August 2011
Korea (South)378 Posts
March 19 2013 21:05 GMT
#7982
Anyone else think terran too defensive? Siege tank without research upgrade, widow mines 1 shotting many protoss units (zealot, stalker, DT) discourages P from being aggressive and encourages turtling. Bunkers with salvage allow them to pay for themselves and makes them extra safe. Not to mention that just because of the strength of the reaper, other races have to default to safe builds instead of greedy while the terran can go CC first.

Examples would be most TvZ games at MLG where terrans had 3 CCs mining and zerg on 2 base.
'One does not simply walk into Mordor"
Kastlo
Profile Joined August 2012
Italy13 Posts
March 20 2013 03:03 GMT
#7983
this evening I was thinking about the medivacs and the supposedly coming nerf. I was thinking about a solution and this popped out in my mind:
Emergency thrusters would work as they do right now, but they would drain some energy while active, instead of just sprint when the botton is pressed. That, I think, would really give much less spamming of the "B" button leaving space to think when it's the right time to use it or not. For example: if I want the medivac to run from mid-map to the enemy's base I could: 1) use the ability to get there fast, but losing the chance to heal units when they actually drop or 2) go there much more slowly but with the ability to heal units.

What do you think about?
Oh boy!
xuanzue
Profile Joined October 2010
Colombia1747 Posts
March 20 2013 09:55 GMT
#7984
I feel the swarm host is in a bad shape. they are not working because the low health/armor of locust. locust are dying quickly and they can't be micro effectively. their supply cost and "locust dead" = "15 seconds of SH useless" makes the roach a better choice in every scenario..

so I propose change the spawn of 2 locust with 65 hp. make only one 130 hp locust with 1 armor . make a unit where the micro factor is meaningful.
Dominions 4: "Thrones of Ascension".
ZenithM
Profile Joined February 2011
France15952 Posts
March 20 2013 09:58 GMT
#7985
On March 20 2013 18:55 xuanzue wrote:
I feel the swarm host is in a bad shape. they are not working because the low health/armor of locust. locust are dying quickly and they can't be micro effectively. their supply cost and "locust dead" = "15 seconds of SH useless" makes the roach a better choice in every scenario..

so I propose change the spawn of 2 locust with 65 hp. make only one 130 hp locust with 1 armor . make a unit where the micro factor is meaningful.

I don't know if you realize how strong that buff is :D. Locusts are precisely supposed to be bad against AoE.
roflcopter420
Profile Joined July 2009
Sweden168 Posts
March 20 2013 21:46 GMT
#7986
Problem: Medivac speed

Solution: Stalkers should have +2 range when shooting at speedivacs. Or maybe have 10% more speed when close to speedivacs. Or maybe when medivacs activate their speed, all stalkers also moves faster.

Side effects: none
Its much the same as milking a cow
xuanzue
Profile Joined October 2010
Colombia1747 Posts
March 25 2013 03:42 GMT
#7987
On March 20 2013 18:58 ZenithM wrote:
Show nested quote +
On March 20 2013 18:55 xuanzue wrote:
I feel the swarm host is in a bad shape. they are not working because the low health/armor of locust. locust are dying quickly and they can't be micro effectively. their supply cost and "locust dead" = "15 seconds of SH useless" makes the roach a better choice in every scenario..

so I propose change the spawn of 2 locust with 65 hp. make only one 130 hp locust with 1 armor . make a unit where the micro factor is meaningful.

I don't know if you realize how strong that buff is :D. Locusts are precisely supposed to be bad against AoE.


ok, I agree, any buff with the SH will make a snowball effect. and matchs with only SH are really boring.

so what about an indirect buff?, SH are being often used with nydus network.

my idea is buff the nydus. the medivac boost has showed how the multiple attacks and drops, make the game more dynamic and entertaining.

