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Designated Balance Discussion Thread - Page 207

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Account252508
Profile Joined February 2012
3454 Posts
April 15 2012 23:20 GMT
#4121
--- Nuked ---
teamhozac
Profile Joined April 2012
404 Posts
April 15 2012 23:22 GMT
#4122
On April 16 2012 08:03 monkybone wrote:
Seriously, it doesn't take a lot of siege tanks to shut roach play down. Roaches can't touch a defensive meching terran with focus on siege tanks, there's no chance. Zergs will rather rush to hive tech to counter heavy siege tank mech.

EDIT: lol yeah I agree with the above, how the heck can we provide data? To make a conclusion from data in sc2 seems to me like a heavy research project only possible with what blizzard has avaliable of replays and statistics.


I go mech every game bro, roaches are the answer to mech. Of course you never want to engage into a gigantic siege line in a narrow corridor or some shenanigans, but using overlord drops and dumping your roaches all over a siege line guarentees you will wipe them up, or using a nydus, flanking the tanks, etc. You never want to put yourself in a position where you HAVE to engage a heavy siege line everyone knows that
Kukaracha
Profile Blog Joined February 2011
France1954 Posts
April 15 2012 23:43 GMT
#4123
On April 16 2012 08:22 teamhozac wrote:
Show nested quote +
On April 16 2012 08:03 monkybone wrote:
Seriously, it doesn't take a lot of siege tanks to shut roach play down. Roaches can't touch a defensive meching terran with focus on siege tanks, there's no chance. Zergs will rather rush to hive tech to counter heavy siege tank mech.

EDIT: lol yeah I agree with the above, how the heck can we provide data? To make a conclusion from data in sc2 seems to me like a heavy research project only possible with what blizzard has avaliable of replays and statistics.


I go mech every game bro, roaches are the answer to mech. Of course you never want to engage into a gigantic siege line in a narrow corridor or some shenanigans, but using overlord drops and dumping your roaches all over a siege line guarentees you will wipe them up, or using a nydus, flanking the tanks, etc. You never want to put yourself in a position where you HAVE to engage a heavy siege line everyone knows that


This is situational. If you run mass Thor in the Unit Tester, you'll notice that it takes more than four Roach remaxes to win over that.
There is a timing window where mass Roach can be devastating, but if you replace Tanks with Thors you will me immune to that. Of course, other problems arise, amongst which a good Infestor control.
Le long pour l'un pour l'autre est court (le mot-à-mot du mot "amour").
Assirra
Profile Joined August 2010
Belgium4169 Posts
Last Edited: 2012-04-16 00:04:10
April 16 2012 00:03 GMT
#4124
On April 16 2012 08:20 monkybone wrote:
Show nested quote +
On April 16 2012 08:12 Assirra wrote:
On April 16 2012 00:16 ooozer wrote:
On April 15 2012 03:34 Assirra wrote:
On April 14 2012 21:16 Toastie wrote:
Problem:
The possibility of Mass roach (aka Stephano Style) in ZvP makes it impossible for Protoss to take and hold a third, forcing Protoss into 2 base allins or cheesy and unsafe expansions hoping for the Zerg to make a mistake.

Solution:
Reduce Roach HP by ±20 to 125 HP and give the Roach Warren an upgrade upon Hive to increase Roach HP with 30 to give it a total of 155, making the roach slightly more effective in the late- game.

Side Effects:
Roaches might be come harder to use in ZvT vs Hellions/Marine; ZvZ might become more diverse than Roach Only midgames; Roaches are weaker vs Protoss to max out on without Hive.

Nerfing zerg at this point doesn't seem like a good idea tbh.
Might want to check the GSL list.


You realise zerg won last GSL against toss? Any balance buffs inbetween? When there are only 2 Zergs left, the race is UP, when only 1 toss is left (killer), it's a matter of meta game change.

ok, i just checked liquidpedia and lets see last season
R16 5Protss 3 Zerg
R8 4 Protoss 1 Zerg

Now this season
R16 7 Protoss 2 Zerg.

I would say for a while Zerg has been doing worse then Protoss so please don't use DRG's run as an excuse.


My god, do you realize that the statistical significance of such low numbers is non-existent? It tells nothing of imbalance, on the contrary, the fact that all races are represented are solid signs of extreme balance. Minor imbalances requires massive amounts of statistical data to prove, and even then you must be careful how to draw conclusions.

Yea lets get all the data from the bronzies, shure they know more about balance since there are more eh.
This is data of almost 5months from the top of the world, i think it has some relevance.
Also, i am not saying they should change anything, i just countered the "need to nerf zerg" post with actual data from the top, not your average ladder guy saying "x is to hard".
Shiori
Profile Blog Joined July 2011
3815 Posts
April 16 2012 00:15 GMT
#4125
On April 16 2012 07:35 teamhozac wrote:
Show nested quote +
On April 16 2012 07:31 Mehukannu wrote:
On April 16 2012 07:19 mahO wrote:
On April 16 2012 07:04 Shiori wrote:
On April 16 2012 07:03 mahO wrote:
On April 16 2012 00:16 ooozer wrote:
On April 15 2012 03:34 Assirra wrote:
On April 14 2012 21:16 Toastie wrote:
Problem:
The possibility of Mass roach (aka Stephano Style) in ZvP makes it impossible for Protoss to take and hold a third, forcing Protoss into 2 base allins or cheesy and unsafe expansions hoping for the Zerg to make a mistake.

