• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:24
CET 10:24
KST 18:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Finals Preview: Arrival10TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9
Community News
Crank Gathers Season 2: SC II Pro Teams4Merivale 8 Open - LAN - Stellar Fest3Chinese SC2 server to reopen; live all-star event in Hangzhou22Weekly Cups (Oct 13-19): Clem Goes for Four3BSL Team A vs Koreans - Sat-Sun 16:00 CET11
StarCraft 2
General
Could we add "Avoid Matchup" Feature for rankgame RotterdaM "Serral is the GOAT, and it's not close" Chinese SC2 server to reopen; live all-star event in Hangzhou The New Patch Killed Mech! Weekly Cups (Oct 13-19): Clem Goes for Four
Tourneys
Crank Gathers Season 2: SC II Pro Teams Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4 Tenacious Turtle Tussle
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
BSL Season 21 BSL Team A vs Koreans - Sat-Sun 16:00 CET ASL Runner-Up Race Stats ASL20 Pre-season Tier List ranking! [ASL20] Finals Preview: Arrival
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals ASL final tickets help [ASL20] Semifinal A
Strategy
Current Meta Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Roaring Currents ASL final
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Korean Music Discussion Series you have seen recently... Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Benefits Of Limited Comm…
TrAiDoS
Sabrina was soooo lame on S…
Peanutsc
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1472 users

No replays released from Anaheim - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 50 Next All
Serelitz
Profile Joined April 2011
Netherlands2895 Posts
July 29 2011 21:03 GMT
#121
Sigh, I wanted to download the replay packs once MLG was done to check for games I missed :l guess not
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
July 29 2011 21:03 GMT
#122
On July 30 2011 05:17 AlBundy wrote:
Good news! Personally I'm against releasing Progamers' replays so good news.

lol


I don't like this, but they have a good reason if it's to protect their event and the players from DDOS. If it was just because of progamers whining about their replays being released because of their super secret builds, I would hate this.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
mapthesoul
Profile Blog Joined March 2010
Trinidad/Tobago429 Posts
July 29 2011 21:03 GMT
#123
Guys, the character code doesn't magically change after the event. People would keep the info and just use it at the next event. MLG obviously doesn't want to keep buying new accounts for every event after...
Vei
Profile Joined March 2010
United States2845 Posts
July 29 2011 21:04 GMT
#124
On July 30 2011 05:15 cronican wrote:
Well what can you do? Getting DDOS'd is worst case scenario for MLG. This is an unfortunate step they must take in order to ensure a smooth event.

This just reinforces that DDOS is awful and something must be done to stop it.

true, interesting that such data is required for a replay though.
www.justin.tv/veisc2 ~ 720p + commentary
vaderseven
Profile Joined September 2008
United States2556 Posts
July 29 2011 21:04 GMT
#125
On July 30 2011 06:02 R1CH wrote:
Technically this makes no sense. I haven't looked at the replay format in that much detail, but as far as I'm aware the only semi-personal data encoded in a replay is the battle.net ID of the players. This is the number in the URL of your profile if you view it on battle.net or your sc2ranks ID, this is NOT your character code. Unless someone has found a way to convert from battle.net ID to character code, this does nothing to stop people being added and spammed on battle.net since it wasn't possible in the first place other than by brute force guessing.

The best solution to the chat spam / lag problems is to set busy mode and join six chat channels before playing a game to prevent further invites. It seems MLG doesn't want to release replays (perhaps under pressure from Korean teams?) and is using this as an excuse.


If you upload a replay to this site http://replayfu.com/ it then makes a page that in fact has the character codes of the players.

It would seem like a very easy step.

Regardless, just release the replays after the event to everyone, WHY NOT?
R1CH
Profile Blog Joined May 2007
Netherlands10341 Posts
July 29 2011 21:05 GMT
#126
The term DDoS is also mis-used. This has nothing to do with DDoS.
AdministratorTwitter: @R1CH_TL
MyNameIsAlex
Profile Joined March 2011
Greece827 Posts
Last Edited: 2011-07-29 21:06:48
July 29 2011 21:05 GMT
#127
How can you DDoS someone from information in replays? This is totally nonsense.

