No replays released from Anaheim - Page 12
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LuckyFool
United States9015 Posts
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Not_That
287 Posts
On July 30 2011 05:33 Navichi wrote: I can only think of the identifier ... I can't fathom a way with which they could DDOS the players with that? Maybe they picked the wrong term, if they don't want to straight up release the replays during the tournament that's completely fine. But this: I just cannot believe. Stuff like this can be solved programmatically. If this is seriously only the character code (and what else is it gonna be) then even a programming novice could manage to strip that data from the replays. I don't buy the explanation that the whole of MLG doesn't field a single programmer that is capable of doing so. I think they received complaints from teams & players saying that they don't want their replays released and they are coming up with a weird explanation like above. This is my theory .. I'd gladly be proven wrong. I completely agree with this message. This sounds to me like a really lame excuse to not release replays, because as mentioned, all MLG had to do was either to remove the character code from the replays programatically (which takes no time at all), or simpler still to just release all the replays after the event was over. It makes me sad they feel the need to lie to the community. | ||
IcedBacon
Canada906 Posts
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ehalf
408 Posts
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Plansix
United States60190 Posts
Seriously MGL, why don't you have every player go in, set to busy and open 6 chat channels every game. I don't care if you have to log out each players between sets, this is what needs to happen for me to get what I want. Sure, setting up the players takes time and you are focused on keeping the stream going. But that doesn't matter, I want my replays and you should force every pro to do this so I can have what I want. And this DDoS crap. I have been to some hacking websites on the internet, you may have heard of it. Let me tell you, from the 20 minutes of research I have done and my knowledge from building one PC from parts I ordered off Newegg, that excuse is total crap. You can't DDoS someone from a replay. Sure it gives you their battle.net account information and then you can message them, that's it. There is no possible way in the world that you can DDoS someone once you know their account info and that they are logged into battle.net. So stop giving us this crap and release the replays. We demand it and its way more important that all of the other crap you are doing. User was warned for this post | ||
TheGrimace
United States929 Posts
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postlapsaria
United States137 Posts
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vaderseven
United States2556 Posts
On July 30 2011 06:53 postlapsaria wrote: I don't see why this is that big of a deal. It seems to me that people are way overreacting. Some people have been basing a lot of their play off of MLG replays since the game came out. Some people would download the pack and watch some replays 10+ times. I think its EXPECTED to see a reaction when a good number of people are used to pouring over this source of material every few months in order to better themselves in their hobby. | ||
I_Love_Bacon
United States5765 Posts
On July 30 2011 06:53 postlapsaria wrote: I don't see why this is that big of a deal. It seems to me that people are way overreacting. Overreacting? On the internet? IMPOSSIBLE! This is the greatest injustice the SC2 world has known. Hell, even as an individual this is the biggest insult and disappointment of my life. Clearly. Totally. 100% Period. | ||
Offhand
United States1869 Posts
On July 30 2011 05:32 SecondChance wrote: This would be solved if Blizzard enabled a LAN feature, right? Practically all existing tournament problems would be solved by LAN. Bnet 2.0 is gonna be so good you won't even need LAN! | ||
Blackrobe
United States806 Posts
Are you kidding me? | ||
vaderseven
United States2556 Posts
MLG TWITTER "RE: Replay release. Chat spam lags the game. Multiple other issues with releasing them during the event. See Columbus VoDs if you don't rem." https://twitter.com/#!/MLGLee/status/97062304545382400 So release them after the event? | ||
Narcind
Sweden2489 Posts
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WArped
United Kingdom4845 Posts
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Sermokala
United States13735 Posts
But still MLG is Ruining ESPORTS with this so hard. | ||
novat
Great Britain33 Posts
On July 30 2011 06:53 postlapsaria wrote: I don't see why this is that big of a deal. It seems to me that people are way overreacting. One of the biggest tournaments evidently lying about the reason why they don't publish replays is ridiculous and should be opposed. | ||
tubs
764 Posts
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Plansix
United States60190 Posts
On July 30 2011 06:56 Blackrobe wrote: "RE: Replay release. Chat spam lags the game. Multiple other issues with releasing them during the event. See Columbus VoDs if you don't rem." https://twitter.com/#!/MLGLee/status/97062304545382400 Are you kidding me? No they are not. Blame the ass-hats who spammed them while they are trying to run a tournament, rather than MLG. | ||
norterrible
United States618 Posts
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Boblhead
United States2577 Posts
MLG is too stuborn, retarded at best. User was temp banned for this post. | ||
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