• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:01
CEST 13:01
KST 20:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
A cwal.gg Extension - Easily keep track of anyone ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Behind the scenes footage of ASL21 Group E BW General Discussion
Tourneys
[ASL21] Ro24 Group F [ASL21] Ro24 Group E Azhi's Colosseum - Foreign KCM 🌍 Weekly Foreign Showmatches
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1899 users

No replays released from Anaheim - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 50 Next All
johngalt90
Profile Joined May 2010
United States357 Posts
July 29 2011 21:18 GMT
#161
This is incredibly frustrating and stupid bad move MLG. where else can you get a good mess of replays. Private information also definitely isnt stored in a replay the would be a privacy violation and illegal for blizzard to do. You Cannot DDOS someone from getting their replays
fuck the haters
Navichi
Profile Joined July 2011
49 Posts
Last Edited: 2011-07-29 21:21:00
July 29 2011 21:18 GMT
#162
On July 30 2011 06:14 vaderseven wrote:
Show nested quote +
On July 30 2011 06:12 Navichi wrote:
On July 30 2011 06:04 vaderseven wrote:
On July 30 2011 06:02 R1CH wrote:
Technically this makes no sense. I haven't looked at the replay format in that much detail, but as far as I'm aware the only semi-personal data encoded in a replay is the battle.net ID of the players. This is the number in the URL of your profile if you view it on battle.net or your sc2ranks ID, this is NOT your character code. Unless someone has found a way to convert from battle.net ID to character code, this does nothing to stop people being added and spammed on battle.net since it wasn't possible in the first place other than by brute force guessing.

The best solution to the chat spam / lag problems is to set busy mode and join six chat channels before playing a game to prevent further invites. It seems MLG doesn't want to release replays (perhaps under pressure from Korean teams?) and is using this as an excuse.


If you upload a replay to this site http://replayfu.com/ it then makes a page that in fact has the character codes of the players.

It would seem like a very easy step.

Regardless, just release the replays after the event to everyone, WHY NOT?


No it doesn't, I just checked. Please don't spread misinformation. It seems to me like R1CH is completely right in this matter. The korean teams won't accept having 30+ of e.g. Alicia or GanZi released if they make it deep. It's a huge deal for korean teams.


???

http://replayfu.com/r/dWKNGs

Click that link and see player names and character codes.


The data isn't in the new replays, this is for old replays or profiles where they were able to get the character codes from www.battle.net / sc2ranks.com

I was one of the first ones to scrape the cr~p out of sc2ranks when they still had _all_ the character codes.

EDIT:

I think it's getting painfully obvious that MLG is bullshitting us with the information they have released Oh well, if they don't want to release the reps, there's nothing we can do. Just kinda disappointed with how MLG handles this stuff (another example being the removing of 2GD from the livecast of a recent Quake event because of _one_ criticizing comment)
٩(͡๏̯͡๏)۶
Intricate1
Profile Joined May 2011
169 Posts
July 29 2011 21:18 GMT
#163
mlg is Ruining ESPORTS!
dolphen
Profile Joined March 2011
63 Posts
July 29 2011 21:18 GMT
#164
Think its a shame, but it was properly needed, I did not really use the feature anyway, but I much prefer lag-free matches on stage, compared to so open-bracket games from a replay.
I thought! I thought!
vaderseven
Profile Joined September 2008
United States2556 Posts
Last Edited: 2011-07-29 21:21:53
July 29 2011 21:19 GMT
#165
On July 30 2011 06:18 Navichi wrote:
Show nested quote +
On July 30 2011 06:14 vaderseven wrote:
On July 30 2011 06:12 Navichi wrote:
On July 30 2011 06:04 vaderseven wrote:
On July 30 2011 06:02 R1CH wrote:
Technically this makes no sense. I haven't looked at the replay format in that much detail, but as far as I'm aware the only semi-personal data encoded in a replay is the battle.net ID of the players. This is the number in the URL of your profile if you view it on battle.net or your sc2ranks ID, this is NOT your character code. Unless someone has found a way to convert from battle.net ID to character code, this does nothing to stop people being added and spammed on battle.net since it wasn't possible in the first place other than by brute force guessing.

The best solution to the chat spam / lag problems is to set busy mode and join six chat channels before playing a game to prevent further invites. It seems MLG doesn't want to release replays (perhaps under pressure from Korean teams?) and is using this as an excuse.


If you upload a replay to this site http://replayfu.com/ it then makes a page that in fact has the character codes of the players.

