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No replays released from Anaheim - Page 3

Forum Index > SC2 General
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Whole
Profile Blog Joined May 2010
United States6046 Posts
July 29 2011 20:30 GMT
#41
=(

Now I can't steal IdrA's build!
oremj
Profile Joined May 2011
United States8 Posts
July 29 2011 20:30 GMT
#42
I am pretty disappointed by the lack of replays for Anaheim. Getting a gigantic replay pack full of awesome players was my favorite part of MLG :-(
FeyFey
Profile Joined September 2010
Germany10114 Posts
July 29 2011 20:31 GMT
#43
haha internet would be so awesome without people using it. Anyway if that is an issue they could simply tell blizzard to add an option, so replays replaces the account data with player 1 2 etc. Done in a heartbeat.

I think though that won't help as the accounts are easy to look up in ladder.
Jayrod
Profile Joined August 2010
1820 Posts
July 29 2011 20:31 GMT
#44
Don't know much about computers, but I do know alot about business and if MLG can figure out a way to make the files secure they should only release them to people who paid for a ticket to that particular event. Having said that, they could be rehosted somewhere so maybe the hits on their webpage is incentive enough.
TUski
Profile Joined April 2010
United States1258 Posts
July 29 2011 20:31 GMT
#45
On July 30 2011 05:23 Chill wrote:
Frankly I blame Blizzard, not MLG.


Truer words have never been spoken :/
"There is nothing more cool than being proud of the things that you love." - Day[9]
EdSlyB
Profile Blog Joined September 2010
Portugal1621 Posts
July 29 2011 20:31 GMT
#46
I agree that they should protect the players privacy.

Maybe they can make some sort of deal with the players in wich they (MLG) ask after each series if they (the players) have any objection in uploading the games they just played.
aka Wardo
SecondChance
Profile Joined December 2010
Australia603 Posts
July 29 2011 20:32 GMT
#47
On July 30 2011 05:28 xBillehx wrote:
Sucks but the reason many of the games last event had lag/pauses/delays was because idiots were spamming them ingame after parsing the information out of the replay files. Last time Losira and MMA got screwed with mid-game, I'd rather it not happen this time.

Edit: To explain it further, when you put Busy mode on, Battle.net still saves all messages sent to you. At a certain point there's way too much information for battle.net to save so it flushes it all out to the player at once lagging them out big time.


This would be solved if Blizzard enabled a LAN feature, right?

I see the want to in your eyes.
Navichi
Profile Joined July 2011
49 Posts
Last Edited: 2011-07-29 20:35:17
July 29 2011 20:33 GMT
#48
>We realize that this has been a popular feature, but unfortunately replay packs contain data which can be used to DDOS the player- and the event.


I can only think of the identifier ... I can't fathom a way with which they could DDOS the players with that? Maybe they picked the wrong term, if they don't want to straight up release the replays during the tournament that's completely fine. But this:

>Because of the volume of replays we have to process during an event, we are unable to strip that information out of the files before publication.


I just cannot believe. Stuff like this can be solved programmatically. If this is seriously only the character code (and what else is it gonna be) then even a programming novice could manage to strip that data from the replays. I don't buy the explanation that the whole of MLG doesn't field a single programmer that is capable of doing so.

I think they received complaints from teams & players saying that they don't want their replays released and they are coming up with a weird explanation like above. This is my theory .. I'd gladly be proven wrong.
٩(͡๏̯͡๏)۶
Kamuy
Profile Joined November 2010
United States212 Posts
July 29 2011 20:33 GMT
#49
Blame blizzard, not MLG. This must be done because as we all know, the players were getting constantly spammed during matches in Cbus. Sad, but a necessary change until Blizzard gets their heads out of their asses and fix this stuff.
HuK | MC | Naniwa | White-Ra | KiWiKaKi | I love protoss :D
marttorn
Profile Blog Joined May 2011
Norway5211 Posts
July 29 2011 20:34 GMT
#50
Man that sucks Guess i'm not stealing any BO's from HuK or nAni this time around... Well, unless Day[J] is a total boss and does dailies on Anaheim games.

