• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:29
CEST 03:29
KST 10:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Behind the scenes footage of ASL21 Group E A cwal.gg Extension - Easily keep track of anyone BW General Discussion
Tourneys
[ASL21] Ro24 Group E Azhi's Colosseum - Foreign KCM [ASL21] Ro24 Group F 🌍 Weekly Foreign Showmatches
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7594 users

No replays released from Anaheim - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 13 14 50 Next All
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
July 29 2011 21:50 GMT
#221
Wow I am seriously depressed after reading this.
Not_That
Profile Joined April 2011
287 Posts
July 29 2011 21:50 GMT
#222
On July 30 2011 05:33 Navichi wrote:
Show nested quote +
>We realize that this has been a popular feature, but unfortunately replay packs contain data which can be used to DDOS the player- and the event.


I can only think of the identifier ... I can't fathom a way with which they could DDOS the players with that? Maybe they picked the wrong term, if they don't want to straight up release the replays during the tournament that's completely fine. But this:

Show nested quote +
>Because of the volume of replays we have to process during an event, we are unable to strip that information out of the files before publication.


I just cannot believe. Stuff like this can be solved programmatically. If this is seriously only the character code (and what else is it gonna be) then even a programming novice could manage to strip that data from the replays. I don't buy the explanation that the whole of MLG doesn't field a single programmer that is capable of doing so.

I think they received complaints from teams & players saying that they don't want their replays released and they are coming up with a weird explanation like above. This is my theory .. I'd gladly be proven wrong.



I completely agree with this message. This sounds to me like a really lame excuse to not release replays, because as mentioned, all MLG had to do was either to remove the character code from the replays programatically (which takes no time at all), or simpler still to just release all the replays after the event was over.

It makes me sad they feel the need to lie to the community.
IcedBacon
Profile Joined May 2011
Canada906 Posts
July 29 2011 21:51 GMT
#223
I was never a fan of releasing the replays anyways. I'm sure many pros wouldn't want others to have them and participation at MLG shouldn't mean potential opponents in the future will be able to analyze your play style.
"I went Zerg because Artosis is a douchebag." -IdrA
ehalf
Profile Joined September 2010
408 Posts
July 29 2011 21:52 GMT
#224
I can understand why MLG doesn't want to release rep but I cant understand why they lie about this.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2011-07-29 21:54:43
July 29 2011 21:53 GMT
#225
I demand instant gratification on everything. I want the VODs, the replays and interviews all released as they happen. Really, I don't know why they don't let us be observers in the games too. First come, first served. And if the casters can't get in because the game is full, too bad. I'm a Team Liquid forum member and part of the community. Everything should be available to me at all times.

Seriously MGL, why don't you have every player go in, set to busy and open 6 chat channels every game. I don't care if you have to log out each players between sets, this is what needs to happen for me to get what I want. Sure, setting up the players takes time and you are focused on keeping the stream going. But that doesn't matter, I want my replays and you should force every pro to do this so I can have what I want.

And this DDoS crap. I have been to some hacking websites on the internet, you may have heard of it. Let me tell you, from the 20 minutes of research I have done and my knowledge from building one PC from parts I ordered off Newegg, that excuse is total crap. You can't DDoS someone from a replay. Sure it gives you their battle.net account information and then you can message them, that's it. There is no possible way in the world that you can DDoS someone once you know their account info and that they are logged into battle.net. So stop giving us this crap and release the replays. We demand it and its way more important that all of the other crap you are doing.

User was warned for this post
I have the Honor to be your Obedient Servant, P.6
TL+ Member
TheGrimace
Profile Blog Joined May 2010
United States929 Posts
July 29 2011 21:53 GMT
#226
Totally not cool. It was always fun to sit down the following week and just work through replays of people you liked. Such a great resource getting removed for such a flimsy reason. I am inclined to think it is pressure from Korean teams. I hope that's not really the reason.
postlapsaria
Profile Joined April 2011
United States137 Posts
July 29 2011 21:53 GMT
#227
I don't see why this is that big of a deal. It seems to me that people are way overreacting.
vaderseven
Profile Joined September 2008
United States2556 Posts
July 29 2011 21:55 GMT
#228
On July 30 2011 06:53 postlapsaria wrote:
I don't see why this is that big of a deal. It seems to me that people are way overreacting.


Some people have been basing a lot of their play off of MLG replays since the game came out. Some people would download the pack and watch some replays 10+ times.

I think its EXPECTED to see a reaction when a good number of people are used to pouring over this source of material every few months in order to better themselves in their hobby.
I_Love_Bacon
Profile Blog Joined August 2009
United States5765 Posts
July 29 2011 21:55 GMT
#229
On July 30 2011 06:53 postlapsaria wrote:
I don't see why this is that big of a deal. It seems to me that people are way overreacting.


Overreacting? On the internet?

IMPOSSIBLE!

This is the greatest injustice the SC2 world has known. Hell, even as an individual this is the biggest insult and disappointment of my life. Clearly. Totally. 100% Period.
" i havent been playin sc2 but i woke up w/ a boner and i really had to pee... and my crisis management and micro was really something to behold. it inspired me to play some games today" -Liquid'Tyler
Offhand
Profile Joined June 2010
United States1869 Posts
July 29 2011 21:56 GMT
#230
On July 30 2011 05:32 SecondChance wrote:
Show nested quote +
On July 30 2011 05:28 xBillehx wrote:
Sucks but the reason many of the games last event had lag/pauses/delays was because idiots were spamming them ingame after parsing the information out of the replay files. Last time Losira and MMA got screwed with mid-game, I'd rather it not happen this time.

