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No replays released from Anaheim - Page 9

Forum Index > SC2 General
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johngalt90
Profile Joined May 2010
United States357 Posts
July 29 2011 21:18 GMT
#161
This is incredibly frustrating and stupid bad move MLG. where else can you get a good mess of replays. Private information also definitely isnt stored in a replay the would be a privacy violation and illegal for blizzard to do. You Cannot DDOS someone from getting their replays
fuck the haters
Navichi
Profile Joined July 2011
49 Posts
Last Edited: 2011-07-29 21:21:00
July 29 2011 21:18 GMT
#162
On July 30 2011 06:14 vaderseven wrote:
Show nested quote +
On July 30 2011 06:12 Navichi wrote:
On July 30 2011 06:04 vaderseven wrote:
On July 30 2011 06:02 R1CH wrote:
Technically this makes no sense. I haven't looked at the replay format in that much detail, but as far as I'm aware the only semi-personal data encoded in a replay is the battle.net ID of the players. This is the number in the URL of your profile if you view it on battle.net or your sc2ranks ID, this is NOT your character code. Unless someone has found a way to convert from battle.net ID to character code, this does nothing to stop people being added and spammed on battle.net since it wasn't possible in the first place other than by brute force guessing.

The best solution to the chat spam / lag problems is to set busy mode and join six chat channels before playing a game to prevent further invites. It seems MLG doesn't want to release replays (perhaps under pressure from Korean teams?) and is using this as an excuse.


If you upload a replay to this site http://replayfu.com/ it then makes a page that in fact has the character codes of the players.

It would seem like a very easy step.

Regardless, just release the replays after the event to everyone, WHY NOT?


No it doesn't, I just checked. Please don't spread misinformation. It seems to me like R1CH is completely right in this matter. The korean teams won't accept having 30+ of e.g. Alicia or GanZi released if they make it deep. It's a huge deal for korean teams.


???

http://replayfu.com/r/dWKNGs

Click that link and see player names and character codes.


The data isn't in the new replays, this is for old replays or profiles where they were able to get the character codes from www.battle.net / sc2ranks.com

I was one of the first ones to scrape the cr~p out of sc2ranks when they still had _all_ the character codes.

EDIT:

I think it's getting painfully obvious that MLG is bullshitting us with the information they have released Oh well, if they don't want to release the reps, there's nothing we can do. Just kinda disappointed with how MLG handles this stuff (another example being the removing of 2GD from the livecast of a recent Quake event because of _one_ criticizing comment)
٩(͡๏̯͡๏)۶
Intricate1
Profile Joined May 2011
169 Posts
July 29 2011 21:18 GMT
#163
mlg is Ruining ESPORTS!
dolphen
Profile Joined March 2011
63 Posts
July 29 2011 21:18 GMT
#164
Think its a shame, but it was properly needed, I did not really use the feature anyway, but I much prefer lag-free matches on stage, compared to so open-bracket games from a replay.
I thought! I thought!
vaderseven
Profile Joined September 2008
United States2556 Posts
Last Edited: 2011-07-29 21:21:53
July 29 2011 21:19 GMT
#165
On July 30 2011 06:18 Navichi wrote:
Show nested quote +
On July 30 2011 06:14 vaderseven wrote:
On July 30 2011 06:12 Navichi wrote:
On July 30 2011 06:04 vaderseven wrote:
On July 30 2011 06:02 R1CH wrote:
Technically this makes no sense. I haven't looked at the replay format in that much detail, but as far as I'm aware the only semi-personal data encoded in a replay is the battle.net ID of the players. This is the number in the URL of your profile if you view it on battle.net or your sc2ranks ID, this is NOT your character code. Unless someone has found a way to convert from battle.net ID to character code, this does nothing to stop people being added and spammed on battle.net since it wasn't possible in the first place other than by brute force guessing.

The best solution to the chat spam / lag problems is to set busy mode and join six chat channels before playing a game to prevent further invites. It seems MLG doesn't want to release replays (perhaps under pressure from Korean teams?) and is using this as an excuse.


If you upload a replay to this site http://replayfu.com/ it then makes a page that in fact has the character codes of the players.

It would seem like a very easy step.

Regardless, just release the replays after the event to everyone, WHY NOT?


No it doesn't, I just checked. Please don't spread misinformation. It seems to me like R1CH is completely right in this matter. The korean teams won't accept having 30+ of e.g. Alicia or GanZi released if they make it deep. It's a huge deal for korean teams.


???

http://replayfu.com/r/dWKNGs

Click that link and see player names and character codes.


The data isn't in the new replays, this is for old replays or profiles where they were able to get the character codes from www.battle.net / sc2ranks.com

I was one of the first ones to scrape the cr~p out of sc2ranks when they still had _all_ the character codes.



http://replayfu.com/r/WKLPp

Thats a replay from past 2 days. Is there something at work here that only allows me to see these character codes?

edit -

On July 30 2011 06:20 R1CH wrote:
Show nested quote +
On July 30 2011 06:19 vaderseven wrote:
http://replayfu.com/r/WKLPp

Thats a replay from past 2 days. Is there something at work here that only allows me to see these character codes?

It's not based on the age of the replay, it's the age of the bnet account.

bwally
Profile Joined December 2010
United States670 Posts
July 29 2011 21:19 GMT
#166
Absolutely retarded, there are already replays of every player available, that reason doesn't make any sense for not releasing replays.
vaderseven
Profile Joined September 2008
United States2556 Posts
July 29 2011 21:20 GMT
#167
On July 30 2011 06:19 bwally wrote:
Absolutely retarded, there are already replays of every player available, that reason doesn't make any sense for not releasing replays.


