• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:59
CET 06:59
KST 14:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Finals Preview: Arrival12TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9
Community News
2025 RSL Offline Finals Dates + Ticket Sales!9BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams7Merivale 8 Open - LAN - Stellar Fest3Chinese SC2 server to reopen; live all-star event in Hangzhou22
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" The New Patch Killed Mech! Could we add "Avoid Matchup" Feature for rankgame Smart servos says it affects liberators as well Chinese SC2 server to reopen; live all-star event in Hangzhou
Tourneys
2025 RSL Offline Finals Dates + Ticket Sales! Crank Gathers Season 2: SC II Pro Teams Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
BW General Discussion [ASL20] Finals Preview: Arrival BSL Season 21 BSL Team A vs Koreans - Sat-Sun 16:00 CET ASL20 Pre-season Tier List ranking!
Tourneys
[ASL20] Grand Finals BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION ASL final tickets help [ASL20] Semifinal A
Strategy
PvZ map balance Current Meta Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently... Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Benefits Of Limited Comm…
TrAiDoS
Sabrina was soooo lame on S…
Peanutsc
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1402 users

No replays released from Anaheim - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 12 13 50 Next All
ApBuLLet
Profile Joined September 2010
United States604 Posts
July 29 2011 21:31 GMT
#201
That really sucks... I loved saving all of the replays and going through and learning from them after the event... I understand why MLG wouldn't want to release the replays during the event, but I would really like if they did once it is all over and they have the chance to remove the information from the files. I don't know if this is possible, but I know many people would really appreciate it. It really sucks that a few bad people have to ruin good things for the community =(
Drlemur
Profile Blog Joined January 2011
United States153 Posts
July 29 2011 21:31 GMT
#202
The sc2gears guys can dissassemble the replay files, can't they? I thought they could even add chat messages into the replay files. If you can do that, you can certainly also edit out/replace any privacy-invading information that is accidentally in the replay files.

But if I were MLG and I didn't have a solution in hand right now that had been thoroughly battle-tested before the weekend, I wouldn't release any replays either. If somebody comes up with a script, they'll need time to test and verify it. Hopefully somebody will and they can release the replays later on.

This is a Blizz problem. If they won't release a LAN version, they could at least enable some sort of tournament mode (or a whitelist option, as suggested above) so idiots can't interfere with playing during a tournament.
Miefer
Profile Joined March 2011
Taiwan229 Posts
July 29 2011 21:31 GMT
#203
better having non lagging games live than having laggs just so the people can copy bos
vaderseven
Profile Joined September 2008
United States2556 Posts
July 29 2011 21:33 GMT
#204
On July 30 2011 06:31 Miefer wrote:
better having non lagging games live than having laggs just so the people can copy bos

Ok this keeps getting said once or twice a page so let me just state this opinion doesn't take into account the simple solution of releasing replays 1-3 weeks after the event.
apoct
Profile Blog Joined May 2010
United States83 Posts
July 29 2011 21:33 GMT
#205
On July 30 2011 06:02 R1CH wrote:
Technically this makes no sense. I haven't looked at the replay format in that much detail, but as far as I'm aware the only semi-personal data encoded in a replay is the battle.net ID of the players. This is the number in the URL of your profile if you view it on battle.net or your sc2ranks ID, this is NOT your character code. Unless someone has found a way to convert from battle.net ID to character code, this does nothing to stop people being added and spammed on battle.net since it wasn't possible in the first place other than by brute force guessing.

The best solution to the chat spam / lag problems is to set busy mode and join six chat channels before playing a game to prevent further invites. It seems MLG doesn't want to release replays (perhaps under pressure from Korean teams?) and is using this as an excuse.


Great post.

MLG, get with it. The community wants replays.
cyprin
Profile Joined July 2010
United States1105 Posts
July 29 2011 21:35 GMT
#206
between this and only being able to watch one of the streams in hq at a time this is shaping up to be an awful mlg already. :[
Miefer
Profile Joined March 2011
Taiwan229 Posts
Last Edited: 2011-07-29 21:38:18
July 29 2011 21:36 GMT
#207
nvm
neptunesak
Profile Joined May 2010
Canada113 Posts
July 29 2011 21:38 GMT
#208
what a joke MLG -_-
{ToT}ColmA
Profile Joined November 2007
Japan3260 Posts
July 29 2011 21:40 GMT
#209
On July 30 2011 06:27 Dexerion wrote:
Does the GSL put their replays out? I don't have a problem with the MLG wanting their product to be exclusive to them. Also, I'm sure a lot of pros don't want their replays out there, at least as little as possible. I'm totally fine w/ this, it's there right to do so.


u probably should be reminded that GSL is casting _every_ game.......that might be a slight difference to what mlg does (casting some games) and when they suck at it like they did the previous mlg they ve stream a / b cast the same game......seriously its just bad
The only virgins in kpop left are the fans
RivalryRedux
Profile Joined July 2009
United States173 Posts
July 29 2011 21:41 GMT
#210
NOOOOOOOOOOO! Freaking A man, I've been so pumped all week for these reps as something to get me back in to the game. The reps are also great for keeping interest in the event as I don't want to watch casters/vods for every match .

c0ldfusion
Profile Joined October 2010
United States8293 Posts
July 29 2011 21:41 GMT
#211
On July 30 2011 06:02 R1CH wrote:
Technically this makes no sense. I haven't looked at the replay format in that much detail, but as far as I'm aware the only semi-personal data encoded in a replay is the battle.net ID of the players. This is the number in the URL of your profile if you view it on battle.net or your sc2ranks ID, this is NOT your character code. Unless someone has found a way to convert from battle.net ID to character code, this does nothing to stop people being added and spammed on battle.net since it wasn't possible in the first place other than by brute force guessing.