Solution:
Reduce Roach HP by ±20 to 125 HP and give the Roach Warren an upgrade upon Hive to increase Roach HP with 30 to give it a total of 155, making the roach slightly more effective in the late- game.

Side Effects:
Roaches might be come harder to use in ZvT vs Hellions/Marine; ZvZ might become more diverse than Roach Only midgames; Roaches are weaker vs Protoss to max out on without Hive.

Nerfing zerg at this point doesn't seem like a good idea tbh.
Might want to check the GSL list.


You realise zerg won last GSL against toss? Any balance buffs inbetween? When there are only 2 Zergs left, the race is UP, when only 1 toss is left (killer), it's a matter of meta game change.



Damn, such bias, do you realize on how many different levels Genius failed during the finals? Carrier strat, complete and really baaaaaad indecision on crossfire (lol, Crossfire ZvP yeah, zerg so favored) etc etc. Right now, Leenock & July only zergs left in Code S and they both shown some high mother fucking level to get there. If the 12 mins roach push was so easy (according to all the whine in here) why dont we see Nestea, DRG do it? No, they are great strategists, they know the builds that are around, and dont do it on purpose, why? Because good protoss with good control and timings can hold it cost efficently, and once you went that much on roach, even if you take 4th base, you still invested all your money on roaches, their upgrades, you cant afford 6 gas and infestor tech, you cant upgrade your lings, you cant think of doing corruptors for some time = all those things that are required late game vs a protoss.
Cut the whine just because you cant a-move in ladder, work on your control and timings


Let's please not turn this thread into hand-waving nonsense about GSL stats from one month (this applies to both of you).


Fact is GSL is the highest level there is, if the stephano push was "imbalanced" as stated many times (with all the dumb balance suggestions like simply nerfing roaches) we would see it. I dont see how it's crazy to state that, and yes DRG vs Genius wasnt an example of the state of the match up, it couldnt way too many mind games going on between two training partners, so thats bullshit too.

There is also the fact that you base your whole argument on small number of matches. If we were balancing this game on outcome of five mathces, the game would probably be imbalanced in every possible way, no matter if the game was played by top players in GSL.


They have balanced the game around a few games before, not saying it is the right thing to do (it definitely isnt) but they do it: blue flame hellion nerf, thor nerf, snipe nerf


The Snipe nerf and Hellion nerfs were both awful, so I'm inclined to agree with you. I think the Thor nerf was poorly handled, although flatly removing the energy was obviously too strong. Instead, though, they made the unit far too situational against Protoss to the point of being nearly useless.
teamhozac
Profile Joined April 2012
404 Posts
April 16 2012 00:34 GMT
#4126
On April 16 2012 08:43 Kukaracha wrote:
Show nested quote +
On April 16 2012 08:22 teamhozac wrote:
On April 16 2012 08:03 monkybone wrote:
Seriously, it doesn't take a lot of siege tanks to shut roach play down. Roaches can't touch a defensive meching terran with focus on siege tanks, there's no chance. Zergs will rather rush to hive tech to counter heavy siege tank mech.

EDIT: lol yeah I agree with the above, how the heck can we provide data? To make a conclusion from data in sc2 seems to me like a heavy research project only possible with what blizzard has avaliable of replays and statistics.


I go mech every game bro, roaches are the answer to mech. Of course you never want to engage into a gigantic siege line in a narrow corridor or some shenanigans, but using overlord drops and dumping your roaches all over a siege line guarentees you will wipe them up, or using a nydus, flanking the tanks, etc. You never want to put yourself in a position where you HAVE to engage a heavy siege line everyone knows that


This is situational. If you run mass Thor in the Unit Tester, you'll notice that it takes more than four Roach remaxes to win over that.
There is a timing window where mass Roach can be devastating, but if you replace Tanks with Thors you will me immune to that. Of course, other problems arise, amongst which a good Infestor control.


Or a flock of mutas comes to rain on your one/two thor parade... and subsequently the rest of your army... The +1 attack upgrade is pretty much 100% necessary for tvz mech as it makes thrors two shot roaches, tanks one shot upgrades lings, so timing is quite important for the meching terran as well.
Kukaracha
Profile Blog Joined February 2011
France1954 Posts
April 16 2012 00:40 GMT
#4127
+2 Thors two shot Mutas. And anyway, one small misclick from the Zerg player and all the Mutas are gone, that is, if you went mass Thors in the lategame.
Le long pour l'un pour l'autre est court (le mot-à-mot du mot "amour").
teamhozac
Profile Joined April 2012
404 Posts
April 16 2012 01:36 GMT
#4128
On April 16 2012 09:40 Kukaracha wrote:
+2 Thors two shot Mutas. And anyway, one small misclick from the Zerg player and all the Mutas are gone, that is, if you went mass Thors in the lategame.