I totally understand the reasoning behind this though.
memes are a dish best served dank
Rinrun
Profile Joined April 2010
Canada3509 Posts
July 29 2011 20:34 GMT
#51
This is sad news... I really enjoy watching the replays and acting like a commentator. :3
Oh yeah, and learning some new builds.
MBC/Liquid/TSM always.
Mohdoo
Profile Joined August 2007
United States15690 Posts
July 29 2011 20:34 GMT
#52
This is to prevent DDOS and other tournament ruining stuff from happening. You can hardly blame MLG. This is just a massive blunder by Blizzard.

Its absolutely amazing to see how Blizzard can be so insistent on cutting out LAN and yet they find 100 different ways to fuck up tournaments running online.
setzer
Profile Joined March 2010
United States3284 Posts
July 29 2011 20:35 GMT
#53
On July 30 2011 05:30 Whole wrote:
=(

Now I can't steal IdrA's build!


This is the problem with replays and why I will always be against organizations releasing them. I'm sure a lot of people are upset about this but I think it is a problem that so many people are able to have access to the players replays without their permission.
Joseph123
Profile Joined October 2010
Bulgaria1144 Posts
July 29 2011 20:35 GMT
#54
WOW MLG are you ****** joking
It starts at 3 am for me so i can't watch it and also you dont release replays
Totally ruined every glimpse of fun for me
and 2 days ago i was thinking of purchasing HD pass for 1st time for any event.. Good that i didnt make this mistake
Vipsanius
Profile Joined February 2011
Netherlands708 Posts
July 29 2011 20:35 GMT
#55
On July 30 2011 05:32 SecondChance wrote:
Show nested quote +
On July 30 2011 05:28 xBillehx wrote:
Sucks but the reason many of the games last event had lag/pauses/delays was because idiots were spamming them ingame after parsing the information out of the replay files. Last time Losira and MMA got screwed with mid-game, I'd rather it not happen this time.

Edit: To explain it further, when you put Busy mode on, Battle.net still saves all messages sent to you. At a certain point there's way too much information for battle.net to save so it flushes it all out to the player at once lagging them out big time.


This would be solved if Blizzard enabled a LAN feature, right?



Yes, it's about time for blizzard to release tournament lan, players getting harassed at tournaments is just silly for an esport.
Taf the Ghost
Profile Joined December 2010
United States11751 Posts
July 29 2011 20:36 GMT
#56
There maybe an encoding issue in the Replays we don't know about? Something that's hiding data in them? This is still an Activision product, so you never know.

I think asking them to release the whole pack *after* the tournament could suffice?
leova
Profile Joined April 2011
266 Posts
July 29 2011 20:36 GMT
#57
wow, this is a pretty pathetic excuse for not releasing replays - sounds like a bogus, low-possibility excuse/reason, when they really just want to be able to sell them to other casters, force people to subscribe for VOD access, all other kinds of garbage

DDoS via a replay? lawlz
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
July 29 2011 20:36 GMT
#58
lan lan lan !
"come korea next time... FXO house... 10 korean, 10 korean"
DrPhilOfdOOm
Profile Joined July 2011
Sweden353 Posts
July 29 2011 20:37 GMT
#59
Sucks indeed but there isnt anything we can do it is for the better I supouse
vaderseven
Profile Joined September 2008
United States2556 Posts
July 29 2011 20:38 GMT
#60
There should be no issue wth releasing the replays after the event as every single player wig any ounce of fame has replays on the net already.

Release them a week after the event. Not releasing them is a SERIOUS blow to one of the best learning tools for a huge population, especially in the NA and EU regions.

Imagine TvP without select's run at DC being there to be picked apart. Its progression would have been much slower than it was.

The replay packs of MLG are seriously an assest to the NA and EU scenes and denying that asset will only stifle the overall skill progression in these regions.
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