No replays released from Anaheim - Page 11
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ApBuLLet
United States604 Posts
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Drlemur
United States153 Posts
But if I were MLG and I didn't have a solution in hand right now that had been thoroughly battle-tested before the weekend, I wouldn't release any replays either. If somebody comes up with a script, they'll need time to test and verify it. Hopefully somebody will and they can release the replays later on. This is a Blizz problem. If they won't release a LAN version, they could at least enable some sort of tournament mode (or a whitelist option, as suggested above) so idiots can't interfere with playing during a tournament. | ||
Miefer
Taiwan229 Posts
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vaderseven
United States2556 Posts
On July 30 2011 06:31 Miefer wrote: better having non lagging games live than having laggs just so the people can copy bos Ok this keeps getting said once or twice a page so let me just state this opinion doesn't take into account the simple solution of releasing replays 1-3 weeks after the event. | ||
apoct
United States83 Posts
On July 30 2011 06:02 R1CH wrote: Technically this makes no sense. I haven't looked at the replay format in that much detail, but as far as I'm aware the only semi-personal data encoded in a replay is the battle.net ID of the players. This is the number in the URL of your profile if you view it on battle.net or your sc2ranks ID, this is NOT your character code. Unless someone has found a way to convert from battle.net ID to character code, this does nothing to stop people being added and spammed on battle.net since it wasn't possible in the first place other than by brute force guessing. The best solution to the chat spam / lag problems is to set busy mode and join six chat channels before playing a game to prevent further invites. It seems MLG doesn't want to release replays (perhaps under pressure from Korean teams?) and is using this as an excuse. Great post. MLG, get with it. The community wants replays. | ||
cyprin
United States1105 Posts
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Miefer
Taiwan229 Posts
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neptunesak
Canada113 Posts
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{ToT}ColmA
Japan3260 Posts
On July 30 2011 06:27 Dexerion wrote: Does the GSL put their replays out? I don't have a problem with the MLG wanting their product to be exclusive to them. Also, I'm sure a lot of pros don't want their replays out there, at least as little as possible. I'm totally fine w/ this, it's there right to do so. u probably should be reminded that GSL is casting _every_ game.......that might be a slight difference to what mlg does (casting some games) and when they suck at it like they did the previous mlg they ve stream a / b cast the same game......seriously its just bad | ||
RivalryRedux
United States173 Posts
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c0ldfusion
United States8293 Posts
On July 30 2011 06:02 R1CH wrote: Technically this makes no sense. I haven't looked at the replay format in that much detail, but as far as I'm aware the only semi-personal data encoded in a replay is the battle.net ID of the players. This is the number in the URL of your profile if you view it on battle.net or your sc2ranks ID, this is NOT your character code. Unless someone has found a way to convert from battle.net ID to character code, this does nothing to stop people being added and spammed on battle.net since it wasn't possible in the first place other than by brute force guessing. The best solution to the chat spam / lag problems is to set busy mode and join six chat channels before playing a game to prevent further invites. It seems MLG doesn't want to release replays (perhaps under pressure from Korean teams?) and is using this as an excuse. Great insight from RICH. Still, one can hope that they'll eventually release the replays. | ||
CecilSunkure
United States2829 Posts
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Synwave
United States2803 Posts
Then again from some of the comments on here of people buying it hook line and sinker...maybe they aren't too far off. | ||
ZeroTalent
United States297 Posts
Scrubbing the replays for player names (that's the only thing that's a problem, right?) has to be just trivial to automate; I feel like I should teach myself how to use the replay parsers and do it myself... | ||
novat
Great Britain33 Posts
Because of the volume of replays we have to process during an event, we are unable to strip that information out of the files before publication. So this means that EVEN IF there is a problem with ddos or whatever, what some people deny, they can fix it, it is no reason to not release them at all. I hate all these audacious lies in every second statement, do all these esport companies consider us idiots? | ||
Mohdoo
United States15391 Posts
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Simonius
Germany98 Posts
Releasing replays was one major difference between MLG and other tournaments. You had the chance to get your hands on replays of players who normally do not release them. I'm pretty sure that the actual reason is the cooperation with GSL and Korean players who are normally very reluctant to release replays. Sad decision, a bad development and a filthy move...... | ||
zocktol
Germany1928 Posts
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Nexic
United States729 Posts
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frostalgia
United States178 Posts
if so, they should just only release the replays after the whole event is over. | ||
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