|
On June 04 2011 11:57 rpgalon wrote:![[image loading]](http://i.imgur.com/N36Xm.png) haha I loved the graphic, you can see PvZ and PvT oscillating, but something really f*** protoss in mar/apr PS: you know the game is broken when you see less zerg QQing
thats exactly how i feel in pvx ^^
|
The race that improves the most is always the one that is struggling.
Few months ago Protoss was clearly dominating, that's why they fell behind in strategies. The other races, especially zergs are using new strategies and Protoss still have to learn how to deal with it.
It's cleary not a balance issue, it's learning how to deal with new strategies.
The good news is that Protoss have so many options not fully explored yet.
|
Yes. Protoss seems to be the worst race in top level play, as of now. That's not really a big deal however as the metagame always keeps shifting and sometimes a race is just lagging behind the other two. In most likely scenario Protoss will perform poorly for the next month or two and then they will either get patched or more likely some new powerful strategies will emerge.
|
Meh this isn't much of a surprise. Protoss have been quite underrepresented in the GSL for its entire existence.
|
well mc is out and i o think zerg is more powerful than protoss right now but its not impossible i guess.
Protoss is still the best race just bad players
this guy is just an elitist zerg like idra.
but i'm not quite sure if its a balance issue yet. the roach is really strong though. like really strong. zergs mass roach and win all the time now.
but i think something will help protoss out soon. before a patch comes atleast, some new strategy will pop up and zergs will be QQing again in no time XD
|
Lol zergs have whined CONSTANTLY throughout the beta until now. They got buffed all the time and tons of things they considered imba was nerfed. Protoss had voidray speed removed, khydarian amulet removed, warp gate timings nerfed. Infestors were buffed to be able to decimate the voidray/colossi deathball which worked against zerg a-moving a maxed but half-the-cost-of-the-protoss-army roach/hydra ball into them. Infestors were also given the wonderful ability to destroy 25 marines that make up 95% of the terran army with one spell. IdrA has been the leading whiner even though he posts great results all the time and isn't even one of the top zergs anymore, he literally wants every single thing to be simple for zerg and wants to be able to 100% scout everything early game even though the other races can't do that either.
This allows him to use his "superior mechanics to win because he's better", except no other race can decide to just make 8-12 drones every cycle. MC has higher APM than IdrA, never spikes above the amount of money necessary to create his cycle of units, pylons, and upgrades, constantly produces probes and expands at the proper timings. Three seconds after one upgrade finishes the next one begins. But IdrA and other top zergs are "MACRO BEASTS!" because macroing for his race means injecting on time, avoiding getting supply blocked, and making as many drones as your situation permits. Brood War required mechanics, you had to have the speed to micro your units, put your newly created workers to the mineral line, etc. whereas the harder aspects of mechanics from Brood War were basically wiped out through shift-queue, worker rallies, and unlimited control groups. "Superior mechanics" means nothing at the top level. In Brood War it was the difference between Jaedong/Flash and a B-teamer like IdrA. In Starcraft 2 almost anyone can win with sticking to a build order and hoping they engage in a favorable position.
Now a protoss makes a thread discussing balance and those outspoken zergs that whined for a year and wrote angry emails to Blizzard are laughing at them. These elitist "high masters" zergs on the NA server think they can laugh at protoss because their "race is harder". What race is harder at the masters level is IRRELEVANT to how the top players perform. Protoss being "easy" at the middle level has nothing to do with them being impotent at the higher levels. The only top protosses are Naniwa (who lost to 2-1 to Slush today, no one would consider Slush a top zerg), MC (lost to IdrA 2-0 today even though I eagerly await a rematch with a well-rested MC), and Alicia (lost to Losira, again not even a top zerg), with maybe a couple others below them.