It would seem like a very easy step.

Regardless, just release the replays after the event to everyone, WHY NOT?


No it doesn't, I just checked. Please don't spread misinformation. It seems to me like R1CH is completely right in this matter. The korean teams won't accept having 30+ of e.g. Alicia or GanZi released if they make it deep. It's a huge deal for korean teams.


???

http://replayfu.com/r/dWKNGs

Click that link and see player names and character codes.


The data isn't in the new replays, this is for old replays or profiles where they were able to get the character codes from www.battle.net / sc2ranks.com

I was one of the first ones to scrape the cr~p out of sc2ranks when they still had _all_ the character codes.



http://replayfu.com/r/WKLPp

Thats a replay from past 2 days. Is there something at work here that only allows me to see these character codes?

edit -

On July 30 2011 06:20 R1CH wrote:
Show nested quote +
On July 30 2011 06:19 vaderseven wrote:
http://replayfu.com/r/WKLPp

Thats a replay from past 2 days. Is there something at work here that only allows me to see these character codes?

It's not based on the age of the replay, it's the age of the bnet account.

bwally
Profile Joined December 2010
United States670 Posts
July 29 2011 21:19 GMT
#166
Absolutely retarded, there are already replays of every player available, that reason doesn't make any sense for not releasing replays.
vaderseven
Profile Joined September 2008
United States2556 Posts
July 29 2011 21:20 GMT
#167
On July 30 2011 06:19 bwally wrote:
Absolutely retarded, there are already replays of every player available, that reason doesn't make any sense for not releasing replays.


This needs to be given a huge bit of attention tbh.
R1CH
Profile Blog Joined May 2007
Netherlands10342 Posts
July 29 2011 21:20 GMT
#168
On July 30 2011 06:19 vaderseven wrote:
http://replayfu.com/r/WKLPp

Thats a replay from past 2 days. Is there something at work here that only allows me to see these character codes?

It's not based on the age of the replay, it's the age of the bnet account.
AdministratorTwitter: @R1CH_TL
TL+ Member
Tatari
Profile Blog Joined January 2011
United States1179 Posts
July 29 2011 21:20 GMT
#169
On July 30 2011 05:14 Indrium wrote:
What the shit

Why does an SC2 replay have that kind of data in it?


This was EXACTLY my thought when I read this news. How on earth does something like a replay have that type of info?
A fed jungler is no longer a jungler, but a terrorist.
I_Love_Bacon
Profile Blog Joined August 2009
United States5765 Posts
July 29 2011 21:20 GMT
#170
I sincerely doubt the Koreans pressuring (if they even did) MLG had anything to do with this decision. If they're incorrect about being able to acquire character information, then it's simply probably a mistake or misinformation on their part.

MLG wouldn't need to lie, especially one that would be discovered, to the community to simply say they'd no longer not be releasing replays.
" i havent been playin sc2 but i woke up w/ a boner and i really had to pee... and my crisis management and micro was really something to behold. it inspired me to play some games today" -Liquid'Tyler
Cripp
Profile Joined January 2011
Germany165 Posts
July 29 2011 21:21 GMT
#171
I remember MLG releasing this big news after MLG Dallas. One of the points was: "In the future, we will releasing the replays almost immediately after the matches have been played." Something like that. It's definitely an excuse for something else.

We will miss so many great games, especially from the open bracket and we wonÄt a chance to ever see them, besides some casts from the chosen casters.
SinCitta
Profile Blog Joined August 2010
Germany2127 Posts
July 29 2011 21:21 GMT
#172
Seems like ESL is the only major tourney organization left that still releases replays. It's a shame since there won't be many replays of serious, refined builds for the public. I was especially interested in the builds of Koreans

Blizzard should implement a correct whisper blocking as soon as possible. That should be no rocket science (takes a coffee break maybe?). The fact that the leak of your character code can lead to you not playing is just absurd. MLG does the right thing, temporarily, after what they witnessed at Columbus. But they could release replays to everyone afterwards and should change their policy back once it is fixed by Blizzard.
Cybren
Profile Joined February 2010
United States206 Posts
July 29 2011 21:21 GMT
#173
Certainly they're not doing this because they don't want unapproved youtube commentary doing their games, and it's not as if the korean teams were pressuring them to stop doing it anwyay, and oh look blizzard can be used as a scapegoat absolving them of any wrongdoing...

