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On June 05 2011 03:08 XenocideFTW wrote:Show nested quote +On June 05 2011 02:53 Hypemeup wrote:On June 05 2011 02:43 Shooks wrote: This thread is the reasons why Koreans will always be better than the foreigners, lulz. TSL. Bye. Online tournaments mean nothing. Koreans are definitely better than foreigners. There is no competition.
How bout Idra at MLG, huh? 2-0 some rando Korean Protoss.
Oh. That was MC?
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Well it will take some time for Z Players to get out of QQ Mode since they have been QQ for ever to realise that they are right now the strongest race due to unneccessary buffs.
Cause almost any strategy that changed the prior metagame wasn't effected from those changes at all. The Whole Buffs/Nerfs only adds up to that.
Protoss is alot weaker than it was some patches ago and people still are in bitching mode.
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On June 05 2011 00:36 Rabiator wrote:Show nested quote +On June 05 2011 00:12 Heavenly wrote:On June 04 2011 22:35 Rabiator wrote:On June 04 2011 17:16 Heavenly wrote:On June 04 2011 17:07 Rabiator wrote: IdrA complains a lot about the other races and what he cant do and so on, but he always sounds like only Zerg have to take risks. Well that isnt the case and maybe Protoss have to realize this as well. With Forcefields and the ability to control the battlefield the Protoss have been playing it pretty safe, but maybe its time to adjust and take a little more risks.
Apart from DTs there are very very very few Protoss harasses going on. I am not talking about a bunch of Blink Stalkers jumping in and out of a base, because those are most likely about 90% of the Protoss units. I am more talking about using a Warp Prism to warp in just a few Zealots to disrupt mining and kill a few workers; I am talking about two Immortals in a Warp Prism which are used to snipe a Terrans addons while he is sieging your 3rd / 4th; I am talking about a small bunch of Void Rays (~3) to snipe air defense turrets late game ... there are loads of possibilities, but Protoss do even less harrass than Zerg in mid and late game and that is a key to success. 1.) Tons of protoss play greedy, MC is a prime example and EVERYONE says he either uses abusive timings or plays extremely greedy. Terran plays greedy behind bunkers and zergs play as greedy as humanly possible. Protoss playing greedy is the easiest to exploit in the early and mid game because beyond turtling or timings we are fragile to other race's timings. 2.) Warp prism zealot harass happens all the time. They disrupt mining yeah, at the cost of robo time, 200 mins for warp prism, 100 per zealot, and maybe 2-3 scv or drone deaths before an observant player pulls his scvs away and kills the zealots. Storm drops are still better but an aware player can still pull workers away quickly and you are putting 250 minerals and 300 gas into the hope of killing as many workers as possible. I do see storm drops in the late game even though its a large risk due to vikings and potential turrets up for deterring DTs. Killing 10 workers is nice but still not a huge game changer. 3.) Immortal drops are 700/300 to snipe addons, immortals as part of your army aren't especially great either compared to what could have been a colossi for a bit more time and an additional +50/50. 4.) Void rays aren't going to do anything? In the late game they'll be 0/0, are an expensive tech, worthless in a unit comp unless against zerg and in that case they are better in your army compared to risking them to a horde of corruptors meant for your colossi for the sake of sniping four drones and a couple spores. Greed isnt the same as taking a risk ... strategywise. I really meant they should stop thinking about "the death ball", because thats how Protoss operates nowadays. I just threw out some suggestions and they might be worth it, even though they dont seem to be that cost efficient (sniping a Spire / Infestation Pit before the Zerg can get a huge number of those units can be worth sacrificing two Immortals and a Warp Prism for example). I leave the details to the experts, but Zerg have stopped having one ball of units and started doing multi-pronged attacks and ling-run-bys and whatever and are successful just like Terrans always were with the multi-drops of Marauders / Marines. Its time for Protoss to do it as well, but they might want to do it with a mix of non-standard units like their air units. Only a few Void Rays and Phoenix are enough to kill a WEAK air defense in a base and trigger a necessary powerful response. Yet another way to force your opponent to