Protoss play is 100% rigid and our mechanics are basically "chronoboost". We can't make 12 probes at a time when we deem it safe. We can't just go "oh you know what, we've just been a-moving a 200/200 roach/hydra ball, maybe we should actually figure out timings that we can attack?" because any movement outside of turtling to max is almost all-in timing and every effective one has been figured out. The only viable tech path is robotics and adding templar late game. We have no multi-harass ability because our units are inefficient in small groups and the most we can do is pick off one building with blink stalkers before running away.
All we can do is a 1-3 gateway sentry expand versus zerg. All we can do is get a robotics to make sure we don't outright die to easily massable tunneling claws roaches. All we can do is get colossi/sentry because they are the only thing that defeats roach/hydra, both of which cost less than stalkers, scale better with upgrades, and can be infinitely massed off a superior economy.
If we choose to go stargate tech you can take a third base easily. IdrA managed to defend MC's voidray/phoenix pressure on his extremely quick third base. He did this by making about one extra queen and when the voidray was 10 seconds away from his base keeping his queen there and laying down 2 spore crawlers. Oops your tech path just became completely worthless and you cannot secure a third base. DT tech, not really even worth mentioning. Templar/immortal, immobile as fuck and still not good.
Any attempt to move out onto the field with our slow, expensive units leaves us wide open for that group being outright destroyed or a runby counterattack. Oops we have to now turtle on the number of bases we have because it is impossible for us to secure another base and our expensive army takes forever to rebuild. Any movement outside of our base has to be a timing push like a 6 gate, the only thing that can stop a zerg from going to four bases to our 2 and massing 75 drones by the time a protoss with non-stop probe production and spare chronoboost use will have around 45. If that 6 gate fails by you choosing to stop droning and instead crank out 15 roaches at a time we are completely dead.
EDIT: Yeah this probably seems like a massive imbalance whine but it's more like a whine about how low the protoss skill cap is and the easy-mode mechanics of the game.
|
^ I agree with most of what you said except LosirA is probably the best zerg in the world
|
On June 04 2011 16:57 shinyA wrote:^ I agree with most of what you said except LosirA is probably the best zerg in the world 
In what? Nestea is superior all around. LosirA's ZvZ is also pretty lackluster. I guess the "not a top zerg" thing was incorrect but Alicia is the second or third best protoss (even though he's barely even done anything, thats how unrepresented protoss are at the high level) and he still got wiped out.
|
On June 04 2011 03:07 W2 wrote: I am glad this thread hasn't degenerated into imbalance whine, it goes to show the integrity of protoss players.
Instead of using our race as an excuse, we must use it as motivation. Even though zerg and terran are winning most of the matches, we still believe in our hearts that protoss is the strongest race. And it is up to us to show the world. best response in the thread <3
On June 04 2011 03:18 tehemperorer wrote: Protoss best race, people just know almost exactly how the P players play, it's really predictable I'm sure for pro players.
So toss is way WAY op but if the opponent knows your making collosi youre dead? Sounds a little up to me :p
On June 04 2011 03:21 Cthun wrote:Show nested quote +On June 04 2011 03:19 ChineseWife wrote: from personal experience, whenever i beat a zerg, its because they played terribly. i dont see how a skilled zerg can lose to a protoss anymore Words of wisdom there m8... Words of wisdom I tell you. in my experience every time i win the other guy made a mistake, terran and protoss and zerg are way OP they just have to not make mistakes...
imo its just another metagame swing, like toss used to dominate zerg and terran used to dominate everything zerg is now dominating. Especially toss seems to struggle so id advice every protoss to try crazy stuff till something good comes from it
|
IdrA complains a lot about the other races and what he cant do and so on, but he always sounds like only Zerg have to take risks. Well that isnt the case and maybe Protoss have to realize this as well. With Forcefields and the ability to control the battlefield the Protoss have been playing it pretty safe, but maybe its time to adjust and take a little more risks.
