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On April 09 2012 04:26 Treyus wrote:Show nested quote +On August 16 2011 07:18 Fig wrote: Yeah I have wondered about this for a long time myself. It seems like all the micro is in the terran's hands during the late game. Which admittedly makes it hard for the terran player, but it is nice to know that they do have the tools to win even engagements if they have strong enough micro. I wish there was more micro potential for toss to even it out.
One big example of this is the ghost design. EMP = 10 range Snipe = 10 range
Now we look at the HT Storm = 9 range Feedback = 9 range
This shows that if both players have the same skills, the terran player will get off an EMP before a storm can occur. But this puts a lot of pressure on the terran to land them. If instead each spell had 9 range, then the toss would be required to micro just as much, making the engagement much more interesting and fair for all levels. So having a range advantage makes it harder for Terran? I don't understand that O.o. Seems like having a range advantage makes micro easier to me. But overall I do feel PvT is fairly balanced (I play Toss btw) The 9 range spells are much, much more powerful and easier to use once the enemy gets in range. So, the pressure is on the Terran to land his spells first.
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On April 09 2012 04:06 Ballistixz wrote:Show nested quote +On April 09 2012 04:03 Fencer710 wrote:On April 09 2012 03:27 Ballistixz wrote: You wanna be realistic? Ok fine a zerg builds an extra queen, 1-2 spine crawlers, extra lings, 1-2 evo chambers and maybe an extra hatchery, all in all zerg players get to USE those extra units/building in the future and it LEADS to a strong mid to late game. the extra queen whether it be 1 or 2 extra WILL be used for either creep spread or moving it to the new third base that most zergs get if a terran expands after the hellions. The evo chambers WILL be used for upgrades for the zerg army that will benefit them in the future. The extra lings WILL be added onto the zerg army whether they go lingfestor or mutaling. The macro hatchery WILL be an added source of zerg larva for their drone/unit making purposes. For the terran player making for than 6 hellions WILL NOT be an added benefit for his army in the long term unless he is going mech. Which means that the zerg player would have the advantage IF the terran player does opt for a huge swell of hellions. The 1-2 extra spinecrawler WILL be used for the defense of zerg bases in the mid-game in case of drops and eventually (if they aren't killed off) be added onto the spinecrawler wall a zerg player would put if going mutas or BLs. And lets be honest here, how would creating a few extra lings and building an extra queen, a spine crawler here or there and tech buildings that a zerg player would build eventually REALLY hinder the economy of the zerg.
had to highlight that part in bold as it cought my attention. it seems u do not understand the match up all that well and what hellions are actually used for. making more then 6 hellions is pretty much manipulating what the zerg player can do like i said before. if he goes beyond 6 and gets like 10+ then suddenly he has map control. zerglings will never be able to get a good surround on that many hellions unless the terran messes up. so what that means is u can go around and deny expansions and the zerg can do NOTHING about it unless he makes something other then lings... when a terran player gets huge number of hellions he is trying to force roaches, thats the hole point. its the same thing when toss goes early air, he is trying to force hydras, a unit zerg does not want to make, so that colo will roll them. the difference here however is that hellions completely stops zergling production entirely ON TOP of forcing zerg to make a unit they do not want to make. do u have any idea how manipulative that is just from 1 unit? i really dont think u do. Roaches are not the only counter to hellions, have you heard of the mutalisk? Or even the infestor? How about mass zerglings? If you have tunnel vision that the counter to a unit is X unit then I'm sorry you deserve to lose horribly. The help menu suggests that the Ultralisk is the counter to the Marauder but we all know how that turned out to be now do we. And let me emphasize this again: IF THE TERRAN PLAYER QUICKLY MAKES 20 BLUE FLAME HELLIONS AND RUNS IN INTO YOUR BASE THEN HE IS ALL IN AND IF YOU HOLD