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Designated Balance Discussion Thread - Page 397

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headnut
Profile Joined August 2009
Belgium58 Posts
March 17 2013 19:07 GMT
#7921
"the other protoss and zerg play wings of liberty and thats why they lose, i play hots and thats why i win" -MC

now stop the balance crying
Ana_
Profile Joined May 2012
Finland453 Posts
March 17 2013 19:57 GMT
#7922
2 Terrans, one Zerg and one Protoss in Semis of MLG.

Lets talk about balance some other time. Now it is time to enjoy the ride!
Sticks and stones may break my bones but words will never hurt me.
Honeybadger
Profile Joined August 2010
United States821 Posts
Last Edited: 2013-03-17 21:22:23
March 17 2013 21:21 GMT
#7923
Problem: Medivac speed


Solution: Phoenixes and shooting at the medivac itself when stationary/trapping it with stalkers in escape route if necessary.

Side effects: drop does potentially more damage, but gets stopped.

I don't understand all this hatred towards medivac speed. It's powerful. no doubts. But the one thing I noticed in MLG was that protoss were just not handling medivacs anywhere near sensibly. I saw, repeatedly, three or four zealots warped in to handle two or three full medivacs. Over and over, I saw protoss trying to REACT to the medivacs with warp ins. They try to fight the ground army and force a pickup. Problem is that medivac speed has changed the mindset. Terran no longer has almost no room for error, they can actually stay a little longer and get out reasonably safely. So fighting the drop without taking out their ride is no longer viable. MC has shown that the trick is to build phoenixes, even just a few, will handle the drop problem almost single handedly, this is made even more awesome because of the new viability of oracle and stargate openers, but more importantly, to shoot at the medivacs themselves. When the ride is gone, the army is cleaned up. Oftentimes, some stalkers moved into the medivac retreat paths can get the last few shots off.

This may allow the drop to do more damage, but in many situations, the repetition of the same drop hitting over and over again are the real problem.

As usual, I'm not sure that boost might need tweaking, but the amount of rage I see over it has me scared that a simple unwillingness to adapt to the game, instead demanding the game adapt to them, might cause HOTS's wonderfully new diverse and varied unit design philosophy to become diluted into the same old stale nonsense that made me stop watching/playing WOL.
"I like to tape my thumbs to my hands to see what it would be like to be a dinosaur."
Orek
Profile Joined February 2012
1665 Posts
March 17 2013 21:46 GMT
#7924
On March 18 2013 06:21 Honeybadger wrote:
+ Show Spoiler +
Problem: Medivac speed


Solution: Phoenixes and shooting at the medivac itself when stationary/trapping it with stalkers in escape route if necessary.

Side effects: drop does potentially more damage, but gets stopped.

I don't understand all this hatred towards medivac speed. It's powerful. no doubts. But the one thing I noticed in MLG was that protoss were just not handling medivacs anywhere near sensibly. I saw, repeatedly, three or four zealots warped in to handle two or three full medivacs. Over and over, I saw protoss trying to REACT to the medivacs with warp ins. They try to fight the ground army and force a pickup. Problem is that medivac speed has changed the mindset. Terran no longer has almost no room for error, they can actually stay a little longer and get out reasonably safely. So fighting the drop without taking out their ride is no longer viable. MC has shown that the trick is to build phoenixes, even just a few, will handle the drop problem almost single handedly, this is made even more awesome because of the new viability of oracle and stargate openers, but more importantly, to shoot at the medivacs themselves. When the ride is gone, the army is cleaned up. Oftentimes, some stalkers moved into the medivac retreat paths can get the last few shots off.

This may allow the drop to do more damage, but in many situations, the repetition of the same drop hitting over and over again are the real problem.

As usual, I'm not sure that boost might need tweaking, but the amount of rage I see over it has me scared that a simple unwillingness to adapt to the game, instead demanding the game adapt to them, might cause HOTS's wonderfully new diverse and varied unit design philosophy to become diluted into the same old stale nonsense that made me stop watching/playing WOL.