Apart from DTs there are very very very few Protoss harasses going on. I am not talking about a bunch of Blink Stalkers jumping in and out of a base, because those are most likely about 90% of the Protoss units. I am more talking about using a Warp Prism to warp in just a few Zealots to disrupt mining and kill a few workers; I am talking about two Immortals in a Warp Prism which are used to snipe a Terrans addons while he is sieging your 3rd / 4th; I am talking about a small bunch of Void Rays (~3) to snipe air defense turrets late game ... there are loads of possibilities, but Protoss do even less harrass than Zerg in mid and late game and that is a key to success.
|
I don't think roaches are the problem, probably infestors are after buff imo. They removed khadarian amulet from protoss so no instant storms, I think this change was good and really needed. But the infestor energy thing for instant fungal should also be removed or changed damage or time stuck with fungal.
|
On June 04 2011 16:52 Heavenly wrote: Lol zergs have whined CONSTANTLY throughout the beta until now. They got buffed all the time and tons of things they considered imba was nerfed. Protoss had voidray speed removed, khydarian amulet removed, warp gate timings nerfed. Infestors were buffed to be able to decimate the voidray/colossi deathball which worked against zerg a-moving a maxed but half-the-cost-of-the-protoss-army roach/hydra ball into them. Infestors were also given the wonderful ability to destroy 25 marines that make up 95% of the terran army with one spell. IdrA has been the leading whiner even though he posts great results all the time and isn't even one of the top zergs anymore, he literally wants every single thing to be simple for zerg and wants to be able to 100% scout everything early game even though the other races can't do that either.
This allows him to use his "superior mechanics to win because he's better", except no other race can decide to just make 8-12 drones every cycle. MC has higher APM than IdrA, never spikes above the amount of money necessary to create his cycle of units, pylons, and upgrades, constantly produces probes and expands at the proper timings. Three seconds after one upgrade finishes the next one begins. But IdrA and other top zergs are "MACRO BEASTS!" because macroing for his race means injecting on time, avoiding getting supply blocked, and making as many drones as your situation permits. Brood War required mechanics, you had to have the speed to micro your units, put your newly created workers to the mineral line, etc. whereas the harder aspects of mechanics from Brood War were basically wiped out through shift-queue, worker rallies, and unlimited control groups. "Superior mechanics" means nothing at the top level.
Now a protoss makes a thread discussing balance and those outspoken zergs that whined for a year and wrote angry emails to Blizzard are laughing at them. These elitist "high masters" zergs on the NA server think they can laugh at protoss because their "race is harder". What race is harder at the masters level is IRRELEVANT to how the top players perform. Protoss being "easy" at the middle level has nothing to do with them being impotent at the higher levels. The only top protosses are Naniwa (who lost to 2-1 to Slush today, no one would consider Slush a top zerg), MC (lost to IdrA 2-0 today even though I eagerly await a rematch with a well-rested MC), and Alicia (lost to Losira, again not even a top zerg), with maybe a couple others below them.
Protoss play is 100% rigid and our mechanics are basically "chronoboost". We can't make 12 probes at a time when we deem it safe. We can't just go "oh you know what, we've just been a-moving a 200/200 roach/hydra ball, maybe we should actually figure out timings that we can attack?" because any movement outside of turtling to max is almost all-in timing and every effective one has been figured out. The only viable tech path is robotics and adding templar late game. We have no multi-harass ability because our units are inefficient in small groups and the most we can do is pick off one building with blink stalkers before running away.
All we can do is a 1-3 gateway sentry expand versus zerg. All we can do is get a robotics to make sure we don't outright die to easily massable tunneling claws roaches. All we can do is get colossi/sentry because they are the only thing that defeats roach/hydra, both of which cost less than stalkers, scale better with upgrades, and can be infinitely massed off a superior economy.
If we choose to go stargate tech you can take a third base easily. IdrA managed to defend MC's voidray/phoenix pressure on his extremely quick third base. He did this by making about one extra queen and when the voidray was 10 seconds away from his base keeping his queen there and laying down 2 spore crawlers. Oops your tech path just became completely worthless and you cannot secure a third base. DT tech, not really even worth mentioning. Templar/immortal, immobile as fuck and still not good.
