• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:47
CEST 02:47
KST 09:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18
Community News
Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris34Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195
StarCraft 2
General
BoxeR's Wings Episode 2 - Fan Translation Greatest Players of All Time: 2025 Update #1: Maru - Greatest Players of All Time A Eulogy for the Six Pool Geoff 'iNcontroL' Robinson has passed away
Tourneys
$5,000 WardiTV Summer Championship 2025 Maestros of The Game—$20k event w/ live finals in Paris $5,100+ SEL Season 2 Championship (SC: Evo) Esports World Cup 2025 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
External Content
Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below
Brood War
General
Post ASL20 Ro24 discussion. BGH Auto Balance -> http://bghmmr.eu/ No Rain in ASL20? How do I speak directly to Coinbase?1-(888)-419-97 Recent recommended BW games
Tourneys
[IPSL] CSLAN Review and CSLPRO Reimagined! [ASL20] Ro24 Group D [ASL20] Ro24 Group E Small VOD Thread 2.0
Strategy
Muta micro map competition Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The year 2050 European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s) Gtx660 graphics card replacement
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2354 users

No replays released from Anaheim - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 50 Next All
johngalt90
Profile Joined May 2010
United States357 Posts
July 29 2011 21:18 GMT
#161
This is incredibly frustrating and stupid bad move MLG. where else can you get a good mess of replays. Private information also definitely isnt stored in a replay the would be a privacy violation and illegal for blizzard to do. You Cannot DDOS someone from getting their replays
fuck the haters
Navichi
Profile Joined July 2011
49 Posts
Last Edited: 2011-07-29 21:21:00
July 29 2011 21:18 GMT
#162
On July 30 2011 06:14 vaderseven wrote:
Show nested quote +
On July 30 2011 06:12 Navichi wrote:
On July 30 2011 06:04 vaderseven wrote:
On July 30 2011 06:02 R1CH wrote:
Technically this makes no sense. I haven't looked at the replay format in that much detail, but as far as I'm aware the only semi-personal data encoded in a replay is the battle.net ID of the players. This is the number in the URL of your profile if you view it on battle.net or your sc2ranks ID, this is NOT your character code. Unless someone has found a way to convert from battle.net ID to character code, this does nothing to stop people being added and spammed on battle.net since it wasn't possible in the first place other than by brute force guessing.

The best solution to the chat spam / lag problems is to set busy mode and join six chat channels before playing a game to prevent further invites. It seems MLG doesn't want to release replays (perhaps under pressure from Korean teams?) and is using this as an excuse.


If you upload a replay to this site http://replayfu.com/ it then makes a page that in fact has the character codes of the players.

It would seem like a very easy step.

Regardless, just release the replays after the event to everyone, WHY NOT?


No it doesn't, I just checked. Please don't spread misinformation. It seems to me like R1CH is completely right in this matter. The korean teams won't accept having 30+ of e.g. Alicia or GanZi released if they make it deep. It's a huge deal for korean teams.


???

http://replayfu.com/r/dWKNGs

Click that link and see player names and character codes.


The data isn't in the new replays, this is for old replays or profiles where they were able to get the character codes from www.battle.net / sc2ranks.com

I was one of the first ones to scrape the cr~p out of sc2ranks when they still had _all_ the character codes.

EDIT:

I think it's getting painfully obvious that MLG is bullshitting us with the information they have released Oh well, if they don't want to release the reps, there's nothing we can do. Just kinda disappointed with how MLG handles this stuff (another example being the removing of 2GD from the livecast of a recent Quake event because of _one_ criticizing comment)
٩(͡๏̯͡๏)۶
Intricate1
Profile Joined May 2011
169 Posts
July 29 2011 21:18 GMT
#163
mlg is Ruining ESPORTS!
dolphen
Profile Joined March 2011
63 Posts
July 29 2011 21:18 GMT
#164
Think its a shame, but it was properly needed, I did not really use the feature anyway, but I much prefer lag-free matches on stage, compared to so open-bracket games from a replay.
I thought! I thought!
vaderseven
Profile Joined September 2008
United States2556 Posts
Last Edited: 2011-07-29 21:21:53
July 29 2011 21:19 GMT
#165
On July 30 2011 06:18 Navichi wrote:
Show nested quote +
On July 30 2011 06:14 vaderseven wrote:
On July 30 2011 06:12 Navichi wrote:
On July 30 2011 06:04 vaderseven wrote:
On July 30 2011 06:02 R1CH wrote:
Technically this makes no sense. I haven't looked at the replay format in that much detail, but as far as I'm aware the only semi-personal data encoded in a replay is the battle.net ID of the players. This is the number in the URL of your profile if you view it on battle.net or your sc2ranks ID, this is NOT your character code. Unless someone has found a way to convert from battle.net ID to character code, this does nothing to stop people being added and spammed on battle.net since it wasn't possible in the first place other than by brute force guessing.

