• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:35
CET 18:35
KST 02:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Anyone remember me from 2000s Bnet EAST server? soO on: FanTaSy's Potential Return to StarCraft Klaucher discontinued / in-game color settings How Rain Became ProGamer in Just 3 Months
Tourneys
[Megathread] Daily Proleagues [BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1239 users

Protoss at the GSL - Page 26

Forum Index > SC2 General
Post a Reply
Prev 1 24 25 26 27 Next All
Grimjim
Profile Joined May 2010
United States395 Posts
June 04 2011 18:21 GMT
#501
On June 05 2011 03:08 XenocideFTW wrote:
Show nested quote +
On June 05 2011 02:53 Hypemeup wrote:
On June 05 2011 02:43 Shooks wrote:
This thread is the reasons why Koreans will always be better than the foreigners, lulz.


TSL.

Bye.


Online tournaments mean nothing. Koreans are definitely better than foreigners. There is no competition.


How bout Idra at MLG, huh? 2-0 some rando Korean Protoss.

Oh. That was MC?
I am serious. And my name is Shirley.
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-06-04 18:25:18
June 04 2011 18:23 GMT
#502
Well it will take some time for Z Players to get out of QQ Mode
since they have been QQ for ever to realise that they are right now the strongest race due to unneccessary buffs.

Cause almost any strategy that changed the prior metagame wasn't effected from those changes at all. The Whole Buffs/Nerfs only adds up to that.

Protoss is alot weaker than it was some patches ago and people still are in bitching mode.
Heavenly
Profile Joined January 2011
2172 Posts
Last Edited: 2011-06-04 18:25:42
June 04 2011 18:23 GMT
#503
On June 05 2011 00:36 Rabiator wrote:
Show nested quote +
On June 05 2011 00:12 Heavenly wrote:
On June 04 2011 22:35 Rabiator wrote:
On June 04 2011 17:16 Heavenly wrote:
On June 04 2011 17:07 Rabiator wrote:
IdrA complains a lot about the other races and what he cant do and so on, but he always sounds like only Zerg have to take risks. Well that isnt the case and maybe Protoss have to realize this as well. With Forcefields and the ability to control the battlefield the Protoss have been playing it pretty safe, but maybe its time to adjust and take a little more risks.

Apart from DTs there are very very very few Protoss harasses going on. I am not talking about a bunch of Blink Stalkers jumping in and out of a base, because those are most likely about 90% of the Protoss units. I am more talking about using a Warp Prism to warp in just a few Zealots to disrupt mining and kill a few workers; I am talking about two Immortals in a Warp Prism which are used to snipe a Terrans addons while he is sieging your 3rd / 4th; I am talking about a small bunch of Void Rays (~3) to snipe air defense turrets late game ... there are loads of possibilities, but Protoss do even less harrass than Zerg in mid and late game and that is a key to success.


1.) Tons of protoss play greedy, MC is a prime example and EVERYONE says he either uses abusive timings or plays extremely greedy. Terran plays greedy behind bunkers and zergs play as greedy as humanly possible. Protoss playing greedy is the easiest to exploit in the early and mid game because beyond turtling or timings we are fragile to other race's timings.

2.) Warp prism zealot harass happens all the time. They disrupt mining yeah, at the cost of robo time, 200 mins for warp prism, 100 per zealot, and maybe 2-3 scv or drone deaths before an observant player pulls his scvs away and kills the zealots. Storm drops are still better but an aware player can still pull workers away quickly and you are putting 250 minerals and 300 gas into the hope of killing as many workers as possible. I do see storm drops in the late game even though its a large risk due to vikings and potential turrets up for deterring DTs. Killing 10 workers is nice but still not a huge game changer.

3.) Immortal drops are 700/300 to snipe addons, immortals as part of your army aren't especially great either compared to what could have been a colossi for a bit more time and an additional +50/50.

4.) Void rays aren't going to do anything? In the late game they'll be 0/0, are an expensive tech, worthless in a unit comp unless against zerg and in that case they are better in your army compared to risking them to a horde of corruptors meant for your colossi for the sake of sniping four drones and a couple spores.

