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Creep Spread Mechanics - Page 9

Forum Index > SC2 General
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RobotBodies
Profile Joined September 2010
47 Posts
Last Edited: 2011-05-29 16:02:58
May 29 2011 16:00 GMT
#161
On May 29 2011 19:15 -Zoda- wrote:
I agree on the radius. It appears when you select one tumor, but when you select some, you don't know where's the limit anymore. Clearly a fail from Blizzard imo.


Agreed. Why you get the range for one tumor, and not many is beyond me. Also, why you can't double-click and select only active tumors doesn't make sense either. There is no reason why you would want to select both active an inactive tumors.
Anzekay
Profile Joined March 2011
Australia63 Posts
May 29 2011 16:01 GMT
#162
On May 30 2011 00:59 Greatness wrote:
Show nested quote +
On May 30 2011 00:58 Anzekay wrote:
On May 30 2011 00:23 ePBuckets wrote:
On May 30 2011 00:21 Sated wrote:
so i disagree with this one, showing the creep tumor radius is just making things too convenient/easy.

I assume that you also want the pylon radius indicator removed as well, then?


im pretty sure pylon radius has been shown since the dawn of time.

i dont see why zergs absolutely NEED this..
the creep is as far as the creep is, choose to use your tumors now or dont. go on to the next thing of your mental checklist and skip it.
learn to time it out..


Pylon radius being displayed is obviously a requirement. But when you say "dawn of time", you mean SC1, right? When you could only select one pylon at time anyway. When you needed to display the power radius of multiple pylons at a time right? Oh, hold on...

If creep tumors shouldn't show the radius of each individual tumor, when multiples are selected, then neither should tanks or pylons do the same.

If you're worried about losing the game over creep tumors, you have worse problems than that.


Thanks for putting words in my mouth, guy!
RobotBodies
Profile Joined September 2010
47 Posts
Last Edited: 2011-05-29 16:02:15
May 29 2011 16:01 GMT
#163
dp
vojnik
Profile Joined October 2010
Macedonia923 Posts
May 29 2011 16:40 GMT
#164
so many people complaining and not understanding what the OP wrote, this will in no way AUTOMATE and reduce APM required, what he suggests is just to have a visual marker to get the most precise spreading of the tumors. So no doesn't make it easier, its pretty much similar to pylon radius markers.
For the swarm!
MorroW
Profile Joined August 2008
Sweden3522 Posts
May 29 2011 16:42 GMT
#165
i like it as it is now
i think more visual bullshit only makes it harder. why dont blizzard make stuff like this optional instead :p
Progamerpls no copy pasterino
mutantmagnet
Profile Joined June 2009
United States3790 Posts
May 29 2011 16:55 GMT
#166
On May 30 2011 00:58 Anzekay wrote:
Show nested quote +
On May 30 2011 00:23 ePBuckets wrote:
On May 30 2011 00:21 Sated wrote:
so i disagree with this one, showing the creep tumor radius is just making things too convenient/easy.

I assume that you also want the pylon radius indicator removed as well, then?


im pretty sure pylon radius has been shown since the dawn of time.

i dont see why zergs absolutely NEED this..
the creep is as far as the creep is, choose to use your tumors now or dont. go on to the next thing of your mental checklist and skip it.
learn to time it out..


Pylon radius being displayed is obviously a requirement. But when you say "dawn of time", you mean SC1, right? When you could only select one pylon at time anyway. When you needed to display the power radius of multiple pylons at a time right? Oh, hold on...

If creep tumors shouldn't show the radius of each individual tumor, when multiples are selected, then neither should tanks or pylons do the same.


This sub discussion made me realize why creep tumors are the way they are.

Creep tumors show a radius when one is selected because it is going to execute a build command. The game engine treats tumors like it would workers, instead of as a completely new entity. This wasn't an oversight by Blizzard.

It can be fixed but it helps knowing why creep tumors work the way they do.
Hatefiend
Profile Joined August 2010
United States127 Posts
May 29 2011 21:59 GMT
#167
On May 29 2011 22:44 StarStruck wrote:
Show nested quote +
On May 29 2011 22:26 Mioraka wrote:
On May 29 2011 21:51 StarStruck wrote:
If he's going to take the time and effort to post, he might as well try to be clear, so others can understand. Not everyone will be able to decode his ramble.

Tumors showing radii would be one of the last things on my list as a Zerg player and I'm sure many other players who play the game long enough would agree. Your last point is good, but I can one up you on that as well:

Buildings are shown where and where they cannot go regardless of pylons. The same thing can be said for creep (if it isn't on the creep, gee you cannot put it there, likewise extractors have to be placed directly on geysers). Same with Terran. You cannot add an add-on if you are one pixel to a wall or on a doodad.

Siege tanks are a different beast and its the only decent point the OP made. I read the OPs and the countless pages of nonsense unlike most people, so by the time I do post. It's going to be blunt and right to the point.