Yeah but my point was if you go light on thors and 20 mutas pop out its basically game over, its not like youre gonna be going mutas and then all of a sudden 6 thors pop out, just doesnt work that way due to the production time/facilities required for thors
Ziggitz
Profile Joined September 2010
United States340 Posts
April 16 2012 01:42 GMT
#4129
On April 16 2012 10:36 teamhozac wrote:
Show nested quote +
On April 16 2012 09:40 Kukaracha wrote:
+2 Thors two shot Mutas. And anyway, one small misclick from the Zerg player and all the Mutas are gone, that is, if you went mass Thors in the lategame.


Yeah but my point was if you go light on thors and 20 mutas pop out its basically game over, its not like youre gonna be going mutas and then all of a sudden 6 thors pop out, just doesnt work that way due to the production time/facilities required for thors


Do you're saying if you don't scout and only make 600/400 worth of a particular unit and the other guy makes 2000/2000 of another unit and you don't make any other kind of anti air you'll lose? Life must be hard as a terran.
teamhozac
Profile Joined April 2012
404 Posts
April 16 2012 01:47 GMT
#4130
On April 16 2012 10:42 Ziggitz wrote:
Show nested quote +
On April 16 2012 10:36 teamhozac wrote:
On April 16 2012 09:40 Kukaracha wrote:
+2 Thors two shot Mutas. And anyway, one small misclick from the Zerg player and all the Mutas are gone, that is, if you went mass Thors in the lategame.


Yeah but my point was if you go light on thors and 20 mutas pop out its basically game over, its not like youre gonna be going mutas and then all of a sudden 6 thors pop out, just doesnt work that way due to the production time/facilities required for thors


Do you're saying if you don't scout and only make 600/400 worth of a particular unit and the other guy makes 2000/2000 of another unit and you don't make any other kind of anti air you'll lose? Life must be hard as a terran.


Youre missing the point entirely, do you have any idea how hard it is to hide production as terran? Especially the kind to churn out large amounts of thors or bcs or something? Mutas require a spire, thats it.. a tiny little building where you can place anywhere there is creep, and then pop out countless amounts of mutas since you already have the production (hatcheries) to do so. Terran is WAY less flexible, and is much harder to hide any sort of tech switch due to needing serious investments in time/resources for production. Not whining imbalance, but if youre gonna come at me like that I am gonna stand my ground.
eery1
Profile Joined June 2010
52 Posts
April 16 2012 01:57 GMT
#4131
On April 16 2012 10:47 teamhozac wrote:
Show nested quote +
On April 16 2012 10:42 Ziggitz wrote:
On April 16 2012 10:36 teamhozac wrote:
On April 16 2012 09:40 Kukaracha wrote:
+2 Thors two shot Mutas. And anyway, one small misclick from the Zerg player and all the Mutas are gone, that is, if you went mass Thors in the lategame.


Yeah but my point was if you go light on thors and 20 mutas pop out its basically game over, its not like youre gonna be going mutas and then all of a sudden 6 thors pop out, just doesnt work that way due to the production time/facilities required for thors


Do you're saying if you don't scout and only make 600/400 worth of a particular unit and the other guy makes 2000/2000 of another unit and you don't make any other kind of anti air you'll lose? Life must be hard as a terran.


Youre missing the point entirely, do you have any idea how hard it is to hide production as terran? Especially the kind to churn out large amounts of thors or bcs or something? Mutas require a spire, thats it.. a tiny little building where you can place anywhere there is creep, and then pop out countless amounts of mutas since you already have the production (hatcheries) to do so. Terran is WAY less flexible, and is much harder to hide any sort of tech switch due to needing serious investments in time/resources for production. Not whining imbalance, but if youre gonna come at me like that I am gonna stand my ground.


Meh, worked in BW
Ziggitz
Profile Joined September 2010
United States340 Posts
April 16 2012 02:20 GMT
#4132
On April 16 2012 10:47 teamhozac wrote:
Show nested quote +
On April 16 2012 10:42 Ziggitz wrote:
On April 16 2012 10:36 teamhozac wrote:
On April 16 2012 09:40 Kukaracha wrote:
+2 Thors two shot Mutas. And anyway, one small misclick from the Zerg player and all the Mutas are gone, that is, if you went mass Thors in the lategame.


Yeah but my point was if you go light on thors and 20 mutas pop out its basically game over, its not like youre gonna be going mutas and then all of a sudden 6 thors pop out, just doesnt work that way due to the production time/facilities required for thors


Do you're saying if you don't scout and only make 600/400 worth of a particular unit and the other guy makes 2000/2000 of another unit and you don't make any other kind of anti air you'll lose? Life must be hard as a terran.


Youre missing the point entirely, do you have any idea how hard it is to hide production as terran? Especially the kind to churn out large amounts of thors or bcs or something? Mutas require a spire, thats it.. a tiny little building where you can place anywhere there is creep, and then pop out countless amounts of mutas since you already have the production (hatcheries) to do so. Terran is WAY less flexible, and is much harder to hide any sort of tech switch due to needing serious investments in time/resources for production. Not whining imbalance, but if youre gonna come at me like that I am gonna stand my ground.