Greed isnt the same as taking a risk ... strategywise. I really meant they should stop thinking about "the death ball", because thats how Protoss operates nowadays. I just threw out some suggestions and they might be worth it, even though they dont seem to be that cost efficient (sniping a Spire / Infestation Pit before the Zerg can get a huge number of those units can be worth sacrificing two Immortals and a Warp Prism for example). I leave the details to the experts, but Zerg have stopped having one ball of units and started doing multi-pronged attacks and ling-run-bys and whatever and are successful just like Terrans always were with the multi-drops of Marauders / Marines.

Its time for Protoss to do it as well, but they might want to do it with a mix of non-standard units like their air units. Only a few Void Rays and Phoenix are enough to kill a WEAK air defense in a base and trigger a necessary powerful response. Yet another way to force your opponent to do things he didnt really want to do and maybe even a reason to finally get a Carrier or two ... Please dont whine about expensive techs, because Terrans have to get a Starport or two against Protoss and Zerg have to get their tech 3 as well ...

Its time for Protoss to build a spare Robo now ... and those Stargates to throw off the opponents by showing a handful of Void Rays inbetween battles and to force an excess of Vikings, Hydras or Corruptors. Chronoboost is an awesome tool to be able to switch fast enough between techs and to surprise your opponent.


What? Honestly, not trying to be rude, what level do you play at?

There won't be a necessary powerful response to void rays and phoenix. Phoenix themselves can't do much until there are a large amount of them. You say this as a late game strategy, they will be 0-0, upgraded marines or hydras will tear through them. DT is superior in all ways because you can make archons and get map control, and both die to the same thing (spores/turrets) so you might as well be getting the DTs. They will already have vikings and corruptors to deal with colossi and if you don't get those colossi you will get overrun. Why would you even get one or two carriers...seriously this post just doesn't make sense. There is no point to having one or two random carriers taking up minerals/gas because they get better as you get more and vikings will already be out to deal with colossi.

As for expensive techs and Terrans having to get a Starport or two...what? Are you serious? Do you have any idea how amazing medivacs are for the bioball? They are a complete game changer in TvP that pretty much signify the terran movement into mid-game. Those same reactored starports are later used to pump out vikings as well.

Sorry but I don't think this is the answer. Expensive stargate units that are useless in a real late game combat just to do a couple hundred minerals worth of damage?

You didnt seem to think about what I wrote. Throw away your mantras and read again.

One of the key things is interrupting the rhythm of your opponent. Killing a Spire will require it to be rebuild and give you a window of opportunity to kill those pesky Mutalisks which are harrassing you all the time. Cost efficiency does not matter most of the time. Do you really think that rolling a ton of Banelings into a Planetary Fortress is "cost efficient"? It certainly isnt, but its still worth it because it removes part of the opponents economy and disrupts him. So get rid of that cost efficiency mantra and think how you could do the same to your opponents. Try how many Void Rays you need to kill a key building and support their number by a few hallucinations and / or Phoenixes to pick up 2-3 Queens who might be the only air defense the Zerg has. Be creative instead of a horse with blinkers and if you dont think you can afford it you need to work on your macro.

So Medivacs are awesome and Terrans always get them. Why dont Protoss mix in some Phoenix into their ball of death? Their main point isnt dealing damage but rather taking out key enemy units (and providing vision). In addition "just a few Phoenix" are needed to force your opponent to cover his bases with anti-air defense. Making an opponent spend additional resources is ALWAYS worth it, so stop the propaganda about it being too expensive.

So you dislike Medivacs and Vikings and dont think it is worth disrupting the Terran by killing off Reactors? They take 50 secs to build. Obviously its not worth killing a few of them, right? Wrong! Thats one of the worst things to do to a Terran late game. Since they only cost 50/50 you wont ever think about attacking them, but thats one of the achilles heels of Terran: you cant afford to lose your production facilities, because you cant afford to take off 10 SCVs to rebuild them and the addons. Terrans cant ever speed up their production as Zerg or Protoss can.


Er...we'll see if this happens, something makes me doubt it though.
"thx for all my fans i'm many lost but cheer for me .. i lost but so happy my power is fans i will good play this is promise my fans" - oGsMC
Aidagny
Profile Joined February 2011
13 Posts
Last Edited: 2011-06-04 18:25:34
June 04 2011 18:25 GMT
#504
On June 05 2011 03:21 Grimjim wrote:
Show nested quote +
On June 05 2011 03:08 XenocideFTW wrote:
On June 05 2011 02:53 Hypemeup wrote:
On June 05 2011 02:43 Shooks wrote:
This thread is the reasons why Koreans will always be better than the foreigners, lulz.


