• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:19
CEST 09:19
KST 16:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"2ZeroSpace Early Access is Now Live!21Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)90
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? Reynor: GSL Loss Wasn't About Preparation Format Clem: "I don't have that much hope in Blizzard" Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BW General Discussion How Famous was FlaSh before his Debut? Animated Gateway BGH Auto Balance -> http://bghmmr.eu/ HORROR STARCRAFT MOVIE
Tourneys
Small VOD Thread 2.0 Escore Tournament - Season 3 [Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend!
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! General RTS Discussion Thread Path of Exile Nintendo Switch Thread Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance Vanilla Mini Mafia
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
How Games can Help with Majo…
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4139 users

Designated Balance Discussion Thread - Page 263

Forum Index > SC2 General
Post a Reply
Prev 1 261 262 263 264 265 1266 Next
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
July 15 2012 19:16 GMT
#5241
On July 16 2012 02:00 Toadvine wrote:
In a general sense, a buff to Zerg units and a nerf to their macro mechanics would be the best way to make the game reasonable again. What we'll probably get with HotS instead, is a huge nerf to all the new Zerg units, because having 80 drones at the 10 minute mark will make them extremely overpowered.


Wow, you can't play zvt and ask for a buff to zerg units. Ultralisk + infestor or broodlord + infestor is insanely strong. Mass speedling stephano style is sick good. Muta ling bling is doing very well.

The problem with tvz is IMO that zerg units are too cost efficient.
ysnake
Profile Joined June 2012
Bosnia-Herzegovina261 Posts
July 15 2012 19:17 GMT
#5242
On July 16 2012 04:16 Snowbear wrote:
Show nested quote +
On July 16 2012 02:00 Toadvine wrote:
In a general sense, a buff to Zerg units and a nerf to their macro mechanics would be the best way to make the game reasonable again. What we'll probably get with HotS instead, is a huge nerf to all the new Zerg units, because having 80 drones at the 10 minute mark will make them extremely overpowered.


Wow, you can't play zvt and ask for a buff to zerg units. Ultralisk + infestor or broodlord + infestor is insanely strong. Mass speedling stephano style is sick good. Muta ling bling is doing very well.

The problem with tvz is IMO that zerg units are too cost efficient.


Too cost efficient as Zerg when there are Marines?

Are you serious?
You are no longer automatically breathing and blinking.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
July 15 2012 19:19 GMT
#5243
On July 16 2012 02:51 Rabiator wrote:

The only change I see as "potentially viable" is to make certain Terran (Siege Tank, Thor, BC) and Protoss (Colossus, Immortal, Carrier) units FAR superior to Zerg ones in such a way that they NEED the production to keep up.


You hit the nail on the head here. Zerg units are way too strong atm, and that's imo the only problem with the matchup. Siegetanks +10 or + 15 attack would help a ton. In this way zergs need the production like you said, and it will all balance out.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
Last Edited: 2012-07-15 19:27:11
July 15 2012 19:21 GMT
#5244
On July 16 2012 04:17 ysnake wrote:
Show nested quote +
On July 16 2012 04:16 Snowbear wrote:
On July 16 2012 02:00 Toadvine wrote:
In a general sense, a buff to Zerg units and a nerf to their macro mechanics would be the best way to make the game reasonable again. What we'll probably get with HotS instead, is a huge nerf to all the new Zerg units, because having 80 drones at the 10 minute mark will make them extremely overpowered.


Wow, you can't play zvt and ask for a buff to zerg units. Ultralisk + infestor or broodlord + infestor is insanely strong. Mass speedling stephano style is sick good. Muta ling bling is doing very well.

The problem with tvz is IMO that zerg units are too cost efficient.


Too cost efficient as Zerg when there are Marines?

Are you serious?


I am serious yes. If terrans can't win maxed fights, then they can't win the game. I know this is a bold statement, but look at the macro mechanics. Zerg is the race that can remax the fastest. If they win a battle, then the terran needs a ton of time to rebuild his army. Meanwhile the zerg can remax and crush the terran. Another problem are the tech switches.

