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No replays released from Anaheim - Page 7

Forum Index > SC2 General
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Serelitz
Profile Joined April 2011
Netherlands2895 Posts
July 29 2011 21:03 GMT
#121
Sigh, I wanted to download the replay packs once MLG was done to check for games I missed :l guess not
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
July 29 2011 21:03 GMT
#122
On July 30 2011 05:17 AlBundy wrote:
Good news! Personally I'm against releasing Progamers' replays so good news.

lol


I don't like this, but they have a good reason if it's to protect their event and the players from DDOS. If it was just because of progamers whining about their replays being released because of their super secret builds, I would hate this.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
mapthesoul
Profile Blog Joined March 2010
Trinidad/Tobago429 Posts
July 29 2011 21:03 GMT
#123
Guys, the character code doesn't magically change after the event. People would keep the info and just use it at the next event. MLG obviously doesn't want to keep buying new accounts for every event after...
Vei
Profile Joined March 2010
United States2845 Posts
July 29 2011 21:04 GMT
#124
On July 30 2011 05:15 cronican wrote:
Well what can you do? Getting DDOS'd is worst case scenario for MLG. This is an unfortunate step they must take in order to ensure a smooth event.

This just reinforces that DDOS is awful and something must be done to stop it.

true, interesting that such data is required for a replay though.
www.justin.tv/veisc2 ~ 720p + commentary
vaderseven
Profile Joined September 2008
United States2556 Posts
July 29 2011 21:04 GMT
#125
On July 30 2011 06:02 R1CH wrote:
Technically this makes no sense. I haven't looked at the replay format in that much detail, but as far as I'm aware the only semi-personal data encoded in a replay is the battle.net ID of the players. This is the number in the URL of your profile if you view it on battle.net or your sc2ranks ID, this is NOT your character code. Unless someone has found a way to convert from battle.net ID to character code, this does nothing to stop people being added and spammed on battle.net since it wasn't possible in the first place other than by brute force guessing.

The best solution to the chat spam / lag problems is to set busy mode and join six chat channels before playing a game to prevent further invites. It seems MLG doesn't want to release replays (perhaps under pressure from Korean teams?) and is using this as an excuse.


If you upload a replay to this site http://replayfu.com/ it then makes a page that in fact has the character codes of the players.

It would seem like a very easy step.

Regardless, just release the replays after the event to everyone, WHY NOT?
R1CH
Profile Blog Joined May 2007
Netherlands10340 Posts
July 29 2011 21:05 GMT
#126
The term DDoS is also mis-used. This has nothing to do with DDoS.
AdministratorTwitter: @R1CH_TL
MyNameIsAlex
Profile Joined March 2011
Greece827 Posts
Last Edited: 2011-07-29 21:06:48
July 29 2011 21:05 GMT
#127
How can you DDoS someone from information in replays? This is totally nonsense.

MLG get serious.
Hieros
Profile Joined June 2009
United States83 Posts
Last Edited: 2011-07-29 21:09:33
July 29 2011 21:06 GMT
#128
Could you enlighten us as to what this is about, R1CH?

Edit:

Failed to read post on page 6; apologies.
getSome[703]
Profile Blog Joined December 2009
United States753 Posts
July 29 2011 21:06 GMT
#129
On July 30 2011 06:05 R1CH wrote:
The term DDoS is also mis-used. This has nothing to do with DDoS.


Thanks I was wondering about that.

I think MLG will catch a lot of flak for this and eventually decide to release replays anyway.

Especially if they are pushing for 100,000 people to purchase memberships
Running Log! http://www.runningahead.com/logs/5081b4d7a4a94c5e8fa20b01e668dfb6/calendar
vaderseven
Profile Joined September 2008
United States2556 Posts
July 29 2011 21:06 GMT
#130
On July 30 2011 06:05 R1CH wrote:
The term DDoS is also mis-used. This has nothing to do with DDoS.


This is correct, this is basically abusing the way bnet is set up and spamming messages in bnet 2.0.

There is nothing in a replay file that will allow you to overload an IP via spamming.
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
July 29 2011 21:07 GMT
#131
On July 30 2011 06:02 R1CH wrote:
Technically this makes no sense. I haven't looked at the replay format in that much detail, but as far as I'm aware the only semi-personal data encoded in a replay is the battle.net ID of the players. This is the number in the URL of your profile if you view it on battle.net or your sc2ranks ID, this is NOT your character code. Unless someone has found a way to convert from battle.net ID to character code, this does nothing to stop people being added and spammed on battle.net since it wasn't possible in the first place other than by brute force guessing.