TSL.

Bye.


Online tournaments mean nothing. Koreans are definitely better than foreigners. There is no competition.


How bout Idra at MLG, huh? 2-0 some rando Korean Protoss.

Oh. That was MC?


Well in pool play right now the koreans are:
MC 2W 1L
Moon 2W 1L
MMA 3W 0L
Losira 3W 0L

So in total in pool play the Koreans are 10 and 2. Not to mention July is crushing the open bracket. So you can't quite say they are doing bad.
Heavenly
Profile Joined January 2011
2172 Posts
Last Edited: 2011-06-04 18:27:53
June 04 2011 18:27 GMT
#505
On June 05 2011 03:25 Aidagny wrote:
Show nested quote +
On June 05 2011 03:21 Grimjim wrote:
On June 05 2011 03:08 XenocideFTW wrote:
On June 05 2011 02:53 Hypemeup wrote:
On June 05 2011 02:43 Shooks wrote:
This thread is the reasons why Koreans will always be better than the foreigners, lulz.


TSL.

Bye.


Online tournaments mean nothing. Koreans are definitely better than foreigners. There is no competition.


How bout Idra at MLG, huh? 2-0 some rando Korean Protoss.

Oh. That was MC?


Well in pool play right now the koreans are:
MC 2W 1L
Moon 2W 1L
MMA 3W 0L
Losira 3W 0L

So in total in pool play the Koreans are 10 and 2. Not to mention July is crushing the open bracket. So you can't quite say they are doing bad.


They are also extremely jetlagged, MC worst of all. Of course every single person on this forum will call that a stupid excuse, but the korean translator has posted on this forum saying that they were all in pretty bad condition. We'll see how they do today since jetlag is not a good excuse anymore. IdrA isn't as amazing as everyone is screaming about, he's 7-1 against Minigun recently. Once you know his style he's fucked.
"thx for all my fans i'm many lost but cheer for me .. i lost but so happy my power is fans i will good play this is promise my fans" - oGsMC
Hypemeup
Profile Joined February 2011
Sweden2783 Posts
Last Edited: 2011-06-04 18:29:43
June 04 2011 18:27 GMT
#506
On June 05 2011 03:25 Aidagny wrote:
Show nested quote +
On June 05 2011 03:21 Grimjim wrote:
On June 05 2011 03:08 XenocideFTW wrote:
On June 05 2011 02:53 Hypemeup wrote:
On June 05 2011 02:43 Shooks wrote:
This thread is the reasons why Koreans will always be better than the foreigners, lulz.


TSL.

Bye.


Online tournaments mean nothing. Koreans are definitely better than foreigners. There is no competition.


How bout Idra at MLG, huh? 2-0 some rando Korean Protoss.

Oh. That was MC?


Well in pool play right now the koreans are:
MC 2W 1L
Moon 2W 1L
MMA 3W 0L
Losira 3W 0L

So in total in pool play the Koreans are 10 and 2. Not to mention July is crushing the open bracket. So you can't quite say they are doing bad.


They have yet to hit real big names though. I am surprised moon is doing good though considering he aint a huge player like the others.

Also if July, a golden mouse winner, was not demolishing the open bracket, this game would not be worth watching.

Also Major Looking strong!

They are also extremely jetlagged, MC worst of all. Of course every single person on this forum will call that a stupid excuse, but the korean translator has posted on this forum saying that they were all in pretty bad condition. We'll see how they do today since jetlag is not a good excuse anymore.


Yeah all other other players actually live and practice at the venue, its not like they also travel to get there!
rysecake
Profile Joined October 2010
United States2632 Posts
June 04 2011 18:39 GMT
#507
On June 05 2011 03:21 Grimjim wrote:
Show nested quote +
On June 05 2011 03:08 XenocideFTW wrote:
On June 05 2011 02:53 Hypemeup wrote:
On June 05 2011 02:43 Shooks wrote:
This thread is the reasons why Koreans will always be better than the foreigners, lulz.


