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Season 3 Ladder Pool Updates - Page 61

Forum Index > SC2 General
1410 CommentsPost a Reply
Prev 1 59 60 61 62 63 71 Next
DeepBlu2
Profile Blog Joined April 2004
United States975 Posts
July 14 2011 21:20 GMT
#1201
Can someone on the PTR pull up their Temp Monitoring program like Speed fan or just check their Cpu Usage? For some reason, despite them mentioning "performance enhancements", my performance got worse.. I just checked speedfan and my Cpu usage was locked at 90-100% and temperature going up... I hope it's not on my end, or they at least fix it.. This is only a problem on the PTR for me.
u gotta sk8
UniversalMind
Profile Joined March 2011
United States326 Posts
July 14 2011 21:20 GMT
#1202
Oh lawd, its going to be like season one all over again
Requizen
Profile Blog Joined March 2011
United States33802 Posts
July 14 2011 21:24 GMT
#1203
On July 15 2011 06:20 UniversalMind wrote:
Oh lawd, its going to be like season one all over again


Terran dominating and no game getting past the 15 minute mark?
It's your boy Guzma!
aksfjh
Profile Joined November 2010
United States4853 Posts
July 14 2011 21:33 GMT
#1204
Oh wow, I totally didn't see they removed the rocks from the 2nd map. That's a little ridiculous...

Other than that though, the "Terran exploits" are nothing new. Pay attention to building placement and go for higher mobility units (like mutas over infestors).
akaname
Profile Joined July 2010
United Kingdom599 Posts
July 14 2011 21:34 GMT
#1205
i played some matches on these just now (as various races), i really enjoyed them. 1 especially, i played a pvp and we were fighting over the different watchtowers early game.
There can be only none
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
Last Edited: 2011-07-14 21:45:13
July 14 2011 21:44 GMT
#1206
On July 15 2011 06:33 aksfjh wrote:
Oh wow, I totally didn't see they removed the rocks from the 2nd map. That's a little ridiculous..


Are we now hating on the maps for not having rocks? I want to make sure my notes are up-to-date
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
July 14 2011 21:52 GMT
#1207
why can't I just have bel shir beach in my map pool. Is it so hard to bring a map that doesn't feel like a fucking grave yard into the pool? IS IT?!

these maps are obviously shit in terms of gameplay, but is it so hard to change the aesthetics....

NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
July 14 2011 21:55 GMT
#1208
On July 15 2011 06:52 FrostedMiniWheats wrote:
why can't I just have bel shir beach in my map pool. Is it so hard to bring a map that doesn't feel like a fucking grave yard into the pool? IS IT?!

these maps are obviously shit in terms of gameplay, but is it so hard to change the aesthetics....




yes bel shir is totaly balanced......
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
July 14 2011 21:56 GMT
#1209
On July 15 2011 06:55 cilinder007 wrote:
Show nested quote +
On July 15 2011 06:52 FrostedMiniWheats wrote:
why can't I just have bel shir beach in my map pool. Is it so hard to bring a map that doesn't feel like a fucking grave yard into the pool? IS IT?!

these maps are obviously shit in terms of gameplay, but is it so hard to change the aesthetics....




yes bel shir is totaly balanced......


More balanced than these pieces of shit, AND it's beautiful.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
aksfjh
Profile Joined November 2010
United States4853 Posts
July 14 2011 21:57 GMT
#1210
On July 15 2011 06:44 Ribbon wrote:
Show nested quote +
On July 15 2011 06:33 aksfjh wrote:
Oh wow, I totally didn't see they removed the rocks from the 2nd map. That's a little ridiculous..


Are we now hating on the maps for not having rocks? I want to make sure my notes are up-to-date


I carry a neutral position towards rocks initially. In the case of the 2nd map, the rocks made the travel distance about 30% longer in vertical spawns, while also adding an element to abuse with a later timing attack.

I should also note that a lot of people (Zergs particularly) don't hate rocks outright, just when they block expansions.
Animostas
Profile Blog Joined August 2009
United States568 Posts
July 14 2011 21:57 GMT
#1211
All of the maps except for the 2nd one seem pretty decent. Blizzard is definitely getting better at the map-making thing (nothing like Delta Quadrant, Scrap Station, or Steppes on here) but I don't understand what they have against 3-base play o.o
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
July 14 2011 22:00 GMT
#1212
On July 15 2011 06:56 FrostedMiniWheats wrote:
Show nested quote +
On July 15 2011 06:55 cilinder007 wrote:
On July 15 2011 06:52 FrostedMiniWheats wrote:
why can't I just have bel shir beach in my map pool. Is it so hard to bring a map that doesn't feel like a fucking grave yard into the pool? IS IT?!

these maps are obviously shit in terms of gameplay, but is it so hard to change the aesthetics....




yes bel shir is totaly balanced......


