• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:05
CEST 06:05
KST 13:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026) - RO12 Preview0herO wins GSL Code S Season 1 (2026)0Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7
Community News
Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18Weekly Cups (April 27-May 4): Clem takes triple0
StarCraft 2
General
Code S Season 2 (2026) - RO12 Preview herO wins GSL Code S Season 1 (2026) Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists
Tourneys
GSL Code S Season 1 (2026) GSL Code S Season 2 (2026) Maestros of The Game 2 announcement and schedule ! $1,400 SEL Season 3 Ladder Invitational $5,000 WardiTV Spring Championship 2026
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
Lights Ro.8 Review (asl s21) 25 Years Since Brood War Patch 1.08 vespene.gg — BW replays in browser BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne ZeroSpace Megathread War of Dots, 2026 minimalst RTS Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1759 users

Creep Spread Mechanics - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 9 10 11 Next All
ALPINA
Profile Joined May 2010
3791 Posts
Last Edited: 2011-05-29 11:52:37
May 29 2011 11:52 GMT
#81
On May 29 2011 20:50 TigerKarl wrote:
Creep Spread is fine as it is. It's actually one of the most fun parts of the game to see how quickly the map turns purple.
You just have to develop 2 timings in your head: one for injects and one for your tumor timings.


It's not that hard when opponents do not try to kill tumors, but if he scans, uses observers to kill them then it becomes very hard job to keep the creep everywhere.
You should never underestimate the predictability of stupidity
pieman819
Profile Joined October 2010
Australia457 Posts
May 29 2011 11:52 GMT
#82
On May 29 2011 20:50 TigerKarl wrote:
Creep Spread is fine as it is. It's actually one of the most fun parts of the game to see how quickly the map turns purple.
You just have to develop 2 timings in your head: one for injects and one for your tumor timings.

Does noone read threads anymore and just post based on the title?
Hi
GMonster
Profile Blog Joined May 2011
686 Posts
May 29 2011 11:53 GMT
#83
oh my god i feel bad for the OP

getting so much hate for asking for something that makes sense and people missunderstand what he wants and rages.

All he wants is to be able to see the radius on where he can spread creep tumors similiar to how you can see siege tanks fire range lol.
GrandMaster Terran NA Server / Mod @ justin.tv/incontrol
Morphs
Profile Joined July 2010
Netherlands645 Posts
May 29 2011 11:54 GMT
#84
The OP actually bumped into an inconsistency in MBS.

Here is another one:

Select a drone, order it to morph into an evo chamber. While the drone does this, put it under a control group. After morphing, the evo chamber automatically replaces the drone in the control group.

Now order another drone to do the same. Add it under the same control group using shift. The second evo chamber will NOT be added to the group.

This inconsistency even appears when you order two drones to morph into buildings. Only one building will be added to the control group.
Railgan
Profile Joined August 2010
Switzerland1507 Posts
May 29 2011 11:57 GMT
#85
On May 29 2011 20:54 Morphs wrote:
The OP actually bumped into an inconsistency in MBS.

Here is another one:

Select a drone, order it to morph into an evo chamber. While the drone does this, put it under a control group. After morphing, the evo chamber automatically replaces the drone in the control group.

Now order another drone to do the same. Add it under the same control group using shift. The second evo chamber will NOT be added to the group.

This inconsistency even appears when you order two drones to morph into buildings. Only one building will be added to the control group.

man i know that one its so annoying but lets not derail the topic too much
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
Last Edited: 2011-05-29 12:09:32
May 29 2011 12:06 GMT
#86
On May 29 2011 19:22 DarkPlasmaBall wrote:
Besides, do you REALLY want fifty different radius-circles to show up when you select your creep tumors?

Didn't think so.


I main zerg at i totally agree with this,

I do wish that innactive ones didnt get double clicked with active oones
Live Fast Die Young :D
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
May 29 2011 12:10 GMT
#87
It makes sense but it's not hard or annoying enough where I wouldn't mind it if it never changed.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
Laurence
Profile Joined October 2010
Ireland119 Posts
May 29 2011 12:13 GMT
#88
Making the game easier is not the way to go imo. The reason eSports is so competitive is because the games all have their little nuances that make them tricky or annoying, but if you are well practiced and have a methodical way of doing it, it becomes easy.
I pwn n00bs
Spec
Profile Blog Joined July 2009
Taiwan931 Posts
Last Edited: 2011-05-29 12:18:11
May 29 2011 12:15 GMT
#89
Well the creep spread of the tumor comes slower than its cool down, so just spread less tumors per selection and always spread at the edge... that's how I do it.