side effect: terrans could have a hard time exploring any allins with nydus. protoss have hallus to explore possible nydus. on the other hand reapers give good exploration but is not clear if it's enough.
Dominions 4: "Thrones of Ascension".
ETisME
Profile Blog Joined April 2011
12766 Posts
March 25 2013 03:54 GMT
#7988
I too think swarm host needs some change. I know some pros have lots of success with them and the metagame isn't really established yet but there are some very discouraging scenario that we are seeing:
1. Swarm hosts excel in high numbers.
2. Once enough AoE appears, it is hard to transition out from swarm host because of the high investment cost and the high supply count
3. A break through from the opponent almost always mean all the swarm hosts would be dead and zerg will most likely lose the game to a counter push.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
MetalxStorm
Profile Joined January 2012
United States71 Posts
March 25 2013 04:07 GMT
#7989
I really can't understand why free units should get a buff, I think they have their place in the game, you can contain and out-range, but if they break your contain it sets you behind. This is true of all contains including Terran mech and Protoss Blink stalker contains, that's how they work
The Darkness Rides
Islyes
Profile Joined January 2013
5 Posts
March 25 2013 04:14 GMT
#7990
This night when I was reading my iPod and though of a very good idea for balance.
Here would be the changes~
Terran:
-Medivacs can now carry 4 hellbats again.

Protoss:
-Mothership core shoots air

Zerg:
-Hydras at hatch tech

Reason for changes:

Terran:
The terran is currently struggling against protoss in HotS. If we re introduce hellbat drops we can now allow the Terran to put the Protoss on the backfoot. This also would not be OP due to the fact that hellbats now require an upgrade to be made. Therefore the drop would come very much later in the game when the Protoss is established.

Protoss:
Right now the mothership core alone is not enough to defend their base from a drop. If we allow it to shoot air they may be able to pick off a medivac or two before they are able to drop. Then we allow the mothership core to put down the planetary nexus and finish cleaning up the drop.This would not be OP or UP. The terrans now have reintroduced the hellbat drops, but now the mothership core can dps the air and pick if off is positioned correctly. This also would stop the "DOOM!" drops. If a terran just goes and doom drops the mothership core, if positioned correctly, will be able to pick off a few medivacs. The with the remaining few medivacs/united the planetary nexus could clean them up. The Protoss no longer has to worry about their army being out of positioned and can go for a counter attack. This would also stop the over use of the thruster ability.

Zerg:
Muta vs Muta right now is insane and all that the ZvZ (more like ZZZ jaja) is. If we made Hydras available at hatch tech this would be a hard counter to muta vs muta everygame. It is as simple as that. The only problem will be vs terran. However, if terrans do hellbat drops again the zerg will be unable to attack with the hydras and make a potential "OP" push. If they do not stay back with their hydras to defend the hellbat drops, their workers will be gone; and they will ultimately lose the game. So, if they did try and do an OP push they would have to hope for a base race situation. Which they of course; would lose, by the terran simply lifting off their buildings.

These are my changes feel free to give CONSTRUCTIVE critism towards my ideas. I thought of this and I believe this is one, of not the only; way to rebalance the game.

MetalxStorm
Profile Joined January 2012
United States71 Posts
March 25 2013 04:22 GMT
#7991
On March 25 2013 13:14 Islyes wrote:
This night when I was reading my iPod and though of a very good idea for balance.
Here would be the changes~
Terran:
-Medivacs can now carry 4 hellbats again.

Protoss:
-Mothership core shoots air

Zerg:
-Hydras at hatch tech


1- What Terran is struggling against Protoss? I would say it is the other way around if anything, while Protoss try new ways to deal with drop play
2-MSC does not do a lot of damage per shot and the Photon overcharge is very sufficient for dealing with drops
3-Hydras at hatch tech would break the game completely, No all in would ever work against a zerg again.

Also, please clarify why you say the game needs to be rebalanced, as most winrates around the world are pretty even in all matchups for all races.
The Darkness Rides
DarkPlasmaBall
Profile Blog Joined March 2010
United States46221 Posts
March 25 2013 04:23 GMT
#7992
On March 25 2013 13:14 Islyes wrote:
The terran is currently struggling against protoss in HotS.


