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No replays released from Anaheim - Page 4

Forum Index > SC2 General
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ticktack
Profile Blog Joined January 2011
United Arab Emirates874 Posts
July 29 2011 20:38 GMT
#61
NOOOOOOOOOOOOO.... One of the main things that are awesome from MLG are the replays. It's just different when you're watching the replay yourself, rather than watching a caster cast it. You can learn so much more.. You can actually see the details that casters often just leave out.

Oh well.. That sucks.. At least delay the release of replays?
A winner is just a loser who got pissed off and tried harder
Muffinman53
Profile Joined November 2010
571 Posts
July 29 2011 20:38 GMT
#62
This blows. I just decided to pay for a premium pass too.
Owned.
Yung
Profile Blog Joined May 2010
United States727 Posts
July 29 2011 20:38 GMT
#63
Like everyone that matters in esports know how to stop DDOS anyways. It doesn't really matter at this point.
Shura
Profile Joined November 2010
France54 Posts
July 29 2011 20:39 GMT
#64
i was planning to learn from drg since weeks now...
i'm.. i'm... :'(((((((((((((
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
July 29 2011 20:39 GMT
#65
Once again a minority are ruining the fun for others. |: I hope we still get a batch replay pack at the end. But if we dont I wont be to sad because that is the price for having koreans at MLG.
FenneK
Profile Joined November 2010
France1231 Posts
July 29 2011 20:39 GMT
#66
well this sucks
good luck have batman
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
July 29 2011 20:39 GMT
#67
Worst idea ever, I mean if you plan on doing this, atleast get more favorable casters imo. Day9 is good but the other 3 are on the other side of the fence. Why not release them AFTER the event with the info stripped or even make a parser to strip the info.
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44971 Posts
July 29 2011 20:39 GMT
#68
On July 30 2011 05:15 Termit wrote:
Well, it sucks that someone always has to ruin it for everybody else by being a jackass. So sick of it.


Agreed.

I'm happy they're letting us know in advance though, and giving us an explanation so that we don't think there's any shady business or laziness going on ^^
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Ares[Effort] *
Profile Blog Joined February 2009
DEMACIA6550 Posts
July 29 2011 20:40 GMT
#69
We need to bring this issue up with blizzard and have them fix it
Moderatorgold coin
HaRuHi
Profile Blog Joined November 2010
1220 Posts
July 29 2011 20:41 GMT
#70
Now someone...*cough*...basicly has to DDoS them to show that the replays have nothing to do with that problem, leave the replays alone!
Joseph123
Profile Joined October 2010
Bulgaria1144 Posts
July 29 2011 20:41 GMT
#71
On July 30 2011 05:40 Ares[Effort] wrote:
We need to bring this issue up with blizzard and have them fix it

they will surely fix it maybe in 2015
udgnim
Profile Blog Joined April 2009
United States8024 Posts
July 29 2011 20:41 GMT
#72
if they release replays to the general public after MLG Anaheim is complete, then I'm completely fine with the decision

the DDOS mentioned in OP refers to people mass whispering players over battle.net. apparently, even if the player sets their status to busy, the whisper is still sent but the player just doesn't see the whisper message.
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
Saicam
Profile Joined July 2011
262 Posts
July 29 2011 20:42 GMT
#73
I never downloaded their replays so it doesn't affect me but it does suck for those who do, there's a lot of fun and interesting games that are never found and now we deffinatly won't get them :/
xBillehx
Profile Blog Joined June 2009
United States1289 Posts
July 29 2011 20:42 GMT
#74
On July 30 2011 05:36 leova wrote:
wow, this is a pretty pathetic excuse for not releasing replays - sounds like a bogus, low-possibility excuse/reason, when they really just want to be able to sell them to other casters, force people to subscribe for VOD access, all other kinds of garbage

DDoS via a replay? lawlz

Take your tinfoil hat off and read the explanations in this thread. You can parse the character code from replay files. Using the character code and the players name, idiots can then add the players names and spam them messages constantly. Even though players are set to busy, Battle.net saves the messages in order to send them all out once the player leaves the game. However, Battle.net can only save so much information, so when the idiots spam spam spam spam it overloads and flushes out all messages at once, lagging the player out mid-game damaging the integrity of the tournament. Yes this is Blizzard's issue to work with, yes it would be solved with LAN, but no MLG is not at fault and their response to protect the integrity of the tournament is completely valid. Sucks but necessary.

I'm sure if we make a big enough fuss they'll consider releasing them after, but keep in mind that effectively means any accounts they used this event become compromised and they'll need to acquire more for the next event.
Taengoo ♥
Emporio
Profile Blog Joined December 2010
United States3069 Posts
July 29 2011 20:42 GMT
#75
On July 30 2011 05:40 Ares[Effort] wrote:
We need to bring this issue up with blizzard and have them fix it



Everytime I see that Ares is the last poster in a topic I immediately scroll back up to see if the topic was closed lol
How does it feel knowing you wasted another 3 seconds of your life reading this again?
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
July 29 2011 20:42 GMT
#76
On July 30 2011 05:41 udgnim wrote:
if they release replays to the general public after MLG Anaheim is complete, then I'm completely fine with the decision

the DDOS mentioned in OP refers to people mass whispering players over battle.net. apparently, even if the player sets their status to busy, the whisper is still sent but the player just doesn't see the whisper message.


how would this stop it? people could just find their name/id on like sc2ranks and stuff.
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
aRyuujin
Profile Blog Joined January 2011
United States5049 Posts
July 29 2011 20:42 GMT
#77
Watching the replays is one of the main reasons I'm a fan of MLG :\ I can always learn new builds from watching HuK play
can i get my estro logo back pls
Sandro
Profile Joined April 2011
897 Posts
July 29 2011 20:42 GMT
#78
Pretty sure the real reason is cause of the koreans, they're so anal and secretive about this stuff.
Oboeman
Profile Joined January 2011
Canada3980 Posts
July 29 2011 20:42 GMT
#79
damn I wanted drg replays.

If it's Bnet info in the replay that matters, aren't there replays of all these players available elsewhere on the internet?

If it's ip info which would allow people to target MLG, can't they just release them afterwards, and remove the info, if they have to?
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
July 29 2011 20:43 GMT
#80
Well I cant say that im upset or mad at them about this. They gotta do what they gotta do
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
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