More balanced than these pieces of shit, AND it's beautiful.


yea its looks good, but thats about it
akaname
Profile Joined July 2010
United Kingdom599 Posts
July 14 2011 22:03 GMT
#1213
On July 15 2011 06:57 Animostas wrote:
All of the maps except for the 2nd one seem pretty decent. Blizzard is definitely getting better at the map-making thing (nothing like Delta Quadrant, Scrap Station, or Steppes on here) but I don't understand what they have against 3-base play o.o


dont you reckon if they just made Steppes a bit bigger it would be ok? i really loved the layout of that map. i miss it a bit.
There can be only none
Mvz
Profile Joined April 2003
206 Posts
July 14 2011 22:06 GMT
#1214
On July 15 2011 06:52 FrostedMiniWheats wrote:
why can't I just have bel shir beach in my map pool. Is it so hard to bring a map that doesn't feel like a fucking grave yard into the pool? IS IT?!

these maps are obviously shit in terms of gameplay, but is it so hard to change the aesthetics....


Haha gotta agree about the grave yard thing. It is starting to get a bit boring with only gray/blue maps. I like the 4th map, both in design and the colours. I don't really like the larva theme either to be honest. I wonder why we don't see more maps like metalopolis? I think the whole "city theme" is kinda cool.
BronzeKnee
Profile Joined March 2011
United States5224 Posts
July 14 2011 22:16 GMT
#1215
On June 21 2011 01:59 DeltruS wrote:
I don't think Blizzard realizes that rush maps should not exist because the game is balanced for large maps. There are things players can flat out lose to without scouting, and with these maps they player can't even build reactionary units.

Not only this, but a large amount of strategies have limited map control. This means that taking a third is impossible for that large amount of builds. The problem isn't with the build makers, but with Blizzard. They don't give players units for area denial. They encourage "rush" plays that don't give the defender an advantage.

The game doesn't need to be tuned for casuals. The matchmaking system allows them to play at a lower level. Getting a third is a thousand times easier than building exactly what they need to defend the opponents hidden, cheesy tactics.


The thing Blizzard really doesn't understand is the rock-paper-scissors nature of these kinds of maps, the blind countering, and the luck when it comes to scouting because the distances are so close. If you scout a 6 pool last as Protoss on some of these maps, you'll be in a lot of trouble.
Xaxziminrax
Profile Joined April 2011
United States19 Posts
July 14 2011 22:18 GMT
#1216
All I want is terminus...is that really too much? T-T
¯\_(ツ)_/¯
Alokiya
Profile Blog Joined March 2011
United States648 Posts
July 14 2011 22:20 GMT
#1217
On July 15 2011 07:03 akaname wrote:
Show nested quote +
On July 15 2011 06:57 Animostas wrote:
All of the maps except for the 2nd one seem pretty decent. Blizzard is definitely getting better at the map-making thing (nothing like Delta Quadrant, Scrap Station, or Steppes on here) but I don't understand what they have against 3-base play o.o


dont you reckon if they just made Steppes a bit bigger it would be ok? i really loved the layout of that map. i miss it a bit.



If steppes was about the size of xelnaga caverns or slighty bigger, it'd be a kick ass map, it was one of the best looking maps blizzard's done in terms of just the overall feel of a map, but then a terran made a tank in his natural and hits your main mineral line and you cried.
C'mon my guppies, swim up my stream! - Day[9]
EchoZ
Profile Blog Joined October 2010
Japan5041 Posts
July 14 2011 22:22 GMT
#1218
Shifted Sky looks nice.
Dear Sixsmith...
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
July 14 2011 22:25 GMT
#1219
after reading the description of all the new 1v1 maps, all that's sticking with me is "destructible rocks.. destructible rocks, moar destructible rocks. destructible rocks everywhere." *facepalm*

but at least the new maps look fine aesthetically.
"What am I supposed to do against this?" - "Lose!" :-]
sleepingdog
Profile Joined August 2008
Austria6145 Posts
July 14 2011 22:35 GMT
#1220
On July 15 2011 06:02 DarkKiwi wrote:
From the 1.3.5 thread: Some map abuse positions.

http://imgur.com/a/RA8xR
http://i.imgur.com/scXuQ.jpg
http://i.imgur.com/GJ9Oy.jpg
http://i.imgur.com/e35Pc.jpg
http://i.imgur.com/StVg9.jpg


Awsome. And by awsome I mean terrible. I think I just vomited a bit in my mouth.

"You see....YOU SEE..." © 2010 Sen
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