The best solution to the chat spam / lag problems is to set busy mode and join six chat channels before playing a game to prevent further invites. It seems MLG doesn't want to release replays (perhaps under pressure from Korean teams?) and is using this as an excuse.


Great insight from RICH.
Still, one can hope that they'll eventually release the replays.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
July 29 2011 21:42 GMT
#212
Dang I'm not watching Anaheim anything now, only reason for me to is for educational purposes. The lack of good SC2 casters sorta prevents that from happening with most VODs from major events.
Synwave
Profile Joined July 2009
United States2803 Posts
July 29 2011 21:43 GMT
#213
MLG must think their viewing public is incredibly stupid to buy this sort of reason for not releasing replays after the event.
Then again from some of the comments on here of people buying it hook line and sinker...maybe they aren't too far off.
♞Nerdrage is the cause of global warming♞
ZeroTalent
Profile Joined December 2010
United States297 Posts
July 29 2011 21:43 GMT
#214
Bummer. The Script Kiddies have won the battle, but they will not win the war! Especially given that so few games actually make it onto the live stream, this seems like tons of great games will just go to waste.

Scrubbing the replays for player names (that's the only thing that's a problem, right?) has to be just trivial to automate; I feel like I should teach myself how to use the replay parsers and do it myself...
Can we get an official definition of "all-in"? Please?
novat
Profile Joined May 2010
Great Britain33 Posts
July 29 2011 21:45 GMT
#215
They say:
Because of the volume of replays we have to process during an event, we are unable to strip that information out of the files before publication.

So this means that EVEN IF there is a problem with ddos or whatever, what some people deny, they can fix it, it is no reason to not release them at all.
I hate all these audacious lies in every second statement, do all these esport companies consider us idiots?
Mohdoo
Profile Joined August 2007
United States15723 Posts
Last Edited: 2011-07-29 21:46:59
July 29 2011 21:46 GMT
#216
edit: misread.
Simonius
Profile Joined July 2011
Germany98 Posts
July 29 2011 21:47 GMT
#217
This explanation doesn't make any sense and is implausibe as many of the replays are already released after the tournament.

Releasing replays was one major difference between MLG and other tournaments. You had the chance to get your hands on replays of players who normally do not release them.

I'm pretty sure that the actual reason is the cooperation with GSL and Korean players who are normally very reluctant to release replays.

Sad decision, a bad development and a filthy move......
zocktol
Profile Blog Joined December 2010
Germany1928 Posts
July 29 2011 21:48 GMT
#218
Hmm i would rather conclude, that the Korean Teams are pressuring MLG into not releasing replays. Look at the GSL, there are no replays release, EVER. Maybe this will now start to become standard in the west also T_T

Nexic
Profile Blog Joined May 2010
United States729 Posts
July 29 2011 21:48 GMT
#219
I'm really disappointed about this I thought they would just release them after the event. Really sad since studying the columbus replays was really beneficial for my own improvement.
frostalgia
Profile Joined March 2011
United States178 Posts
Last Edited: 2011-07-29 21:50:27
July 29 2011 21:49 GMT
#220
is it possible this has more to do with fear of the IP of the whole MLG event itself getting DDoS'd, rather than individual accounts?
if so, they should just only release the replays after the whole event is over.
we are all but shadows in the void
Prev 1 9 10 11 12 13 50 Next All
Please log in or register to reply.
Live Events Refresh
BSL 21
01:00
Open Quali #1
LiquipediaDiscussion
The PiG Daily
22:10
Best Games of SC
Rogue vs herO
MaxPax vs Clem
MaxPax vs Lambo
Clem vs herO
Reynor vs Classic
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Bale 74
ZZZero.O 41
Icarus 12
Dota 2
monkeys_forever1028
XaKoH 828
NeuroSwarm82
League of Legends
JimRising 728
Super Smash Bros
C9.Mang0639
Other Games
summit1g8111
WinterStarcraft469
Tasteless341
Hui .121
Mew2King63
Organizations
Other Games
gamesdonequick786
BasetradeTV44
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH116
• practicex 38
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1267
• Lourlo927
• Stunt594
Upcoming Events
Replay Cast
4h 1m
Streamerzone vs Shopify Rebellion
Streamerzone vs Team Vitality
Shopify Rebellion vs Team Vitality
WardiTV Invitational
6h 1m
CrankTV Team League
7h 1m
BASILISK vs Shopify Rebellion
Team Liquid vs Team Falcon
BSL 21
19h 1m
Replay Cast
1d 4h
BASILISK vs TBD
Team Liquid vs Team Falcon
OSC
1d 6h
CrankTV Team League
1d 7h
Replay Cast
1d 17h
The PondCast
2 days
CrankTV Team League
2 days
[ Show More ]
Replay Cast
3 days
WardiTV Invitational
3 days
CrankTV Team League
3 days
Replay Cast
4 days
BSL Team A[vengers]
4 days
Dewalt vs Shine
UltrA vs ZeLoT
BSL 21
4 days
Sparkling Tuna Cup
5 days
BSL Team A[vengers]
5 days
Cross vs Motive
Sziky vs HiyA
BSL 21
5 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

ASL Season 20
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
CSL 2025 AUTUMN (S18)
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.