• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:17
CET 22:17
KST 06:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation13Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge [TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t RSL Season 3 - RO16 Groups C & D Preview
Tourneys
2025 RSL Offline Finals Dates + Ticket Sales! $5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET
Strategy
Current Meta How to stay on top of macro? PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Clair Obscur - Expedition 33 Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2003 users

Designated Balance Discussion Thread - Page 397

Forum Index > SC2 General
Post a Reply
Prev 1 395 396 397 398 399 1266 Next
headnut
Profile Joined August 2009
Belgium58 Posts
March 17 2013 19:07 GMT
#7921
"the other protoss and zerg play wings of liberty and thats why they lose, i play hots and thats why i win" -MC

now stop the balance crying
Ana_
Profile Joined May 2012
Finland453 Posts
March 17 2013 19:57 GMT
#7922
2 Terrans, one Zerg and one Protoss in Semis of MLG.

Lets talk about balance some other time. Now it is time to enjoy the ride!
Sticks and stones may break my bones but words will never hurt me.
Honeybadger
Profile Joined August 2010
United States821 Posts
Last Edited: 2013-03-17 21:22:23
March 17 2013 21:21 GMT
#7923
Problem: Medivac speed


Solution: Phoenixes and shooting at the medivac itself when stationary/trapping it with stalkers in escape route if necessary.

Side effects: drop does potentially more damage, but gets stopped.

I don't understand all this hatred towards medivac speed. It's powerful. no doubts. But the one thing I noticed in MLG was that protoss were just not handling medivacs anywhere near sensibly. I saw, repeatedly, three or four zealots warped in to handle two or three full medivacs. Over and over, I saw protoss trying to REACT to the medivacs with warp ins. They try to fight the ground army and force a pickup. Problem is that medivac speed has changed the mindset. Terran no longer has almost no room for error, they can actually stay a little longer and get out reasonably safely. So fighting the drop without taking out their ride is no longer viable. MC has shown that the trick is to build phoenixes, even just a few, will handle the drop problem almost single handedly, this is made even more awesome because of the new viability of oracle and stargate openers, but more importantly, to shoot at the medivacs themselves. When the ride is gone, the army is cleaned up. Oftentimes, some stalkers moved into the medivac retreat paths can get the last few shots off.

This may allow the drop to do more damage, but in many situations, the repetition of the same drop hitting over and over again are the real problem.

As usual, I'm not sure that boost might need tweaking, but the amount of rage I see over it has me scared that a simple unwillingness to adapt to the game, instead demanding the game adapt to them, might cause HOTS's wonderfully new diverse and varied unit design philosophy to become diluted into the same old stale nonsense that made me stop watching/playing WOL.
"I like to tape my thumbs to my hands to see what it would be like to be a dinosaur."
Orek
Profile Joined February 2012
1665 Posts
March 17 2013 21:46 GMT
#7924
On March 18 2013 06:21 Honeybadger wrote:
+ Show Spoiler +
Problem: Medivac speed


Solution: Phoenixes and shooting at the medivac itself when stationary/trapping it with stalkers in escape route if necessary.

Side effects: drop does potentially more damage, but gets stopped.

I don't understand all this hatred towards medivac speed. It's powerful. no doubts. But the one thing I noticed in MLG was that protoss were just not handling medivacs anywhere near sensibly. I saw, repeatedly, three or four zealots warped in to handle two or three full medivacs. Over and over, I saw protoss trying to REACT to the medivacs with warp ins. They try to fight the ground army and force a pickup. Problem is that medivac speed has changed the mindset. Terran no longer has almost no room for error, they can actually stay a little longer and get out reasonably safely. So fighting the drop without taking out their ride is no longer viable. MC has shown that the trick is to build phoenixes, even just a few, will handle the drop problem almost single handedly, this is made even more awesome because of the new viability of oracle and stargate openers, but more importantly, to shoot at the medivacs themselves. When the ride is gone, the army is cleaned up. Oftentimes, some stalkers moved into the medivac retreat paths can get the last few shots off.

This may allow the drop to do more damage, but in many situations, the repetition of the same drop hitting over and over again are the real problem.

As usual, I'm not sure that boost might need tweaking, but the amount of rage I see over it has me scared that a simple unwillingness to adapt to the game, instead demanding the game adapt to them, might cause HOTS's wonderfully new diverse and varied unit design philosophy to become diluted into the same old stale nonsense that made me stop watching/playing WOL.