MLG get serious.
Hieros
Profile Joined June 2009
United States83 Posts
Last Edited: 2011-07-29 21:09:33
July 29 2011 21:06 GMT
#128
Could you enlighten us as to what this is about, R1CH?

Edit:

Failed to read post on page 6; apologies.
getSome[703]
Profile Blog Joined December 2009
United States753 Posts
July 29 2011 21:06 GMT
#129
On July 30 2011 06:05 R1CH wrote:
The term DDoS is also mis-used. This has nothing to do with DDoS.


Thanks I was wondering about that.

I think MLG will catch a lot of flak for this and eventually decide to release replays anyway.

Especially if they are pushing for 100,000 people to purchase memberships
Running Log! http://www.runningahead.com/logs/5081b4d7a4a94c5e8fa20b01e668dfb6/calendar
vaderseven
Profile Joined September 2008
United States2556 Posts
July 29 2011 21:06 GMT
#130
On July 30 2011 06:05 R1CH wrote:
The term DDoS is also mis-used. This has nothing to do with DDoS.


This is correct, this is basically abusing the way bnet is set up and spamming messages in bnet 2.0.

There is nothing in a replay file that will allow you to overload an IP via spamming.
Excalibur_Z
Profile Joined October 2002
United States12237 Posts
July 29 2011 21:07 GMT
#131
On July 30 2011 06:02 R1CH wrote:
Technically this makes no sense. I haven't looked at the replay format in that much detail, but as far as I'm aware the only semi-personal data encoded in a replay is the battle.net ID of the players. This is the number in the URL of your profile if you view it on battle.net or your sc2ranks ID, this is NOT your character code. Unless someone has found a way to convert from battle.net ID to character code, this does nothing to stop people being added and spammed on battle.net since it wasn't possible in the first place other than by brute force guessing.

The best solution to the chat spam / lag problems is to set busy mode and join six chat channels before playing a game to prevent further invites. It seems MLG doesn't want to release replays (perhaps under pressure from Korean teams?) and is using this as an excuse.


Yeah, that's what I was gonna say too. Vanick and I have looked into the structure of the replay files and the only thing we could pull out of it was the Battle.net ID like you said, and the character name. I didn't see the character code contained anywhere, but maybe we just didn't know where to find it? It seems pretty obvious to me that you wouldn't want to contain the character code in the replay anyway for privacy purposes, so I think it's unlikely that they would do that.
Moderator
Shura
Profile Joined November 2010
France54 Posts
July 29 2011 21:08 GMT
#132
Thx R1ch..
That was an obvious troll from mlg.

How many great games will be played (=lost) in the open bracket ?
So many rounds, so many good players... that doesn't make any sense to not release them 1 or more weeks later.
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
July 29 2011 21:08 GMT
#133
On July 30 2011 06:05 MyNameIsAlex wrote:
How can you DDoS someone from information in replays? This is totally nonsense.

MLG get serious.


As R1CH just said, it has nothing to do with DDoS. It's chat-spamming.

That said, why there is no "White List" feature, I don't know. I remember a game where you could either ignore players by Name, or White List players by name - and players WhiteListed were the only ones ABLE to message you, while everyone else is blocked. Hell, make it possible for an option like "only allow my friend list to message me".
♥ The world needs more hearts! ♥
-_-
Profile Blog Joined November 2003
United States7081 Posts
Last Edited: 2011-07-29 21:10:35
July 29 2011 21:08 GMT
#134
Oh come on? Really? I'm supposed to buy this?

Next you'll be telling me: "we want to protect the player's build orders!" That's the classic excuse. It's convinced the community pretty well, not sure why you switch from it

(when in reality I can copy the BO 100% from the the production bar and the supply counter).