This needs to be given a huge bit of attention tbh.
R1CH
Profile Blog Joined May 2007
Netherlands10342 Posts
July 29 2011 21:20 GMT
#168
On July 30 2011 06:19 vaderseven wrote:
http://replayfu.com/r/WKLPp

Thats a replay from past 2 days. Is there something at work here that only allows me to see these character codes?

It's not based on the age of the replay, it's the age of the bnet account.
AdministratorTwitter: @R1CH_TL
TL+ Member
Tatari
Profile Blog Joined January 2011
United States1179 Posts
July 29 2011 21:20 GMT
#169
On July 30 2011 05:14 Indrium wrote:
What the shit

Why does an SC2 replay have that kind of data in it?


This was EXACTLY my thought when I read this news. How on earth does something like a replay have that type of info?
A fed jungler is no longer a jungler, but a terrorist.
I_Love_Bacon
Profile Blog Joined August 2009
United States5765 Posts
July 29 2011 21:20 GMT
#170
I sincerely doubt the Koreans pressuring (if they even did) MLG had anything to do with this decision. If they're incorrect about being able to acquire character information, then it's simply probably a mistake or misinformation on their part.

MLG wouldn't need to lie, especially one that would be discovered, to the community to simply say they'd no longer not be releasing replays.
" i havent been playin sc2 but i woke up w/ a boner and i really had to pee... and my crisis management and micro was really something to behold. it inspired me to play some games today" -Liquid'Tyler
Cripp
Profile Joined January 2011
Germany165 Posts
July 29 2011 21:21 GMT
#171
I remember MLG releasing this big news after MLG Dallas. One of the points was: "In the future, we will releasing the replays almost immediately after the matches have been played." Something like that. It's definitely an excuse for something else.

We will miss so many great games, especially from the open bracket and we wonÄt a chance to ever see them, besides some casts from the chosen casters.
SinCitta
Profile Blog Joined August 2010
Germany2127 Posts
July 29 2011 21:21 GMT
#172
Seems like ESL is the only major tourney organization left that still releases replays. It's a shame since there won't be many replays of serious, refined builds for the public. I was especially interested in the builds of Koreans

Blizzard should implement a correct whisper blocking as soon as possible. That should be no rocket science (takes a coffee break maybe?). The fact that the leak of your character code can lead to you not playing is just absurd. MLG does the right thing, temporarily, after what they witnessed at Columbus. But they could release replays to everyone afterwards and should change their policy back once it is fixed by Blizzard.
Cybren
Profile Joined February 2010
United States206 Posts
July 29 2011 21:21 GMT
#173
Certainly they're not doing this because they don't want unapproved youtube commentary doing their games, and it's not as if the korean teams were pressuring them to stop doing it anwyay, and oh look blizzard can be used as a scapegoat absolving them of any wrongdoing...

The open steppe, fleet horse, falcons at your wrist, and the wind in your hair.
R1CH
Profile Blog Joined May 2007
Netherlands10342 Posts
July 29 2011 21:21 GMT
#174
On July 30 2011 06:19 bwally wrote:
Absolutely retarded, there are already replays of every player available, that reason doesn't make any sense for not releasing replays.

I believe MLG makes new accounts or uses Blizzard's tournament accounts for the later rounds of the brackets in an attempt to avoid these issues.
AdministratorTwitter: @R1CH_TL
TL+ Member
ballasdontcry
Profile Joined January 2011
Canada595 Posts
July 29 2011 21:22 GMT
#175
Yeah, this seems incredibly fishy to me. Very doubtful there's enough data encoded in replays to get DDoS'd.

There's already a host load of Korean replay files out there, if this was the excuse that MLG is using, I don't really get it.
Navichi
Profile Joined July 2011
49 Posts
July 29 2011 21:23 GMT
#176
On July 30 2011 06:20 R1CH wrote:
Show nested quote +
On July 30 2011 06:19 vaderseven wrote:
http://replayfu.com/r/WKLPp

Thats a replay from past 2 days. Is there something at work here that only allows me to see these character codes?

It's not based on the age of the replay, it's the age of the bnet account.


I think it would be a good idea to put your first post in this thread into the OP to avoid any further confusion.
٩(͡๏̯͡๏)۶
DannyJ
Profile Joined March 2010
United States5110 Posts
July 29 2011 21:23 GMT
#177
That majorly sucks.
Namu
Profile Joined February 2011
United States826 Posts
Last Edited: 2011-07-29 21:24:28
July 29 2011 21:23 GMT
#178
Wow sounds like a bunch of bull, I don't think what they're saying doesn't possible at all.
how in the world would the replays contain data that could be used to DDoS the player?
even if it contains the IP, it'd contain the MLG IP. (Why in the world would the replay contain the ip anyways) Just sounds like they made it up...
Now, it's completely up to them to decide whether or not to release replays, but quite disappointing..
Why not just be honest and say that the Korean progamers didn't want their replays released?
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
July 29 2011 21:24 GMT
#179
As I don't own starcraft 2 anyways, I'm not affected by this.
But nonetheless, I am glad to see that they give replays to selected casters so I can watch it. :-)
Boblhead
Profile Joined August 2010
United States2577 Posts
July 29 2011 21:24 GMT
#180
just tweet @MLGsundance, he probably stares at his twitter the entire tourny looking at what people think of it. Last time it got him to do some stuff.
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