No I'm not missing the point. For the Zerg to get that many mutas out it means that you didn't pressure him long enough for him to bank 4000 resources. It means you weren't dropping or scanning in the main or natural or dropping the third to spot it and it means you completely lost track of what the Zerg had economy wise, didn't know how much gas he had and wasn't checking how many evos he had, banes he had or roaches he had to distinguish between infestor and muta play. It also means you moved out on the map without any marines to support your two thors to die. Hell, for the first 10 minutes of the game you can fly medivacs and vikings over the zerg's base and there isn't shit he can do about it.

I'm sorry, but the notion that it's difficult to scout muta play as Terran is fucking hilarious to me. If you think that:

1.) Spotting the spire is difficult
2.) That's the only indicator to look for.
3.) That the Zerg can bank 4k resources safely and pop all those mutas at once.

Then I guess there's nothing I can say to convince you.
teamhozac
Profile Joined April 2012
404 Posts
April 16 2012 02:28 GMT
#4133
On April 16 2012 11:20 Ziggitz wrote:
Show nested quote +
On April 16 2012 10:47 teamhozac wrote:
On April 16 2012 10:42 Ziggitz wrote:
On April 16 2012 10:36 teamhozac wrote:
On April 16 2012 09:40 Kukaracha wrote:
+2 Thors two shot Mutas. And anyway, one small misclick from the Zerg player and all the Mutas are gone, that is, if you went mass Thors in the lategame.


Yeah but my point was if you go light on thors and 20 mutas pop out its basically game over, its not like youre gonna be going mutas and then all of a sudden 6 thors pop out, just doesnt work that way due to the production time/facilities required for thors


Do you're saying if you don't scout and only make 600/400 worth of a particular unit and the other guy makes 2000/2000 of another unit and you don't make any other kind of anti air you'll lose? Life must be hard as a terran.


Youre missing the point entirely, do you have any idea how hard it is to hide production as terran? Especially the kind to churn out large amounts of thors or bcs or something? Mutas require a spire, thats it.. a tiny little building where you can place anywhere there is creep, and then pop out countless amounts of mutas since you already have the production (hatcheries) to do so. Terran is WAY less flexible, and is much harder to hide any sort of tech switch due to needing serious investments in time/resources for production. Not whining imbalance, but if youre gonna come at me like that I am gonna stand my ground.


No I'm not missing the point. For the Zerg to get that many mutas out it means that you didn't pressure him long enough for him to bank 4000 resources. It means you weren't dropping or scanning in the main or natural or dropping the third to spot it and it means you completely lost track of what the Zerg had economy wise, didn't know how much gas he had and wasn't checking how many evos he had, banes he had or roaches he had to distinguish between infestor and muta play. It also means you moved out on the map without any marines to support your two thors to die. Hell, for the first 10 minutes of the game you can fly medivacs and vikings over the zerg's base and there isn't shit he can do about it.

I'm sorry, but the notion that it's difficult to scout muta play as Terran is fucking hilarious to me. If you think that:

1.) Spotting the spire is difficult
2.) That's the only indicator to look for.
3.) That the Zerg can bank 4k resources safely and pop all those mutas at once.

Then I guess there's nothing I can say to convince you.


Sorry were not all Marine King Prime and have the multi tasking to pressure, check opponents gas, keep up with macro, have the appropriate structures to make the appropriate units for what we THINK may be coming next based loosely on some timing/gas count/whatever. Not to mention, you could throw down a roach warren as well and just flip flop from mutas to roaches depending on what we are doing at the drop of a hat, more thors? churn out more roaches, fewer thors? make a bunch of mutas = win. The next time you check a terrans gas and are able to correctly determine exactly what he is going to be producing next you let me know, jackass. Youre comparing having several spent hundreds in resources, not to mention whole in game minutes of time for production structures to make a unit that takes 60 in game seconds to produce, to one, MAYBE two production structures by you and units that cost 1/3 and take half the time to build, keep grasping at straw there buddy
Ziggitz
Profile Joined September 2010
United States340 Posts
April 16 2012 03:50 GMT
#4134
On April 16 2012 11:28 teamhozac wrote:
Show nested quote +
On April 16 2012 11:20 Ziggitz wrote:
On April 16 2012 10:47 teamhozac wrote:
On April 16 2012 10:42 Ziggitz wrote:
On April 16 2012 10:36 teamhozac wrote:
On April 16 2012 09:40 Kukaracha wrote:
+2 Thors two shot Mutas. And anyway, one small misclick from the Zerg player and all the Mutas are gone, that is, if you went mass Thors in the lategame.


Yeah but my point was if you go light on thors and 20 mutas pop out its basically game over, its not like youre gonna be going mutas and then all of a sudden 6 thors pop out, just doesnt work that way due to the production time/facilities required for thors


Do you're saying if you don't scout and only make 600/400 worth of a particular unit and the other guy makes 2000/2000 of another unit and you don't make any other kind of anti air you'll lose? Life must be hard as a terran.


