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No replays released from Anaheim - Page 8

Forum Index > SC2 General
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Fivyrn
Profile Joined June 2010
30 Posts
July 29 2011 21:10 GMT
#141
On July 30 2011 05:41 udgnim wrote:
if they release replays to the general public after MLG Anaheim is complete, then I'm completely fine with the decision

the DDOS mentioned in OP refers to people mass whispering players over battle.net. apparently, even if the player sets their status to busy, the whisper is still sent but the player just doesn't see the whisper message.


Even so that is not a DDOS, that is just a bad client. Making it sound like it is an actual DDOS attack so they can get sympathy is dishonest and misleading. They are just trying to buy sympathy from idiots.

Also all these players names are readily available, is there really a way to get someone's character code from a replay? If there is that is crazy, and if there isn't then MLG is stupid.
EliteReplay
Profile Blog Joined November 2010
Dominican Republic913 Posts
July 29 2011 21:10 GMT
#142
i dont get this, seriously, why not release this replays at least after the event Finnish? just because there are a couple of koreans? the same happend to TLopen after Pro korean started to play in it
the stop releasing Ro4 and Finals replays.

this sucks.
if play random i can't call any race imba?
R1CH
Profile Blog Joined May 2007
Netherlands10341 Posts
July 29 2011 21:10 GMT
#143
On July 30 2011 06:04 vaderseven wrote:
If you upload a replay to this site http://replayfu.com/ it then makes a page that in fact has the character codes of the players.

It would seem like a very easy step.

Regardless, just release the replays after the event to everyone, WHY NOT?

It wasn't able to find my character code. It seems this only works on old accounts where the character code info was scraped from battle.net and stored before bnet stopped showing it.
AdministratorTwitter: @R1CH_TL
GWBuffalo
Profile Joined January 2011
United States234 Posts
July 29 2011 21:11 GMT
#144
I wish someone like Dakota_Fanning, who I'm sure knows the replay format inside and out, would comment on this. Because on the face of it, this excuse sounds absurd.

Also, they say they don't have time strip the info out for instant release, but then they also say they are not going to release them at all. Obviously the DDOS stuff has absolutely nothing to do with that decision.
Huggerz
Profile Joined May 2011
Great Britain919 Posts
July 29 2011 21:11 GMT
#145
Yeah let's rage at MLG for basic problems Blizzard leave in their games
“It's like poker. You can play your best, but you've got to know when to fold your cards and take a rest, and know when to hold your cards, hold your breath and hope that nobody else is stacking the deck."
Serelitz
Profile Joined April 2011
Netherlands2895 Posts
July 29 2011 21:12 GMT
#146
On July 30 2011 06:10 R1CH wrote:
Show nested quote +
On July 30 2011 06:04 vaderseven wrote:
If you upload a replay to this site http://replayfu.com/ it then makes a page that in fact has the character codes of the players.

It would seem like a very easy step.

Regardless, just release the replays after the event to everyone, WHY NOT?

It wasn't able to find my character code. It seems this only works on old accounts where the character code info was scraped from battle.net and stored before bnet stopped showing it.


So if you can't get character codes from replays anymore, what exactly is the problem? Does MLG not know this or?
Ojahh
Profile Blog Joined February 2010
Ireland728 Posts
July 29 2011 21:12 GMT
#147
On July 30 2011 05:23 Chill wrote:
Frankly I blame Blizzard, not MLG.


totally seconded, no hidden maps, no proper ignore lists, now this bull shit, makes me really sad
===== Barcraft Münster ===== www.teamliquid.net/forum/viewmessage.php?topic_id=282905! ////// ♥ Nyovne is the new Manifesto
{ToT}ColmA
Profile Joined November 2007
Japan3260 Posts
July 29 2011 21:12 GMT
#148
well, so no mlg for me anymore, the time difference will not allow me to watch it and lets be honest here, if the 2 streams have as much downtime as last mlg more than half of the good games will never be seen... huge dickmove by mlg
The only virgins in kpop left are the fans
Hieros
Profile Joined June 2009
United States83 Posts
July 29 2011 21:12 GMT
#149
On July 30 2011 06:11 Zergoaster wrote:
I wish someone like Dakota_Fanning, who I'm sure knows the replay format inside and out, would comment on this. Because on the face of it, this excuse sounds absurd.

Also, they say they don't have time strip the info out for instant release, but then they also say they are not going to release them at all. Obviously the DDOS stuff has absolutely nothing to do with that decision.


Yes that part is puzzling:

I can't have the floor cleaned by tomorrow, so I'm not going to clean your floor at all!

Why not release them later?
Navichi
Profile Joined July 2011
49 Posts
Last Edited: 2011-07-29 21:13:53
July 29 2011 21:12 GMT
#150
On July 30 2011 06:04 vaderseven wrote:
Show nested quote +
On July 30 2011 06:02 R1CH wrote:
Technically this makes no sense. I haven't looked at the replay format in that much detail, but as far as I'm aware the only semi-personal data encoded in a replay is the battle.net ID of the players. This is the number in the URL of your profile if you view it on battle.net or your sc2ranks ID, this is NOT your character code. Unless someone has found a way to convert from battle.net ID to character code, this does nothing to stop people being added and spammed on battle.net since it wasn't possible in the first place other than by brute force guessing.

The best solution to the chat spam / lag problems is to set busy mode and join six chat channels before playing a game to prevent further invites. It seems MLG doesn't want to release replays (perhaps under pressure from Korean teams?) and is using this as an excuse.


If you upload a replay to this site http://replayfu.com/ it then makes a page that in fact has the character codes of the players.