Edit: To explain it further, when you put Busy mode on, Battle.net still saves all messages sent to you. At a certain point there's way too much information for battle.net to save so it flushes it all out to the player at once lagging them out big time.


This would be solved if Blizzard enabled a LAN feature, right?


Practically all existing tournament problems would be solved by LAN.

Bnet 2.0 is gonna be so good you won't even need LAN!
Blackrobe
Profile Joined August 2010
United States806 Posts
July 29 2011 21:56 GMT
#231
"RE: Replay release. Chat spam lags the game. Multiple other issues with releasing them during the event. See Columbus VoDs if you don't rem."



Are you kidding me?
"To make no mistakes is not in the power of man; but from their errors and mistakes the wise and good learn wisdom for the future."
vaderseven
Profile Joined September 2008
United States2556 Posts
July 29 2011 21:58 GMT
#232
MLG TWITTER
"RE: Replay release. Chat spam lags the game. Multiple other issues with releasing them during the event. See Columbus VoDs if you don't rem."

https://twitter.com/#!/MLGLee/status/97062304545382400



So release them after the event?
Narcind
Profile Blog Joined May 2010
Sweden2489 Posts
July 29 2011 21:59 GMT
#233
Would love to hear a reason (if they can come up with one) why they wont release replays after the event is over.
WArped
Profile Joined December 2010
United Kingdom4845 Posts
July 29 2011 21:59 GMT
#234
Seems like a ridiculous excuse to me, I have gone through SC2gears thoroughly and see no privacy of the player being shown in any form. MLG clearly know more than we do it .__.)
Sermokala
Profile Blog Joined November 2010
United States14104 Posts
July 29 2011 21:59 GMT
#235
People can parse out so much in a replay. You can even get the result of a "hidden game" by just being on battle.net. They said this a lot after columbus I'm really suprised people are shocked by this.

But still MLG is Ruining ESPORTS with this so hard.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
novat
Profile Joined May 2010
Great Britain33 Posts
July 29 2011 21:59 GMT
#236
On July 30 2011 06:53 postlapsaria wrote:
I don't see why this is that big of a deal. It seems to me that people are way overreacting.

One of the biggest tournaments evidently lying about the reason why they don't publish replays is ridiculous and should be opposed.
tubs
Profile Joined March 2010
764 Posts
July 29 2011 21:59 GMT
#237
Typical corporate BS. The stuff they say about replay files is simply untrue. Like Rich mentioned it's probably due to pressure from koreans or other pro players who don't want their exact builds being released to the public.
"Roach dies to immortal and rockit black guy" - Tierdal.thex
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 29 2011 21:59 GMT
#238
On July 30 2011 06:56 Blackrobe wrote:
"RE: Replay release. Chat spam lags the game. Multiple other issues with releasing them during the event. See Columbus VoDs if you don't rem."

https://twitter.com/#!/MLGLee/status/97062304545382400

Are you kidding me?


No they are not. Blame the ass-hats who spammed them while they are trying to run a tournament, rather than MLG.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
norterrible
Profile Joined October 2009
United States618 Posts
July 29 2011 21:59 GMT
#239
ughhhh horrible news. seems lazy to me. I really like the replays from these events. Watching the replays is actually more fun in alot of ways than actually watching the casts.
kekeke
Boblhead
Profile Joined August 2010
United States2577 Posts
July 29 2011 22:00 GMT
#240
On July 30 2011 06:58 vaderseven wrote:
Show nested quote +
MLG TWITTER
"RE: Replay release. Chat spam lags the game. Multiple other issues with releasing them during the event. See Columbus VoDs if you don't rem."

https://twitter.com/#!/MLGLee/status/97062304545382400



So release them after the event?


MLG is too stuborn, retarded at best.


User was temp banned for this post.
Prev 1 10 11 12 13 14 50 Next All
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
00:30
FSL s10 retrospective
Freeedom12
Liquipedia
OSC
00:00
OSC Elite Rising Star #18
CranKy Ducklings100
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft351
ViBE201
Vindicta 41
CosmosSc2 29
StarCraft: Brood War
GuemChi 5809
Artosis 642
Shuttle 273
NaDa 15
Terrorterran 5
Dota 2
canceldota202
League of Legends
Cuddl3bear2
Other Games
summit1g11144
tarik_tv4573
shahzam356
C9.Mang0309
JimRising 296
Organizations
Other Games
gamesdonequick1200
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 74
• RyuSc2 46
• davetesta22
• EnkiAlexander 10
• CranKy Ducklings SOOP4
• LaughNgamezSOOP
• sooper7s
• Migwel
• IndyKCrew
• AfreecaTV YouTube
• Kozan
• intothetv
StarCraft: Brood War
• RayReign 25
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt243
Upcoming Events
RSL Revival
8h 31m
TriGGeR vs Cure
ByuN vs Rogue
Big Brain Bouts
14h 31m
Replay Cast
22h 31m
RSL Revival
1d 8h
Maru vs MaxPax
BSL
1d 17h
RSL Revival
2 days
uThermal 2v2 Circuit
2 days
BSL
2 days
Afreeca Starleague
3 days
Replay Cast
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 20: Qualifier 1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
Escore Tournament S2: W1
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.