Youre missing the point entirely, do you have any idea how hard it is to hide production as terran? Especially the kind to churn out large amounts of thors or bcs or something? Mutas require a spire, thats it.. a tiny little building where you can place anywhere there is creep, and then pop out countless amounts of mutas since you already have the production (hatcheries) to do so. Terran is WAY less flexible, and is much harder to hide any sort of tech switch due to needing serious investments in time/resources for production. Not whining imbalance, but if youre gonna come at me like that I am gonna stand my ground.


No I'm not missing the point. For the Zerg to get that many mutas out it means that you didn't pressure him long enough for him to bank 4000 resources. It means you weren't dropping or scanning in the main or natural or dropping the third to spot it and it means you completely lost track of what the Zerg had economy wise, didn't know how much gas he had and wasn't checking how many evos he had, banes he had or roaches he had to distinguish between infestor and muta play. It also means you moved out on the map without any marines to support your two thors to die. Hell, for the first 10 minutes of the game you can fly medivacs and vikings over the zerg's base and there isn't shit he can do about it.

I'm sorry, but the notion that it's difficult to scout muta play as Terran is fucking hilarious to me. If you think that:

1.) Spotting the spire is difficult
2.) That's the only indicator to look for.
3.) That the Zerg can bank 4k resources safely and pop all those mutas at once.

Then I guess there's nothing I can say to convince you.


Sorry were not all Marine King Prime and have the multi tasking to pressure, check opponents gas, keep up with macro, have the appropriate structures to make the appropriate units for what we THINK may be coming next based loosely on some timing/gas count/whatever. Not to mention, you could throw down a roach warren as well and just flip flop from mutas to roaches depending on what we are doing at the drop of a hat, more thors? churn out more roaches, fewer thors? make a bunch of mutas = win. The next time you check a terrans gas and are able to correctly determine exactly what he is going to be producing next you let me know, jackass. Youre comparing having several spent hundreds in resources, not to mention whole in game minutes of time for production structures to make a unit that takes 60 in game seconds to produce, to one, MAYBE two production structures by you and units that cost 1/3 and take half the time to build, keep grasping at straw there buddy


If you can't perform a drop or scan and also have the mental capacity to take note of what tech buildings and the number of extractors they have then you need to get better, not complain. You're a moron if you think the Zerg can just change his mind and flip straight to roaches instead of mutas. The mineral gas ratio for mutas is 1:1, it's 3:1 for roaches. The Zerg has to drop all his extractors long in advance to have the gas available for mutas and if the Zerg didn't scout early thors coming out with minimal marine support he can't just unmine all that gas and trade it in for minerals. Not to mention going for mutas means you have to pass up on heavy upgrades to have the gas for the first wave meaning you'll have slow un-upgraded roaches.

Do you realize that predicting what the Terran is going to make based on gas, rax timings and addons is a prerequisite to even get into diamond league as Zerg? If you don't have that basic skill as Zerg you will die to every cheese ever conceived by Terran. It seems every time I get into one of these discussions I meet another Terran who dismisses something Zergs do as a foundational element of their play as some sort of pro level mechanic they shouldn't be expected to utilize.

You realize you can only produce as many units as you have the resources for right? You talk about the fact that it takes several minutes of production to to get those thors out, but before the first thor pops it could just as easily be +1 siege tanks to the Zerg if he ignores all other indicators. to get 20 mutas out, thats 2200 gas including the spire which is what, 3 to 3.5 minutes on 6 geysers of producing no other gas units, or upgrades whatsoever. That's a huge window in which you did not scan, did not drop and did not push in anyway that would have revealed several key indicators.
Kukaracha
Profile Blog Joined February 2011
France1954 Posts
April 16 2012 10:00 GMT
#4135
Dropping before the 10 minute mark as mech is impossible. I would even say that dropping as mech against a good player is impossible, too. Hellions? The medivac gets spotted long before it reaches the base. Using a Viking before that? The Zerg will become suspicious and send units where the drop is expected.

You also don't have marines, because, well, mech.

This leaves only scans to scout. If the Zerg is smart, the Spire will be in an awkward location. It could be at the expansion and you miss it by scanning the main, or anything like that.

Terran W/R in TvZ is very high in the early game and drops dramatically in the late game, simply because Zerg IS very flexible. You never know if the Zerg is remaxing on Ultras or BLs, and YES if you play mech the Zerg will have 2000/2000 in the bank. You could expect 6 Mutas and a bunch of Roaches or 20 Mutas and a double expand. It's not like you can immediately punish this, as you always have to leapfrog forward with your tanks to avoid... dying, especially now that the maps are getting bigger and bigger.
Le long pour l'un pour l'autre est court (le mot-à-mot du mot "amour").
Putain_De_Putois
Profile Joined March 2011
France9 Posts
April 16 2012 10:29 GMT
#4136
Why do i never see terrans using a few tanks with the bio army against protoss ? I mean, they could keep the HTs in the backlines for example, to allow easier EMPs.
teamhozac
Profile Joined April 2012
404 Posts
April 16 2012 10:53 GMT
#4137
On April 16 2012 19:00 Kukaracha wrote:
Dropping before the 10 minute mark as mech is impossible. I would even say that dropping as mech against a good player is impossible, too. Hellions? The medivac gets spotted long before it reaches the base. Using a Viking before that? The Zerg will become suspicious and send units where the drop is expected.