do things he didnt really want to do and maybe even a reason to finally get a Carrier or two ... Please dont whine about expensive techs, because Terrans have to get a Starport or two against Protoss and Zerg have to get their tech 3 as well ... Its time for Protoss to build a spare Robo now ... and those Stargates to throw off the opponents by showing a handful of Void Rays inbetween battles and to force an excess of Vikings, Hydras or Corruptors. Chronoboost is an awesome tool to be able to switch fast enough between techs and to surprise your opponent. What? Honestly, not trying to be rude, what level do you play at? There won't be a necessary powerful response to void rays and phoenix. Phoenix themselves can't do much until there are a large amount of them. You say this as a late game strategy, they will be 0-0, upgraded marines or hydras will tear through them. DT is superior in all ways because you can make archons and get map control, and both die to the same thing (spores/turrets) so you might as well be getting the DTs. They will already have vikings and corruptors to deal with colossi and if you don't get those colossi you will get overrun. Why would you even get one or two carriers...seriously this post just doesn't make sense. There is no point to having one or two random carriers taking up minerals/gas because they get better as you get more and vikings will already be out to deal with colossi. As for expensive techs and Terrans having to get a Starport or two...what? Are you serious? Do you have any idea how amazing medivacs are for the bioball? They are a complete game changer in TvP that pretty much signify the terran movement into mid-game. Those same reactored starports are later used to pump out vikings as well. Sorry but I don't think this is the answer. Expensive stargate units that are useless in a real late game combat just to do a couple hundred minerals worth of damage? You didnt seem to think about what I wrote. Throw away your mantras and read again. One of the key things is interrupting the rhythm of your opponent. Killing a Spire will require it to be rebuild and give you a window of opportunity to kill those pesky Mutalisks which are harrassing you all the time. Cost efficiency does not matter most of the time. Do you really think that rolling a ton of Banelings into a Planetary Fortress is "cost efficient"? It certainly isnt, but its still worth it because it removes part of the opponents economy and disrupts him. So get rid of that cost efficiency mantra and think how you could do the same to your opponents. Try how many Void Rays you need to kill a key building and support their number by a few hallucinations and / or Phoenixes to pick up 2-3 Queens who might be the only air defense the Zerg has. Be creative instead of a horse with blinkers and if you dont think you can afford it you need to work on your macro. So Medivacs are awesome and Terrans always get them. Why dont Protoss mix in some Phoenix into their ball of death? Their main point isnt dealing damage but rather taking out key enemy units (and providing vision). In addition "just a few Phoenix" are needed to force your opponent to cover his bases with anti-air defense. Making an opponent spend additional resources is ALWAYS worth it, so stop the propaganda about it being too expensive. So you dislike Medivacs and Vikings and dont think it is worth disrupting the Terran by killing off Reactors? They take 50 secs to build. Obviously its not worth killing a few of them, right? Wrong! Thats one of the worst things to do to a Terran late game. Since they only cost 50/50 you wont ever think about attacking them, but thats one of the achilles heels of Terran: you cant afford to lose your production facilities, because you cant afford to take off 10 SCVs to rebuild them and the addons. Terrans cant ever speed up their production as Zerg or Protoss can.
Er...we'll see if this happens, something makes me doubt it though.
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On June 05 2011 03:21 Grimjim wrote:Show nested quote +On June 05 2011 03:08 XenocideFTW wrote:On June 05 2011 02:53 Hypemeup wrote:On June 05 2011 02:43 Shooks wrote: This thread is the reasons why Koreans will always be better than the foreigners, lulz. TSL. Bye. Online tournaments mean nothing. Koreans are definitely better than foreigners. There is no competition. How bout Idra at MLG, huh? 2-0 some rando Korean Protoss. Oh. That was MC?
Well in pool play right now the koreans are: MC 2W 1L Moon 2W 1L MMA 3W 0L Losira 3W 0L
So in total in pool play the Koreans are 10 and 2. Not to mention July is crushing the open bracket. So you can't quite say they are doing bad.