The open steppe, fleet horse, falcons at your wrist, and the wind in your hair.
R1CH
Profile Blog Joined May 2007
Netherlands10342 Posts
July 29 2011 21:21 GMT
#174
On July 30 2011 06:19 bwally wrote:
Absolutely retarded, there are already replays of every player available, that reason doesn't make any sense for not releasing replays.

I believe MLG makes new accounts or uses Blizzard's tournament accounts for the later rounds of the brackets in an attempt to avoid these issues.
AdministratorTwitter: @R1CH_TL
TL+ Member
ballasdontcry
Profile Joined January 2011
Canada595 Posts
July 29 2011 21:22 GMT
#175
Yeah, this seems incredibly fishy to me. Very doubtful there's enough data encoded in replays to get DDoS'd.

There's already a host load of Korean replay files out there, if this was the excuse that MLG is using, I don't really get it.
Navichi
Profile Joined July 2011
49 Posts
July 29 2011 21:23 GMT
#176
On July 30 2011 06:20 R1CH wrote:
Show nested quote +
On July 30 2011 06:19 vaderseven wrote:
http://replayfu.com/r/WKLPp

Thats a replay from past 2 days. Is there something at work here that only allows me to see these character codes?

It's not based on the age of the replay, it's the age of the bnet account.


I think it would be a good idea to put your first post in this thread into the OP to avoid any further confusion.
٩(͡๏̯͡๏)۶
DannyJ
Profile Joined March 2010
United States5110 Posts
July 29 2011 21:23 GMT
#177
That majorly sucks.
Namu
Profile Joined February 2011
United States826 Posts
Last Edited: 2011-07-29 21:24:28
July 29 2011 21:23 GMT
#178
Wow sounds like a bunch of bull, I don't think what they're saying doesn't possible at all.
how in the world would the replays contain data that could be used to DDoS the player?
even if it contains the IP, it'd contain the MLG IP. (Why in the world would the replay contain the ip anyways) Just sounds like they made it up...
Now, it's completely up to them to decide whether or not to release replays, but quite disappointing..
Why not just be honest and say that the Korean progamers didn't want their replays released?
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
July 29 2011 21:24 GMT
#179
As I don't own starcraft 2 anyways, I'm not affected by this.
But nonetheless, I am glad to see that they give replays to selected casters so I can watch it. :-)
Boblhead
Profile Joined August 2010
United States2577 Posts
July 29 2011 21:24 GMT
#180
just tweet @MLGsundance, he probably stares at his twitter the entire tourny looking at what people think of it. Last time it got him to do some stuff.
Prev 1 7 8 9 10 11 50 Next All
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 4: Playoffs Day 5
TriGGeR vs CureLIVE!
ByuN vs Rogue
Tasteless806
IndyStarCraft 131
Rex83
CranKy Ducklings50
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 806
mouzHeroMarine 387
ProTech151
IndyStarCraft 131
Rex 83
StarCraft: Brood War
Calm 4532
Jaedong 1222
Horang2 1097
Britney 544
firebathero 368
BeSt 281
Mini 262
Soma 244
EffOrt 232
Stork 212
[ Show more ]
Leta 202
Snow 189
actioN 175
ggaemo 151
hero 131
Soulkey 125
Rush 73
Hyun 59
Backho 54
Hm[arnc] 54
Sharp 48
JYJ 37
Barracks 31
ajuk12(nOOB) 27
zelot 26
sorry 19
Shinee 16
Sexy 16
Sacsri 14
yabsab 13
scan(afreeca) 13
soO 12
Shine 12
GoRush 9
[sc1f]eonzerg 5
Dota 2
XaKoH 821
XcaliburYe682
Counter-Strike
olofmeister8104
pashabiceps822
edward85
Other Games
gofns9994
B2W.Neo319
Lowko262
crisheroes190
Fuzer 185
NeuroSwarm75
Organizations
Other Games
gamesdonequick662
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH207
• CranKy Ducklings SOOP3
• Dystopia_ 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• escodisco2649
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1477
Upcoming Events
Big Brain Bouts
5h
Bly vs TBD
TriGGeR vs Lambo
Replay Cast
13h
RSL Revival
23h
Maru vs MaxPax
BSL
1d 8h
RSL Revival
1d 20h
uThermal 2v2 Circuit
2 days
BSL
2 days
Afreeca Starleague
2 days
Wardi Open
2 days
Replay Cast
3 days
[ Show More ]
Sparkling Tuna Cup
3 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 20: Qualifier 1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
Escore Tournament S2: W1
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.