Any attempt to move out onto the field with our slow, expensive units leaves us wide open for that group being outright destroyed or a runby counterattack. Oops we have to now turtle on the number of bases we have because it is impossible for us to secure another base and our expensive army takes forever to rebuild. Any movement outside of our base has to be a timing push like a 6 gate, the only thing that can stop a zerg from going to four bases to our 2 and massing 75 drones by the time a protoss with non-stop probe production and spare chronoboost use will have around 45. If that 6 gate fails by you choosing to stop droning and instead crank out 15 roaches at a time we are completely dead.
EDIT: Yeah this probably seems like a massive imbalance whine but it's more like a whine about how low the protoss skill cap is and the easy-mode mechanics of the game.
Congratz on summing up why most toss is annoyed atm.
|
On June 04 2011 17:07 Rabiator wrote: IdrA complains a lot about the other races and what he cant do and so on, but he always sounds like only Zerg have to take risks. Well that isnt the case and maybe Protoss have to realize this as well. With Forcefields and the ability to control the battlefield the Protoss have been playing it pretty safe, but maybe its time to adjust and take a little more risks.
Apart from DTs there are very very very few Protoss harasses going on. I am not talking about a bunch of Blink Stalkers jumping in and out of a base, because those are most likely about 90% of the Protoss units. I am more talking about using a Warp Prism to warp in just a few Zealots to disrupt mining and kill a few workers; I am talking about two Immortals in a Warp Prism which are used to snipe a Terrans addons while he is sieging your 3rd / 4th; I am talking about a small bunch of Void Rays (~3) to snipe air defense turrets late game ... there are loads of possibilities, but Protoss do even less harrass than Zerg in mid and late game and that is a key to success.
1.) Tons of protoss play greedy, MC is a prime example and EVERYONE says he either uses abusive timings or plays extremely greedy. Terran plays greedy behind bunkers and zergs play as greedy as humanly possible. Protoss playing greedy is the easiest to exploit in the early and mid game because beyond turtling or timings we are fragile to other race's timings.
2.) Warp prism zealot harass happens all the time. They disrupt mining yeah, at the cost of robo time, 200 mins for warp prism, 100 per zealot, and maybe 2-3 scv or drone deaths before an observant player pulls his scvs away and kills the zealots. Storm drops are still better but an aware player can still pull workers away quickly and you are putting 250 minerals and 300 gas into the hope of killing as many workers as possible. I do see storm drops in the late game even though its a large risk due to vikings and potential turrets up for deterring DTs. Killing 10 workers is nice but still not a huge game changer.
3.) Immortal drops are 700/300 to snipe addons, immortals as part of your army aren't especially great either compared to what could have been a colossi for a bit more time and an additional +50/50.
4.) Void rays aren't going to do anything? In the late game they'll be 0/0, are an expensive tech, worthless in a unit comp unless against zerg and in that case they are better in your army compared to risking them to a horde of corruptors meant for your colossi for the sake of sniping four drones and a couple spores.
|
On June 04 2011 15:50 Elean wrote: The race that improves the most is always the one that is struggling.
Few months ago Protoss was clearly dominating, that's why they fell behind in strategies. The other races, especially zergs are using new strategies and Protoss still have to learn how to deal with it.
It's cleary not a balance issue, it's learning how to deal with new strategies.
The good news is that Protoss have so many options not fully explored yet.
Possibly. Bliz was quick to use nontrivial nerfs. The loss of amulet was massive. Same with Giving chain storms to zerg. Toss had some fundamental issues that made it so fragile in the first few months. Better play compensated for that, but now a lot of options have been trimmed by nerfs. Still if it's like this in 2 months maybe there will be enough qq to revert some of the more silly changes.
