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No replays released from Anaheim - Page 5

Forum Index > SC2 General
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Navichi
Profile Joined July 2011
49 Posts
July 29 2011 20:44 GMT
#81
On July 30 2011 05:42 xBillehx wrote:
Show nested quote +
On July 30 2011 05:36 leova wrote:
wow, this is a pretty pathetic excuse for not releasing replays - sounds like a bogus, low-possibility excuse/reason, when they really just want to be able to sell them to other casters, force people to subscribe for VOD access, all other kinds of garbage

DDoS via a replay? lawlz

Take your tinfoil hat off and read the explanations in this thread. You can parse the character code from replay files. Using the character code and the players name, idiots can then add the players names and spam them messages constantly. Even though players are set to busy, Battle.net saves the messages in order to send them all out once the player leaves the game. However, Battle.net can only save so much information, so when the idiots spam spam spam spam it overloads and flushes out all messages at once, lagging the player out mid-game damaging the integrity of the tournament. Yes this is Blizzard's issue to work with, yes it would be solved with LAN, but no MLG is not at fault and their response to protect the integrity of the tournament is completely valid. Sucks but necessary.

I'm sure if we make a big enough fuss they'll consider releasing them after, but keep in mind that effectively means any accounts they used this event become compromised and they'll need to acquire more for the next event.


ok but this doesnt stop them from setting up some simple regexes (if the script kiddies can parse it they can strip it) and release the "clean" replays after the fact.
٩(͡๏̯͡๏)۶
grigorin
Profile Joined December 2009
Austria275 Posts
July 29 2011 20:44 GMT
#82
On July 30 2011 05:39 NuKedUFirst wrote:
Worst idea ever, I mean if you plan on doing this, atleast get more favorable casters imo. Day9 is good but the other 3 are on the other side of the fence. Why not release them AFTER the event with the info stripped or even make a parser to strip the info.


Also my first thought. I think it would not be that difficult to programm a simple parser. R1CH?
CoMMoDuS
Profile Joined February 2010
Germany507 Posts
July 29 2011 20:44 GMT
#83
Noooo! I had high hopes of finally studying some details of DRGs play which is pretty hard from vods.
There is no unemployment amongst overlords-Artosis
p4NDemik
Profile Blog Joined January 2008
United States13896 Posts
July 29 2011 20:45 GMT
#84
Will they release full results detailing matchup scores and maps that were W/L on?
Moderator
daxile
Profile Joined April 2010
Canada829 Posts
July 29 2011 20:45 GMT
#85
Lots of people in this thread have no idea what they're talking about. The explanation MLG gave is perfectly reasonable and understandable. A couple of immature brats are basically ruining the fun for everyone else but that's the price they pay and we will all suffer as a result.

In any case, LAN should've been implemented from the start so none of this would've ever been a problem but whatever.
to live is to suffer
udgnim
Profile Blog Joined April 2009
United States8024 Posts
Last Edited: 2011-07-29 20:46:16
July 29 2011 20:45 GMT
#86
On July 30 2011 05:42 NuKedUFirst wrote:
Show nested quote +
On July 30 2011 05:41 udgnim wrote:
if they release replays to the general public after MLG Anaheim is complete, then I'm completely fine with the decision

the DDOS mentioned in OP refers to people mass whispering players over battle.net. apparently, even if the player sets their status to busy, the whisper is still sent but the player just doesn't see the whisper message.


how would this stop it? people could just find their name/id on like sc2ranks and stuff.