IT OFF YOU WINS BECAUSE THERE IS NO TRANSITION OUT OF IT!. lol....... are mutalisk zerglings? are infestors zerglings? no, they are not. where are the zerglings in this scenario? why can i not make zerglings? why should i have to stop making a unit and make a different unit entirely just to "counter" them? banelings "counter" marines, but with superb marine splitting and kitting marines actually can fair quite well agains banelings. banelings do not stop marine production AT ALL. i dont know what league u are in, but mass zerglings do not kill Blue flame hellions once they hit that critical mass. they slaughter INFINITE amount of zerglings. u would seriously have to have ultra bad hellion control to loose 20+ Blue flame hellions against mass zerglings, srsly. i am just going to go out on a limb tho and say ur in gold if u are honestly suggesting to look at the "help/counter menu". NEVER EVER IN UR LIFE try to get help from that thing. its worthless. do not follow the help menu, please for the love of God dont do it. as for that part in all caps bold letters. that is another gold level thing to do. why would u suicide 20 blue flame hellions in a base? thats stupid. the 20 blue flame hellions are for map presence and to force any other unit other then zerglings. why throw that away? please dont do this... its just stupid. Adding gas to the hellions means 3 things, it forces a second refinery for the terran player, it allows for the zerg unlimited map control for a longer amount of time, and it hurts the early game terran economy and timing. Forcing a second refinery does 2 things, it delays a terran player's army and expansion. Terran is a mineral heavy race as all of the vital terran units cost a ton of minerals if going for Bio. This force of second gas before the starport/engiebays/second expansion/tank production delays the production of Marines and lowers the terran's overall supply. Secondly the zerg player will have a huge advantage of map control which allows 2 things: unhindered expansions and vital intelligence. Not having hellions in front of the zerg's base to delay the third allows for massive creep spread and early thirds, this makes the zerg have a huge boost in economy and map control as the creep allows the zerg to easily defend his third and gives vision of the area, couple this with xel'naga towers gives zerg players a tremendous amount of advantages. Finally it hurts the terran's timing as the terran player will have to wait for the gas to finish to allow for constant hellion production. This will also hinder a terran's ability to go Mech as the other core components such as the Thor and Siege Tank require huge amounts of gas and Hellions are used as a mineral sink. A terran player usually does stay at 1 gas before starport and forcing them to get another refinery makes for another play possible that is the Banshee switch which you were complaining about.
again, why is a 2nd refinery bad....? u have mules, its not like it will hurt u or anything.... and no, it doesnt give zerg unlimited map control. u can still make hellions and u have other forms of harassment. you are honestly making it seem like it is impossible to deny a zerg 3rd base without hellions. please think a little and use ur head instead of copying what is standard among pro players all the time... u still have reapers (whenever they get buffed and become useful again), u still have banshees, u still have marine tank pushes, u still have drops, u still have bunker rushes and so on so forth. terran is a very versatile race with many options . hellion is not the only option... High Level Play shows that majority of the hellion usage is creep cleaning and expo delaying not suiciding 20 hellions to kill of drones. I don't know what kind of replays you watch but the majority of those I do show a preference of BioMech or Pure Mech rather than All-Ins. The hellion forces roaches idea that you have is hogwash, because as far as I know having a huge amount of hellions means that all his minerals are tied up there and there WILL be a lack of anti-air defense and as we all know, Mutalisks ARE a very common sight in ZvT. In addition to this, Infestors are also a logical choice as it kills off hellions quite easily. As for the forcing other build from terran, I don't suppose you've heard of mech, I hear its the other terran ZvT strategy. People use this mostly as it basically the "counter" to the mutaling play which the zerg building banelings does against the marine.
