[SC2 Foreigner Scene] Nowhere to Go but Up - Page 2
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Leo702
United States53 Posts
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Kisra
United Kingdom466 Posts
On June 08 2011 12:28 deadjawa wrote: [*]Over 250 starry-eyed gamers participated in the open bracket – the first time MLG competitor’s passes have sold out. The sheer number of players registered exposes the interest in competitive Starcraft in North America. Its entirely possible, perhaps even likely, that the next Maynard, IdrA, etc just got his first taste of competitive gaming I absolutely love this point and want to echo it. A lot of the talent is from BW and WC3, but I doubt it will be too long before we see pure "SC2-raised" gamers more and more. Really nice write-up, great positive look on things that most people decide to take a negative look on. Kudos to you, sir :D | ||
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Happy Frog
Australia490 Posts
I don't agree 100% (I do agree with the general sentiment) but solid content and very nice presentation. Two things, 1. The reason Koreans are better at Starcraft is because they have put the “pro” into programmer – practicing typically 10 hours a day. MMA said it best himself - Small typo, they're not writing code :p 2. In order to develop similar institutions in North America a sustainable tournament circuit needs to be developed. This circuit must be free of game developer money and influence or else it slowly will die on the vine from the vampiric attacks of money-sucking gaming mercenaries (like many other promotional tournaments have). Can you elaborate on this point a bit? I'm not quite clear on the relationship between developers and 'gaming mercenaries', or why developer influence is implicity bad, or even aware of examples where this has happened in the past. (I'm not disagreeing, I'm just curious) | ||
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-_-
United States7081 Posts
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Looms
United States4624 Posts
On June 08 2011 13:22 -_- wrote: Has anyone verified that Losira really didn't use his keyboard in the game he lost. Sounds like he wanted an excuse for getting frustrated. However, I wouldn't want to get on his case if he was telling the truth. I believe his h key wasn't working at all until he borrowed Major's and his keyboard did stop working completely at times. | ||
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GenoZStriker
United States2914 Posts
On June 08 2011 13:19 Random Select wrote: Good write-up, I heard people who went to MLG to mainly watch Halo/Black Ops ended up watching more SC2 because of the curiosity and big excited crowd. Live events like these are the fastest way to convert someone into a SC2 fan. I got into the scene at Blizzcon. I came only for WoW purposes, but the Starcraft tournament caught my eye. It truly is the greatest spectator e-sport ever made. Yes. Some stuck around after the finals of their game ended. The finals start/finish were in this order Black Ops -> Halo: Reach -> Starcraft 2. | ||
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Leo702
United States53 Posts
On June 08 2011 13:22 -_- wrote: Has anyone verified that Losira really didn't use his keyboard in the game he lost. Sounds like he wanted an excuse for getting frustrated. However, I wouldn't want to get on his case if he was telling the truth. This is from the Korean Translator at the event. First post scroll down to "The Losira Keyboard problem." http://www.teamliquid.net/blogs/viewblog.php?topic_id=230893 | ||
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Spicy Pepper
United States632 Posts
Experiences in Broodwar have propagated the mistaken belief that Koreans utterly dominate at RTS games simply because they have better genes. If this belief exists, I'm not aware of it on this forum. Pretty much everyone, from foreigners to Korean players, and even to the fans who have all talked about the work ethic and culture leading to their success. I do believe that the foreign scene is ripe to explode in terms of more talent. I believe there's going to be a bigger group of younger fans, who will turn into players which will make NA and European scenes much more competitive. | ||
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OneWhoIsMany
Canada292 Posts
MLG Columbus was the most amazing tournament in I have ever watched. From the production, casting, games and excitement generated from the crowd and from the casters it truly was a tournament to remember and emulate in the future. I hope this caliber of tournament is adapted and continuously improved upon going forward. Starcraft 2 has the ability to become and is becoming the forefront of global esports. As such we need all parties at the table, Korean and non-Korean to be competing against each other - with each other. It is from this collective competition that we will find the true nature of this game, and have huge success going forward. Additionally, with two expansions to go the longevity to grow and to have developer support further increases the opportunities to truly create this as a global game. Exciting times ahead... | ||
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eviltomahawk
United States11135 Posts
I do agree that foreign gamers just need to work much harder and efficiently to close the gap between Koreans and non-Koreans. The Koreans practice harder and longer in a much more competitive, efficient environment, infrastructure, and culture on a much more competitive ladder and with a much more competitive, long-term league. However, the non-Korean scene is starting to form its own competitive leagues and ESPORTS infrastructure with more big tournaments being held and progaming houses being formed. The foundation for a viable long-term ESPORTS environment is being formed, but only through the hard work of pros and fans can it grow. I've heard today on Inside the Game and sometimes on State of the Game that Idra is oftentimes comfortable with practicing only a few hours a day simply because he feels that his mechanics are worlds ahead of his contemporary competition. Tyler had been slacking off some months ago with WoW, and some other pros have had to juggle family and school. I think the non-Korean scene has become too complacent with having a practice regimen that is lighter than that of the Koreans, and as long as the Koreans are practicing harder and more efficiently, their lead is only going to grow. Talent can only go so far, and I think it's time for the non-Korean scene's players to start multiplying their inherent talent with Korean-esque practice. As progaming and ESPORTS becomes more viable (as it is), perhaps this kind of practice will also become viable and possibly completely necessary. | ||