Watch any pro terran die to ultra ling bling infestor or broodlord infestor , and then come back and ask for zerg unit buffs.
Big J
Profile Joined March 2011
Austria16289 Posts
July 15 2012 19:29 GMT
#5245
On July 16 2012 04:19 Snowbear wrote:
Show nested quote +
On July 16 2012 02:51 Rabiator wrote:

The only change I see as "potentially viable" is to make certain Terran (Siege Tank, Thor, BC) and Protoss (Colossus, Immortal, Carrier) units FAR superior to Zerg ones in such a way that they NEED the production to keep up.


You hit the nail on the head here. Zerg units are way too strong atm, and that's imo the only problem with the matchup. Siegetanks +10 or + 15 attack would help a ton. In this way zergs need the production like you said, and it will all balance out.


Terran units are already superior to Zerg T1 and T2 units (except for the infestor).
Zerg does not win a battle with even cost armies, but a lot of mechanics allow them to go for more costly armies than Terran armies, so that in terms of costs it's always an unfair battle.

The mechanics I have in mind are:
-) speed and creep, so you always have all your army in one place
-) larva, so when you get attacked, you can stall out and outproduce terran for the time of him being on the map and if he is not off the map fast enough, or reinforced fast enough, you just have a bigger army in one place
-) baneling morphs quickly and easily heighten the army strength of zerg, independ from production buildings
-) Terran production and the balancing that zerg units win in the low, Terran in the high amounts of equal costs (like lings vs marines, single siege tanks against anything, single thors against anything) make it impossible to rally for Terran, so Zerg always has a timing window in which he has already produced more and can use it, but Terran had to wait for a bigger blob to reinforce.

The only costefficient units of zerg are Broodlords and Infestors (and corruptors vs air), when it comes to even amount high supply battles. Ultralisks and banelings can be such as well, but that's very position, creep and infestor dependend.
ysnake
Profile Joined June 2012
Bosnia-Herzegovina261 Posts
July 15 2012 19:32 GMT
#5246
On July 16 2012 04:21 Snowbear wrote:
Show nested quote +
On July 16 2012 04:17 ysnake wrote:
On July 16 2012 04:16 Snowbear wrote:
On July 16 2012 02:00 Toadvine wrote:
In a general sense, a buff to Zerg units and a nerf to their macro mechanics would be the best way to make the game reasonable again. What we'll probably get with HotS instead, is a huge nerf to all the new Zerg units, because having 80 drones at the 10 minute mark will make them extremely overpowered.


Wow, you can't play zvt and ask for a buff to zerg units. Ultralisk + infestor or broodlord + infestor is insanely strong. Mass speedling stephano style is sick good. Muta ling bling is doing very well.

The problem with tvz is IMO that zerg units are too cost efficient.


Too cost efficient as Zerg when there are Marines?

Are you serious?


I am serious yes. If terrans can't win maxed fights, then they can't win the game. I know this is a bold statement, but look at the macro mechanics. Zerg is the race that can remax the fastest. If they win a battle, then the terran needs a ton of time to rebuild his army. Meanwhile the zerg can remax and crush the terran. Another problem are the tech switches.

Watch any pro terran die to ultra ling bling infestor or broodlord infestor , and then come back and ask for zerg unit buffs.


Hmm, Zerg NEEDS to be able to produce more units than you because the units are not cost efficient when compared to Terran's units.