The best solution to the chat spam / lag problems is to set busy mode and join six chat channels before playing a game to prevent further invites. It seems MLG doesn't want to release replays (perhaps under pressure from Korean teams?) and is using this as an excuse.


Yeah, that's what I was gonna say too. Vanick and I have looked into the structure of the replay files and the only thing we could pull out of it was the Battle.net ID like you said, and the character name. I didn't see the character code contained anywhere, but maybe we just didn't know where to find it? It seems pretty obvious to me that you wouldn't want to contain the character code in the replay anyway for privacy purposes, so I think it's unlikely that they would do that.
Moderator
Shura
Profile Joined November 2010
France54 Posts
July 29 2011 21:08 GMT
#132
Thx R1ch..
That was an obvious troll from mlg.

How many great games will be played (=lost) in the open bracket ?
So many rounds, so many good players... that doesn't make any sense to not release them 1 or more weeks later.
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
July 29 2011 21:08 GMT
#133
On July 30 2011 06:05 MyNameIsAlex wrote:
How can you DDoS someone from information in replays? This is totally nonsense.

MLG get serious.


As R1CH just said, it has nothing to do with DDoS. It's chat-spamming.

That said, why there is no "White List" feature, I don't know. I remember a game where you could either ignore players by Name, or White List players by name - and players WhiteListed were the only ones ABLE to message you, while everyone else is blocked. Hell, make it possible for an option like "only allow my friend list to message me".
♥ The world needs more hearts! ♥
-_-
Profile Blog Joined November 2003
United States7081 Posts
Last Edited: 2011-07-29 21:10:35
July 29 2011 21:08 GMT
#134
Oh come on? Really? I'm supposed to buy this?

Next you'll be telling me: "we want to protect the player's build orders!" That's the classic excuse. It's convinced the community pretty well, not sure why you switch from it

(when in reality I can copy the BO 100% from the the production bar and the supply counter).

MLG wants to protect its content and control who gets to see what.



err
Profile Joined July 2010
54 Posts
July 29 2011 21:09 GMT
#135
Pretty obvious the Korean teams are pressuring foreign tournaments to disallow replay packs being available. Pretty shitty, I was looking forward to seeing these games as I'll be out of town.
DroneAllDay
Profile Joined April 2011
United States140 Posts
Last Edited: 2011-07-29 21:17:34
July 29 2011 21:09 GMT
#136
On July 30 2011 05:23 Chill wrote:
Frankly I blame Blizzard, not MLG.


Chill I agree with the part in which I definitely do not blame MLG but could you please elaborate on why you blame Blizzard? Thanks.


Edit: not a fan if MLG misusing the term DDOS though...
Don't pressure me please, I like my drones too much
yawnoC
Profile Joined December 2010
United States3704 Posts
July 29 2011 21:09 GMT
#137
Hopefully they just release the replays after the event.

I mean they misused the term DDOS so maybe they messed up with the rest of what they were saying ...
GG - UNiVeRsE is the best player in the WORLD
alepov
Profile Joined December 2010
Netherlands1132 Posts
July 29 2011 21:09 GMT
#138
meh :/ don't like this one bit, prefer watching replays than vods with some loud casters
ლ(ಠ益ಠლ)
zhurai
Profile Blog Joined September 2010
United States5660 Posts
Last Edited: 2011-07-29 21:10:17
July 29 2011 21:09 GMT
#139
why not like.... release all the replays after, I want to have replays of DRG so I can get better myself :<

EDIT: I also hate listing to some "select" casters myself....soooooooooooooooooooooooooooo... >_<
Twitter: @zhurai | Site: http://zhurai.com
Sandro
Profile Joined April 2011
897 Posts
July 29 2011 21:10 GMT
#140
On July 30 2011 06:09 err wrote:
Pretty obvious the Korean teams are pressuring foreign tournaments to disallow replay packs being available. Pretty shitty, I was looking forward to seeing these games as I'll be out of town.

Then we should play hardball with them and not invite Koreans to our events.
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