TSL.

Bye.


Online tournaments mean nothing. Koreans are definitely better than foreigners. There is no competition.


How bout Idra at MLG, huh? 2-0 some rando Korean Protoss.

Oh. That was MC?


Idra and Naniwa were already known as being the few foreigners who can keep up with koraen play. Not surprising at all. Take a look at Korean play in general after day 1, 10-2 record, jetlag included. Overall they're much better than foreigners. Of course there are a few who can keep up, but those are rare exceptions.
The Notorious Winkles
dreamsmasher
Profile Joined November 2010
816 Posts
Last Edited: 2011-06-04 18:47:53
June 04 2011 18:47 GMT
#508
the difference between koreans and foreigners is that korean nonamers are pretty much on par with most of the foreign scene by virtue of mechanics alone, whereas foreigners only have a few players (who are very good) that can compete with top koreans.
Consummate
Profile Joined April 2010
Australia191 Posts
June 04 2011 18:58 GMT
#509
Honestly, I believe the game is very close to balanced. I personally can't think of a single flaw in balance, however, I do believe Protoss need to be changed drastically because of their reliance on Colossus which is a unit that should be getting removed for having a stupid concept with no micro in the expansion. That obviously means other things need to be fixed to make up for it.

All 3 races have had the same Code S winners (minus Fruitdealer for Zerg), and each season, the winners looked absolutely invincible. To me, that tells me the game is pretty well balanced.

The only thing is, Terran have like 5 really good players, Zerg have 3 and Protoss have 3, that is why Terran usually look so good.
lol
Iamyournoob
Profile Joined August 2010
Germany595 Posts
June 04 2011 19:59 GMT
#510
On June 05 2011 03:58 Consummate wrote:
Honestly, I believe the game is very close to balanced. I personally can't think of a single flaw in balance, however, I do believe Protoss need to be changed drastically because of their reliance on Colossus which is a unit that should be getting removed for having a stupid concept with no micro in the expansion. That obviously means other things need to be fixed to make up for it.

All 3 races have had the same Code S winners (minus Fruitdealer for Zerg), and each season, the winners looked absolutely invincible. To me, that tells me the game is pretty well balanced.

The only thing is, Terran have like 5 really good players, Zerg have 3 and Protoss have 3, that is why Terran usually look so good.


The problem with any balance discussion is that we can't tell if SC2 was balanced or imbalanced at some point since release since there have been so many patches and changes. It might be true that it is balanced right now, but it is too early to tell, the same way it is too early to declare any form of imbalance.

However we have to ask ourselves what kind of balance we want. As Idra stated on - I believe - SotG balance could mean that we have just coinflip scenarios which allow both players to have equal chances of winning, but that is a state we don't want SC2 to be in.
And one problem I and many others have with toss is their reliance on HT, Colossi and FF. One money EMP, a good Colossi snipe or a Protoss simply running out of FFand Protoss is doomed. Just losing your key units in a battle will result in a lost since you can't rebuild them quickly enough.

Apart from that I find it difficult to deal with Zerg and I believe players will have to come up with tactics and timings to beat them.
dooraven
Profile Joined December 2010
Australia2820 Posts
Last Edited: 2011-06-04 20:21:49
June 04 2011 20:12 GMT
#511
EMP is so retarded against protoss. 1 EMP can instantly shut down pretty much all your dps if you go ht. Does damage to both sheilds and energy, and is effectively T1.5/T2 tech.
EMP in SC1 was great because it was attached to the science vessel which was t3 tech.

Personally I would like to see it changed to single cast or make it be a raven ability.
Go go Alliance.
okrane
Profile Joined April 2010
France265 Posts
Last Edited: 2011-06-04 20:29:56
June 04 2011 20:29 GMT
#512
I would seriously like to know what the changes to Protoss were in the latest patches that inspired the creators and sustainers of this whine thread to post 26 pages of this?

There are many untapped strategies for protoss, ranging from Immortal/HT use, warp prism harrass, archons (which are now better), carriers: things can still evolve.

Of course I agree there is a design flaw regarding the protoss race. Hell there is a design flaw in the zerg race as well, and there might be one in terran for that matter. We can only hope that these things get solved in HOTS.