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On June 05 2011 03:25 Aidagny wrote:Show nested quote +On June 05 2011 03:21 Grimjim wrote:On June 05 2011 03:08 XenocideFTW wrote:On June 05 2011 02:53 Hypemeup wrote:On June 05 2011 02:43 Shooks wrote: This thread is the reasons why Koreans will always be better than the foreigners, lulz. TSL. Bye. Online tournaments mean nothing. Koreans are definitely better than foreigners. There is no competition. How bout Idra at MLG, huh? 2-0 some rando Korean Protoss. Oh. That was MC? Well in pool play right now the koreans are: MC 2W 1L Moon 2W 1L MMA 3W 0L Losira 3W 0L So in total in pool play the Koreans are 10 and 2. Not to mention July is crushing the open bracket. So you can't quite say they are doing bad.
They are also extremely jetlagged, MC worst of all. Of course every single person on this forum will call that a stupid excuse, but the korean translator has posted on this forum saying that they were all in pretty bad condition. We'll see how they do today since jetlag is not a good excuse anymore. IdrA isn't as amazing as everyone is screaming about, he's 7-1 against Minigun recently. Once you know his style he's fucked.
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On June 05 2011 03:25 Aidagny wrote:Show nested quote +On June 05 2011 03:21 Grimjim wrote:On June 05 2011 03:08 XenocideFTW wrote:On June 05 2011 02:53 Hypemeup wrote:On June 05 2011 02:43 Shooks wrote: This thread is the reasons why Koreans will always be better than the foreigners, lulz. TSL. Bye. Online tournaments mean nothing. Koreans are definitely better than foreigners. There is no competition. How bout Idra at MLG, huh? 2-0 some rando Korean Protoss. Oh. That was MC? Well in pool play right now the koreans are: MC 2W 1L Moon 2W 1L MMA 3W 0L Losira 3W 0L So in total in pool play the Koreans are 10 and 2. Not to mention July is crushing the open bracket. So you can't quite say they are doing bad.
They have yet to hit real big names though. I am surprised moon is doing good though considering he aint a huge player like the others.
Also if July, a golden mouse winner, was not demolishing the open bracket, this game would not be worth watching.
Also Major Looking strong!
They are also extremely jetlagged, MC worst of all. Of course every single person on this forum will call that a stupid excuse, but the korean translator has posted on this forum saying that they were all in pretty bad condition. We'll see how they do today since jetlag is not a good excuse anymore.
Yeah all other other players actually live and practice at the venue, its not like they also travel to get there!
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On June 05 2011 03:21 Grimjim wrote:Show nested quote +On June 05 2011 03:08 XenocideFTW wrote:On June 05 2011 02:53 Hypemeup wrote:On June 05 2011 02:43 Shooks wrote: This thread is the reasons why Koreans will always be better than the foreigners, lulz. TSL. Bye. Online tournaments mean nothing. Koreans are definitely better than foreigners. There is no competition. How bout Idra at MLG, huh? 2-0 some rando Korean Protoss. Oh. That was MC?
Idra and Naniwa were already known as being the few foreigners who can keep up with koraen play. Not surprising at all. Take a look at Korean play in general after day 1, 10-2 record, jetlag included. Overall they're much better than foreigners. Of course there are a few who can keep up, but those are rare exceptions.
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the difference between koreans and foreigners is that korean nonamers are pretty much on par with most of the foreign scene by virtue of mechanics alone, whereas foreigners only have a few players (who are very good) that can compete with top koreans.
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Honestly, I believe the game is very close to balanced. I personally can't think of a single flaw in balance, however, I do believe Protoss need to be changed drastically because of their reliance on Colossus which is a unit that should be getting removed for having a stupid concept with no micro in the expansion. That obviously means other things need to be fixed to make up for it.
All 3 races have had the same Code S winners (minus Fruitdealer for Zerg), and each season, the winners looked absolutely invincible. To me, that tells me the game is pretty well balanced.
The only thing is, Terran have like 5 really good players, Zerg have 3 and Protoss have 3, that is why Terran usually look so good.
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On June 05 2011 03:58 Consummate wrote: Honestly, I believe the game is very close to balanced. I personally can't think of a single flaw in balance, however, I do believe Protoss need to be changed drastically because of their reliance on Colossus which is a unit that should be getting removed for having a stupid concept with no micro in the expansion. That obviously means other things need to be fixed to make up for it.