Good point, but if I'm not mistaken, the template was not made to make your point that way. Solution section is about how you think the game balance should be changed by a patch, not how players need to handle within current balance. Side effect is about how it would affect other parts of the game if the suggeted patch were to come. I don't think you need to follow the template in the OP if you defend the current balance. It looks confusing. Other than that, good point.
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
Last Edited: 2013-03-17 21:54:29
March 17 2013 21:52 GMT
#7925
On March 18 2013 06:46 Orek wrote:
Show nested quote +
On March 18 2013 06:21 Honeybadger wrote:
+ Show Spoiler +
Problem: Medivac speed


Solution: Phoenixes and shooting at the medivac itself when stationary/trapping it with stalkers in escape route if necessary.

Side effects: drop does potentially more damage, but gets stopped.

I don't understand all this hatred towards medivac speed. It's powerful. no doubts. But the one thing I noticed in MLG was that protoss were just not handling medivacs anywhere near sensibly. I saw, repeatedly, three or four zealots warped in to handle two or three full medivacs. Over and over, I saw protoss trying to REACT to the medivacs with warp ins. They try to fight the ground army and force a pickup. Problem is that medivac speed has changed the mindset. Terran no longer has almost no room for error, they can actually stay a little longer and get out reasonably safely. So fighting the drop without taking out their ride is no longer viable. MC has shown that the trick is to build phoenixes, even just a few, will handle the drop problem almost single handedly, this is made even more awesome because of the new viability of oracle and stargate openers, but more importantly, to shoot at the medivacs themselves. When the ride is gone, the army is cleaned up. Oftentimes, some stalkers moved into the medivac retreat paths can get the last few shots off.

This may allow the drop to do more damage, but in many situations, the repetition of the same drop hitting over and over again are the real problem.

As usual, I'm not sure that boost might need tweaking, but the amount of rage I see over it has me scared that a simple unwillingness to adapt to the game, instead demanding the game adapt to them, might cause HOTS's wonderfully new diverse and varied unit design philosophy to become diluted into the same old stale nonsense that made me stop watching/playing WOL.

Good point, but if I'm not mistaken, the template was not made to make your point that way. Solution section is about how you think the game balance should be changed by a patch, not how players need to handle within current balance. Side effect is about how it would affect other parts of the game if the suggeted patch were to come. I don't think you need to follow the template in the OP if you defend the current balance. It looks confusing. Other than that, good point.


In Rain vs Jjakji, rain showed another way to shut down drops using more conventional means, that doesn't involve stargate.

http://tv.majorleaguegaming.com/videos/100003-rain-vs-jjakji-game-5-round-of-16-mlg-dallas-2013
http://tv.majorleaguegaming.com/videos/99995-rain-vs-jjakji-game-2-round-of-16-mlg-dallas-2013
:)
Dragt
Profile Joined August 2011
Germany73 Posts
March 17 2013 22:11 GMT
#7926
On March 18 2013 04:57 Ana_ wrote:
2 Terrans, one Zerg and one Protoss in Semis of MLG.

Lets talk about balance some other time. Now it is time to enjoy the ride!

Mlg has the best possible race distribution possible in the semis, but not only that.
Out of 6 korean protoss, 3 managed to reach the quarter finals, 4out of 9 terrans and 1 out of 2 zergs (50% 44,4% and 50%)
1 Tournament means nothing, but MLG has nearly perfect balance.
MuseMike
Profile Joined March 2011
United States1339 Posts
March 17 2013 22:12 GMT
#7927
I think the issue with medivac speed is not the drops but more so the fact that you can pressure the third and force his army to engage, then pick up and zoom to his main on certain maps. This happens quite a bit on maps like Cloud Kingdom.
DifuntO
Profile Joined November 2011
Greece2376 Posts
March 17 2013 22:22 GMT
#7928
Say whatever you want about balance guys but what i see is the best players getting top 4 at this MLG.

Innovation Great play,didn't drop a single game until he faced Flash in a ridiculously good TvT.

Flash Amazing macro,micro,decision making and execution.

MC the only guy that actually countered the terran drop play.Totally deserved.