I do agree that gglord composition (I hate to use it, but hear me out) is a bit imbalanced, but so is the fact that a Zerg cannot touch a Terran's base unless he is doing an allin or flying around with Mutas. That's what they are bringing in HotS, the ability for Zerg to finish off his opponent after gaining a significant lead, this might lead to gglords being nerfed and I am all up for that as Ultralisks can finally be of some use (they are useful now, but they are just godhorrible tier 3 units) and we (Zergs) might finally get that feeling of playing Zerg again, instead of some grim reaper force called Brood Lords.
You are no longer automatically breathing and blinking.
Account252508
Profile Joined February 2012
3454 Posts
July 15 2012 19:38 GMT
#5247
--- Nuked ---
Toadvine
Profile Joined November 2010
Poland2234 Posts
July 15 2012 19:39 GMT
#5248
On July 16 2012 04:16 Snowbear wrote:
Show nested quote +
On July 16 2012 02:00 Toadvine wrote:
In a general sense, a buff to Zerg units and a nerf to their macro mechanics would be the best way to make the game reasonable again. What we'll probably get with HotS instead, is a huge nerf to all the new Zerg units, because having 80 drones at the 10 minute mark will make them extremely overpowered.


Wow, you can't play zvt and ask for a buff to zerg units. Ultralisk + infestor or broodlord + infestor is insanely strong. Mass speedling stephano style is sick good. Muta ling bling is doing very well.

The problem with tvz is IMO that zerg units are too cost efficient.


I was thinking more in terms of buffs to lings, roaches, hydras, corruptors, and so forth. You yourself admit that most of this stuff is powerful because of the possibility of an instant remax after a battle. Which is why I'm advocating a nerf to larvae generation at the same time, so that Zerg can play a bit more like Terran or Protoss in terms of economy/production.

One of the reasons muta/ling/bling vs marine/tank used to be such a cool matchup, is because the Zerg is a bit less cost-efficient, but more mobile, and a bit ahead in economy. while Terran has the better units. Nowadays it isn't like that simply because Zerg is too far ahead by default.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
Crying
Profile Joined February 2011
Bulgaria778 Posts
July 15 2012 19:42 GMT
#5249
you guys are joking right
zerg not cost efficient???

BL/Infestor???

Ling/Ultra/Baneling/Infestor???

You joke right?

And you know that actually if protoss makes air to deal with BLs they die to a fungal?
And if we build colossus the zerg can pop 15corrupturs and NO BLINK can deal but not enoughly good
Determination~ Hard Work Surpass NATURAL GENIUS!
Masvidal
Profile Joined April 2012
Korea (South)213 Posts
July 15 2012 19:47 GMT
#5250
Zerg is flat-out broken against both Protoss AND Terran in the current build of the game. Arguing back and forth about whether or not change is warranted is pointless - it's obvious to pretty much everyone who plays the game and isn't a balance-blind, low-level Zerg player that one of two things need to happen. Either Zerg needs to be nerfed in some way to bring them in line, or Protoss and Terran both need to be buffed to bring them up in line with Zerg WITHOUT breaking the TvP matchup, which is the only non-mirror matchup in the game that is balanced at this point. Personally, I am in favor of the former option, because it makes more sense to change one overpowered race than to change two races which are already balanced relative to one another just because the 3rd race is more powerful. Anyone who can't see that Zerg having the strongest maxed army of all 3 races AND being able to remax into the same army faster than the other 2 races is a problem is stupid or insane.
"Teamliquid is a place for starcraft, not boobs." -autoexec
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2012-07-15 20:08:49
July 15 2012 20:04 GMT
#5251
On July 16 2012 04:42 Crying wrote:
you guys are joking right
zerg not cost efficient???

BL/Infestor???

Ling/Ultra/Baneling/Infestor???

You joke right?