I think Toss still needs easier/ more feasible harass options. We also need to see the development of newer more viable agro toss strategies. Deathball still seems the most solid strat in general. Aggression isn't rewarded.
Edit: Storm drops really? I am just going to assume people are confusing sc1 storm drops with sc2 ones and sc1 khaydran templar with simple storm sc2 templar. It's just lazy thinking. -.-
|
It kind of feels like Blizzard has been balancing Protoss around sentries and collosus, both units that have been complained about to death as being OP. It might make for a more robust race if collosus and forcefields were "nerfed" and balance the rest of the forces around that. When Blizzard said they felt collosus or HT were maybe both overpowered but didn't want to nerf both at the same time, I feel like the nerfed the wrong one; should have kept amulet and nerfed collosus.
But, it's true that it could just be a metagame thing that will get figured out with time.
|
maybe the sc2 balance team didn't forsee the effects of certain patch changes.
|
On June 04 2011 15:48 CoR wrote:Show nested quote +On June 04 2011 11:57 rpgalon wrote:![[image loading]](http://i.imgur.com/N36Xm.png) haha I loved the graphic, you can see PvZ and PvT oscillating, but something really f*** protoss in mar/apr PS: you know the game is broken when you see less zerg QQing thats exactly how i feel in pvx ^^
And you're wrong. It's only in Korea, so it shows 10games. Wut.
|
I think this can be just a combination of coincidence and just how some strats are really strong right now and these really good toss players just need a little bit more time to solve them.
|
On June 04 2011 16:52 Heavenly wrote: Lol zergs have whined CONSTANTLY throughout the beta until now. They got buffed all the time and tons of things they considered imba was nerfed. Protoss had voidray speed removed, khydarian amulet removed, warp gate timings nerfed. Infestors were buffed to be able to decimate the voidray/colossi deathball which worked against zerg a-moving a maxed but half-the-cost-of-the-protoss-army roach/hydra ball into them. Infestors were also given the wonderful ability to destroy 25 marines that make up 95% of the terran army with one spell. IdrA has been the leading whiner even though he posts great results all the time and isn't even one of the top zergs anymore, he literally wants every single thing to be simple for zerg and wants to be able to 100% scout everything early game even though the other races can't do that either.
This allows him to use his "superior mechanics to win because he's better", except no other race can decide to just make 8-12 drones every cycle. MC has higher APM than IdrA, never spikes above the amount of money necessary to create his cycle of units, pylons, and upgrades, constantly produces probes and expands at the proper timings. Three seconds after one upgrade finishes the next one begins. But IdrA and other top zergs are "MACRO BEASTS!" because macroing for his race means injecting on time, avoiding getting supply blocked, and making as many drones as your situation permits. Brood War required mechanics, you had to have the speed to micro your units, put your newly created workers to the mineral line, etc. whereas the harder aspects of mechanics from Brood War were basically wiped out through shift-queue, worker rallies, and unlimited control groups. "Superior mechanics" means nothing at the top level. In Brood War it was the difference between Jaedong/Flash and a B-teamer like IdrA. In Starcraft 2 almost anyone can win with sticking to a build order and hoping they engage in a favorable position.
Now a protoss makes a thread discussing balance and those outspoken zergs that whined for a year and wrote angry emails to Blizzard are laughing at them. These elitist "high masters" zergs on the NA server think they can laugh at protoss because their "race is harder". What race is harder at the masters level is IRRELEVANT to how the top players perform. Protoss being "easy" at the middle level has nothing to do with them being impotent at the higher levels. The only top protosses are Naniwa (who lost to 2-1 to Slush today, no one would consider Slush a top zerg), MC (lost to IdrA 2-0 today even though I eagerly await a rematch with a well-rested MC), and Alicia (lost to Losira, again not even a top zerg), with maybe a couple others below them.