man, stop talking about "high level play" you are not at a high level, u are only watching vods and ASSUMING this is what they are doing for x reason. stop it, please. its quite annoying. you have no idea why the pro players do what they do so stop pretending like you do and instead speak from YOUR OWN point of view, not a top players point of view like MMA. thats why i am refusing to respond to any more of ur "watch xxx VoD/replay" comments. as i said before, i can show u replays of even stephano being forced into roaches rather then lings and i can show u vods of him defending it. it proves nothing. i am not a pro player nor do i play at a very high lvl and neither do u. i am speaking my own mind and giving my own opinion from my own experiences. as for the rest of ur points in this paragraph, ive already addressed them. u are just repeating what u have already told me. Zerg is all about scouting. 20 BFH don't come out of nowhere. They cost 2000 freaking minerals and at least two factories 1 with reactor 1 with techlab, plus they delay tech, plus by the time they come out they only have a little bit of time to do damage before Mutalisks come out, unless you go Infestor. whats your point? u know he is going heavy hellion play so maybe he is going mech, why would u make mutas when 4 thors might be just around the corner? same thing with infestors? anyway that is not the point this is not a argument about "what x unit counters hellion" people.......
I totally would make infestors against a meching Terran. Research Neural and, assuming you have good spell casting micro, you will do fine. Infestors are a great reaction to large numbers of hellions, you can fungal them to hell and if the Terran goes totally mech you can neural ravens, thors or tanks and completely change a battle that the Terran expects to win. You will also (probably) have, or be teching towards, brood lords if the Terran is going mech so making a few mutas for harassing and map control isn't that far out of your range of possibility. I have read your long, long post twice to make sure I understood it and it seems that yyour argument is that you should be able to keep making 'lings even when there are BFHs all around. Of course you should, they are your mineral dump. I would suggest you use them for runbys on a meching Terran or, if he just has a million BFHs for some other reason (which seems improbable) use them to deal damage with fungals. I don't see what you are trying to argue, care to clarify instead of telling people that you don't want to see VODs or anything. If you are arguing that BFHs force you to make things that aren't lings you are right. But I don't see why you are so incredibly bothered by it.
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But I don't see why you are so incredibly bothered by it.
Maybe his R and T keys on his keyboard are broken lol...
I have played so many zergs who refuse to do anything but sling/bling/muta even when they scout mech, and mech just rolls this composition. I mean you basically have the counters to all three of those units with mech, and unless you get some sick baneling hits on the hellions or make a TON of mutas and magic box you are going to get crushed. However, throwing down a roach warren and mass producing roaches just absolutely crushes mech, add overlords with drop and it is gg... it has to be one of the easiest counters in the game.
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On April 09 2012 05:21 teamhozac wrote:Maybe his R and T keys on his keyboard are broken lol... I have played so many zergs who refuse to do anything but sling/bling/muta even when they scout mech, and mech just rolls this composition. I mean you basically have the counters to all three of those units with mech, and unless you get some sick baneling hits on the hellions or make a TON of mutas and magic box you are going to get crushed. However, throwing down a roach warren and mass producing roaches just absolutely crushes mech, add overlords with drop and it is gg... it has to be one of the easiest counters in the game.
To add to this, I absolutely hate how easy it is for zerg and protoss to tech switch and crush terran. I do not want to go into too much detail because I want to start a new thread outlining the problems. The upgrades not carrying over as they do for Z and P as well as pigeonholing terran into making specific units (viking, ghost) for very specific situations (broodlords, templar/archon) and getting stuck on tech paths that you cannot get out of easily. Like I said I will make a nice long thread outlining the problems, I realize this is nothing new but I really think it needs to be outlined clearly and worded well so we dont wind up with this same crappy scenario in HotS
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Just work toward a high Ghost count lategame TvP and you'll be fine. Really tired of hear complaints about TvP when Terrans are doing just fine in it at the professional level.
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On April 09 2012 09:25 Shiori wrote: Just work toward a high Ghost count lategame TvP and you'll be fine. Really tired of hear complaints about TvP when Terrans are doing just fine in it at the professional level.