And you know that actually if protoss makes air to deal with BLs they die to a fungal?
And if we build colossus the zerg can pop 15corrupturs and NO BLINK can deal but not enoughly good


Cost of Baneling per supply: 100/50
Cost of Broodlord per supply: 75/62,5
Cost of Infestor per supply: 50/75
Cost of Corruptor per supply: 75/50
Cost of Ultralisk per supply: 50/33,3
Cost of Zergling per supply: 50/0

Now let's compare them to what Protoss and Terrans use against them:

Cost of Medivac per supply: 50/50
Cost of Viking per supply: 75/37,5
Cost of Tank per supply: 50/41,6
Cost of Thor per supply: 50/33,3
Cost of Marauder per supply: 50/12.5
Cost of Marine per supply: 50/0


Cost of HT and (HT-) Archon per supply: 25/75
Cost of Mothership per supply: 50/50
Cost of Colossus per supply: 50/33,3
Cost of Immortal per supply: 62,5/25
Cost of Stalker per supply: 62,5/25
Cost of Zealot per supply: 50/0

So no, in even supply the "usual" Zerg endgame army just costs way more (and is therefore not "costefficient") than the "usual" P/T army.
Funny enough, if you start using more and more Archons and a mothership and add in HTs (25/75) for carpet storming and replace stalkers with carriers (75/41,6), Protoss does very well because then they use armies that actually cost a similar amount of minerals and gas.
Similar for Terrans that use Ravens (50/100) and BCs (66,6/50) and the occasional ghost (100/50) to EMP and snipe Infestors.

If there is a problem with BL/Inf/Cor or Ultra/bling/inf (or whatever exact mixture of units is best), it is that zerg gets such an army way before Terran and Protoss, which can't switch into their respective "perfect armies" (so armies that don't use marines or marauders or stalkers) easily in the lategame.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
July 15 2012 20:28 GMT
#5252
On July 16 2012 04:47 Masvidal wrote:
Anyone who can't see that Zerg having the strongest maxed army of all 3 races AND being able to remax into the same army faster than the other 2 races is a problem is stupid or insane.

I totally agree with this. People really should stop pointing at the queen. The queen makes zergs more allin proof, which is nice imo. The problem is just the zerg army that is way too strong. Keep this queen change, but nerf zerg units or buff terran (tanks for example, this doesn't break tvp) and protoss (carrier?) units.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
July 15 2012 20:30 GMT
#5253
On July 16 2012 05:04 Big J wrote:
Show nested quote +
On July 16 2012 04:42 Crying wrote:
you guys are joking right
zerg not cost efficient???

BL/Infestor???

Ling/Ultra/Baneling/Infestor???

You joke right?

And you know that actually if protoss makes air to deal with BLs they die to a fungal?
And if we build colossus the zerg can pop 15corrupturs and NO BLINK can deal but not enoughly good


Cost of Baneling per supply: 100/50
Cost of Broodlord per supply: 75/62,5
Cost of Infestor per supply: 50/75
Cost of Corruptor per supply: 75/50
Cost of Ultralisk per supply: 50/33,3
Cost of Zergling per supply: 50/0

Now let's compare them to what Protoss and Terrans use against them:

Cost of Medivac per supply: 50/50
Cost of Viking per supply: 75/37,5
Cost of Tank per supply: 50/41,6
Cost of Thor per supply: 50/33,3
Cost of Marauder per supply: 50/12.5
Cost of Marine per supply: 50/0


Cost of HT and (HT-) Archon per supply: 25/75
Cost of Mothership per supply: 50/50
Cost of Colossus per supply: 50/33,3
Cost of Immortal per supply: 62,5/25
Cost of Stalker per supply: 62,5/25
Cost of Zealot per supply: 50/0

So no, in even supply the "usual" Zerg endgame army just costs way more (and is therefore not "costefficient") than the "usual" P/T army.
Funny enough, if you start using more and more Archons and a mothership and add in HTs (25/75) for carpet storming and replace stalkers with carriers (75/41,6), Protoss does very well because then they use armies that actually cost a similar amount of minerals and gas.
Similar for Terrans that use Ravens (50/100) and BCs (66,6/50) and the occasional ghost (100/50) to EMP and snipe Infestors.

If there is a problem with BL/Inf/Cor or Ultra/bling/inf (or whatever exact mixture of units is best), it is that zerg gets such an army way before Terran and Protoss, which can't switch into their respective "perfect armies" (so armies that don't use marines or marauders or stalkers) easily in the lategame.