Protoss play is 100% rigid and our mechanics are basically "chronoboost". We can't make 12 probes at a time when we deem it safe. We can't just go "oh you know what, we've just been a-moving a 200/200 roach/hydra ball, maybe we should actually figure out timings that we can attack?" because any movement outside of turtling to max is almost all-in timing and every effective one has been figured out. The only viable tech path is robotics and adding templar late game. We have no multi-harass ability because our units are inefficient in small groups and the most we can do is pick off one building with blink stalkers before running away.
All we can do is a 1-3 gateway sentry expand versus zerg. All we can do is get a robotics to make sure we don't outright die to easily massable tunneling claws roaches. All we can do is get colossi/sentry because they are the only thing that defeats roach/hydra, both of which cost less than stalkers, scale better with upgrades, and can be infinitely massed off a superior economy.
If we choose to go stargate tech you can take a third base easily. IdrA managed to defend MC's voidray/phoenix pressure on his extremely quick third base. He did this by making about one extra queen and when the voidray was 10 seconds away from his base keeping his queen there and laying down 2 spore crawlers. Oops your tech path just became completely worthless and you cannot secure a third base. DT tech, not really even worth mentioning. Templar/immortal, immobile as fuck and still not good.
Any attempt to move out onto the field with our slow, expensive units leaves us wide open for that group being outright destroyed or a runby counterattack. Oops we have to now turtle on the number of bases we have because it is impossible for us to secure another base and our expensive army takes forever to rebuild. Any movement outside of our base has to be a timing push like a 6 gate, the only thing that can stop a zerg from going to four bases to our 2 and massing 75 drones by the time a protoss with non-stop probe production and spare chronoboost use will have around 45. If that 6 gate fails by you choosing to stop droning and instead crank out 15 roaches at a time we are completely dead.
EDIT: Yeah this probably seems like a massive imbalance whine but it's more like a whine about how low the protoss skill cap is and the easy-mode mechanics of the game.
QFT. what a 'heavenly' post 
But what really is most annoying is how certain "leaders" of the zerg race keep complaining about balance even when they are already winning left and right.. Not just Idra but even players like Nestea who claim Protoss is too strong, then afterwards he reveals he has a 90% win rate against them.. its seriously mindboggling. I realize they have money on the line and thus they want whatever advantage they can get, but misleading the community just isn't the way to go about it - nobody likes sports players who flop to deceive referees. Sure it helps their team, but it surely doesn't help spectators enjoy the game. No difference here in my personal opinion.
|
On June 04 2011 18:18 Zealot Lord wrote:Show nested quote +On June 04 2011 16:52 Heavenly wrote: Lol zergs have whined CONSTANTLY throughout the beta until now. They got buffed all the time and tons of things they considered imba was nerfed. Protoss had voidray speed removed, khydarian amulet removed, warp gate timings nerfed. Infestors were buffed to be able to decimate the voidray/colossi deathball which worked against zerg a-moving a maxed but half-the-cost-of-the-protoss-army roach/hydra ball into them. Infestors were also given the wonderful ability to destroy 25 marines that make up 95% of the terran army with one spell. IdrA has been the leading whiner even though he posts great results all the time and isn't even one of the top zergs anymore, he literally wants every single thing to be simple for zerg and wants to be able to 100% scout everything early game even though the other races can't do that either.
This allows him to use his "superior mechanics to win because he's better", except no other race can decide to just make 8-12 drones every cycle. MC has higher APM than IdrA, never spikes above the amount of money necessary to create his cycle of units, pylons, and upgrades, constantly produces probes and expands at the proper timings. Three seconds after one upgrade finishes the next one begins. But IdrA and other top zergs are "MACRO BEASTS!" because macroing for his race means injecting on time, avoiding getting supply blocked, and making as many drones as your situation permits. Brood War required mechanics, you had to have the speed to micro your units, put your newly created workers to the mineral line, etc. whereas the harder aspects of mechanics from Brood War were basically wiped out through shift-queue, worker rallies, and unlimited control groups. "Superior mechanics" means nothing at the top level. In Brood War it was the difference between Jaedong/Flash and a B-teamer like IdrA. In Starcraft 2 almost anyone can win with sticking to a build order and hoping they engage in a favorable position.