Good point, but if I'm not mistaken, the template was not made to make your point that way. Solution section is about how you think the game balance should be changed by a patch, not how players need to handle within current balance. Side effect is about how it would affect other parts of the game if the suggeted patch were to come. I don't think you need to follow the template in the OP if you defend the current balance. It looks confusing. Other than that, good point.
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
Last Edited: 2013-03-17 21:54:29
March 17 2013 21:52 GMT
#7925
On March 18 2013 06:46 Orek wrote:
Show nested quote +
On March 18 2013 06:21 Honeybadger wrote:
+ Show Spoiler +
Problem: Medivac speed


Solution: Phoenixes and shooting at the medivac itself when stationary/trapping it with stalkers in escape route if necessary.

Side effects: drop does potentially more damage, but gets stopped.

I don't understand all this hatred towards medivac speed. It's powerful. no doubts. But the one thing I noticed in MLG was that protoss were just not handling medivacs anywhere near sensibly. I saw, repeatedly, three or four zealots warped in to handle two or three full medivacs. Over and over, I saw protoss trying to REACT to the medivacs with warp ins. They try to fight the ground army and force a pickup. Problem is that medivac speed has changed the mindset. Terran no longer has almost no room for error, they can actually stay a little longer and get out reasonably safely. So fighting the drop without taking out their ride is no longer viable. MC has shown that the trick is to build phoenixes, even just a few, will handle the drop problem almost single handedly, this is made even more awesome because of the new viability of oracle and stargate openers, but more importantly, to shoot at the medivacs themselves. When the ride is gone, the army is cleaned up. Oftentimes, some stalkers moved into the medivac retreat paths can get the last few shots off.

This may allow the drop to do more damage, but in many situations, the repetition of the same drop hitting over and over again are the real problem.

As usual, I'm not sure that boost might need tweaking, but the amount of rage I see over it has me scared that a simple unwillingness to adapt to the game, instead demanding the game adapt to them, might cause HOTS's wonderfully new diverse and varied unit design philosophy to become diluted into the same old stale nonsense that made me stop watching/playing WOL.

Good point, but if I'm not mistaken, the template was not made to make your point that way. Solution section is about how you think the game balance should be changed by a patch, not how players need to handle within current balance. Side effect is about how it would affect other parts of the game if the suggeted patch were to come. I don't think you need to follow the template in the OP if you defend the current balance. It looks confusing. Other than that, good point.


In Rain vs Jjakji, rain showed another way to shut down drops using more conventional means, that doesn't involve stargate.

http://tv.majorleaguegaming.com/videos/100003-rain-vs-jjakji-game-5-round-of-16-mlg-dallas-2013
http://tv.majorleaguegaming.com/videos/99995-rain-vs-jjakji-game-2-round-of-16-mlg-dallas-2013
:)
Dragt
Profile Joined August 2011
Germany73 Posts
March 17 2013 22:11 GMT
#7926
On March 18 2013 04:57 Ana_ wrote:
2 Terrans, one Zerg and one Protoss in Semis of MLG.

Lets talk about balance some other time. Now it is time to enjoy the ride!

Mlg has the best possible race distribution possible in the semis, but not only that.
Out of 6 korean protoss, 3 managed to reach the quarter finals, 4out of 9 terrans and 1 out of 2 zergs (50% 44,4% and 50%)
1 Tournament means nothing, but MLG has nearly perfect balance.
MuseMike
Profile Joined March 2011
United States1339 Posts
March 17 2013 22:12 GMT
#7927
I think the issue with medivac speed is not the drops but more so the fact that you can pressure the third and force his army to engage, then pick up and zoom to his main on certain maps. This happens quite a bit on maps like Cloud Kingdom.
DifuntO
Profile Joined November 2011
Greece2376 Posts
March 17 2013 22:22 GMT
#7928
Say whatever you want about balance guys but what i see is the best players getting top 4 at this MLG.

Innovation Great play,didn't drop a single game until he faced Flash in a ridiculously good TvT.