Why do people keep saying this makes the game easier lol it just give you a bunch of radi around multiple tumors at once instead of one at a time. How is this suppose to accomplish except maybe save 2 apm and decrease tumor mistakes... tumors are so freaking cluttering already anyways, mechanics buff, but not gonna change the game at all.
Eye for an eye make the world go blind - Gandhi
Nuttyguy
Profile Blog Joined March 2010
United Kingdom1526 Posts
May 29 2011 12:20 GMT
#90

should siege tanks NOT have their radius shown when more than 1 tank is selected? then they will be the same a creep tumours

too many people aren't reading the OP, and the mods are chilling with their nearest 1000th post count
Alsn
Profile Joined February 2008
Sweden995 Posts
May 29 2011 12:21 GMT
#91
I just want a "select all creep tumors" button just like protoss has "select all warpgates".
Machina improba! Vel mihi ede potum vel mihi redde nummos meos!
StarStruck
Profile Blog Joined April 2010
25339 Posts
May 29 2011 12:23 GMT
#92
It really isn't necessarily. If you play z a lot, it becomes second nature.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
May 29 2011 12:23 GMT
#93
On May 29 2011 21:13 Laurence wrote:
Making the game easier is not the way to go imo. The reason eSports is so competitive is because the games all have their little nuances that make them tricky or annoying, but if you are well practiced and have a methodical way of doing it, it becomes easy.


im beginning to think people who say things like this should try maintaining a good creep spread first

and in what terms is this making the game easier anyway? its not like it will detract from the skill of maintaining creep spread
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
ALPINA
Profile Joined May 2010
3791 Posts
May 29 2011 12:25 GMT
#94
On May 29 2011 21:23 StarStruck wrote:
It really isn't necessarily. If you play z a lot, it becomes second nature.


Yeah and drone is bugged and can't hit anything, but it became second nature for zerg players so it is okey, right? How the hell do you even thinking lol?
You should never underestimate the predictability of stupidity
StarStruck
Profile Blog Joined April 2010
25339 Posts
May 29 2011 12:30 GMT
#95
English. I think you mean, "how the hell can you think that?" For the record I play Zerg. So your snide remarks are in vain. Good job. Perhaps you didn't understand what I meant. I repeat, if you do something long enough, it becomes second nature. I have a good eye for where I can put a tumor and where I cannot. It really isn't that hard to understand. Hence the idea of showing the radii isn't necessary for me.
johanngrunt
Profile Blog Joined July 2010
Hong Kong1555 Posts
May 29 2011 12:38 GMT
#96
This annoys me to no end!!! Want to pull my hair out every time I spread creep with my extra queens.

It's gotten to the point I don't even bother clicking to max range, just spam near to each other so I can get back to other stuff.

A visual guide would be nice instead of having to second guess which tumor can spread where.
EnOmy
Profile Joined October 2010
Australia183 Posts
May 29 2011 12:38 GMT
#97
I think the OP has a good idea. Being able to see the radius when you have multiple tumors selected seems appropriate.
GG WP //// 24yo.M
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2011-05-29 12:56:30
May 29 2011 12:40 GMT
#98
I'm fine with how it is now - makes you click on each creep tumor individually - at least something reminding us of BW.

But if the improvements of OP are to be applied - multiple radius AND spread from multiple tumor selection - then another change is needed also. When you select multiple tumors and click spread to new location the action applies to the first tumor in the selection (first by internal ID); in order for the mechanic to work, this should become smart-casting, so that the selected tumor which is closest to the casting point is being used instead. Sounds easy, but is not that trivial to implement. Still, it could be done, if Blizzard really wants it, but I don't think it's that much needed.