Is this actually the case? On nearly every pro stream I watch (regardless of what race they play), I've heard pro-gamers mainly come up with: T>P>>>Z in terms of current balance and issues with the new units.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Baum
Profile Blog Joined April 2010
Germany1010 Posts
March 25 2013 04:27 GMT
#7993
I think it should be pretty obvious that terran is not imbalanced at all when you look at the results we had so far.
I want to be with those who share secret things or else alone.
DemigodcelpH
Profile Joined August 2011
1138 Posts
March 25 2013 04:34 GMT
#7994
Has anyone noticed how absurdly powerful mass Swamhosts are?
MateShade
Profile Joined July 2011
Australia736 Posts
March 25 2013 04:55 GMT
#7995
On March 20 2013 12:03 Kastlo wrote:
this evening I was thinking about the medivacs and the supposedly coming nerf. I was thinking about a solution and this popped out in my mind:
Emergency thrusters would work as they do right now, but they would drain some energy while active, instead of just sprint when the botton is pressed. That, I think, would really give much less spamming of the "B" button leaving space to think when it's the right time to use it or not. For example: if I want the medivac to run from mid-map to the enemy's base I could: 1) use the ability to get there fast, but losing the chance to heal units when they actually drop or 2) go there much more slowly but with the ability to heal units.

What do you think about?

It won't help because it doesn't take much energy to heal units, and if you lose energy dropping then that weakens feedback. It will only make it worse for protoss
MateShade
Profile Joined July 2011
Australia736 Posts
March 25 2013 04:58 GMT
#7996
On March 21 2013 06:46 roflcopter420 wrote:
Problem: Medivac speed

Solution: Stalkers should have +2 range when shooting at speedivacs. Or maybe have 10% more speed when close to speedivacs. Or maybe when medivacs activate their speed, all stalkers also moves faster.

Side effects: none

No
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
March 25 2013 05:00 GMT
#7997
--- Nuked ---
MateShade
Profile Joined July 2011
Australia736 Posts
Last Edited: 2013-03-25 05:04:24
March 25 2013 05:02 GMT
#7998
On March 25 2013 13:14 Islyes wrote:
This night when I was reading my iPod and though of a very good idea for balance.
Here would be the changes~
Terran:
-Medivacs can now carry 4 hellbats again.

Protoss:
-Mothership core shoots air

Zerg:
-Hydras at hatch tech

Reason for changes:

Terran:
The terran is currently struggling against protoss in HotS. If we re introduce hellbat drops we can now allow the Terran to put the Protoss on the backfoot. This also would not be OP due to the fact that hellbats now require an upgrade to be made. Therefore the drop would come very much later in the game when the Protoss is established.

Protoss:
Right now the mothership core alone is not enough to defend their base from a drop. If we allow it to shoot air they may be able to pick off a medivac or two before they are able to drop. Then we allow the mothership core to put down the planetary nexus and finish cleaning up the drop.This would not be OP or UP. The terrans now have reintroduced the hellbat drops, but now the mothership core can dps the air and pick if off is positioned correctly. This also would stop the "DOOM!" drops. If a terran just goes and doom drops the mothership core, if positioned correctly, will be able to pick off a few medivacs. The with the remaining few medivacs/united the planetary nexus could clean them up. The Protoss no longer has to worry about their army being out of positioned and can go for a counter attack. This would also stop the over use of the thruster ability.

Zerg:
Muta vs Muta right now is insane and all that the ZvZ (more like ZZZ jaja) is. If we made Hydras available at hatch tech this would be a hard counter to muta vs muta everygame. It is as simple as that. The only problem will be vs terran. However, if terrans do hellbat drops again the zerg will be unable to attack with the hydras and make a potential "OP" push. If they do not stay back with their hydras to defend the hellbat drops, their workers will be gone; and they will ultimately lose the game. So, if they did try and do an OP push they would have to hope for a base race situation. Which they of course; would lose, by the terran simply lifting off their buildings.

These are my changes feel free to give CONSTRUCTIVE critism towards my ideas. I thought of this and I believe this is one, of not the only; way to rebalance the game.