Let's imagine a maxed ling bling infestor ultra army. It will kill the terran army (unless the zerg fucks up). The zerg will remax faster, and the terran will lose his expansions. Zerg is maxed and can put more money in his eco. How can the terran ever win???
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-07-15 20:41:18
July 15 2012 20:38 GMT
#5254
--- Nuked ---
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2012-07-15 20:41:33
July 15 2012 20:40 GMT
#5255
On July 16 2012 05:30 Snowbear wrote:
Show nested quote +
On July 16 2012 05:04 Big J wrote:
On July 16 2012 04:42 Crying wrote:
you guys are joking right
zerg not cost efficient???

BL/Infestor???

Ling/Ultra/Baneling/Infestor???

You joke right?

And you know that actually if protoss makes air to deal with BLs they die to a fungal?
And if we build colossus the zerg can pop 15corrupturs and NO BLINK can deal but not enoughly good


Cost of Baneling per supply: 100/50
Cost of Broodlord per supply: 75/62,5
Cost of Infestor per supply: 50/75
Cost of Corruptor per supply: 75/50
Cost of Ultralisk per supply: 50/33,3
Cost of Zergling per supply: 50/0

Now let's compare them to what Protoss and Terrans use against them:

Cost of Medivac per supply: 50/50
Cost of Viking per supply: 75/37,5
Cost of Tank per supply: 50/41,6
Cost of Thor per supply: 50/33,3
Cost of Marauder per supply: 50/12.5
Cost of Marine per supply: 50/0


Cost of HT and (HT-) Archon per supply: 25/75
Cost of Mothership per supply: 50/50
Cost of Colossus per supply: 50/33,3
Cost of Immortal per supply: 62,5/25
Cost of Stalker per supply: 62,5/25
Cost of Zealot per supply: 50/0

So no, in even supply the "usual" Zerg endgame army just costs way more (and is therefore not "costefficient") than the "usual" P/T army.
Funny enough, if you start using more and more Archons and a mothership and add in HTs (25/75) for carpet storming and replace stalkers with carriers (75/41,6), Protoss does very well because then they use armies that actually cost a similar amount of minerals and gas.
Similar for Terrans that use Ravens (50/100) and BCs (66,6/50) and the occasional ghost (100/50) to EMP and snipe Infestors.

If there is a problem with BL/Inf/Cor or Ultra/bling/inf (or whatever exact mixture of units is best), it is that zerg gets such an army way before Terran and Protoss, which can't switch into their respective "perfect armies" (so armies that don't use marines or marauders or stalkers) easily in the lategame.


Let's imagine a maxed ling bling infestor ultra army. It will kill the terran army (unless the zerg fucks up). The zerg will remax faster, and the terran will lose his expansions. Zerg is maxed and can put more money in his eco. How can the terran ever win???


A maxed ling/bling/infestor/Ultra army gets DESTROYED by a maxed Tank/Thor/Hellion(Ghost) army and can't even fight a maxed BC/Raven force.
If you insist on going bio or biomech against Zerg in the lategame, then you have to avoid big main army engagements at all costs, because the Zerg army is simply stronger, because it is simply way more costly.

Again, I'm not saying that the game is balanced in the lategame, because the transitioning is too hard for Terran and the "timing window" for Broodlords therefore is way to big. (while the same does not hold for Protoss; transitioning into Archons (Warpgatebased) and Mothership (only one needed) is quite OK)
sieksdekciw
Profile Joined April 2012
240 Posts
July 15 2012 20:42 GMT
#5256
On July 16 2012 04:17 ysnake wrote:
Show nested quote +
On July 16 2012 04:16 Snowbear wrote:
On July 16 2012 02:00 Toadvine wrote:
In a general sense, a buff to Zerg units and a nerf to their macro mechanics would be the best way to make the game reasonable again. What we'll probably get with HotS instead, is a huge nerf to all the new Zerg units, because having 80 drones at the 10 minute mark will make them extremely overpowered.