It would seem like a very easy step.

Regardless, just release the replays after the event to everyone, WHY NOT?


No it doesn't, I just checked. Please don't spread misinformation. It seems to me like R1CH is completely right in this matter. The korean teams won't accept having 30+ of e.g. Alicia or GanZi released if they make it deep. It's a huge deal for korean teams.
٩(͡๏̯͡๏)۶
HEROwithNOlegacy
Profile Joined June 2010
United States850 Posts
July 29 2011 21:13 GMT
#151
This sucks, but it's understandable.
SlayerS Fighting!
vaderseven
Profile Joined September 2008
United States2556 Posts
July 29 2011 21:13 GMT
#152
Its a good thing they announced this now because if they had announced this a week ago it would have seriously hurt their sales for passes to watch the stream and these membership deals.

I'm sure I am not the only one (cough mlg cough) that would come to that conclusion.

AGAIN, everything else aside, I could care less about them holding the replays for a week and then releasing them but the text of that announcement makes it sound like they want to sell them to casters after the event and treat the NA pro replays as a commodity that only a select few are even allowed to purchase.


Blackrobe
Profile Joined August 2010
United States806 Posts
July 29 2011 21:13 GMT
#153
On July 30 2011 06:13 HEROwithNOlegacy wrote:
This sucks, but it's understandable.


How is it understandable?

What are they preventing?

!?!?
"To make no mistakes is not in the power of man; but from their errors and mistakes the wise and good learn wisdom for the future."
EliteReplay
Profile Blog Joined November 2010
Dominican Republic913 Posts
July 29 2011 21:14 GMT
#154
On July 30 2011 05:36 leova wrote:
wow, this is a pretty pathetic excuse for not releasing replays - sounds like a bogus, low-possibility excuse/reason, when they really just want to be able to sell them to other casters, force people to subscribe for VOD access, all other kinds of garbage

DDoS via a replay? lawlz


i think this is the reason too

force people to subscribe for VOD access, all other kinds of garbage
if play random i can't call any race imba?
vaderseven
Profile Joined September 2008
United States2556 Posts
Last Edited: 2011-07-29 21:22:28
July 29 2011 21:14 GMT
#155
On July 30 2011 06:12 Navichi wrote:
Show nested quote +
On July 30 2011 06:04 vaderseven wrote:
On July 30 2011 06:02 R1CH wrote:
Technically this makes no sense. I haven't looked at the replay format in that much detail, but as far as I'm aware the only semi-personal data encoded in a replay is the battle.net ID of the players. This is the number in the URL of your profile if you view it on battle.net or your sc2ranks ID, this is NOT your character code. Unless someone has found a way to convert from battle.net ID to character code, this does nothing to stop people being added and spammed on battle.net since it wasn't possible in the first place other than by brute force guessing.

The best solution to the chat spam / lag problems is to set busy mode and join six chat channels before playing a game to prevent further invites. It seems MLG doesn't want to release replays (perhaps under pressure from Korean teams?) and is using this as an excuse.


If you upload a replay to this site http://replayfu.com/ it then makes a page that in fact has the character codes of the players.

It would seem like a very easy step.

Regardless, just release the replays after the event to everyone, WHY NOT?


No it doesn't, I just checked. Please don't spread misinformation. It seems to me like R1CH is completely right in this matter. The korean teams won't accept having 30+ of e.g. Alicia or GanZi released if they make it deep. It's a huge deal for korean teams.


???

http://replayfu.com/r/dWKNGs

Click that link and see player names and character codes.

edit

just to make sure i did one of my current ladder games http://replayfu.com/r/WKLPp you can clearly see this information is easy to find as that replay site displays it INSTANTLY after upload.


edit 2

On July 30 2011 06:20 R1CH wrote:
Show nested quote +
On July 30 2011 06:19 vaderseven wrote:
http://replayfu.com/r/WKLPp

Thats a replay from past 2 days. Is there something at work here that only allows me to see these character codes?

It's not based on the age of the replay, it's the age of the bnet account.


Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
July 29 2011 21:15 GMT
#156
I'm pretty sure IEM has all their replays public, why not MLG ? I always enjoyed being able to dissect builds that caught my eye. Vods are usually not enough and I watch streams at lower quality, so ...

I will never ever play Mech against Protoss. - MVP
Jim7
Profile Joined December 2010
United States154 Posts
July 29 2011 21:15 GMT
#157
If it's possible to scrub the files clean, could someone make a program to automate the process and just have it done automatically?
GWBuffalo
Profile Joined January 2011
United States234 Posts
Last Edited: 2011-07-29 21:18:51
July 29 2011 21:17 GMT
#158
On July 30 2011 06:09 err wrote:
Pretty obvious the Korean teams are pressuring foreign tournaments to disallow replay packs being available. Pretty shitty, I was looking forward to seeing these games as I'll be out of town.


Yeah, it sounds like this might be the real reason for their decision.
Vei
Profile Joined March 2010
United States2845 Posts
July 29 2011 21:17 GMT
#159
On July 30 2011 06:05 R1CH wrote:
The term DDoS is also mis-used. This has nothing to do with DDoS.

Oh my just read your guys' posts, how misleading MLG -_- what is this
www.justin.tv/veisc2 ~ 720p + commentary
IronMonocle
Profile Joined September 2009
Canada142 Posts
July 29 2011 21:17 GMT
#160
I am hugely disappointed, as the thing I look forward most to MLG are the replays. I quite dislike watching vods, but i am hopeful that this particular problem may be remedied by next MLG.
My armor is contempt. My shield is disgust. My sword is hatred.
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