To clarify what I mean - it's like with multiple queens, when you click a hatchery, only the closest queen performs the inject larva action. This smart-cast algorithm has not been applied to multiple tumor selection + spread tumor ; for that case the default applies, which is to perform the action with the first tumor by ID. So when you click in the radius of another tumor in the selection outside the radius of the first tumor, you get an error; and you don't even know for sure which one is the first. So for now it's best to just use them individually, or to move them in the beginning as an array, so that the radius is the same, and later to spread them sideways individually.
If you stand next to my head, you can hear the ocean. - Day[9]
MandoRelease
Profile Joined October 2010
France374 Posts
Last Edited: 2011-05-29 12:48:46
May 29 2011 12:40 GMT
#99
On May 29 2011 21:30 StarStruck wrote:
English. I think you mean, "how the hell can you think that?" For the record I play Zerg. So your snide remarks are in vain. Good job. Perhaps you didn't understand what I meant. I repeat, if you do something long enough, it becomes second nature. I have a good eye for where I can put a tumor and where I cannot. It really isn't that hard to understand. Hence the idea of showing the radii isn't necessary for me.


Really ? Correcting people on their grammar/syntax when they're not from an english speaking country ? And it could just as well has been a typo. What's wrong with you, you got what he meant, no need to be condescending.

For the record, the idea of the OP (at least what I understood of it) wasn't that it was necessary, but that it would make the game fairer. Why would Protoss and Terran have the radius displayed when selecting pylons and tanks (it isn't necessary either), but not zerg with creep tumors ?
When you play the game of drones, you win or you die. There is no middle ground. Huge IMLosirA fan.
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2011-05-29 12:53:30
May 29 2011 12:51 GMT
#100
If he's going to take the time and effort to post, he might as well try to be clear, so others can understand. Not everyone will be able to decode his ramble.

Tumors showing radii would be one of the last things on my list as a Zerg player and I'm sure many other players who play the game long enough would agree. Your last point is good, but I can one up you on that as well:

Buildings are shown where and where they cannot go regardless of pylons. The same thing can be said for creep (if it isn't on the creep, gee you cannot put it there, likewise extractors have to be placed directly on geysers). Same with Terran. You cannot add an add-on if you are one pixel to a wall or on a doodad.

Siege tanks are a different beast and its the only decent point the OP made. I read the OPs and the countless pages of nonsense unlike most people, so by the time I do post. It's going to be blunt and right to the point.

To summarize, there are many other things I would like to see before they even think about making that change. The only people that patch would really help are people who are new to Zerg. That is all.
Prev 1 2 3 4 5 6 7 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#82
PiGStarcraft697
EnkiAlexander 64
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft683
RuFF_SC2 174
Nina 101
StarCraft: Brood War
GuemChi 5976
NaDa 28
Noble 23
Bale 11
Icarus 6
Counter-Strike
FalleN 2602
Coldzera 1713
m0e_tv422
Super Smash Bros
hungrybox1558
C9.Mang0654
ChuDatz19
Other Games
summit1g13316
WinterStarcraft303
ViBE193
Maynarde109
Trikslyr28
CosmosSc2 13
Sick6
Organizations
Counter-Strike
PGL11451
Other Games
gamesdonequick990
BasetradeTV53
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 66
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki115
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush986
• Lourlo792
Other Games
• Scarra1106
Upcoming Events
GSL
5h 25m
Cure vs sOs
SHIN vs ByuN
Replay Cast
19h 55m
GSL
1d 5h
Classic vs Solar
GuMiho vs Zoun
WardiTV Spring Champion…
1d 6h
Replay Cast
1d 19h
Sparkling Tuna Cup
2 days
WardiTV Spring Champion…
2 days
Replay Cast
2 days
RSL Revival
3 days
Classic vs SHIN
Rogue vs Bunny
BSL
3 days
[ Show More ]
Replay Cast
3 days
Afreeca Starleague
4 days
Flash vs Soma
RSL Revival
4 days
BSL
4 days
Patches Events
4 days
Replay Cast
5 days
Universe Titan Cup
5 days
Rogue vs Percival
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
5 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-05-19
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
2026 GSL S2
RSL Revival: Season 5
Heroes Pulsing #1
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSCL: Masked Kings S4
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.