MLG wants to protect its content and control who gets to see what.



err
Profile Joined July 2010
54 Posts
July 29 2011 21:09 GMT
#135
Pretty obvious the Korean teams are pressuring foreign tournaments to disallow replay packs being available. Pretty shitty, I was looking forward to seeing these games as I'll be out of town.
DroneAllDay
Profile Joined April 2011
United States140 Posts
Last Edited: 2011-07-29 21:17:34
July 29 2011 21:09 GMT
#136
On July 30 2011 05:23 Chill wrote:
Frankly I blame Blizzard, not MLG.


Chill I agree with the part in which I definitely do not blame MLG but could you please elaborate on why you blame Blizzard? Thanks.


Edit: not a fan if MLG misusing the term DDOS though...
Don't pressure me please, I like my drones too much
yawnoC
Profile Joined December 2010
United States3704 Posts
July 29 2011 21:09 GMT
#137
Hopefully they just release the replays after the event.

I mean they misused the term DDOS so maybe they messed up with the rest of what they were saying ...
GG - UNiVeRsE is the best player in the WORLD
alepov
Profile Joined December 2010
Netherlands1132 Posts
July 29 2011 21:09 GMT
#138
meh :/ don't like this one bit, prefer watching replays than vods with some loud casters
ლ(ಠ益ಠლ)
zhurai
Profile Blog Joined September 2010
United States5660 Posts
Last Edited: 2011-07-29 21:10:17
July 29 2011 21:09 GMT
#139
why not like.... release all the replays after, I want to have replays of DRG so I can get better myself :<

EDIT: I also hate listing to some "select" casters myself....soooooooooooooooooooooooooooo... >_<
Twitter: @zhurai | Site: http://zhurai.com
Sandro
Profile Joined April 2011
897 Posts
July 29 2011 21:10 GMT
#140
On July 30 2011 06:09 err wrote:
Pretty obvious the Korean teams are pressuring foreign tournaments to disallow replay packs being available. Pretty shitty, I was looking forward to seeing these games as I'll be out of town.

Then we should play hardball with them and not invite Koreans to our events.
Prev 1 5 6 7 8 9 50 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 36m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 173
Codebar 14
StarCraft: Brood War
Sea 1608
firebathero 941
EffOrt 434
JYJ208
Rush 140
ToSsGirL 76
NotJumperer 24
Stork 12
Dota 2
ODPixel30
XcaliburYe4
League of Legends
JimRising 1015
Counter-Strike
olofmeister680
Stewie2K664
zeus451
shoxiejesuss421
oskar112
allub46
Other Games
summit1g8936
singsing1270
Happy207
Mew2King54
Dewaltoss21
Organizations
Counter-Strike
PGL7833
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• LUISG 38
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Wardi Open
2h 36m
CrankTV Team League
3h 36m
Streamerzone vs Shopify Rebellion
TBD vs Team Vitality
Monday Night Weeklies
7h 36m
BSL 21
15h 36m
Replay Cast
1d
WardiTV Invitational
1d 2h
CrankTV Team League
1d 3h
BASILISK vs TBD
Team Liquid vs Team Falcon
BSL 21
1d 15h
Replay Cast
2 days
OSC
2 days
[ Show More ]
CrankTV Team League
2 days
Replay Cast
2 days
The PondCast
2 days
CrankTV Team League
3 days
Replay Cast
4 days
WardiTV Invitational
4 days
CrankTV Team League
4 days
Replay Cast
5 days
BSL Team A[vengers]
5 days
Dewalt vs Shine
UltrA vs ZeLoT
BSL 21
5 days
Sparkling Tuna Cup
6 days
BSL Team A[vengers]
6 days
Cross vs Motive
Sziky vs HiyA
BSL 21
6 days
Liquipedia Results

Completed

ASL Season 20
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
CSL 2025 AUTUMN (S18)
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.