Now I can't steal IdrA's build!
No replays released from Anaheim - Page 3
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Whole
United States6046 Posts
Now I can't steal IdrA's build! | ||
oremj
United States8 Posts
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FeyFey
Germany10114 Posts
I think though that won't help as the accounts are easy to look up in ladder. | ||
Jayrod
1820 Posts
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TUski
United States1258 Posts
On July 30 2011 05:23 Chill wrote: Frankly I blame Blizzard, not MLG. Truer words have never been spoken :/ | ||
EdSlyB
Portugal1621 Posts
Maybe they can make some sort of deal with the players in wich they (MLG) ask after each series if they (the players) have any objection in uploading the games they just played. | ||
SecondChance
Australia603 Posts
On July 30 2011 05:28 xBillehx wrote: Sucks but the reason many of the games last event had lag/pauses/delays was because idiots were spamming them ingame after parsing the information out of the replay files. Last time Losira and MMA got screwed with mid-game, I'd rather it not happen this time. Edit: To explain it further, when you put Busy mode on, Battle.net still saves all messages sent to you. At a certain point there's way too much information for battle.net to save so it flushes it all out to the player at once lagging them out big time. This would be solved if Blizzard enabled a LAN feature, right? ![]() | ||
Navichi
49 Posts
>We realize that this has been a popular feature, but unfortunately replay packs contain data which can be used to DDOS the player- and the event. I can only think of the identifier ... I can't fathom a way with which they could DDOS the players with that? Maybe they picked the wrong term, if they don't want to straight up release the replays during the tournament that's completely fine. But this: >Because of the volume of replays we have to process during an event, we are unable to strip that information out of the files before publication. I just cannot believe. Stuff like this can be solved programmatically. If this is seriously only the character code (and what else is it gonna be) then even a programming novice could manage to strip that data from the replays. I don't buy the explanation that the whole of MLG doesn't field a single programmer that is capable of doing so. I think they received complaints from teams & players saying that they don't want their replays released and they are coming up with a weird explanation like above. This is my theory .. I'd gladly be proven wrong. | ||
Kamuy
United States212 Posts
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marttorn
Norway5211 Posts
![]() I totally understand the reasoning behind this though. | ||
Rinrun
Canada3509 Posts
Oh yeah, and learning some new builds. | ||
Mohdoo
United States15384 Posts
Its absolutely amazing to see how Blizzard can be so insistent on cutting out LAN and yet they find 100 different ways to fuck up tournaments running online. | ||
setzer
United States3284 Posts
On July 30 2011 05:30 Whole wrote: =( Now I can't steal IdrA's build! This is the problem with replays and why I will always be against organizations releasing them. I'm sure a lot of people are upset about this but I think it is a problem that so many people are able to have access to the players replays without their permission. | ||
Joseph123
Bulgaria1144 Posts
It starts at 3 am for me so i can't watch it and also you dont release replays Totally ruined every glimpse of fun for me and 2 days ago i was thinking of purchasing HD pass for 1st time for any event.. Good that i didnt make this mistake | ||
Vipsanius
Netherlands708 Posts
On July 30 2011 05:32 SecondChance wrote: This would be solved if Blizzard enabled a LAN feature, right? ![]() Yes, it's about time for blizzard to release tournament lan, players getting harassed at tournaments is just silly for an esport. | ||
Taf the Ghost
United States11751 Posts
I think asking them to release the whole pack *after* the tournament could suffice? | ||
leova
266 Posts
DDoS via a replay? lawlz | ||
HeavOnEarth
United States7087 Posts
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DrPhilOfdOOm
Sweden353 Posts
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vaderseven
United States2556 Posts
Release them a week after the event. Not releasing them is a SERIOUS blow to one of the best learning tools for a huge population, especially in the NA and EU regions. Imagine TvP without select's run at DC being there to be picked apart. Its progression would have been much slower than it was. The replay packs of MLG are seriously an assest to the NA and EU scenes and denying that asset will only stifle the overall skill progression in these regions. | ||
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