Really disappointed with Starcraft II Zerg! :(
IVN
Profile Joined October 2010
534 Posts
June 04 2011 20:31 GMT
#513
Bring KA back, and make so that HTs and DTs are unlocked by the same building. Voila, Protoss just became much more versatile. No longer colossus every single game.

But who am I kidding, Z/T would just stop bitching about the colossus and concentrate on Templar.
The truth is, most ppl dont want balance. No, they just want a situation where it is easy to win against the other races, but the players of the other races are keeping their mouths shut. That's why it was bad for the protoss players to be quite after the release.


Protoss gamers, just keep complaining and Blizz will have to do something about it.
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-06-04 20:58:47
June 04 2011 20:57 GMT
#514
On June 05 2011 05:29 okrane wrote:
I would seriously like to know what the changes to Protoss were in the latest patches that inspired the creators and sustainers of this whine thread to post 26 pages of this?


people don't realize how much nerfing 4 Gate effects overall Metagame.
Protoss has almost no early Game threats, especially against Zerg.
While Zerg has some good Options to pressure an Expansion.

While that it self doesn't mean something is imbalanced, what also comes in Play that Finally after Months uses some of their tools, after playing "wrong" for so long.

And considering the other Nerfs and Buffs overall Protoss Gameplay is alot weaker than some patches ago.

It will take some good creativity to create solid & effective Builds that doesn't die to Buildordere losses.
Iamyournoob
Profile Joined August 2010
Germany595 Posts
June 04 2011 21:12 GMT
#515
On June 05 2011 05:29 okrane wrote:
I would seriously like to know what the changes to Protoss were in the latest patches that inspired the creators and sustainers of this whine thread to post 26 pages of this?

There are many untapped strategies for protoss, ranging from Immortal/HT use, warp prism harrass, archons (which are now better), carriers: things can still evolve.

Of course I agree there is a design flaw regarding the protoss race. Hell there is a design flaw in the zerg race as well, and there might be one in terran for that matter. We can only hope that these things get solved in HOTS.






You wanna know the changes that effect Protoss negatively towards other match-ups?
Well, you asked for it:

- Amulet removed
- warpgate research increased
- Ghosts gas cost down to 100, let's terran sometimes get more ghosts than Protoss has HTs
- Infestor buff

And those are recent ones.

Going back in the past:

- Roach range increase, made roaches pretty potent against cannon walls


Buffs for Protoss:
- Phoenix production time shorter
- observer a bit cheaper
- Archon became good, but still a mere recycle than core unit
- Sentry Gateway build time -5 seconds.

I hope you see why Protosses complain. Be it justified or not, times are pretty rough as a toss, I can tell you!
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
Last Edited: 2011-06-04 22:03:18
June 04 2011 22:02 GMT
#516
On June 05 2011 05:12 dooraven wrote:
EMP is so retarded against protoss. 1 EMP can instantly shut down pretty much all your dps if you go ht. Does damage to both sheilds and energy, and is effectively T1.5/T2 tech.
EMP in SC1 was great because it was attached to the science vessel which was t3 tech.

Personally I would like to see it changed to single cast or make it be a raven ability.



EMP doesnt remove all the energy, you can still storm if you get hit by 1 emp....

+you can always feedback ghosts
Darclite
Profile Joined January 2011
United States1021 Posts
June 04 2011 22:09 GMT
#517
On June 05 2011 07:02 cilinder007 wrote:
Show nested quote +
On June 05 2011 05:12 dooraven wrote:
EMP is so retarded against protoss. 1 EMP can instantly shut down pretty much all your dps if you go ht. Does damage to both sheilds and energy, and is effectively T1.5/T2 tech.
EMP in SC1 was great because it was attached to the science vessel which was t3 tech.

Personally I would like to see it changed to single cast or make it be a raven ability.



EMP doesnt remove all the energy, you can still storm if you get hit by 1 emp....

+you can always feedback ghosts


Yeah, if you have a high templar with full energy. Which never happens.

And EMP outranges feedback. Snipe outranges feedback as well.

He's right, giving ravens emp is a good idea, it doesn't belong in the hands of a low tech caster.
They're fools. You should eat them.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
June 04 2011 22:18 GMT
#518
Aren't they both range 9? But yeah, ghosts with EMP is more than a little odd.