You also don't have marines, because, well, mech.

This leaves only scans to scout. If the Zerg is smart, the Spire will be in an awkward location. It could be at the expansion and you miss it by scanning the main, or anything like that.

Terran W/R in TvZ is very high in the early game and drops dramatically in the late game, simply because Zerg IS very flexible. You never know if the Zerg is remaxing on Ultras or BLs, and YES if you play mech the Zerg will have 2000/2000 in the bank. You could expect 6 Mutas and a bunch of Roaches or 20 Mutas and a double expand. It's not like you can immediately punish this, as you always have to leapfrog forward with your tanks to avoid... dying, especially now that the maps are getting bigger and bigger.


Thank you, this guy gets it... nutjob up there is just ranting and being overly negative and disargreeing for whatever reason
ETisME
Profile Blog Joined April 2011
12782 Posts
April 16 2012 10:54 GMT
#4138
On April 16 2012 19:00 Kukaracha wrote:
Dropping before the 10 minute mark as mech is impossible. I would even say that dropping as mech against a good player is impossible, too. Hellions? The medivac gets spotted long before it reaches the base. Using a Viking before that? The Zerg will become suspicious and send units where the drop is expected.

You also don't have marines, because, well, mech.

This leaves only scans to scout. If the Zerg is smart, the Spire will be in an awkward location. It could be at the expansion and you miss it by scanning the main, or anything like that.

Terran W/R in TvZ is very high in the early game and drops dramatically in the late game, simply because Zerg IS very flexible. You never know if the Zerg is remaxing on Ultras or BLs, and YES if you play mech the Zerg will have 2000/2000 in the bank. You could expect 6 Mutas and a bunch of Roaches or 20 Mutas and a double expand. It's not like you can immediately punish this, as you always have to leapfrog forward with your tanks to avoid... dying, especially now that the maps are getting bigger and bigger.

drop is much more than doing damage, it force a respond from the zerg to build units, keep him in his base while you macro-ing up, make his units out of positioned.

but it is true that mech terran doesn't drop before 10 mins, there is no reason. A mech terran only needs to use hellions to delay the 3rd, building up the terran deathball. And use hellions to do run-bys in mid to late games.

And remaxing another deathball for zerg takes quite a long time. It is true that zerg can remax the fastest but ultras takes 55 seconds, it takes even longer to morph broodlords from corruptors and have enough infestors' energy to support them.

zerg only has 2000/2000 resources in late game, where it is difficult to break a well defensive terran.
if zerg is still stucked at muta/roaches against a mech terran in late game, he will lose to a mech deathball. You need a strong broodlord army to deal with mech with good upgrades.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
teamhozac
Profile Joined April 2012
404 Posts
April 16 2012 10:59 GMT
#4139
On April 16 2012 12:50 Ziggitz wrote:
Show nested quote +
On April 16 2012 11:28 teamhozac wrote:
On April 16 2012 11:20 Ziggitz wrote:
On April 16 2012 10:47 teamhozac wrote:
On April 16 2012 10:42 Ziggitz wrote:
On April 16 2012 10:36 teamhozac wrote:
On April 16 2012 09:40 Kukaracha wrote:
+2 Thors two shot Mutas. And anyway, one small misclick from the Zerg player and all the Mutas are gone, that is, if you went mass Thors in the lategame.


Yeah but my point was if you go light on thors and 20 mutas pop out its basically game over, its not like youre gonna be going mutas and then all of a sudden 6 thors pop out, just doesnt work that way due to the production time/facilities required for thors


Do you're saying if you don't scout and only make 600/400 worth of a particular unit and the other guy makes 2000/2000 of another unit and you don't make any other kind of anti air you'll lose? Life must be hard as a terran.


Youre missing the point entirely, do you have any idea how hard it is to hide production as terran? Especially the kind to churn out large amounts of thors or bcs or something? Mutas require a spire, thats it.. a tiny little building where you can place anywhere there is creep, and then pop out countless amounts of mutas since you already have the production (hatcheries) to do so. Terran is WAY less flexible, and is much harder to hide any sort of tech switch due to needing serious investments in time/resources for production. Not whining imbalance, but if youre gonna come at me like that I am gonna stand my ground.


No I'm not missing the point. For the Zerg to get that many mutas out it means that you didn't pressure him long enough for him to bank 4000 resources. It means you weren't dropping or scanning in the main or natural or dropping the third to spot it and it means you completely lost track of what the Zerg had economy wise, didn't know how much gas he had and wasn't checking how many evos he had, banes he had or roaches he had to distinguish between infestor and muta play. It also means you moved out on the map without any marines to support your two thors to die. Hell, for the first 10 minutes of the game you can fly medivacs and vikings over the zerg's base and there isn't shit he can do about it.

