• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:55
CEST 16:55
KST 23:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy12ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple5Aligulac acquired by REPLAYMAN.com/Stego Research3Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational Weekly Cups (March 23-29): herO takes triple Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
[ASL21] Ro24 Preview Pt2: News Flash BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Ro24 Group E [Megathread] Daily Proleagues [ASL21] Ro24 Group D [ASL21] Ro24 Group C
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2480 users

No replays released from Anaheim - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 48 49 50 Next All
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2011-07-29 20:18:06
July 29 2011 20:17 GMT
#21
On July 30 2011 05:15 Termit wrote:
Well, it sucks that someone always has to ruin it for everybody else by being a jackass. So sick of it.


I doubt anyone is ruining it. They could just release replays after the event. They said they aren't. So that makes no sense.
Emporio
Profile Blog Joined December 2010
United States3069 Posts
July 29 2011 20:17 GMT
#22
Oh, I see, they are still releasing replays, just after the entire tournament is over?
How does it feel knowing you wasted another 3 seconds of your life reading this again?
POiNTx
Profile Joined July 2010
Belgium309 Posts
July 29 2011 20:17 GMT
#23
On July 30 2011 05:14 Emporio wrote:
I don't understand how you can get the IP from the replays? Don't they get released after the event is done anyways? And how do players that go home after the event get affected by that?


Yes exactly my thoughts. I am no specialist in this but I don't see the how the IP's from computers at the event correlate to getting DDOS'd on their home computer.

Are the VOD's for MLG free of charge? If they aren't I can understand why the they would do this.
Fuck yeah serotonin
SCPlato
Profile Blog Joined May 2010
United States249 Posts
July 29 2011 20:19 GMT
#24
On July 30 2011 05:17 Emporio wrote:
Oh, I see, they are still releasing replays, just after the entire tournament is over?



no, they are not releasing them to the public, period. They will release them to a small selected group of, presumably well known, casters who will cast the games they want and post them to their respective sites/youtube. So we can get some VOD casted games, but not the actual replays.
All men are by nature equal, made all of the same earth by one Workman; and however we deceive ourselves, as dear unto God is the poor peasant as the mighty prince. -Plato
[N3O]r3d33m3r
Profile Blog Joined July 2010
Germany673 Posts
July 29 2011 20:20 GMT
#25
On July 30 2011 05:13 Wren wrote:
Could MLG just delay publication until after they have the opportunity to scrub the files?


ye that would be cool.
this really sucks though and i don't believe the reason with the data which is contained in them
GreEny K
Profile Joined February 2008
Germany7312 Posts
July 29 2011 20:21 GMT
#26
Wow, had no idea you could attack the players or event just by using the replay files... Crazy
Why would you ever choose failure, when success is an option.
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
July 29 2011 20:21 GMT
#27
On July 30 2011 05:13 Wren wrote:
Could MLG just delay publication until after they have the opportunity to scrub the files?

I thought thats what they were originally going to do. I thought they said they wouldn't do immediate replays a little while ago.
www.superbeerbrothers.com
EmilA
Profile Joined October 2010
Denmark4618 Posts
July 29 2011 20:21 GMT
#28
On July 30 2011 05:14 Numy wrote:
That explanation makes zero sense. This sucks. Seems like a new avenue to make money from.


I don't understand why you're saying this. If there's just a tiny bit of truth in the claim that it can be used to DDoS either players or the event itself, you must consider MLGs past history with technical difficulties and then understand why they won't take any chances.

It was a really nice feature, but by no means essential. Full support from me.
http://dotabuff.com/players/122305951 playing other games
thee telescopes
Profile Joined August 2010
321 Posts
July 29 2011 20:22 GMT
#29
Isn't this another problem having LAN support would fix? There'd be no need for the player computers to be permanently connected to the internet then?
KingOfAmerica
Profile Joined April 2011
United States246 Posts
July 29 2011 20:22 GMT
#30
Ahhhh this sucks. I basically stole every build I have used for the last month and a half from the MLG Columbus pack, and I was DYING to get some blood infused.
The nukes gonna land on his aarrrrmmmmyyy AHHHHH
Chill
Profile Blog Joined January 2005
Calgary25996 Posts
July 29 2011 20:23 GMT
#31
Frankly I blame Blizzard, not MLG.
Moderator
Hikari
Profile Blog Joined May 2010
1914 Posts
July 29 2011 20:24 GMT
#32
"better late than never"
The problem lies in blizzard's side imo: time to review the replay format!
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2011-07-29 20:25:51
July 29 2011 20:24 GMT
#33
On July 30 2011 05:21 EmilA wrote:
Show nested quote +
On July 30 2011 05:14 Numy wrote:
That explanation makes zero sense. This sucks. Seems like a new avenue to make money from.


I don't understand why you're saying this. If there's just a tiny bit of truth in the claim that it can be used to DDoS either players or the event itself, you must consider MLGs past history with technical difficulties and then understand why they won't take any chances.