Wow, you can't play zvt and ask for a buff to zerg units. Ultralisk + infestor or broodlord + infestor is insanely strong. Mass speedling stephano style is sick good. Muta ling bling is doing very well.

The problem with tvz is IMO that zerg units are too cost efficient.


Too cost efficient as Zerg when there are Marines?

Are you serious?

Zerglings are more cost efficient than marines. Zerglings + banelings are even more cost efficient. 3 infestors can melt 40 marines. How cost efficient is that?
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-07-15 20:45:57
July 15 2012 20:45 GMT
#5257
--- Nuked ---
Iamyournoob
Profile Joined August 2010
Germany595 Posts
July 15 2012 20:46 GMT
#5258
On July 16 2012 05:04 Big J wrote:
Show nested quote +
On July 16 2012 04:42 Crying wrote:
you guys are joking right
zerg not cost efficient???

BL/Infestor???

Ling/Ultra/Baneling/Infestor???

You joke right?

And you know that actually if protoss makes air to deal with BLs they die to a fungal?
And if we build colossus the zerg can pop 15corrupturs and NO BLINK can deal but not enoughly good


Cost of Baneling per supply: 100/50
Cost of Broodlord per supply: 75/62,5
Cost of Infestor per supply: 50/75
Cost of Corruptor per supply: 75/50
Cost of Ultralisk per supply: 50/33,3
Cost of Zergling per supply: 50/0

Now let's compare them to what Protoss and Terrans use against them:

Cost of Medivac per supply: 50/50
Cost of Viking per supply: 75/37,5
Cost of Tank per supply: 50/41,6
Cost of Thor per supply: 50/33,3
Cost of Marauder per supply: 50/12.5
Cost of Marine per supply: 50/0


Cost of HT and (HT-) Archon per supply: 25/75
Cost of Mothership per supply: 50/50
Cost of Colossus per supply: 50/33,3
Cost of Immortal per supply: 62,5/25
Cost of Stalker per supply: 62,5/25
Cost of Zealot per supply: 50/0

So no, in even supply the "usual" Zerg endgame army just costs way more (and is therefore not "costefficient") than the "usual" P/T army.
Funny enough, if you start using more and more Archons and a mothership and add in HTs (25/75) for carpet storming and replace stalkers with carriers (75/41,6), Protoss does very well because then they use armies that actually cost a similar amount of minerals and gas.
Similar for Terrans that use Ravens (50/100) and BCs (66,6/50) and the occasional ghost (100/50) to EMP and snipe Infestors.

If there is a problem with BL/Inf/Cor or Ultra/bling/inf (or whatever exact mixture of units is best), it is that zerg gets such an army way before Terran and Protoss, which can't switch into their respective "perfect armies" (so armies that don't use marines or marauders or stalkers) easily in the lategame.


Is that your definition of cost-efficiency? You just state how much minerals/gas 1 supply of a certain unit costs which is basically a useless fact in the first place, if you ask me.
Cost-efficiency basically means that I need to spend less ressources on fighting units than my opponent to be on equal army strength.
Btw you missed one unit in your list: The Roach with "37,5/12,5" per supply if I am not mistaken. From what you are presenting there it seems to be the most "cost efficient" unit in the game (going by that imo wrong definition by you). Oh and guess what the staple unit in ZvP is these days. Right...
Primal666
Profile Joined November 2010
Slovenia418 Posts
Last Edited: 2012-07-15 20:53:02
July 15 2012 20:51 GMT
#5259
i love how people can assume that zerg can just''remax'' faster, the only reason most pro zergs win lategame is because they already have an advantage so they have time to max out larvea.I rarely see zerg max army being sucesful when they arent compeltetly in control of the game.
shockaslim
Profile Joined December 2010
United States1105 Posts
July 15 2012 20:54 GMT
#5260
On July 16 2012 05:04 Big J wrote:
Show nested quote +
On July 16 2012 04:42 Crying wrote:
you guys are joking right
zerg not cost efficient???