Apart from small buffs to gateway units, scaling upgrades to Stalkers (at least +1/+1), nerfing of FF/Colossus (I don't think either of these should be removed though, at least not the FF), tweaking of the WG mechanic, I'd also like to see the Immortal return to being a gateway unit. I don't think the Immortal should be directly accessible but probably unlocked through research at Core and maybe tweaked a little (hardened shield as a toggle-able/cooldown ability?). This would return the Immortal to a tanking and damage dealing unit around which Zealots and Stalkers could work around and give some real small unit efficiency and effectiveness to the Protoss army.
KT best KT ~ 2014
dooraven
Profile Joined December 2010
Australia2820 Posts
Last Edited: 2011-06-04 22:32:45
June 04 2011 22:27 GMT
#519
EMP/Snipe is 10 while Feedback is 9.

Its essentially because we really have only one viable tech path and that is Colosi and this revolves around an immobile ball of units due to the reliance on Colosi and FFs. We have to protect those units with the bulk of our army as if they die, the whole protoss army dies because our Stakler is so pathetic unlike the Roach and the Marauder which are backbone units

Zerg and Terran players have figured out how to beat this style with bane drops, mm drops, infestors and emps etc

Protoss has the least flexible tech options, if you build a robo you are commiting your self to robo in the midgame and hope to try get a transition,

Twilight Council was a worthwhile tech tree until nerf. Now essentaily you're just praying that EMPs don't get your Hts.

Stargate is unexplored but this is basically because if you go Air your army is pathetic as protoss and just dies to any push from terran/zerg.

EMP doesnt remove all the energy, you can still storm if you get hit by 1 emp....

+you can always feedback ghosts


Terrans just get a lot of ghosts now and can emp twice at the exact same spot.
Feedback would work except it has a range of 9 and EMP has a range of 10.

Ideally the Feedback EMP war would decide who wins an Engagement in a HT/Ghost Battle but EMP is much better than storm and Terran T1 is much much better than T1 toss.

So yeah we protoss need to find better stargate builds and twilight council builds.
Go go Alliance.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
June 04 2011 22:39 GMT
#520
Well, Protoss Air is not really viable because of the 9 range on Vikings which they have because of the 9 range on Colossus. It would be nice to see a return of viable sky Toss against T although it's still viable, IMO, against Z.

All that said though, I don't think Protoss should QQ yet (and as a Toss player I do think that this is what this thread is mainly about despite all the denial) because I think Blizzard have been too trigger happy with patch changes. Let the game rest for a while and see what happens, and let top Toss players strategize and talk about and try different options. If after a few months, the same issues are still being confronted and Toss is still being carried (at tourney level) by a couple of exceptional players (Naniwa/MC for example) then patch changes will be warranted, and Toss players can then legitimately say so (even if it does mean a few months of pain).
KT best KT ~ 2014
Prev 1 24 25 26 27 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 18h 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 248
IndyStarCraft 175
BRAT_OK 109
DivinesiaTV 25
MindelVK 21
StarCraft: Brood War
EffOrt 696
actioN 210
ggaemo 84
Hyun 81
Snow 56
yabsab 45
Mind 42
zelot 35
Yoon 29
soO 29
[ Show more ]
910 25
HiyA 21
ivOry 7
Barracks 0
Dota 2
syndereN1106
League of Legends
Trikslyr56
Counter-Strike
byalli317
allub139
Other Games
FrodaN2096
Beastyqt793
fl0m744
hiko573
Lowko388
Fuzer 330
DeMusliM268
XaKoH 92
C9.Mang081
Mew2King58
RushiSC15
Organizations
Other Games
BasetradeTV9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 63
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV1336
• lizZardDota237
League of Legends
• Nemesis3124
Upcoming Events
WardiTV Invitational
18h 25m
Gerald vs YoungYakov
Spirit vs MaNa
SHIN vs Percival
Creator vs Scarlett
Replay Cast
1d 15h
WardiTV Invitational
1d 18h
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
3 days
Sparkling Tuna Cup
4 days
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
5 days
Wardi Open
5 days
Liquipedia Results

Completed

YSL S2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.