It was a really nice feature, but by no means essential. Full support from me.


If it was because of a possible security breach at the event then releasing the replays later wouldn't be effected by this. So I don't see any truth to that claim. Sure not releasing replays during could very well be because of it but not releasing them after the event in case of a breach after the fact? Makes no sense
LovE-
Profile Blog Joined September 2010
United States1963 Posts
July 29 2011 20:24 GMT
#34
Sucks big time, although their reasoning behind is definitely good enough to justify this.
LovE.311 (NA) || @LovE_Sc2
SecondChance
Profile Joined December 2010
Australia603 Posts
Last Edited: 2011-07-29 20:27:09
July 29 2011 20:26 GMT
#35
On July 30 2011 05:13 kedinik wrote:
I'm really curious why an SC2 replay would encode the data that makes DDoS possible.


Does Blizzard ever request a replay to support cheating claims? If they did, then it might prove useful to have details (such as IP I guess?) being used at that exact time.

I can only assume data such as the players IP is included, or the server IP etc if they are worried about DDOS.
I see the want to in your eyes.
KillerDucky
Profile Blog Joined July 2010
United States498 Posts
July 29 2011 20:26 GMT
#36
I think they just mean you can get the players/casters character code. The DDOS attack is simply spamming them messages on bnet, which lags their client (even when you put yourself on busy the client still receives and has to process the messages).
MarineKingPrime Forever!
DeepBlu2
Profile Blog Joined April 2004
United States975 Posts
July 29 2011 20:27 GMT
#37
It would be nice if someone who understands it could explain it further as I was unaware you could pull anything from the replays. There are packets being sent however, I believe. I know one set is packets showing chat messages ONLY to allies, such as in teamgames, I believe. Their reason is definitely justified, however.
u gotta sk8
xBillehx
Profile Blog Joined June 2009
United States1289 Posts
Last Edited: 2011-07-29 20:29:55
July 29 2011 20:28 GMT
#38
Sucks but the reason many of the games last event had lag/pauses/delays was because idiots were spamming them ingame after parsing the information out of the replay files. Last time Losira and MMA got screwed with mid-game, I'd rather it not happen this time.

Edit: To explain it further, when you put Busy mode on, Battle.net still saves all messages sent to you. At a certain point there's way too much information for battle.net to save so it flushes it all out to the player at once lagging them out big time.
Taengoo ♥
Soluhwin
Profile Joined October 2010
United States1287 Posts
July 29 2011 20:29 GMT
#39
Damn, main reason I loved MLG is if I saw a player I loved to a sexy build I could simply watch the replay and learn it, rather than have to try and decipher the build through the cast or look up other replays of the same player and hope they do the same thing.
I put the sexy in dyslexia.
Intricate1
Profile Joined May 2011
169 Posts
July 29 2011 20:30 GMT
#40
On July 30 2011 05:17 AlBundy wrote:
Good news! Personally I'm against releasing Progamers' replays so good news.
Also it helps fighting the hackers so it's all good.



Good News?

This is horrible news, I get so much value from these replays. For me this takes away a lot. sucks so bad
Prev 1 2 3 4 5 48 49 50 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
11:00
Group B
WardiTV866
IndyStarCraft 199
TKL 188
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .325
LamboSC2 203
IndyStarCraft 190
TKL 178
ProTech116
Rex 96
StarCraft: Brood War
Bisu 3546
Mini 1390
PianO 1206
EffOrt 1190
Larva 1158
actioN 699
Stork 565
Snow 487
firebathero 348
hero 271
[ Show more ]
Hyuk 217
Soma 149
Dewaltoss 118
Aegong 109
Barracks 105
sSak 82
Sea.KH 78
Backho 74
Sharp 45
[sc1f]eonzerg 39
sorry 34
Shine 24
JulyZerg 20
GoRush 18
Terrorterran 16
Bale 15
SilentControl 9
Dota 2
qojqva2921
syndereN513
Counter-Strike
pashabiceps1777
kennyS1020
fl0m484
byalli277
edward63
oskar36
Other Games
singsing2317
Liquid`RaSZi1109
B2W.Neo908
hiko712
Lowko309
crisheroes294
DeMusliM223
XaKoH 136
Fuzer 135
QueenE114
Sick90
Mew2King74
Trikslyr7
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• musti20045 20
• iHatsuTV 8
• LUISG 7
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV711
• lizZardDota253
League of Legends
• Nemesis3604
• TFBlade1008
Upcoming Events
PiGosaur Cup
9h 5m
Replay Cast
18h 5m
Afreeca Starleague
19h 5m
BeSt vs Leta
Queen vs Jaedong
Replay Cast
1d 9h
The PondCast
1d 19h
OSC
2 days
RSL Revival
2 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
3 days
RSL Revival
3 days
Maru vs MaxPax
BSL
4 days
[ Show More ]
RSL Revival
4 days
uThermal 2v2 Circuit
4 days
BSL
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS6
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.