You cant just "build more ghosts" they require serious micro to be effective, and they deal zilch for damage after the shields are down, we still need units that can put out some DPS
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On April 09 2012 10:16 teamhozac wrote:Show nested quote +On April 09 2012 09:25 Shiori wrote: Just work toward a high Ghost count lategame TvP and you'll be fine. Really tired of hear complaints about TvP when Terrans are doing just fine in it at the professional level. You cant just "build more ghosts" they require serious micro to be effective, and they deal zilch for damage after the shields are down, we still need units that can put out some DPS So micro better? I'm not following the problem here. Large Ghosts counts nullify Templar and Archons/Zealot compositions, or at least force the Toss to be a lot more cautious. Since this is presumably uber-late game, you should be able to afford this and a decent number of Vikings + a decent bio-ball.
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On April 09 2012 09:25 Shiori wrote: Just work toward a high Ghost count lategame TvP and you'll be fine. Really tired of hear complaints about TvP when Terrans are doing just fine in it at the professional level.
I don't know if you are aware of it but you are saying that Terrans are doing fine in late game TvP at the professional level, either you are ignorant or you are outright lying.
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On April 09 2012 09:25 Shiori wrote: Just work toward a high Ghost count lategame TvP and you'll be fine. Really tired of hear complaints about TvP when Terrans are doing just fine in it at the professional level.
Few pro terrans do well in lategame TvP unless they win the game in the midgame by sniping tech/bases.
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On April 09 2012 10:31 ][Primarch][ wrote:Show nested quote +On April 09 2012 09:25 Shiori wrote: Just work toward a high Ghost count lategame TvP and you'll be fine. Really tired of hear complaints about TvP when Terrans are doing just fine in it at the professional level. I don't know if you are aware of it but you are saying that Terrans are doing fine in late game TvP at the professional level, either you are ignorant or you are outright lying. Terrans are continuing to win tournaments and are continuing to beat Protoss players without incident. If anything, the primary complaints have been against Zerg lategame compositions, not Protoss. Even the statistics back up the fact that PvT is certainly balanced, if not slightly in favour of Terran.
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On April 09 2012 10:36 Shiori wrote:Show nested quote +On April 09 2012 10:31 ][Primarch][ wrote:On April 09 2012 09:25 Shiori wrote: Just work toward a high Ghost count lategame TvP and you'll be fine. Really tired of hear complaints about TvP when Terrans are doing just fine in it at the professional level. I don't know if you are aware of it but you are saying that Terrans are doing fine in late game TvP at the professional level, either you are ignorant or you are outright lying. Terrans are continuing to win tournaments and are continuing to beat Protoss players without incident. If anything, the primary complaints have been against Zerg lategame compositions, not Protoss. Even the statistics back up the fact that PvT is certainly balanced, if not slightly in favour of Terran.
I don't even wanna continue this, hidden IMBA complaints on PvT coming from a protoss after saying he is tired of hearing complaints about TvP. What is this? Even trying to push terrans towards keep on whining about lategame zerg armies.
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On April 09 2012 11:02 ][Primarch][ wrote:Show nested quote +On April 09 2012 10:36 Shiori wrote:On April 09 2012 10:31 ][Primarch][ wrote:On April 09 2012 09:25 Shiori wrote: Just work toward a high Ghost count lategame TvP and you'll be fine. Really tired of hear complaints about TvP when Terrans are doing just fine in it at the professional level. I don't know if you are aware of it but you are saying that Terrans are doing fine in late game TvP at the professional level, either you are ignorant or you are outright lying. Terrans are continuing to win tournaments and are continuing to beat Protoss players without incident. If anything, the primary complaints have been against Zerg lategame compositions, not Protoss. Even the statistics back up the fact that PvT is certainly balanced, if not slightly in favour of Terran. I don't even wanna continue this, hidden IMBA complaints on PvT coming from a protoss after saying he is tired of hearing complaints about TvP. What is this? Even trying to push terrans towards keep on whining about lategame zerg armies. I don't think PvT is imbalanced at all! I'm saying that no statistics show PvT as favouring Protoss at the pro level. Lategame Zerg seems to be a problem for both Protoss and Terran players, especially since the Snipe nerf.