BL/Infestor???

Ling/Ultra/Baneling/Infestor???

You joke right?

And you know that actually if protoss makes air to deal with BLs they die to a fungal?
And if we build colossus the zerg can pop 15corrupturs and NO BLINK can deal but not enoughly good


Cost of Baneling per supply: 100/50
Cost of Broodlord per supply: 75/62,5
Cost of Infestor per supply: 50/75
Cost of Corruptor per supply: 75/50
Cost of Ultralisk per supply: 50/33,3
Cost of Zergling per supply: 50/0

Now let's compare them to what Protoss and Terrans use against them:

Cost of Medivac per supply: 50/50
Cost of Viking per supply: 75/37,5
Cost of Tank per supply: 50/41,6
Cost of Thor per supply: 50/33,3
Cost of Marauder per supply: 50/12.5
Cost of Marine per supply: 50/0


Cost of HT and (HT-) Archon per supply: 25/75
Cost of Mothership per supply: 50/50
Cost of Colossus per supply: 50/33,3
Cost of Immortal per supply: 62,5/25
Cost of Stalker per supply: 62,5/25
Cost of Zealot per supply: 50/0

So no, in even supply the "usual" Zerg endgame army just costs way more (and is therefore not "costefficient") than the "usual" P/T army.
Funny enough, if you start using more and more Archons and a mothership and add in HTs (25/75) for carpet storming and replace stalkers with carriers (75/41,6), Protoss does very well because then they use armies that actually cost a similar amount of minerals and gas.
Similar for Terrans that use Ravens (50/100) and BCs (66,6/50) and the occasional ghost (100/50) to EMP and snipe Infestors.

If there is a problem with BL/Inf/Cor or Ultra/bling/inf (or whatever exact mixture of units is best), it is that zerg gets such an army way before Terran and Protoss, which can't switch into their respective "perfect armies" (so armies that don't use marines or marauders or stalkers) easily in the lategame.



I don't exactly see what you are trying to argue with these numbers. Just because an army is "more expensive" (and I use that very loosely) doesn't mean that it isn't more cost effective.

Also, the issue with units aren't their cost.....its their viability. Teching to BCs and Carriers with good upgrades takes 5 years.....and the investment in tech itself its incredibly expensive.
Dirty Deeds...DONE DIRT CHEAP!!!
Prev 1 261 262 263 264 265 1266 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 41m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 160
StarCraft: Brood War
GuemChi 2725
BeSt 1822
Hm[arnc] 263
Leta 244
Dewaltoss 90
Mind 58
Bale 40
ZergMaN 34
NaDa 12
Counter-Strike
summit1g7391
Sick130
Other Games
WinterStarcraft563
ceh9523
Happy383
C9.Mang0255
RuFF_SC251
Trikslyr16
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH313
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2155
League of Legends
• Rush1720
Upcoming Events
Escore
2h 41m
CrankTV Team League
3h 41m
WardiTV Summer Champion…
4h 41m
Big Brain Bouts
8h 41m
Soulspirit vs goblin
TriGGeR vs Bunny
OSC
14h 41m
Korean StarCraft League
19h 41m
Afreeca Starleague
20h 41m
RSL Revival
1d 1h
Serral vs SHIN
herO vs Solar
Online Event
1d 7h
Replay Cast
1d 16h
[ Show More ]
RSL Revival
2 days
Clem vs ByuN
Rogue vs Lambo
OSC
2 days
WardiTV Weekly
3 days
Sparkling Tuna Cup
4 days
INu's Battles
4 days
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
4 days
The PondCast
5 days
Kung Fu Cup
5 days
Patches Events
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-07-22
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Escore Tournament S3: W4
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
CSLAN 4
ASL Season 22
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.