I'm sorry, but the notion that it's difficult to scout muta play as Terran is fucking hilarious to me. If you think that:

1.) Spotting the spire is difficult
2.) That's the only indicator to look for.
3.) That the Zerg can bank 4k resources safely and pop all those mutas at once.

Then I guess there's nothing I can say to convince you.


Sorry were not all Marine King Prime and have the multi tasking to pressure, check opponents gas, keep up with macro, have the appropriate structures to make the appropriate units for what we THINK may be coming next based loosely on some timing/gas count/whatever. Not to mention, you could throw down a roach warren as well and just flip flop from mutas to roaches depending on what we are doing at the drop of a hat, more thors? churn out more roaches, fewer thors? make a bunch of mutas = win. The next time you check a terrans gas and are able to correctly determine exactly what he is going to be producing next you let me know, jackass. Youre comparing having several spent hundreds in resources, not to mention whole in game minutes of time for production structures to make a unit that takes 60 in game seconds to produce, to one, MAYBE two production structures by you and units that cost 1/3 and take half the time to build, keep grasping at straw there buddy


If you can't perform a drop or scan and also have the mental capacity to take note of what tech buildings and the number of extractors they have then you need to get better, not complain. You're a moron if you think the Zerg can just change his mind and flip straight to roaches instead of mutas. The mineral gas ratio for mutas is 1:1, it's 3:1 for roaches. The Zerg has to drop all his extractors long in advance to have the gas available for mutas and if the Zerg didn't scout early thors coming out with minimal marine support he can't just unmine all that gas and trade it in for minerals. Not to mention going for mutas means you have to pass up on heavy upgrades to have the gas for the first wave meaning you'll have slow un-upgraded roaches.

Do you realize that predicting what the Terran is going to make based on gas, rax timings and addons is a prerequisite to even get into diamond league as Zerg? If you don't have that basic skill as Zerg you will die to every cheese ever conceived by Terran. It seems every time I get into one of these discussions I meet another Terran who dismisses something Zergs do as a foundational element of their play as some sort of pro level mechanic they shouldn't be expected to utilize.

You realize you can only produce as many units as you have the resources for right? You talk about the fact that it takes several minutes of production to to get those thors out, but before the first thor pops it could just as easily be +1 siege tanks to the Zerg if he ignores all other indicators. to get 20 mutas out, thats 2200 gas including the spire which is what, 3 to 3.5 minutes on 6 geysers of producing no other gas units, or upgrades whatsoever. That's a huge window in which you did not scan, did not drop and did not push in anyway that would have revealed several key indicators.


Youre just nitpicking every little minor detail, while still missing the overall picture. As the guy above me stated, when you go mech, youre not dropping, youre just not. You do not have the gas to be wasting on early starports/medevacs while also getting tanks/thors/upgrades. And just because you build a spire and save up gas doesn't mean you HAVE to spend it on a certain unit, what is stopping you from seeing those thors and being like or crap i better not make mutas? You can use the gas for upgrades, hive tech, anything, gas is always useful to have in the bank. And for all intensive purposes, you could make 10 mutas at 1000/1000 and still accomplish the same thing if he is really light on thors. Not to mention how slow they are you can harass the hell out of his expo/main while he is pushing across the map and if he doesnt have turrets up it is basically gg. Stop trying to nitpick every little minor detail and make my post seem invalid, because it is not working.
ETisME
Profile Blog Joined April 2011
12782 Posts
April 16 2012 11:29 GMT
#4140
On April 16 2012 19:59 teamhozac wrote:
Show nested quote +
On April 16 2012 12:50 Ziggitz wrote:
On April 16 2012 11:28 teamhozac wrote:
On April 16 2012 11:20 Ziggitz wrote:
On April 16 2012 10:47 teamhozac wrote:
On April 16 2012 10:42 Ziggitz wrote:
On April 16 2012 10:36 teamhozac wrote:
On April 16 2012 09:40 Kukaracha wrote:
+2 Thors two shot Mutas. And anyway, one small misclick from the Zerg player and all the Mutas are gone, that is, if you went mass Thors in the lategame.


Yeah but my point was if you go light on thors and 20 mutas pop out its basically game over, its not like youre gonna be going mutas and then all of a sudden 6 thors pop out, just doesnt work that way due to the production time/facilities required for thors


Do you're saying if you don't scout and only make 600/400 worth of a particular unit and the other guy makes 2000/2000 of another unit and you don't make any other kind of anti air you'll lose? Life must be hard as a terran.