Hatch tech hydras would be an issue vs Protoss. I think you underestimate how strong they are in sc2

Also Terran isn't struggling against Protoss lol
Brian333
Profile Joined August 2010
657 Posts
March 25 2013 05:31 GMT
#7999
If the mothership core shot air, Zerg would lose all early map vision and enemy base scouting potential.
Cyro
Profile Blog Joined June 2011
United Kingdom20342 Posts
March 25 2013 05:37 GMT
#8000
On March 25 2013 13:14 Islyes wrote:
This night when I was reading my iPod and though of a very good idea for balance.
Here would be the changes~
Terran:
-Medivacs can now carry 4 hellbats again.

Protoss:
-Mothership core shoots air

Zerg:
-Hydras at hatch tech

Reason for changes:

Terran:
The terran is currently struggling against protoss in HotS. If we re introduce hellbat drops we can now allow the Terran to put the Protoss on the backfoot. This also would not be OP due to the fact that hellbats now require an upgrade to be made. Therefore the drop would come very much later in the game when the Protoss is established.

Protoss:
Right now the mothership core alone is not enough to defend their base from a drop. If we allow it to shoot air they may be able to pick off a medivac or two before they are able to drop. Then we allow the mothership core to put down the planetary nexus and finish cleaning up the drop.This would not be OP or UP. The terrans now have reintroduced the hellbat drops, but now the mothership core can dps the air and pick if off is positioned correctly. This also would stop the "DOOM!" drops. If a terran just goes and doom drops the mothership core, if positioned correctly, will be able to pick off a few medivacs. The with the remaining few medivacs/united the planetary nexus could clean them up. The Protoss no longer has to worry about their army being out of positioned and can go for a counter attack. This would also stop the over use of the thruster ability.

Zerg:
Muta vs Muta right now is insane and all that the ZvZ (more like ZZZ jaja) is. If we made Hydras available at hatch tech this would be a hard counter to muta vs muta everygame. It is as simple as that. The only problem will be vs terran. However, if terrans do hellbat drops again the zerg will be unable to attack with the hydras and make a potential "OP" push. If they do not stay back with their hydras to defend the hellbat drops, their workers will be gone; and they will ultimately lose the game. So, if they did try and do an OP push they would have to hope for a base race situation. Which they of course; would lose, by the terran simply lifting off their buildings.

These are my changes feel free to give CONSTRUCTIVE critism towards my ideas. I thought of this and I believe this is one, of not the only; way to rebalance the game.



5(6) range unit at hatch tech because forge expands need some loving, right?

Not sure if you was around when people were convinced that roach buff from 3 range to 4 would break them, but 5(6) would not break forge expands, it would just completely remove them from the game
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Prev 1 398 399 400 401 402 1266 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 27m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft784
RuFF_SC2 183
oGsTOP 128
StarCraft: Brood War
Icarus 12
ajuk12(nOOB) 11
Dota 2
NeuroSwarm118
League of Legends
JimRising 649
Counter-Strike
Coldzera 1224
Other Games
summit1g6032
PiGStarcraft330
C9.Mang0297
XaKoH 169
Maynarde132
Trikslyr13
Organizations
Other Games
gamesdonequick1948
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH280
• practicex 38
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota246
League of Legends
• Stunt621
Upcoming Events
Replay Cast
3h 27m
CrankTV Team League
5h 27m
WardiTV Qualifier
6h 27m
Epic.LAN
7h 27m
Big Brain Bouts
10h 27m
SHIN vs Elazer
Percival vs Nicoract
Reynor vs Lambo
Replay Cast
18h 27m
RSL Revival
1d 3h
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
1d 4h
Epic.LAN
1d 7h
IPSL
1d 10h
Dragon vs Hawk
[ Show More ]
RSL Revival
2 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
2 days
OSC
2 days
IPSL
2 days
Bonyth vs Ret
WardiTV Weekly
3 days
Monday Night Weeklies
3 days
PiGosaur Cup
4 days
The PondCast
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-07-13
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Escore Tournament S3: W3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.