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On April 09 2012 11:04 Shiori wrote:Show nested quote +On April 09 2012 11:02 ][Primarch][ wrote:On April 09 2012 10:36 Shiori wrote:On April 09 2012 10:31 ][Primarch][ wrote:On April 09 2012 09:25 Shiori wrote: Just work toward a high Ghost count lategame TvP and you'll be fine. Really tired of hear complaints about TvP when Terrans are doing just fine in it at the professional level. I don't know if you are aware of it but you are saying that Terrans are doing fine in late game TvP at the professional level, either you are ignorant or you are outright lying. Terrans are continuing to win tournaments and are continuing to beat Protoss players without incident. If anything, the primary complaints have been against Zerg lategame compositions, not Protoss. Even the statistics back up the fact that PvT is certainly balanced, if not slightly in favour of Terran. I don't even wanna continue this, hidden IMBA complaints on PvT coming from a protoss after saying he is tired of hearing complaints about TvP. What is this? Even trying to push terrans towards keep on whining about lategame zerg armies. I don't think PvT is imbalanced at all! I'm saying that no statistics show PvT as favouring Protoss at the pro level. Lategame Zerg seems to be a problem for both Protoss and Terran players, especially since the Snipe nerf.
Thats great that YOU think it is balanced AT THE PRO LEVEL, guess where most people play on this forum, ON THE LADDER, and guess where is is imbalanced? ON THE LADDER, blizzard said so themselves "We find that terran is underperforming against protoss and zerg at the lower levels" Reference the ladder statistics where terran only makes up about 26% of the Americas region, and you can see where I am going with this, it has been rehashed so many times but of course zergs and protoss still try and come up with a million reasons why it is not this way, mostly something going like this: "just l2p and stop whining lol"
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On April 09 2012 11:04 Shiori wrote:Show nested quote +On April 09 2012 11:02 ][Primarch][ wrote:On April 09 2012 10:36 Shiori wrote:On April 09 2012 10:31 ][Primarch][ wrote:On April 09 2012 09:25 Shiori wrote: Just work toward a high Ghost count lategame TvP and you'll be fine. Really tired of hear complaints about TvP when Terrans are doing just fine in it at the professional level. I don't know if you are aware of it but you are saying that Terrans are doing fine in late game TvP at the professional level, either you are ignorant or you are outright lying. Terrans are continuing to win tournaments and are continuing to beat Protoss players without incident. If anything, the primary complaints have been against Zerg lategame compositions, not Protoss. Even the statistics back up the fact that PvT is certainly balanced, if not slightly in favour of Terran. I don't even wanna continue this, hidden IMBA complaints on PvT coming from a protoss after saying he is tired of hearing complaints about TvP. What is this? Even trying to push terrans towards keep on whining about lategame zerg armies. I don't think PvT is imbalanced at all! I'm saying that no statistics show PvT as favouring Protoss at the pro level. Lategame Zerg seems to be a problem for both Protoss and Terran players, especially since the Snipe nerf.