Flash Amazing macro,micro,decision making and execution.

MC the only guy that actually countered the terran drop play.Totally deserved.

Life one of the 2 korean zergs in this mlg,got to the finals,nothing needs to be said,best zerg in the world.
All I do is Stim.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
Last Edited: 2013-03-17 23:04:52
March 17 2013 23:02 GMT
#7929
Let's take a look at MLG's terrans:
- Polt: kills creator (upset?), dies vs life (korean)
- Last: kills stephano (foreigner), kills killer (foreigner), dies vs life (korean)
- Mvp: kills feast (foreigner), dies to mc (korean)
- Taeja: kills sase (foreigner), dies to bomber (terran)
- Bomber: kills goswser (foreigner), kills taeja (terran), dies to mc (korean)
- Flash aka GOD: kills bly (foreigner), kills ret (foreigner), kills parting (upset?), kills innovation (terran)
- MKP: dies to jakji (korean)
- Jakji: kills MKP (terran), dies to rain (korean)
- Innovation: kills huk (foreigner), kills leenock (upset?), kills rain (upset?), dies to flash (terran)

So basicly, you guys say terran is OP, based on:
- Polt killing creator
- flash killing parting
- innovation killing leenock & rain

What about flash & innovation being gods and deserving their wins? Then there is left: polt vs creator. Let's nerf terran based on that bo3?!
Entirety
Profile Blog Joined April 2012
1423 Posts
March 17 2013 23:04 GMT
#7930
Polt beating Creator is not an upset - Polt is jaw-droppingly amazing at TvP. He shut out HerO 3-0, who used to be the god at PvT.

I do agree that this MLG has proven that Zergs and Protosses can deal with Terrans, but it's too early to see.
IMMvp (정종현) | Fan Club: http://www.teamliquid.net/forum/viewmessage.php?topic_id=211431
Bagi
Profile Joined August 2010
Germany6799 Posts
March 17 2013 23:04 GMT
#7931
On March 18 2013 08:02 Snowbear wrote:

What about flash & innovation being gods and deserving their wins? Then there is left: polt vs creator. Let's nerf terran based on that bo3?!

I'm pretty sure Polt has a winning record against Creator in WOL too.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
March 17 2013 23:06 GMT
#7932
On March 18 2013 08:04 Bagi wrote:
Show nested quote +
On March 18 2013 08:02 Snowbear wrote:

What about flash & innovation being gods and deserving their wins? Then there is left: polt vs creator. Let's nerf terran based on that bo3?!

I'm pretty sure Polt has a winning record against Creator in WOL too.

Well that brings the evidence down to 0 games. You would expect people to have good solid grounds to whine about balance, right?
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2013-03-17 23:25:43
March 17 2013 23:15 GMT
#7933
Khaydarin Amulet being reintroduced would be interesting, I think. Considering how much aggression is going on and how Protoss is largely energy based for that tech path, it may be worth a try. I do not think Blizzard would even consider it, though.

However, I would prefer Blizzard leave the game alone and allow players to balance the game themselves for a while.
T P Z sagi
Nourek
Profile Joined February 2011
Germany188 Posts
March 17 2013 23:16 GMT
#7934
On March 18 2013 08:04 Entirety wrote:
I do agree that this MLG has proven that Zergs and Protosses can deal with Terrans, but it's too early to see.

You've kinda contradicted yourself there, I wouldn't read too much into Life beating Polt and Line 3-2 too much. There was a time after the WoL Queen patch where some people where pointing to Taeja winning a lot of TvZs as evidence that nothing was wrong.

I do agree that it's too early to see.
Orek
Profile Joined February 2012
1665 Posts
March 17 2013 23:18 GMT
#7935
On March 18 2013 08:06 Snowbear wrote:
Show nested quote +
On March 18 2013 08:04 Bagi wrote:
On March 18 2013 08:02 Snowbear wrote:

What about flash & innovation being gods and deserving their wins? Then there is left: polt vs creator. Let's nerf terran based on that bo3?!