the Koreans were the most often targeted players of this happening. MLG has brand new SC2 accounts specifically for the Koreans to play on, and they basically used up their limit at MLG Columbus because of the amount of spam whispering the Koreans were getting.
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
July 29 2011 20:46 GMT
#87
this makes me really sad, and it has to be the MLG DRG is at . Its one of the few times I could download replays off of zergs like Idra and watch how he did what he did:/.
When I think of something else, something will go here
cha0
Profile Joined March 2010
Canada514 Posts
July 29 2011 20:46 GMT
#88
I having a feeling(like some others) that this is more about some teams and players requesting to not have their replays released and instead of MLG saying "We will not be including the Korean players' replays in the pack" they've just come up with this DDoS excuse regarding the replays. Scrubbing can be done with an automated program, shouldn't take very long at all.
Vipsanius
Profile Joined February 2011
Netherlands708 Posts
July 29 2011 20:47 GMT
#89
On July 30 2011 05:45 udgnim wrote:
Show nested quote +
On July 30 2011 05:42 NuKedUFirst wrote:
On July 30 2011 05:41 udgnim wrote:
if they release replays to the general public after MLG Anaheim is complete, then I'm completely fine with the decision

the DDOS mentioned in OP refers to people mass whispering players over battle.net. apparently, even if the player sets their status to busy, the whisper is still sent but the player just doesn't see the whisper message.


how would this stop it? people could just find their name/id on like sc2ranks and stuff.


the Koreans were the most often targeted players of this happening. MLG has brand new bnet accounts specifically for the Koreans to play on, and they basically used up their limit at MLG Columbus because of the amount of spam whispering the Koreans were getting.


This only partly solves the issue, as you can just find a grandmaster that has played against a korean and start the spamfest.
Kal_rA1
Profile Joined January 2011
160 Posts
July 29 2011 20:47 GMT
#90
oh i think i figured out a feature to fix this bilzzard!!!

+ Show Spoiler +
its painfully obvious+ Show Spoiler +
starts with a L+ Show Spoiler +
ends with an AN+ Show Spoiler +
lan -_____-
Jaedong Oz
Navichi
Profile Joined July 2011
49 Posts
July 29 2011 20:48 GMT
#91
I will take a look at some replay files and see if i can set up a simple script that strips the character codes from a replay.

I originally planned to get some sleep in before MLG starts zzz
٩(͡๏̯͡๏)۶
Dubpace
Profile Joined August 2010
United States251 Posts
July 29 2011 20:48 GMT
#92
This was a really really essential part of me learning the game. A sad day indeed. I loved this about MLG.
jinixxx123
Profile Joined June 2010
543 Posts
Last Edited: 2011-07-29 20:50:01
July 29 2011 20:49 GMT
#93
this makes no sense, sure not releasing the replays during the tournament is understandable. But what about after the tournament when its finished?


whats the excuse in that?
Gator
Profile Blog Joined February 2011
United States3432 Posts
July 29 2011 20:49 GMT
#94
god i was totally prepared to completely copy MVP's style...
o well MLG will still be sick
TSM
ehalf
Profile Joined September 2010
408 Posts
July 29 2011 20:51 GMT
#95
It sucks. Releasing replays are the features of MLG.
ensign_lee
Profile Joined June 2010
United States1178 Posts
July 29 2011 20:51 GMT
#96


Got dangit. While I understand why they're ding it, this super sucks. Without replays how are we supposed to learn from / copy pro players builds? QQQQQQ
Harrad
Profile Blog Joined October 2010
1003 Posts
July 29 2011 20:52 GMT
#97
I'm kind of disappointed they have to make something to up to conceal the real reason, instead of just being honest to the community.
taLbuk
Profile Joined April 2010
Madagascar1879 Posts
July 29 2011 20:53 GMT
#98
On July 30 2011 05:52 Harrad wrote:
I'm kind of disappointed they have to make something to up to conceal the real reason, instead of just being honest to the community.


Are you an expert on everything? Why the hell is TL filled with so many tinfoil hats these days?

User was warned for this post
Danglars
Profile Blog Joined August 2010
United States12133 Posts
July 29 2011 20:54 GMT
#99
How many expecting leaks from these priviledged groups receiving the replays onto sc2rep.com et cetera?
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
Goldfish
Profile Blog Joined August 2010
2230 Posts
July 29 2011 20:54 GMT
#100
Best thing is to post it on the battle.net forums.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
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