How did we even get started on this nonsense? Oh right you said something about "just make more ghosts and learn to micro" lol you guys are unreal
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On April 09 2012 12:08 teamhozac wrote:Show nested quote +On April 09 2012 11:04 Shiori wrote:On April 09 2012 11:02 ][Primarch][ wrote:On April 09 2012 10:36 Shiori wrote:On April 09 2012 10:31 ][Primarch][ wrote:On April 09 2012 09:25 Shiori wrote: Just work toward a high Ghost count lategame TvP and you'll be fine. Really tired of hear complaints about TvP when Terrans are doing just fine in it at the professional level. I don't know if you are aware of it but you are saying that Terrans are doing fine in late game TvP at the professional level, either you are ignorant or you are outright lying. Terrans are continuing to win tournaments and are continuing to beat Protoss players without incident. If anything, the primary complaints have been against Zerg lategame compositions, not Protoss. Even the statistics back up the fact that PvT is certainly balanced, if not slightly in favour of Terran. I don't even wanna continue this, hidden IMBA complaints on PvT coming from a protoss after saying he is tired of hearing complaints about TvP. What is this? Even trying to push terrans towards keep on whining about lategame zerg armies. I don't think PvT is imbalanced at all! I'm saying that no statistics show PvT as favouring Protoss at the pro level. Lategame Zerg seems to be a problem for both Protoss and Terran players, especially since the Snipe nerf. Thats great that YOU think it is balanced AT THE PRO LEVEL, guess where most people play on this forum, ON THE LADDER, and guess where is is imbalanced? ON THE LADDER, blizzard said so themselves "We find that terran is underperforming against protoss and zerg at the lower levels" Reference the ladder statistics where terran only makes up about 26% of the Americas region, and you can see where I am going with this, it has been rehashed so many times but of course zergs and protoss still try and come up with a million reasons why it is not this way, mostly something going like this: "just l2p and stop whining lol" Balancing for ladder is just going to mess up the professional scene. No thanks.
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On April 09 2012 12:20 Shiori wrote:Show nested quote +On April 09 2012 12:08 teamhozac wrote:On April 09 2012 11:04 Shiori wrote:On April 09 2012 11:02 ][Primarch][ wrote:On April 09 2012 10:36 Shiori wrote:On April 09 2012 10:31 ][Primarch][ wrote:On April 09 2012 09:25 Shiori wrote: Just work toward a high Ghost count lategame TvP and you'll be fine. Really tired of hear complaints about TvP when Terrans are doing just fine in it at the professional level. I don't know if you are aware of it but you are saying that Terrans are doing fine in late game TvP at the professional level, either you are ignorant or you are outright lying. Terrans are continuing to win tournaments and are continuing to beat Protoss players without incident. If anything, the primary complaints have been against Zerg lategame compositions, not Protoss. Even the statistics back up the fact that PvT is certainly balanced, if not slightly in favour of Terran. I don't even wanna continue this, hidden IMBA complaints on PvT coming from a protoss after saying he is tired of hearing complaints about TvP. What is this? Even trying to push terrans towards keep on whining about lategame zerg armies. I don't think PvT is imbalanced at all! I'm saying that no statistics show PvT as favouring Protoss at the pro level. Lategame Zerg seems to be a problem for both Protoss and Terran players, especially since the Snipe nerf. Thats great that YOU think it is balanced AT THE PRO LEVEL, guess where most people play on this forum, ON THE LADDER, and guess where is is imbalanced? ON THE LADDER, blizzard said so themselves "We find that terran is underperforming against protoss and zerg at the lower levels" Reference the ladder statistics where terran only makes up about 26% of the Americas region, and you can see where I am going with this, it has been rehashed so many times but of course zergs and protoss still try and come up with a million reasons why it is not this way, mostly something going like this: "just l2p and stop whining lol" Balancing for ladder is just going to mess up the professional scene. No thanks.
The game should be balanced at ALL levels, not just the pro scene
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EASY FIX: Have different game balance for different levels. DONE
IE. Make GM have different rules than diamond, etc....
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On April 09 2012 12:47 krell wrote: EASY FIX: Have different game balance for different levels. DONE
IE. Make GM have different rules than diamond, etc....
That would also totally ruin the game. It's an easy fix, but a bad one.
Everyone should play the same game all the time.
EDIT: By which I mean if you're a bronze player picking zerg, your race is the same as anyone else picking zerg. It's just your skills which make you bronze.