All 3 races have had the same Code S winners (minus Fruitdealer for Zerg), and each season, the winners looked absolutely invincible. To me, that tells me the game is pretty well balanced.
The only thing is, Terran have like 5 really good players, Zerg have 3 and Protoss have 3, that is why Terran usually look so good.
The problem with any balance discussion is that we can't tell if SC2 was balanced or imbalanced at some point since release since there have been so many patches and changes. It might be true that it is balanced right now, but it is too early to tell, the same way it is too early to declare any form of imbalance.
However we have to ask ourselves what kind of balance we want. As Idra stated on - I believe - SotG balance could mean that we have just coinflip scenarios which allow both players to have equal chances of winning, but that is a state we don't want SC2 to be in. And one problem I and many others have with toss is their reliance on HT, Colossi and FF. One money EMP, a good Colossi snipe or a Protoss simply running out of FFand Protoss is doomed. Just losing your key units in a battle will result in a lost since you can't rebuild them quickly enough.
Apart from that I find it difficult to deal with Zerg and I believe players will have to come up with tactics and timings to beat them.
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EMP is so retarded against protoss. 1 EMP can instantly shut down pretty much all your dps if you go ht. Does damage to both sheilds and energy, and is effectively T1.5/T2 tech. EMP in SC1 was great because it was attached to the science vessel which was t3 tech.
Personally I would like to see it changed to single cast or make it be a raven ability.
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I would seriously like to know what the changes to Protoss were in the latest patches that inspired the creators and sustainers of this whine thread to post 26 pages of this?
There are many untapped strategies for protoss, ranging from Immortal/HT use, warp prism harrass, archons (which are now better), carriers: things can still evolve.
Of course I agree there is a design flaw regarding the protoss race. Hell there is a design flaw in the zerg race as well, and there might be one in terran for that matter. We can only hope that these things get solved in HOTS.
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Bring KA back, and make so that HTs and DTs are unlocked by the same building. Voila, Protoss just became much more versatile. No longer colossus every single game.
But who am I kidding, Z/T would just stop bitching about the colossus and concentrate on Templar. The truth is, most ppl dont want balance. No, they just want a situation where it is easy to win against the other races, but the players of the other races are keeping their mouths shut. That's why it was bad for the protoss players to be quite after the release.
Protoss gamers, just keep complaining and Blizz will have to do something about it.
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On June 05 2011 05:29 okrane wrote: I would seriously like to know what the changes to Protoss were in the latest patches that inspired the creators and sustainers of this whine thread to post 26 pages of this?
people don't realize how much nerfing 4 Gate effects overall Metagame. Protoss has almost no early Game threats, especially against Zerg. While Zerg has some good Options to pressure an Expansion.
While that it self doesn't mean something is imbalanced, what also comes in Play that Finally after Months uses some of their tools, after playing "wrong" for so long.
And considering the other Nerfs and Buffs overall Protoss Gameplay is alot weaker than some patches ago.
It will take some good creativity to create solid & effective Builds that doesn't die to Buildordere losses.
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On June 05 2011 05:29 okrane wrote: I would seriously like to know what the changes to Protoss were in the latest patches that inspired the creators and sustainers of this whine thread to post 26 pages of this?
There are many untapped strategies for protoss, ranging from Immortal/HT use, warp prism harrass, archons (which are now better), carriers: things can still evolve.
Of course I agree there is a design flaw regarding the protoss race. Hell there is a design flaw in the zerg race as well, and there might be one in terran for that matter. We can only hope that these things get solved in HOTS.
You wanna know the changes that effect Protoss negatively towards other match-ups? Well, you asked for it:
- Amulet removed - warpgate research increased - Ghosts gas cost down to 100, let's terran sometimes get more ghosts than Protoss has HTs - Infestor buff
And those are recent ones.
Going back in the past:
- Roach range increase, made roaches pretty potent against cannon walls
Buffs for Protoss: - Phoenix production time shorter - observer a bit cheaper - Archon became good, but still a mere recycle than core unit - Sentry Gateway build time -5 seconds.
