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On March 18 2013 08:23 LainRivers wrote: I don't think anyone knows why speed is so good...sure it's powerful, and that's fine...but it's super super safe and costs nothing to do, no risks involved.
Medivac: A dropship that also heals bio (for free, no upgrade), and now has an ability (free, no upgrade), that takes no energy to use. Did I mention you can make 2 at a time?
Medivac does everything and then some.
'but oh just go starport', so I'm forced into going out of my way while he literally loses nothing by just having the drop 'threat'.
Cool story terrans. It's just too good.
Lol, plenty of people understand that. It has been discussed plenty.
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On March 18 2013 08:19 Assirra wrote:Show nested quote +On March 18 2013 04:07 headnut wrote: "the other protoss and zerg play wings of liberty and thats why they lose, i play hots and thats why i win" -MC
now stop the balance crying And then proceeds to get destroyed  Yea he put a few widow mines and turrets in well placed locations and MCs go to PvT build is stopped. Sure he had a transition ready, but 4-5 oracles is a decent investment. I see MCs oracle pushes much easier to deflect than medivac elevators from 3rd to the main. Will see what happens when Terran copy innovation and Protoss have to figure out new strategies.
If it turns out that medivacs cause 3rds to be taken way late, I will really not like the PvT match up.
It may be solved with maps made for HotS not WoL.
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On March 18 2013 08:30 MuseMike wrote:Show nested quote +On March 18 2013 08:19 Assirra wrote:On March 18 2013 04:07 headnut wrote: "the other protoss and zerg play wings of liberty and thats why they lose, i play hots and thats why i win" -MC
now stop the balance crying And then proceeds to get destroyed  Yea he put a few widow mines and turrets in well placed locations and MCs go to PvT build is stopped. Sure he had a transition ready, but 4-5 oracles is a decent investment. I see MCs oracle pushes much easier to deflect than medivac elevators from 3rd to the main. Will see what happens when Terran copy innovation and Protoss have to figure out new strategies. If it turns out that medivacs cause 3rds to be taken way late, I will really not like the PvT match up. It may be solved with maps made for HotS not WoL.
it will be solved by giving players time to adapt to hots, find new possibilites, counters, buildorders and gameplay. kids dont understand that and thats why they are already crying 5 days after release.
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still complaining about medivacs when life wins with only zerglings, omg.
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On March 18 2013 09:55 Awatsu wrote: still complaining about medivacs when life wins with only zerglings, omg. still complaining about ...whatever zerg has when flash wins with only marines, omg ??? Please stop posting nonsense that adds nothing to the discussion.
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shall we start discussing zerg nerfs now?  since even speed medivacs cant beat them now
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Why nerf drop when they can buff everything else? Not saying that medivacs are even a problem, but if they make a change, I'd rather it be some silly overbuff to both T and Z than the nerf war that was WoL.
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On March 18 2013 10:00 HolyExlxF wrote: Why nerf drop when they can buff everything else? Not saying that medivacs are even a problem, but if they make a change, I'd rather it be some silly overbuff to both T and Z than the nerf war that was WoL.
They buffed muta speed.Pretty good way to deal with medicavs.
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medivac isnt that powerful if zerg just go mutas. It was clearly shown that a well executed ling bane mutas play can negate the drop. As long as you have good control and minimize the amount of splash from mines, it can work. MC also did the well as protoss because he utilized phoenix which negate the drop as well. It too early and unstable right now to claim medivac is too powerful when there definite way to stop it. If you look at Stepano vs Last, you can clearly see that going roaches might not be the best option anymore since they are too slow. Best way is so somehow gain some sort of air control to stop the drop.
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I think balance is in a really good spot right now
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yeah, def. no nerf to Terran now. If anything make it harder for zerg to come back from failing a 10-pool and I feel like mutalisk regenrate currently might be too much, combined with other buffs it got, that would make ZvZ better too. Some adjustments are clearly required.
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Why nerf drop when they can buff everything else? Not saying that medivacs are even a problem, but if they make a change, I'd rather it be some silly overbuff to both T and Z than the nerf war that was WoL.
Not sure if I agree with this. If you nerf certain exploited strategies, other second rate strategies will have a chance to make appearance. While if you say Bio is now too strong, well what do Protoss usually make, Colossus, lets buff Colossus, then that means that the bread and butter strategies will keep getting stronger while, other units will fade away even more, such as the use of Carriers and such. Since these units will just be inferior, since you wouldn't buff Carriers in response to Medivacs being too strong. There are certainly up and down sides to both nerfing and buffing, I just don't see why so many prefer buffing? care to elaborate?
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if any, Blizz should really make the hellbat/swarm hosts usable again. Oh and nobody cares to make tempest anymore it seems. Thats half of the new units already
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On March 18 2013 10:26 ejozl wrote:Show nested quote +Why nerf drop when they can buff everything else? Not saying that medivacs are even a problem, but if they make a change, I'd rather it be some silly overbuff to both T and Z than the nerf war that was WoL. Not sure if I agree with this. If you nerf certain exploited strategies, other second rate strategies will have a chance to make appearance. While if you say Bio is now too strong, well what do Protoss usually make, Colossus, lets buff Colossus, then that means that the bread and butter strategies will keep getting stronger while, other units will fade away even more, such as the use of Carriers and such. Since these units will just be inferior, since you wouldn't buff Carriers in response to Medivacs being too strong. There are certainly up and down sides to both nerfing and buffing, I just don't see why so many prefer buffing? care to elaborate?
I hear alot of people saying: in BW alot of units were op, but OP was countered by OP and it was good. (note: i didn't follow bw !)
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Life just won MLG with only ling bane muta at the end vs flash bio + mine.
I hope people understand now - 99% of you know goddamn nothing about balance. Medivacs looked OP, then people like MC come along and are not afraid to show stargate viability / counter to speed medivacs
And life shows you the new upgraded speed mutas (yes, they are faster than in wings just like medivacs) counter medivac speed drop as well.
Widow mines also are easily handle-able by actually microing your units and splitting single units off to detonate them.
Basically...things that the Zerg hivemind on reddit and in the SC community were whining about...were fine. I'm sure in the next week or two we will see everyone (including myself probably HEUHEU) complaining about oracle abuse and ultralisks.
Game is new, people basically need to see how the players figure out the game. IF there is a legit problem, blizzard will fix it.
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Fact: If you qq about balance now you're hurting the game and the community, no matter which race you are.
The new units+abilities themselves haven't even been fully explored yet as to their competencies and possible timings, let alone all possible counters being worked out. Realise that and shut mouth for few months kktyvm.
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One Terran, 7 Protoss in Korean top 10 on ladder. They know something Rain and Parting didn't. You can't be too hard on them; they didn't have much time to practice this 5-day old game. MC was the only one trying new units. I wish the other stargate P's were here in the states for the tournament instead of the WoL-styled ones.
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they are nothing imbalanced about terran right now , this mlg was just the best of the best korean terran player owning some foreigner , you realy expect foreigner to win vs people like mvp and flash ?? who are you kidding ,
that not because some inferior zerg like ret and stephano ( who dont even practice ) loss game that terran are op !!!
also the korean are dealing just fine with the drop play , so guy , L2P PLZ and stop whine , the game out since 5 day , you gotta learn the game a litle
the best win in this mlg , end of the story .
btw , viper are kinda strong and no one talk about them ... go figure .
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The fact that the game is NOT balanced is that life basically would have won playing WOL against HOTS flash. Zerg gained nearly nothing in HOTS whereas terra gained a shitload of new powerful toys. Life was just by far the better player, nothing to do with the game being balanced or terra not op.
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