• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:59
CEST 01:59
KST 08:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy13ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple5Aligulac acquired by REPLAYMAN.com/Stego Research4Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Aligulac acquired by REPLAYMAN.com/Stego Research Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational Weekly Cups (March 23-29): herO takes triple
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
BW General Discussion Build Order Practice Maps [ASL21] Ro24 Preview Pt2: News Flash BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey vs Ample
Tourneys
[ASL21] Ro24 Group E [Megathread] Daily Proleagues 🌍 Weekly Foreign Showmatches [ASL21] Ro24 Group D
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13918 users

No replays released from Anaheim - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 50 Next All
Serelitz
Profile Joined April 2011
Netherlands2895 Posts
July 29 2011 21:03 GMT
#121
Sigh, I wanted to download the replay packs once MLG was done to check for games I missed :l guess not
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
July 29 2011 21:03 GMT
#122
On July 30 2011 05:17 AlBundy wrote:
Good news! Personally I'm against releasing Progamers' replays so good news.

lol


I don't like this, but they have a good reason if it's to protect their event and the players from DDOS. If it was just because of progamers whining about their replays being released because of their super secret builds, I would hate this.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
mapthesoul
Profile Blog Joined March 2010
Trinidad/Tobago429 Posts
July 29 2011 21:03 GMT
#123
Guys, the character code doesn't magically change after the event. People would keep the info and just use it at the next event. MLG obviously doesn't want to keep buying new accounts for every event after...
Vei
Profile Joined March 2010
United States2845 Posts
July 29 2011 21:04 GMT
#124
On July 30 2011 05:15 cronican wrote:
Well what can you do? Getting DDOS'd is worst case scenario for MLG. This is an unfortunate step they must take in order to ensure a smooth event.

This just reinforces that DDOS is awful and something must be done to stop it.

true, interesting that such data is required for a replay though.
www.justin.tv/veisc2 ~ 720p + commentary
vaderseven
Profile Joined September 2008
United States2556 Posts
July 29 2011 21:04 GMT
#125
On July 30 2011 06:02 R1CH wrote:
Technically this makes no sense. I haven't looked at the replay format in that much detail, but as far as I'm aware the only semi-personal data encoded in a replay is the battle.net ID of the players. This is the number in the URL of your profile if you view it on battle.net or your sc2ranks ID, this is NOT your character code. Unless someone has found a way to convert from battle.net ID to character code, this does nothing to stop people being added and spammed on battle.net since it wasn't possible in the first place other than by brute force guessing.

The best solution to the chat spam / lag problems is to set busy mode and join six chat channels before playing a game to prevent further invites. It seems MLG doesn't want to release replays (perhaps under pressure from Korean teams?) and is using this as an excuse.


If you upload a replay to this site http://replayfu.com/ it then makes a page that in fact has the character codes of the players.

It would seem like a very easy step.

Regardless, just release the replays after the event to everyone, WHY NOT?
R1CH
Profile Blog Joined May 2007
Netherlands10342 Posts
July 29 2011 21:05 GMT
#126
The term DDoS is also mis-used. This has nothing to do with DDoS.
AdministratorTwitter: @R1CH_TL
TL+ Member
MyNameIsAlex
Profile Joined March 2011
Greece827 Posts
Last Edited: 2011-07-29 21:06:48
July 29 2011 21:05 GMT
#127
How can you DDoS someone from information in replays? This is totally nonsense.

MLG get serious.
Hieros
Profile Joined June 2009
United States83 Posts
Last Edited: 2011-07-29 21:09:33
July 29 2011 21:06 GMT
#128
Could you enlighten us as to what this is about, R1CH?

Edit:

Failed to read post on page 6; apologies.
getSome[703]
Profile Blog Joined December 2009
United States753 Posts
July 29 2011 21:06 GMT
#129
On July 30 2011 06:05 R1CH wrote:
The term DDoS is also mis-used. This has nothing to do with DDoS.


Thanks I was wondering about that.

I think MLG will catch a lot of flak for this and eventually decide to release replays anyway.

Especially if they are pushing for 100,000 people to purchase memberships
Running Log! http://www.runningahead.com/logs/5081b4d7a4a94c5e8fa20b01e668dfb6/calendar
vaderseven
Profile Joined September 2008
United States2556 Posts
July 29 2011 21:06 GMT
#130
On July 30 2011 06:05 R1CH wrote:
The term DDoS is also mis-used. This has nothing to do with DDoS.


This is correct, this is basically abusing the way bnet is set up and spamming messages in bnet 2.0.

There is nothing in a replay file that will allow you to overload an IP via spamming.
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
July 29 2011 21:07 GMT
#131
On July 30 2011 06:02 R1CH wrote:
Technically this makes no sense. I haven't looked at the replay format in that much detail, but as far as I'm aware the only semi-personal data encoded in a replay is the battle.net ID of the players. This is the number in the URL of your profile if you view it on battle.net or your sc2ranks ID, this is NOT your character code. Unless someone has found a way to convert from battle.net ID to character code, this does nothing to stop people being added and spammed on battle.net since it wasn't possible in the first place other than by brute force guessing.