Life one of the 2 korean zergs in this mlg,got to the finals,nothing needs to be said,best zerg in the world.
All I do is Stim.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
Last Edited: 2013-03-17 23:04:52
March 17 2013 23:02 GMT
#7929
Let's take a look at MLG's terrans:
- Polt: kills creator (upset?), dies vs life (korean)
- Last: kills stephano (foreigner), kills killer (foreigner), dies vs life (korean)
- Mvp: kills feast (foreigner), dies to mc (korean)
- Taeja: kills sase (foreigner), dies to bomber (terran)
- Bomber: kills goswser (foreigner), kills taeja (terran), dies to mc (korean)
- Flash aka GOD: kills bly (foreigner), kills ret (foreigner), kills parting (upset?), kills innovation (terran)
- MKP: dies to jakji (korean)
- Jakji: kills MKP (terran), dies to rain (korean)
- Innovation: kills huk (foreigner), kills leenock (upset?), kills rain (upset?), dies to flash (terran)

So basicly, you guys say terran is OP, based on:
- Polt killing creator
- flash killing parting
- innovation killing leenock & rain

What about flash & innovation being gods and deserving their wins? Then there is left: polt vs creator. Let's nerf terran based on that bo3?!
Entirety
Profile Blog Joined April 2012
1423 Posts
March 17 2013 23:04 GMT
#7930
Polt beating Creator is not an upset - Polt is jaw-droppingly amazing at TvP. He shut out HerO 3-0, who used to be the god at PvT.

I do agree that this MLG has proven that Zergs and Protosses can deal with Terrans, but it's too early to see.
IMMvp (정종현) | Fan Club: http://www.teamliquid.net/forum/viewmessage.php?topic_id=211431
Bagi
Profile Joined August 2010
Germany6799 Posts
March 17 2013 23:04 GMT
#7931
On March 18 2013 08:02 Snowbear wrote:

What about flash & innovation being gods and deserving their wins? Then there is left: polt vs creator. Let's nerf terran based on that bo3?!

I'm pretty sure Polt has a winning record against Creator in WOL too.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
March 17 2013 23:06 GMT
#7932
On March 18 2013 08:04 Bagi wrote:
Show nested quote +
On March 18 2013 08:02 Snowbear wrote:

What about flash & innovation being gods and deserving their wins? Then there is left: polt vs creator. Let's nerf terran based on that bo3?!

I'm pretty sure Polt has a winning record against Creator in WOL too.

Well that brings the evidence down to 0 games. You would expect people to have good solid grounds to whine about balance, right?
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2013-03-17 23:25:43
March 17 2013 23:15 GMT
#7933
Khaydarin Amulet being reintroduced would be interesting, I think. Considering how much aggression is going on and how Protoss is largely energy based for that tech path, it may be worth a try. I do not think Blizzard would even consider it, though.

However, I would prefer Blizzard leave the game alone and allow players to balance the game themselves for a while.
T P Z sagi
Nourek
Profile Joined February 2011
Germany188 Posts
March 17 2013 23:16 GMT
#7934
On March 18 2013 08:04 Entirety wrote:
I do agree that this MLG has proven that Zergs and Protosses can deal with Terrans, but it's too early to see.

You've kinda contradicted yourself there, I wouldn't read too much into Life beating Polt and Line 3-2 too much. There was a time after the WoL Queen patch where some people where pointing to Taeja winning a lot of TvZs as evidence that nothing was wrong.

I do agree that it's too early to see.
Orek
Profile Joined February 2012
1665 Posts
March 17 2013 23:18 GMT
#7935
On March 18 2013 08:06 Snowbear wrote:
Show nested quote +
On March 18 2013 08:04 Bagi wrote:
On March 18 2013 08:02 Snowbear wrote:

What about flash & innovation being gods and deserving their wins? Then there is left: polt vs creator. Let's nerf terran based on that bo3?!

I'm pretty sure Polt has a winning record against Creator in WOL too.

Well that brings the evidence down to 0 games. You would expect people to have good solid grounds to whine about balance, right?
Don't worry. Such argument was made when queen patch came out as well. Not enough evidence etc. Then we saw what happened several months later. We will see how it goes this time. It could be the same, or players might learn over time. Time will tell, or Blizzard interferes before that.
Assirra
Profile Joined August 2010
Belgium4169 Posts
March 17 2013 23:19 GMT
#7936
On March 18 2013 04:07 headnut wrote:
"the other protoss and zerg play wings of liberty and thats why they lose, i play hots and thats why i win" -MC

now stop the balance crying

And then proceeds to get destroyed
superstartran
Profile Joined March 2010
United States4013 Posts
March 17 2013 23:21 GMT
#7937
On March 18 2013 08:16 Nourek wrote:
Show nested quote +
On March 18 2013 08:04 Entirety wrote:
I do agree that this MLG has proven that Zergs and Protosses can deal with Terrans, but it's too early to see.