The best solution to the chat spam / lag problems is to set busy mode and join six chat channels before playing a game to prevent further invites. It seems MLG doesn't want to release replays (perhaps under pressure from Korean teams?) and is using this as an excuse.


If you upload a replay to this site http://replayfu.com/ it then makes a page that in fact has the character codes of the players.

It would seem like a very easy step.

Regardless, just release the replays after the event to everyone, WHY NOT?


No it doesn't, I just checked. Please don't spread misinformation. It seems to me like R1CH is completely right in this matter. The korean teams won't accept having 30+ of e.g. Alicia or GanZi released if they make it deep. It's a huge deal for korean teams.


???

http://replayfu.com/r/dWKNGs

Click that link and see player names and character codes.


The data isn't in the new replays, this is for old replays or profiles where they were able to get the character codes from www.battle.net / sc2ranks.com

I was one of the first ones to scrape the cr~p out of sc2ranks when they still had _all_ the character codes.



http://replayfu.com/r/WKLPp

Thats a replay from past 2 days. Is there something at work here that only allows me to see these character codes?

edit -

On July 30 2011 06:20 R1CH wrote:
Show nested quote +
On July 30 2011 06:19 vaderseven wrote:
http://replayfu.com/r/WKLPp

Thats a replay from past 2 days. Is there something at work here that only allows me to see these character codes?

It's not based on the age of the replay, it's the age of the bnet account.

bwally
Profile Joined December 2010
United States670 Posts
July 29 2011 21:19 GMT
#166
Absolutely retarded, there are already replays of every player available, that reason doesn't make any sense for not releasing replays.
vaderseven
Profile Joined September 2008
United States2556 Posts
July 29 2011 21:20 GMT
#167
On July 30 2011 06:19 bwally wrote:
Absolutely retarded, there are already replays of every player available, that reason doesn't make any sense for not releasing replays.


This needs to be given a huge bit of attention tbh.
R1CH
Profile Blog Joined May 2007
Netherlands10341 Posts
July 29 2011 21:20 GMT
#168
On July 30 2011 06:19 vaderseven wrote:
http://replayfu.com/r/WKLPp

Thats a replay from past 2 days. Is there something at work here that only allows me to see these character codes?

It's not based on the age of the replay, it's the age of the bnet account.
AdministratorTwitter: @R1CH_TL
Tatari
Profile Blog Joined January 2011
United States1179 Posts
July 29 2011 21:20 GMT
#169
On July 30 2011 05:14 Indrium wrote:
What the shit

Why does an SC2 replay have that kind of data in it?


This was EXACTLY my thought when I read this news. How on earth does something like a replay have that type of info?
A fed jungler is no longer a jungler, but a terrorist.
I_Love_Bacon
Profile Blog Joined August 2009
United States5765 Posts
July 29 2011 21:20 GMT
#170
I sincerely doubt the Koreans pressuring (if they even did) MLG had anything to do with this decision. If they're incorrect about being able to acquire character information, then it's simply probably a mistake or misinformation on their part.

MLG wouldn't need to lie, especially one that would be discovered, to the community to simply say they'd no longer not be releasing replays.
" i havent been playin sc2 but i woke up w/ a boner and i really had to pee... and my crisis management and micro was really something to behold. it inspired me to play some games today" -Liquid'Tyler
Cripp
Profile Joined January 2011
Germany165 Posts
July 29 2011 21:21 GMT
#171
I remember MLG releasing this big news after MLG Dallas. One of the points was: "In the future, we will releasing the replays almost immediately after the matches have been played." Something like that. It's definitely an excuse for something else.

We will miss so many great games, especially from the open bracket and we wonÄt a chance to ever see them, besides some casts from the chosen casters.
SinCitta
Profile Blog Joined August 2010
Germany2127 Posts
July 29 2011 21:21 GMT
#172
Seems like ESL is the only major tourney organization left that still releases replays. It's a shame since there won't be many replays of serious, refined builds for the public. I was especially interested in the builds of Koreans

Blizzard should implement a correct whisper blocking as soon as possible. That should be no rocket science (takes a coffee break maybe?). The fact that the leak of your character code can lead to you not playing is just absurd. MLG does the right thing, temporarily, after what they witnessed at Columbus. But they could release replays to everyone afterwards and should change their policy back once it is fixed by Blizzard.
Cybren
Profile Joined February 2010
United States206 Posts
July 29 2011 21:21 GMT
#173
Certainly they're not doing this because they don't want unapproved youtube commentary doing their games, and it's not as if the korean teams were pressuring them to stop doing it anwyay, and oh look blizzard can be used as a scapegoat absolving them of any wrongdoing...

The open steppe, fleet horse, falcons at your wrist, and the wind in your hair.
R1CH
Profile Blog Joined May 2007
Netherlands10341 Posts
July 29 2011 21:21 GMT
#174
On July 30 2011 06:19 bwally wrote:
Absolutely retarded, there are already replays of every player available, that reason doesn't make any sense for not releasing replays.