Now a protoss makes a thread discussing balance and those outspoken zergs that whined for a year and wrote angry emails to Blizzard are laughing at them. These elitist "high masters" zergs on the NA server think they can laugh at protoss because their "race is harder". What race is harder at the masters level is IRRELEVANT to how the top players perform. Protoss being "easy" at the middle level has nothing to do with them being impotent at the higher levels. The only top protosses are Naniwa (who lost to 2-1 to Slush today, no one would consider Slush a top zerg), MC (lost to IdrA 2-0 today even though I eagerly await a rematch with a well-rested MC), and Alicia (lost to Losira, again not even a top zerg), with maybe a couple others below them.
Protoss play is 100% rigid and our mechanics are basically "chronoboost". We can't make 12 probes at a time when we deem it safe. We can't just go "oh you know what, we've just been a-moving a 200/200 roach/hydra ball, maybe we should actually figure out timings that we can attack?" because any movement outside of turtling to max is almost all-in timing and every effective one has been figured out. The only viable tech path is robotics and adding templar late game. We have no multi-harass ability because our units are inefficient in small groups and the most we can do is pick off one building with blink stalkers before running away.
All we can do is a 1-3 gateway sentry expand versus zerg. All we can do is get a robotics to make sure we don't outright die to easily massable tunneling claws roaches. All we can do is get colossi/sentry because they are the only thing that defeats roach/hydra, both of which cost less than stalkers, scale better with upgrades, and can be infinitely massed off a superior economy.
If we choose to go stargate tech you can take a third base easily. IdrA managed to defend MC's voidray/phoenix pressure on his extremely quick third base. He did this by making about one extra queen and when the voidray was 10 seconds away from his base keeping his queen there and laying down 2 spore crawlers. Oops your tech path just became completely worthless and you cannot secure a third base. DT tech, not really even worth mentioning. Templar/immortal, immobile as fuck and still not good.
Any attempt to move out onto the field with our slow, expensive units leaves us wide open for that group being outright destroyed or a runby counterattack. Oops we have to now turtle on the number of bases we have because it is impossible for us to secure another base and our expensive army takes forever to rebuild. Any movement outside of our base has to be a timing push like a 6 gate, the only thing that can stop a zerg from going to four bases to our 2 and massing 75 drones by the time a protoss with non-stop probe production and spare chronoboost use will have around 45. If that 6 gate fails by you choosing to stop droning and instead crank out 15 roaches at a time we are completely dead.
EDIT: Yeah this probably seems like a massive imbalance whine but it's more like a whine about how low the protoss skill cap is and the easy-mode mechanics of the game.
QFT. what a 'heavenly' post  But what really is most annoying is how certain "leaders" of the zerg race keep complaining about balance even when they are already winning left and right.. Not just Idra but even players like Nestea who claim Protoss is too strong, then afterwards he reveals he has a 90% win rate against them.. its seriously mindboggling. I realize they have money on the line and thus they want whatever advantage they can get, but misleading the community just isn't the way to go about it - nobody likes sports players who flop to deceive referees. Sure it helps their team, but it surely doesn't help spectators enjoy the game. No difference here in my personal opinion.
Hahaha, and MVP saying that he thinks terran is weak, then you look at the number of terrans in the GSL, a ton of which are just bad. IdrA argued on State of the Game that he can't scout what his opponent is doing and he wants spine crawler times reduced so that when he scouts an incoming push he can make them and hold anything off. So basically he wants to just be able to drone as hard as possible like he does already (if you watch any game he is exceptionally greedy, like only making 2 lings in the beginning) and then be able to throw down enough defenses to crush any push no matter what. I wouldn't be surprised if this happened too.
|
|
|
|