I hope you see why Protosses complain. Be it justified or not, times are pretty rough as a toss, I can tell you!
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On June 05 2011 05:12 dooraven wrote: EMP is so retarded against protoss. 1 EMP can instantly shut down pretty much all your dps if you go ht. Does damage to both sheilds and energy, and is effectively T1.5/T2 tech. EMP in SC1 was great because it was attached to the science vessel which was t3 tech.
Personally I would like to see it changed to single cast or make it be a raven ability.
EMP doesnt remove all the energy, you can still storm if you get hit by 1 emp....
+you can always feedback ghosts
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On June 05 2011 07:02 cilinder007 wrote:Show nested quote +On June 05 2011 05:12 dooraven wrote: EMP is so retarded against protoss. 1 EMP can instantly shut down pretty much all your dps if you go ht. Does damage to both sheilds and energy, and is effectively T1.5/T2 tech. EMP in SC1 was great because it was attached to the science vessel which was t3 tech.
Personally I would like to see it changed to single cast or make it be a raven ability. EMP doesnt remove all the energy, you can still storm if you get hit by 1 emp.... +you can always feedback ghosts
Yeah, if you have a high templar with full energy. Which never happens.
And EMP outranges feedback. Snipe outranges feedback as well.
He's right, giving ravens emp is a good idea, it doesn't belong in the hands of a low tech caster.
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Aren't they both range 9? But yeah, ghosts with EMP is more than a little odd.
Apart from small buffs to gateway units, scaling upgrades to Stalkers (at least +1/+1), nerfing of FF/Colossus (I don't think either of these should be removed though, at least not the FF), tweaking of the WG mechanic, I'd also like to see the Immortal return to being a gateway unit. I don't think the Immortal should be directly accessible but probably unlocked through research at Core and maybe tweaked a little (hardened shield as a toggle-able/cooldown ability?). This would return the Immortal to a tanking and damage dealing unit around which Zealots and Stalkers could work around and give some real small unit efficiency and effectiveness to the Protoss army.
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EMP/Snipe is 10 while Feedback is 9.
Its essentially because we really have only one viable tech path and that is Colosi and this revolves around an immobile ball of units due to the reliance on Colosi and FFs. We have to protect those units with the bulk of our army as if they die, the whole protoss army dies because our Stakler is so pathetic unlike the Roach and the Marauder which are backbone units
Zerg and Terran players have figured out how to beat this style with bane drops, mm drops, infestors and emps etc
Protoss has the least flexible tech options, if you build a robo you are commiting your self to robo in the midgame and hope to try get a transition,
Twilight Council was a worthwhile tech tree until nerf. Now essentaily you're just praying that EMPs don't get your Hts.
Stargate is unexplored but this is basically because if you go Air your army is pathetic as protoss and just dies to any push from terran/zerg.
EMP doesnt remove all the energy, you can still storm if you get hit by 1 emp....
+you can always feedback ghosts
Terrans just get a lot of ghosts now and can emp twice at the exact same spot. Feedback would work except it has a range of 9 and EMP has a range of 10.
Ideally the Feedback EMP war would decide who wins an Engagement in a HT/Ghost Battle but EMP is much better than storm and Terran T1 is much much better than T1 toss.
So yeah we protoss need to find better stargate builds and twilight council builds.
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Well, Protoss Air is not really viable because of the 9 range on Vikings which they have because of the 9 range on Colossus. It would be nice to see a return of viable sky Toss against T although it's still viable, IMO, against Z.
All that said though, I don't think Protoss should QQ yet (and as a Toss player I do think that this is what this thread is mainly about despite all the denial) because I think Blizzard have been too trigger happy with patch changes. Let the game rest for a while and see what happens, and let top Toss players strategize and talk about and try different options. If after a few months, the same issues are still being confronted and Toss is still being carried (at tourney level) by a couple of exceptional players (Naniwa/MC for example) then patch changes will be warranted, and Toss players can then legitimately say so (even if it does mean a few months of pain).
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