I'm pretty sure Polt has a winning record against Creator in WOL too.

Well that brings the evidence down to 0 games. You would expect people to have good solid grounds to whine about balance, right?
Don't worry. Such argument was made when queen patch came out as well. Not enough evidence etc. Then we saw what happened several months later. We will see how it goes this time. It could be the same, or players might learn over time. Time will tell, or Blizzard interferes before that.
Assirra
Profile Joined August 2010
Belgium4169 Posts
March 17 2013 23:19 GMT
#7936
On March 18 2013 04:07 headnut wrote:
"the other protoss and zerg play wings of liberty and thats why they lose, i play hots and thats why i win" -MC

now stop the balance crying

And then proceeds to get destroyed
superstartran
Profile Joined March 2010
United States4013 Posts
March 17 2013 23:21 GMT
#7937
On March 18 2013 08:16 Nourek wrote:
Show nested quote +
On March 18 2013 08:04 Entirety wrote:
I do agree that this MLG has proven that Zergs and Protosses can deal with Terrans, but it's too early to see.

You've kinda contradicted yourself there, I wouldn't read too much into Life beating Polt and Line 3-2 too much. There was a time after the WoL Queen patch where some people where pointing to Taeja winning a lot of TvZs as evidence that nothing was wrong.

I do agree that it's too early to see.



The difference in the example you just listed is that literally every other Terran pro, Korean or not, was getting utterly crushed by Zerg players. Only Taeja was keeping up. You had guys like Bomber losing to far inferior players; this isn't the case currently with HotS.
LainRivers
Profile Joined March 2012
United States36 Posts
Last Edited: 2013-03-17 23:26:06
March 17 2013 23:23 GMT
#7938
I don't think anyone knows why speed is so good...sure it's powerful, and that's fine...but it's super super safe and costs nothing to do, no risks involved.

Medivac: A dropship that also heals bio (for free, no upgrade), and now has an ability (free, no upgrade), that takes no energy to use. Did I mention you can make 2 at a time?

Medivac does everything and then some.

'but oh just go starport', so I'm forced into going out of my way while he literally loses nothing by just having the drop 'threat'.

Cool story terrans. It's just too good.
FrogsAreDogs
Profile Blog Joined June 2012
Canada181 Posts
March 17 2013 23:27 GMT
#7939
Hello y'all
I have here a WONDERFULL suggestion for medivac speed:

1, turn it into a fusion core research, effectively making it a late game spell

2, OR, remove the flipping medivac energy upgrade at Starport tech lab and replace it with medivac speed upgrade. Forces you to have medivac speed later, thus negating much of the early game unstoppable medivac harass. It also limits the number of early game medivacs by forcing you to make a tech lab, BUT effectively preserving speed medivac play later on in the game. EH EH??
YO
superstartran
Profile Joined March 2010
United States4013 Posts
Last Edited: 2013-03-17 23:30:14
March 17 2013 23:28 GMT
#7940
On March 18 2013 08:23 LainRivers wrote:
I don't think anyone knows why speed is so good...sure it's powerful, and that's fine...but it's SUPER SUPER SAFE and costs nothing to do, no risks involved.

Medivac: A dropship that also heals bio (for free, no upgrade), and now has an ability (free, no upgrade), that takes NO ENERGY to use. Did I mention you can make 2 at a time?

Medivac does everything and then some.

'but oh just go starport', so I'm forced into going out of my way while he literally loses nothing by just having the drop 'threat'.

Cool story terrans. It's just too good.



The amount of bitching you're doing is just too good. Z and P got significant upgrades in alot of areas (P has a very deadly all-in against T) and you're already calling for the nerf bat because you can't win the old way anymore. Wake up, it's HotS not WoL.


Most Z's got picked apart by Medivacs because they kept playing the old style of ultra greedy minimal defenses. Not to mention they were facing clearly superior Terran players. When the Z and T were relatively even in skill, it was a very close game.
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