I believe MLG makes new accounts or uses Blizzard's tournament accounts for the later rounds of the brackets in an attempt to avoid these issues.
AdministratorTwitter: @R1CH_TL
ballasdontcry
Profile Joined January 2011
Canada595 Posts
July 29 2011 21:22 GMT
#175
Yeah, this seems incredibly fishy to me. Very doubtful there's enough data encoded in replays to get DDoS'd.

There's already a host load of Korean replay files out there, if this was the excuse that MLG is using, I don't really get it.
Navichi
Profile Joined July 2011
49 Posts
July 29 2011 21:23 GMT
#176
On July 30 2011 06:20 R1CH wrote:
Show nested quote +
On July 30 2011 06:19 vaderseven wrote:
http://replayfu.com/r/WKLPp

Thats a replay from past 2 days. Is there something at work here that only allows me to see these character codes?

It's not based on the age of the replay, it's the age of the bnet account.


I think it would be a good idea to put your first post in this thread into the OP to avoid any further confusion.
٩(͡๏̯͡๏)۶
DannyJ
Profile Joined March 2010
United States5110 Posts
July 29 2011 21:23 GMT
#177
That majorly sucks.
Namu
Profile Joined February 2011
United States826 Posts
Last Edited: 2011-07-29 21:24:28
July 29 2011 21:23 GMT
#178
Wow sounds like a bunch of bull, I don't think what they're saying doesn't possible at all.
how in the world would the replays contain data that could be used to DDoS the player?
even if it contains the IP, it'd contain the MLG IP. (Why in the world would the replay contain the ip anyways) Just sounds like they made it up...
Now, it's completely up to them to decide whether or not to release replays, but quite disappointing..
Why not just be honest and say that the Korean progamers didn't want their replays released?
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
July 29 2011 21:24 GMT
#179
As I don't own starcraft 2 anyways, I'm not affected by this.
But nonetheless, I am glad to see that they give replays to selected casters so I can watch it. :-)
Boblhead
Profile Joined August 2010
United States2577 Posts
July 29 2011 21:24 GMT
#180
just tweet @MLGsundance, he probably stares at his twitter the entire tourny looking at what people think of it. Last time it got him to do some stuff.
Prev 1 7 8 9 10 11 50 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
SEL S2 Championship: Ro16
CranKy Ducklings98
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech124
SpeCial 61
CosmosSc2 49
Vindicta 4
RuFF_SC2 4
StarCraft: Brood War
Artosis 827
NaDa 74
Aegong 53
Purpose 23
Dota 2
NeuroSwarm87
Counter-Strike
fl0m1138
Foxcn301
Other Games
summit1g8716
Grubby1995
shahzam880
Day[9].tv767
Sick563
C9.Mang0463
ViBE258
ToD167
Mew2King47
ROOTCatZ1
Organizations
Other Games
BasetradeTV36
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• Pr0nogo 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22226
League of Legends
• Doublelift4494
Other Games
• imaqtpie1060
• Day9tv767
Upcoming Events
LiuLi Cup
10h 13m
MaxPax vs TriGGeR
ByuN vs herO
Cure vs Rogue
Classic vs HeRoMaRinE
Cosmonarchy
15h 13m
OyAji vs Sziky
Sziky vs WolFix
WolFix vs OyAji
Big Brain Bouts
15h 13m
Iba vs GgMaChine
TriGGeR vs Bunny
Reynor vs Classic
Serral vs Clem
BSL Team Wars
18h 13m
Team Hawk vs Team Dewalt
BSL Team Wars
18h 13m
Team Hawk vs Team Bonyth
Code For Giants Cup
21h 43m
SC Evo League
1d 11h
TaeJa vs Cure
Rogue vs threepoint
ByuN vs Creator
MaNa vs Classic
Maestros of the Game
1d 15h
ShoWTimE vs Cham
GuMiho vs Ryung
Zoun vs Spirit
Rogue vs MaNa
[BSL 2025] Weekly
1d 17h
SC Evo League
2 days
[ Show More ]
Maestros of the Game
2 days
SHIN vs Creator
Astrea vs Lambo
Bunny vs SKillous
HeRoMaRinE vs TriGGeR
BSL Team Wars
2 days
Team Bonyth vs Team Sziky
BSL Team Wars
2 days
Team Dewalt vs Team Sziky
Monday Night Weeklies
3 days
Replay Cast
3 days
Sparkling Tuna Cup
4 days
LiuLi Cup
5 days
Replay Cast
5 days
The PondCast
6 days
RSL Revival
6 days
Maru vs SHIN
MaNa vs MaxPax
Liquipedia Results

Completed

CSL Season 18: Qualifier 1
WardiTV Summer 2025
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
Acropolis #4 - TS1
CSL Season 18: Qualifier 2
SEL Season 2 Championship
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
Sisters' Call Cup
Skyesports Masters 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.