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ooni
Australia1498 Posts
On June 08 2011 12:28 deadjawa wrote: [list][*]Many of the foreign – Korean matches were close. Ridiculously close. IdrA was one anxiety attack away from besting MMA in the winners bracket. Sjow had MMA on the ropes during a well thought out base trade which went wrong because of banshee cloak tech. Despite claims of a non-working keyboard INcontroL took a game off Losira and could have easily taken the series with a little bit better timing. Naniwa was three dancing zealots away from detecting MC’s dark shrine and effortlessly defending his main with a single cannon. I don't want to take Lorsira's side because he blantly said his keyboard wasn't working after a victory which seemed mean but if you see the replay, he missed his first drone, tones of overlords and so on... I am pretty sure it's not just a 'claim'. Sjow played quite well, kind of suprised me. Oh Naniwa... oh Naniwa... | ||
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Ryalnos
United States1946 Posts
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brutality
United States167 Posts
![]() Looking forward to the future in NA! | ||
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Shellshock
United States97276 Posts
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Fionn
United States23455 Posts
I compare it to soccer (or football) in Brazil. Those kids grow up only seeing and watching soccer. They grow up watching these heroes on their television playing this one sport. These kids then grow up, playing and training to be amazing at said sport. The infrastructure is already set there and the most gifted athletes in that country will all be produced as soccer stars. It's the same in Korea. Kids over there are all immersed in Starcraft. It's by far the biggest video game in Korea. They have two gaming channels that is dominated by Starcraft. The progamers over there have sponsorship deals with athletic bags. It's all around them. When a kid grows up in Korea, they'll all play Starcraft. The infrastructure is already there. The gigantic offline tournaments are already there. The progaming teams in close proximity of each other is also there. Also, it's a lot less likely to be frowned upon with someone trying to become a progamer in SC in Korea than being a kid in the USA who wants to become one. Progaming teams recruit kids early (Creator is 14, Keen and Leenock are both 16) and build them up through the system to be great. All the most gifted gamers in Korea will become Starcraft pros. In America, just like soccer, there are lots of different options. A lot of kids do play soccer, but when they get older, they venture off into basketball, football, baseball and a lot of different athletics. That makes it so that not all the most athletic people get into that singular sport. It's the same with video games. Starcraft is popular in America, but the television is hammered with Halo, Modern Warefare and FPS. There is also the fighting game scene. That makes it so the big dense group of kids who could be great progamers in SC2 will go off and play different games. I do think that a few like Thorzain and Naniwa could become truly great if they went over to Korea for a while and practiced in a team house. Idra was in Korea for three years and picked up a lot of great mechanics through the system they had. | ||
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Engore
United States1916 Posts
![]() Definitely agree with it. Hopefully Columbus only furthers the foreign scene to be more competitive. Hopefully that big announcement from EG will shake up things and focus them to really become the powerhouse foreign team. | ||
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BleaK_
Norway593 Posts
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TDN
United States133 Posts
Who came up with this sentence? Day9? Artosis? or You? or the SC2 community's thought? So, Blizzcon didn't count? DreamHack didn't count? IEM didn't count? GSL World Tournament didn't count? Yes, Columbus had a ton of spectators, but all these LAN's each had larger prize pool than MLG Columbus. Lets see....the latest LAN is more competitive or the biggest prize pool is more competitive....hmm....let me think. The latest LAN's result is what's count, or the biggest prize pool is what's count, or all LAN's combine is what's count to determine the skill levels...hmmm.... Artosis once tried to changed history by saying: "In Broodwar, Foreigners didn't have a chance to compete against Koreans to determine the skill difference, so Koreans weren't ahead of us". I think you're the next in line to try to change history with the first sentence of this thread. | ||
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don_kyuhote
3006 Posts
I sure hope so. But it's not like Koreans are napping and waiting for us to follow them along. | ||
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Veldril
Thailand1817 Posts
On June 08 2011 14:16 TDN wrote: "MLG Columbus was billed as the first definitive test of the strength of the SC2 foreigner scene." Who came up with this sentence? Day9? Artosis? or You? or the SC2 community's thought? So, Blizzcon didn't count? DreamHack didn't count? IEM didn't count? GSL World Tournament didn't count? Yes, Columbus had a ton of spectators, but all these LAN's each had larger prize pool than MLG Columbus. Lets see....the latest LAN is more competitive or the biggest prize pool is more competitive....hmm....let me think. The latest LAN's result is what's count, or the biggest prize pool is what's count, or all LAN's combine is what's count to determine the skill levels...hmmm.... Artosis once tried to changed history by saying: "In Broodwar, Foreigners didn't have a chance to compete against Koreans to determine the skill difference, so Koreans weren't ahead of us". I think you're the next in line to try to change history with the first sentence of this thread. It's a rhetoric to make the introduction of the article more interesting... Just don't put to many thoughts on it... MLG Columbus might not be the "first" test but it is a a second event that pitted 4+1 Korean with 16+200ish foreigners (after DreamHack). | ||
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