No replays released from Anaheim - Page 7
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Serelitz
Netherlands2895 Posts
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Drowsy
United States4876 Posts
On July 30 2011 05:17 AlBundy wrote: Good news! Personally I'm against releasing Progamers' replays so good news. lol I don't like this, but they have a good reason if it's to protect their event and the players from DDOS. If it was just because of progamers whining about their replays being released because of their super secret builds, I would hate this. | ||
mapthesoul
Trinidad/Tobago429 Posts
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Vei
United States2845 Posts
On July 30 2011 05:15 cronican wrote: Well what can you do? Getting DDOS'd is worst case scenario for MLG. This is an unfortunate step they must take in order to ensure a smooth event. This just reinforces that DDOS is awful and something must be done to stop it. true, interesting that such data is required for a replay though. | ||
vaderseven
United States2556 Posts
On July 30 2011 06:02 R1CH wrote: Technically this makes no sense. I haven't looked at the replay format in that much detail, but as far as I'm aware the only semi-personal data encoded in a replay is the battle.net ID of the players. This is the number in the URL of your profile if you view it on battle.net or your sc2ranks ID, this is NOT your character code. Unless someone has found a way to convert from battle.net ID to character code, this does nothing to stop people being added and spammed on battle.net since it wasn't possible in the first place other than by brute force guessing. The best solution to the chat spam / lag problems is to set busy mode and join six chat channels before playing a game to prevent further invites. It seems MLG doesn't want to release replays (perhaps under pressure from Korean teams?) and is using this as an excuse. If you upload a replay to this site http://replayfu.com/ it then makes a page that in fact has the character codes of the players. It would seem like a very easy step. Regardless, just release the replays after the event to everyone, WHY NOT? | ||
R1CH
Netherlands10340 Posts
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MyNameIsAlex
Greece827 Posts
MLG get serious. | ||
Hieros
United States83 Posts
Edit: Failed to read post on page 6; apologies. | ||
getSome[703]
United States753 Posts
On July 30 2011 06:05 R1CH wrote: The term DDoS is also mis-used. This has nothing to do with DDoS. Thanks I was wondering about that. I think MLG will catch a lot of flak for this and eventually decide to release replays anyway. Especially if they are pushing for 100,000 people to purchase memberships | ||
vaderseven
United States2556 Posts
On July 30 2011 06:05 R1CH wrote: The term DDoS is also mis-used. This has nothing to do with DDoS. This is correct, this is basically abusing the way bnet is set up and spamming messages in bnet 2.0. There is nothing in a replay file that will allow you to overload an IP via spamming. | ||
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Excalibur_Z
United States12224 Posts
On July 30 2011 06:02 R1CH wrote: Technically this makes no sense. I haven't looked at the replay format in that much detail, but as far as I'm aware the only semi-personal data encoded in a replay is the battle.net ID of the players. This is the number in the URL of your profile if you view it on battle.net or your sc2ranks ID, this is NOT your character code. Unless someone has found a way to convert from battle.net ID to character code, this does nothing to stop people being added and spammed on battle.net since it wasn't possible in the first place other than by brute force guessing. The best solution to the chat spam / lag problems is to set busy mode and join six chat channels before playing a game to prevent further invites. It seems MLG doesn't want to release replays (perhaps under pressure from Korean teams?) and is using this as an excuse. Yeah, that's what I was gonna say too. Vanick and I have looked into the structure of the replay files and the only thing we could pull out of it was the Battle.net ID like you said, and the character name. I didn't see the character code contained anywhere, but maybe we just didn't know where to find it? It seems pretty obvious to me that you wouldn't want to contain the character code in the replay anyway for privacy purposes, so I think it's unlikely that they would do that. | ||
Shura
France54 Posts
That was an obvious troll from mlg. How many great games will be played (=lost) in the open bracket ? So many rounds, so many good players... that doesn't make any sense to not release them 1 or more weeks later. | ||
Barbiero
Brazil5259 Posts
On July 30 2011 06:05 MyNameIsAlex wrote: How can you DDoS someone from information in replays? This is totally nonsense. MLG get serious. As R1CH just said, it has nothing to do with DDoS. It's chat-spamming. That said, why there is no "White List" feature, I don't know. I remember a game where you could either ignore players by Name, or White List players by name - and players WhiteListed were the only ones ABLE to message you, while everyone else is blocked. Hell, make it possible for an option like "only allow my friend list to message me". | ||
-_-
United States7081 Posts
Next you'll be telling me: "we want to protect the player's build orders!" That's the classic excuse. It's convinced the community pretty well, not sure why you switch from it (when in reality I can copy the BO 100% from the the production bar and the supply counter). MLG wants to protect its content and control who gets to see what. | ||
err
54 Posts
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DroneAllDay
United States140 Posts
On July 30 2011 05:23 Chill wrote: Frankly I blame Blizzard, not MLG. Chill I agree with the part in which I definitely do not blame MLG but could you please elaborate on why you blame Blizzard? Thanks. Edit: not a fan if MLG misusing the term DDOS though... | ||
yawnoC
United States3704 Posts
I mean they misused the term DDOS so maybe they messed up with the rest of what they were saying ... ![]() | ||
alepov
Netherlands1132 Posts
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zhurai
United States5660 Posts
EDIT: I also hate listing to some "select" casters myself....soooooooooooooooooooooooooooo... >_< | ||
Sandro
897 Posts
On July 30 2011 06:09 err wrote: Pretty obvious the Korean teams are pressuring foreign tournaments to disallow replay packs being available. Pretty shitty, I was looking forward to seeing these games as I'll be out of town. Then we should play hardball with them and not invite Koreans to our events. | ||
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