The best solution to the chat spam / lag problems is to set busy mode and join six chat channels before playing a game to prevent further invites. It seems MLG doesn't want to release replays (perhaps under pressure from Korean teams?) and is using this as an excuse.


Yeah, that's what I was gonna say too. Vanick and I have looked into the structure of the replay files and the only thing we could pull out of it was the Battle.net ID like you said, and the character name. I didn't see the character code contained anywhere, but maybe we just didn't know where to find it? It seems pretty obvious to me that you wouldn't want to contain the character code in the replay anyway for privacy purposes, so I think it's unlikely that they would do that.
Moderator
Shura
Profile Joined November 2010
France54 Posts
July 29 2011 21:08 GMT
#132
Thx R1ch..
That was an obvious troll from mlg.

How many great games will be played (=lost) in the open bracket ?
So many rounds, so many good players... that doesn't make any sense to not release them 1 or more weeks later.
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
July 29 2011 21:08 GMT
#133
On July 30 2011 06:05 MyNameIsAlex wrote:
How can you DDoS someone from information in replays? This is totally nonsense.

MLG get serious.


As R1CH just said, it has nothing to do with DDoS. It's chat-spamming.

That said, why there is no "White List" feature, I don't know. I remember a game where you could either ignore players by Name, or White List players by name - and players WhiteListed were the only ones ABLE to message you, while everyone else is blocked. Hell, make it possible for an option like "only allow my friend list to message me".
♥ The world needs more hearts! ♥
-_-
Profile Blog Joined November 2003
United States7081 Posts
Last Edited: 2011-07-29 21:10:35
July 29 2011 21:08 GMT
#134
Oh come on? Really? I'm supposed to buy this?

Next you'll be telling me: "we want to protect the player's build orders!" That's the classic excuse. It's convinced the community pretty well, not sure why you switch from it

(when in reality I can copy the BO 100% from the the production bar and the supply counter).

MLG wants to protect its content and control who gets to see what.



err
Profile Joined July 2010
54 Posts
July 29 2011 21:09 GMT
#135
Pretty obvious the Korean teams are pressuring foreign tournaments to disallow replay packs being available. Pretty shitty, I was looking forward to seeing these games as I'll be out of town.
DroneAllDay
Profile Joined April 2011
United States140 Posts
Last Edited: 2011-07-29 21:17:34
July 29 2011 21:09 GMT
#136
On July 30 2011 05:23 Chill wrote:
Frankly I blame Blizzard, not MLG.


Chill I agree with the part in which I definitely do not blame MLG but could you please elaborate on why you blame Blizzard? Thanks.


Edit: not a fan if MLG misusing the term DDOS though...
Don't pressure me please, I like my drones too much
yawnoC
Profile Joined December 2010
United States3704 Posts
July 29 2011 21:09 GMT
#137
Hopefully they just release the replays after the event.

I mean they misused the term DDOS so maybe they messed up with the rest of what they were saying ...
GG - UNiVeRsE is the best player in the WORLD
alepov
Profile Joined December 2010
Netherlands1132 Posts
July 29 2011 21:09 GMT
#138
meh :/ don't like this one bit, prefer watching replays than vods with some loud casters
ლ(ಠ益ಠლ)
zhurai
Profile Blog Joined September 2010
United States5660 Posts
Last Edited: 2011-07-29 21:10:17
July 29 2011 21:09 GMT
#139
why not like.... release all the replays after, I want to have replays of DRG so I can get better myself :<

EDIT: I also hate listing to some "select" casters myself....soooooooooooooooooooooooooooo... >_<
Twitter: @zhurai | Site: http://zhurai.com
Sandro
Profile Joined April 2011
897 Posts
July 29 2011 21:10 GMT
#140
On July 30 2011 06:09 err wrote:
Pretty obvious the Korean teams are pressuring foreign tournaments to disallow replay packs being available. Pretty shitty, I was looking forward to seeing these games as I'll be out of town.

Then we should play hardball with them and not invite Koreans to our events.
Prev 1 5 6 7 8 9 50 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft337
JuggernautJason63
CosmosSc2 27
SteadfastSC 15
StarCraft: Brood War
GuemChi 3536
Horang2 1110
Artosis 667
Dota 2
monkeys_forever748
Counter-Strike
tarik_tv3896
Super Smash Bros
C9.Mang0295
PPMD40
Other Games
summit1g14544
Fnx 1854
Day[9].tv1392
shahzam416
Maynarde95
ToD76
ViBE46
Organizations
Other Games
gamesdonequick650
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• davetesta97
• Hupsaiya 42
• musti20045 23
• Kozan
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift4995
Other Games
• Day9tv1392
• Scarra732
• imaqtpie721
• Shiphtur108
Upcoming Events
PiGosaur Cup
1m
CranKy Ducklings5
Replay Cast
9h 1m
Afreeca Starleague
10h 1m
BeSt vs Leta
Queen vs Jaedong
Kung Fu Cup
11h 1m
Replay Cast
1d
The PondCast
1d 10h
OSC
2 days
RSL Revival
2 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
3 days
RSL Revival
3 days
Maru vs MaxPax
[ Show More ]
BSL
3 days
RSL Revival
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS6
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Proleague 2026-03-31
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.