You've kinda contradicted yourself there, I wouldn't read too much into Life beating Polt and Line 3-2 too much. There was a time after the WoL Queen patch where some people where pointing to Taeja winning a lot of TvZs as evidence that nothing was wrong.

I do agree that it's too early to see.



The difference in the example you just listed is that literally every other Terran pro, Korean or not, was getting utterly crushed by Zerg players. Only Taeja was keeping up. You had guys like Bomber losing to far inferior players; this isn't the case currently with HotS.
LainRivers
Profile Joined March 2012
United States36 Posts
Last Edited: 2013-03-17 23:26:06
March 17 2013 23:23 GMT
#7938
I don't think anyone knows why speed is so good...sure it's powerful, and that's fine...but it's super super safe and costs nothing to do, no risks involved.

Medivac: A dropship that also heals bio (for free, no upgrade), and now has an ability (free, no upgrade), that takes no energy to use. Did I mention you can make 2 at a time?

Medivac does everything and then some.

'but oh just go starport', so I'm forced into going out of my way while he literally loses nothing by just having the drop 'threat'.

Cool story terrans. It's just too good.
FrogsAreDogs
Profile Blog Joined June 2012
Canada181 Posts
March 17 2013 23:27 GMT
#7939
Hello y'all
I have here a WONDERFULL suggestion for medivac speed:

1, turn it into a fusion core research, effectively making it a late game spell

2, OR, remove the flipping medivac energy upgrade at Starport tech lab and replace it with medivac speed upgrade. Forces you to have medivac speed later, thus negating much of the early game unstoppable medivac harass. It also limits the number of early game medivacs by forcing you to make a tech lab, BUT effectively preserving speed medivac play later on in the game. EH EH??
YO
superstartran
Profile Joined March 2010
United States4013 Posts
Last Edited: 2013-03-17 23:30:14
March 17 2013 23:28 GMT
#7940
On March 18 2013 08:23 LainRivers wrote:
I don't think anyone knows why speed is so good...sure it's powerful, and that's fine...but it's SUPER SUPER SAFE and costs nothing to do, no risks involved.

Medivac: A dropship that also heals bio (for free, no upgrade), and now has an ability (free, no upgrade), that takes NO ENERGY to use. Did I mention you can make 2 at a time?

Medivac does everything and then some.

'but oh just go starport', so I'm forced into going out of my way while he literally loses nothing by just having the drop 'threat'.

Cool story terrans. It's just too good.



The amount of bitching you're doing is just too good. Z and P got significant upgrades in alot of areas (P has a very deadly all-in against T) and you're already calling for the nerf bat because you can't win the old way anymore. Wake up, it's HotS not WoL.


Most Z's got picked apart by Medivacs because they kept playing the old style of ultra greedy minimal defenses. Not to mention they were facing clearly superior Terran players. When the Z and T were relatively even in skill, it was a very close game.
Prev 1 395 396 397 398 399 1266 Next
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
17:00
#30
ByuN vs MaxPaxLIVE!
RotterdaM1032
TKL 471
SteadfastSC210
IndyStarCraft 207
ZombieGrub128
BRAT_OK 112
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1032
TKL 471
SteadfastSC 210
IndyStarCraft 207
ZombieGrub128
BRAT_OK 112
UpATreeSC 88
JuggernautJason83
StarCraft: Brood War
Britney 17759
scan(afreeca) 39
yabsab 9
Counter-Strike
ScreaM1169
fl0m1040
kRYSTAL_29
Other Games
Grubby5116
Beastyqt932
shahzam365
Trikslyr61
Organizations
Other Games
BasetradeTV48
Algost 4
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• kabyraGe 132
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• blackmanpl 6
• Azhi_Dahaki5
• FirePhoenix1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Other Games
• imaqtpie1285
• WagamamaTV439
• Shiphtur285
Upcoming Events
Replay Cast
1h 43m
ChoboTeamLeague
3h 43m
WardiTV Korean Royale
14h 43m
BSL: GosuLeague
23h 43m
PiGosaur Cup
1d 3h
The PondCast
1d 12h
Replay Cast
2 days
RSL Revival
2 days
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
2 days
RSL Revival
3 days
[ Show More ]
WardiTV Korean Royale
3 days
RSL Revival
4 days
WardiTV Korean Royale
4 days
IPSL
4 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
5 days
Wardi Open
5 days
IPSL
5 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.