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On April 09 2012 11:04 Shiori wrote:Show nested quote +On April 09 2012 11:02 ][Primarch][ wrote:On April 09 2012 10:36 Shiori wrote:On April 09 2012 10:31 ][Primarch][ wrote:On April 09 2012 09:25 Shiori wrote: Just work toward a high Ghost count lategame TvP and you'll be fine. Really tired of hear complaints about TvP when Terrans are doing just fine in it at the professional level. I don't know if you are aware of it but you are saying that Terrans are doing fine in late game TvP at the professional level, either you are ignorant or you are outright lying. Terrans are continuing to win tournaments and are continuing to beat Protoss players without incident. If anything, the primary complaints have been against Zerg lategame compositions, not Protoss. Even the statistics back up the fact that PvT is certainly balanced, if not slightly in favour of Terran. I don't even wanna continue this, hidden IMBA complaints on PvT coming from a protoss after saying he is tired of hearing complaints about TvP. What is this? Even trying to push terrans towards keep on whining about lategame zerg armies. I don't think PvT is imbalanced at all! I'm saying that no statistics show PvT as favouring Protoss at the pro level. Lategame Zerg seems to be a problem for both Protoss and Terran players, especially since the Snipe nerf.
I clearly have to tell you, I feel TvZ is so much more balanced in comparison to PvT, especially concerning late game.
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On April 09 2012 12:31 teamhozac wrote:Show nested quote +On April 09 2012 12:20 Shiori wrote:On April 09 2012 12:08 teamhozac wrote:On April 09 2012 11:04 Shiori wrote:On April 09 2012 11:02 ][Primarch][ wrote:On April 09 2012 10:36 Shiori wrote:On April 09 2012 10:31 ][Primarch][ wrote:On April 09 2012 09:25 Shiori wrote: Just work toward a high Ghost count lategame TvP and you'll be fine. Really tired of hear complaints about TvP when Terrans are doing just fine in it at the professional level. I don't know if you are aware of it but you are saying that Terrans are doing fine in late game TvP at the professional level, either you are ignorant or you are outright lying. Terrans are continuing to win tournaments and are continuing to beat Protoss players without incident. If anything, the primary complaints have been against Zerg lategame compositions, not Protoss. Even the statistics back up the fact that PvT is certainly balanced, if not slightly in favour of Terran. I don't even wanna continue this, hidden IMBA complaints on PvT coming from a protoss after saying he is tired of hearing complaints about TvP. What is this? Even trying to push terrans towards keep on whining about lategame zerg armies. I don't think PvT is imbalanced at all! I'm saying that no statistics show PvT as favouring Protoss at the pro level. Lategame Zerg seems to be a problem for both Protoss and Terran players, especially since the Snipe nerf. Thats great that YOU think it is balanced AT THE PRO LEVEL, guess where most people play on this forum, ON THE LADDER, and guess where is is imbalanced? ON THE LADDER, blizzard said so themselves "We find that terran is underperforming against protoss and zerg at the lower levels" Reference the ladder statistics where terran only makes up about 26% of the Americas region, and you can see where I am going with this, it has been rehashed so many times but of course zergs and protoss still try and come up with a million reasons why it is not this way, mostly something going like this: "just l2p and stop whining lol" Balancing for ladder is just going to mess up the professional scene. No thanks. The game should be balanced at ALL levels, not just the pro scene
What a rediculous statement. Balancing should be focused completely around the pro level. If you try to balance this game around all levels, you will basically have to dumb this game down so hard. Lets imagine that all levels except bronze-gold were perfectly 50% winrates but bronze-gold had the zerg race winning like 58%. With your statement, you're suggesting that blizzard should then nerf zerg accordingly. It would be such a shit show.
On April 09 2012 12:47 krell wrote: EASY FIX: Have different game balance for different levels. DONE
IE. Make GM have different rules than diamond, etc....
Lollll what a bad idea
Lets pretend someone in silver wants a promotion. Once they hit that promotion to gold, their rules change and suddenly they are doing worse. They can't win because the game would be pretty different and now they are back in silver where they dominate.
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