Youre missing the point entirely, do you have any idea how hard it is to hide production as terran? Especially the kind to churn out large amounts of thors or bcs or something? Mutas require a spire, thats it.. a tiny little building where you can place anywhere there is creep, and then pop out countless amounts of mutas since you already have the production (hatcheries) to do so. Terran is WAY less flexible, and is much harder to hide any sort of tech switch due to needing serious investments in time/resources for production. Not whining imbalance, but if youre gonna come at me like that I am gonna stand my ground.

actually no, you

No I'm not missing the point. For the Zerg to get that many mutas out it means that you didn't pressure him long enough for him to bank 4000 resources. It means you weren't dropping or scanning in the main or natural or dropping the third to spot it and it means you completely lost track of what the Zerg had economy wise, didn't know how much gas he had and wasn't checking how many evos he had, banes he had or roaches he had to distinguish between infestor and muta play. It also means you moved out on the map without any marines to support your two thors to die. Hell, for the first 10 minutes of the game you can fly medivacs and vikings over the zerg's base and there isn't shit he can do about it.

I'm sorry, but the notion that it's difficult to scout muta play as Terran is fucking hilarious to me. If you think that:

1.) Spotting the spire is difficult
2.) That's the only indicator to look for.
3.) That the Zerg can bank 4k resources safely and pop all those mutas at once.

Then I guess there's nothing I can say to convince you.


Sorry were not all Marine King Prime and have the multi tasking to pressure, check opponents gas, keep up with macro, have the appropriate structures to make the appropriate units for what we THINK may be coming next based loosely on some timing/gas count/whatever. Not to mention, you could throw down a roach warren as well and just flip flop from mutas to roaches depending on what we are doing at the drop of a hat, more thors? churn out more roaches, fewer thors? make a bunch of mutas = win. The next time you check a terrans gas and are able to correctly determine exactly what he is going to be producing next you let me know, jackass. Youre comparing having several spent hundreds in resources, not to mention whole in game minutes of time for production structures to make a unit that takes 60 in game seconds to produce, to one, MAYBE two production structures by you and units that cost 1/3 and take half the time to build, keep grasping at straw there buddy


If you can't perform a drop or scan and also have the mental capacity to take note of what tech buildings and the number of extractors they have then you need to get better, not complain. You're a moron if you think the Zerg can just change his mind and flip straight to roaches instead of mutas. The mineral gas ratio for mutas is 1:1, it's 3:1 for roaches. The Zerg has to drop all his extractors long in advance to have the gas available for mutas and if the Zerg didn't scout early thors coming out with minimal marine support he can't just unmine all that gas and trade it in for minerals. Not to mention going for mutas means you have to pass up on heavy upgrades to have the gas for the first wave meaning you'll have slow un-upgraded roaches.

Do you realize that predicting what the Terran is going to make based on gas, rax timings and addons is a prerequisite to even get into diamond league as Zerg? If you don't have that basic skill as Zerg you will die to every cheese ever conceived by Terran. It seems every time I get into one of these discussions I meet another Terran who dismisses something Zergs do as a foundational element of their play as some sort of pro level mechanic they shouldn't be expected to utilize.

You realize you can only produce as many units as you have the resources for right? You talk about the fact that it takes several minutes of production to to get those thors out, but before the first thor pops it could just as easily be +1 siege tanks to the Zerg if he ignores all other indicators. to get 20 mutas out, thats 2200 gas including the spire which is what, 3 to 3.5 minutes on 6 geysers of producing no other gas units, or upgrades whatsoever. That's a huge window in which you did not scan, did not drop and did not push in anyway that would have revealed several key indicators.


Youre just nitpicking every little minor detail, while still missing the overall picture. As the guy above me stated, when you go mech, youre not dropping, youre just not. You do not have the gas to be wasting on early starports/medevacs while also getting tanks/thors/upgrades. And just because you build a spire and save up gas doesn't mean you HAVE to spend it on a certain unit, what is stopping you from seeing those thors and being like or crap i better not make mutas? You can use the gas for upgrades, hive tech, anything, gas is always useful to have in the bank. And for all intensive purposes, you could make 10 mutas at 1000/1000 and still accomplish the same thing if he is really light on thors. Not to mention how slow they are you can harass the hell out of his expo/main while he is pushing across the map and if he doesnt have turrets up it is basically gg. Stop trying to nitpick every little minor detail and make my post seem invalid, because it is not working.

actually you don't really get my point. Drops and run-by serves a very similar purposes. Keeping units at his main, make him out of position, make him respond by making units, the drone kill is just an additional gain.
This is why you will see terran dropping hellions and doing runby from time to time, even if the hellions will be killed easily.

The reason why mech is so strong is that terran can turtle really hard and rendering any muta/roach aggression kind of useless. You could beat a 6 mining base+ zerg with just a 4 bases as long as you turtled well.

You are talking as if the terran ONLY makes thors if the zerg is getting muta, which isn't true. A mech terran always get a good mix of tanks, thors, vikings/banshee and raven in late game. Mech are super defensive play and a mech pushout with scv repairing is one of the strongest deathball in the game.

The game is basically, zerg trying to delay terran mech from getting too big using muta, or constantly roach pressure while teching up to broodlords and hopefully win the game from there.
For terran, it is to get a good mix of units and upgrades and secure bases, delaying zerg getting the drone count by blueflamehellion runbys and drops and push out with an ultra strong army.

The reason why Zerg still gets muta even when thors are out is because it slows down the terran mech, abuse the immobility. Roach drop just serve a similar purpose
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
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