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Disgusting by MLG really disappointed.
+ Show Spoiler +e realize that a large number of matches are played offstream at Pro Circuit Competitions. After MLG Anaheim, we will be sending replay packs out to selected groups of casters, so that these never-before-seen matches can be commentated and then released for everyone to see. "
This part is the worst, studying a game from a VoD obsed by a caster is the worst possible option..
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Well this sucks but its totally understandable.
Sucks that we can´t get nice stuff because some assholes
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From a business perspective, it makes some sense. ;/
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If they upload the replay to a server, theirs or somebody elses, they might be able to get an ip address. But honestly they should upload them after the tourney I don't see it hurting anybody after it is over.
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On July 30 2011 06:21 R1CH wrote:Show nested quote +On July 30 2011 06:19 bwally wrote: Absolutely retarded, there are already replays of every player available, that reason doesn't make any sense for not releasing replays. I believe MLG makes new accounts or uses Blizzard's tournament accounts for the later rounds of the brackets in an attempt to avoid these issues.
Since when? Columbus didn't use any standard account for all players. Unless they created new accounts with the same username but then a different character code was created as well? This does happen because you have multiple EGIdrA etc but they're unique because of username+char code pairing.
This still doesn't excuse them from releasing the pack after the tournament is OVER and scrubbing any data they deem private.
Source: http://pro.majorleaguegaming.com/news/full-replay-packs-from-mlg-columbus
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MLG stated today on their website
MLG will no longer be making replays of Tournament matches available to the public. We realize that this has been a popular feature, but unfortunately replay packs contain data which can be used to DDOS the player- and the event. Because of the volume of replays we have to process during an event, we are unable to strip that information out of the files before publication.
We realize that a large number of matches are played offstream at Pro Circuit Competitions. After MLG Anaheim, we will be sending replay packs out to selected groups of casters, so that these never-before-seen matches can be commentated and then released for everyone to see.
So i think its safe to say that the 1st paragraph is most likely a line being fed to us to justify the 2nd paragraph?
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On July 30 2011 06:14 vaderseven wrote:Show nested quote +On July 30 2011 06:12 Navichi wrote:On July 30 2011 06:04 vaderseven wrote:On July 30 2011 06:02 R1CH wrote: Technically this makes no sense. I haven't looked at the replay format in that much detail, but as far as I'm aware the only semi-personal data encoded in a replay is the battle.net ID of the players. This is the number in the URL of your profile if you view it on battle.net or your sc2ranks ID, this is NOT your character code. Unless someone has found a way to convert from battle.net ID to character code, this does nothing to stop people being added and spammed on battle.net since it wasn't possible in the first place other than by brute force guessing.
The best solution to the chat spam / lag problems is to set busy mode and join six chat channels before playing a game to prevent further invites. It seems MLG doesn't want to release replays (perhaps under pressure from Korean teams?) and is using this as an excuse. If you upload a replay to this site http://replayfu.com/ it then makes a page that in fact has the character codes of the players. It would seem like a very easy step. Regardless, just release the replays after the event to everyone, WHY NOT? No it doesn't, I just checked. Please don't spread misinformation. It seems to me like R1CH is completely right in this matter. The korean teams won't accept having 30+ of e.g. Alicia or GanZi released if they make it deep. It's a huge deal for korean teams. ??? http://replayfu.com/r/dWKNGsClick that link and see player names and character codes. edit just to make sure i did one of my current ladder games http://replayfu.com/r/WKLPp you can clearly see this information is easy to find as that replay site displays it INSTANTLY after upload. edit 2 Show nested quote +On July 30 2011 06:20 R1CH wrote:On July 30 2011 06:19 vaderseven wrote:http://replayfu.com/r/WKLPpThats a replay from past 2 days. Is there something at work here that only allows me to see these character codes? It's not based on the age of the replay, it's the age of the bnet account.
REPLAYFU.com is partners with sc2ranks.com => which has character codes public.
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Don't insult your customers by pretending it is because players can be DDoS'd. PR fail.
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Does the GSL put their replays out? I don't have a problem with the MLG wanting their product to be exclusive to them. Also, I'm sure a lot of pros don't want their replays out there, at least as little as possible. I'm totally fine w/ this, it's there right to do so.
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On July 30 2011 06:24 desrow wrote:Disgusting by MLG really disappointed. + Show Spoiler +e realize that a large number of matches are played offstream at Pro Circuit Competitions. After MLG Anaheim, we will be sending replay packs out to selected groups of casters, so that these never-before-seen matches can be commentated and then released for everyone to see. "
This part is the worst, studying a game from a VoD obsed by a caster is the worst possible option..
Well, it certainly isn't 'disgusting', is it?
I hope the replays do get released after the tournament, it's always nice to see the new strategies of some of the better players in the tournament, as well as a lot of face rolls in the open bracket.
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On July 30 2011 06:22 ballasdontcry wrote: Yeah, this seems incredibly fishy to me. Very doubtful there's enough data encoded in replays to get DDoS'd.
There's already a host load of Korean replay files out there, if this was the excuse that MLG is using, I don't really get it.
They are doing it to avoid the players and casters being harassed during the game. Last time around they burned through 200 fresh blizzard accounts because people were pulling the battle.net information from the replays.
We didn't see a lot of it, but some of the players were being invited to fake games by accounts like "MLGcaster" and MLGadmin. I can't remember who, but Day9 was saying one player joined the wrong game 5 times. It was worst with the Korean players because of the language barrier, because they had no idea they were in the wrong game.
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I HATE EVERY SINGLE ONE OF YOU MORONS WHO USED THE REPLAYS TO MESSAGE THE PLAYERS WITH YOUR STUPID MESSAGES NOW I CANT HAVE ANY REPLAYS OF IMMVP.
User was warned for this post
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On July 30 2011 05:13 BushidoSnipr wrote: Well they have a very good reason for not saving replays, So I can't help but sympathize. True
User was warned for this post
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On July 30 2011 06:24 desrow wrote:Disgusting by MLG really disappointed. + Show Spoiler +e realize that a large number of matches are played offstream at Pro Circuit Competitions. After MLG Anaheim, we will be sending replay packs out to selected groups of casters, so that these never-before-seen matches can be commentated and then released for everyone to see. "
This part is the worst, studying a game from a VoD obsed by a caster is the worst possible option..
If they can take the time to organize this, why can't they take the time to simply clean the replays, if that is actually in fact necessary?
Nevermind the comp sci, which I know little about- unless they are saying these replays take a disproportionate amount of labor to clean, what's stopping them from doing that?
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It has more to do with watching it live or getting the VODs. Now we have to wait to get the matches that weren't featured, which really sucks. Meh, it is what it is.
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No, more replays becuz ppl were spamming LosirA thus causing him to lag and freezing up the game.
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So, what does MLG better than DH now ? No replays, no free HD, neither buyable HD just HQ, only 2 streams, lot of technical issues.
Why non UE tournament have to be so harsh ?
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Aww shoot... hopefully MLG can figure out a way to strip the replays of sensitive info so we can get our hands on them!
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Great decision. I think replays are bad. Casted games are fine but replays show to much imo, better for players to have it this way. The reasons listed in the op sounds legit as well
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I understand not releasing replays for the event, but I feel their "reasoning" is a load of shit, not releasing the replays isn't gong to stop any of that, hell you can easily pick all that up from just their streams or a million other sources.
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