To summarize, there are many other things I would like to see before they even think about making that change. The only people that patch would really help are people who are new to Zerg. That is all.


Sure, unnecessarily correcting grammar mistakes on forum is definitely a way to show your superior intelligence. Looks like you had no problem understanding what he wrote though, or if you did, then it's clearly your problem for failing to read rather than his problem for failing to write.


The OP is merely suggesting Blizzard to fix an inconsistent mechanic (or more likely, a bug/design failure).

And your counter argument is, because there are other things/bugs that you personally dislike more, blizzard should change those first before changing this one?

???

Where is the logical connection between your argument and conclusion?

That's right, there is none.

The only reason you can draw your conclusion from your argument is that, you seems to think your opinion and preference should be weighted heavier than OP's ( alone with those who also agree with him). Because they are obviously "new to zerg", or, noobs.


Looks like you might have passed that english course, but obviously failed basic logic 101.




TL is an English forum. If you don't want to abide by the rules then that is your own problem. Not mine. I was simply clarifying what he said, capiche? There are other places you may go if you don't want to post something coherent. From the looks of it, he put little to no thought in his post. Hence my comments.

As another guy mentioned at the top of the page, the only inconsistency is that creep spread is ever-changing in itself. It isn't just a sudden change when you add a new tumor or spew creep with an overlord. It takes time and the radii is always changing. Good players aren't always going to wait for the full duration it takes for an ovie let alone a tumor to stop creeping forward. That's why you see stacked tumors as they serve multiple purposes.

Don't put words in my mouth. Blizzard has better things to do. This is by no means a bug.

OP here. I appreciate all the comments but am a bit frustrated with ones who really aren't connecting the dots.

To this poster, yes, you do not always wait for creep to reach its maximum radius. We can all agree on that. However, when having to spread multiple tumors, you always want to spread each tumor to its maximum distance possible. Now I want you to open a single player game against a very easy computer and try this. Sweep two or more tumors and you will find that you can't tell the distance that each tumor will go. Say for example you want the creep to spread leftwards, and you have 3 tumors all in different (think of it as an XY graph) X values. Now try and spread them to the maximum distance by sweeping them all, pressing C, and clicking all the while under 5 seconds of time. Impossible.
DeCiBle
Profile Blog Joined December 2010
United States102 Posts
May 29 2011 22:09 GMT
#168
To be honest, it would be nice to access all un-spent creep tumors much like protoss access their warpgates: have a universal button, so instead of hunting down all your good tumors, you can just scroll to the edge of your creep, spam w and click at the edges.
"You're a Scottish Noble Ribbon, and I am William fuckn Wallace" - ROOT.CatZ
awha
Profile Joined August 2010
Denmark1358 Posts
May 29 2011 22:35 GMT
#169
I cant find an argument against this, it makes so much sense
archonOOid
Profile Blog Joined March 2011
1983 Posts
May 29 2011 22:49 GMT
#170
It won't affect the game play that much so I wouldn't mind it. Zerg won't become OP.
I'm Quotable (IQ)
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
May 29 2011 22:54 GMT
#171
Yeah, it's super annoying when I'm spreading creep. I'm super active about creep spread too, so any and all Idle hatcheries are always making queens. I support this change whole-heartedly.
Tandinel
Profile Joined October 2010
66 Posts
May 29 2011 22:59 GMT
#172
People don't even understand the post just wow...it should really be fixed. If zerg can't see the limit they can spread creep while having multiple tumors selected then I don't think terran should be able to see the radius of their siege tank's attacks when they have more than 1 selected.
Authweight
Profile Joined May 2010
United States304 Posts
May 29 2011 23:02 GMT
#173
Point 1: OP has a good idea
Point 2: WTF why is every other response a ridiculous flame based on knee-jerk stupidity?
Eleaven
Profile Joined September 2010
772 Posts
May 29 2011 23:06 GMT
#174
Why this needed 9 pages is beyond me..

why it needed 9 pages of ridiculous misunderstanding and flaming.. well that's just ridiculous.
Please stop posting if you aren't 100% sure about something.. no more "well i dont play zerg but i think this is how it works anyway" its such crap.

As to the OP, i agree, i think the current nature of tumor spreading is a bit retarded, and i'd welcome your proposed change
uSnAmplified
Profile Joined October 2010
United States1029 Posts
May 29 2011 23:06 GMT
#175
Wow a lot of people are bashing something they don't understand.

Creep tumors have a ring like siege tanks that shows their range, however when you have multiple tumors the rings disappear, the OP is suggesting that the rings should remain like siege tanks.

It would not make things easier or faster really, it would just visually aide the player on how far he can click out his tumors.

~
Atheros
Profile Joined January 2011
United States84 Posts
May 29 2011 23:08 GMT
#176
Its an interesting point that I have thought of before. I don't really understand why it doesn't show the radius when you have multiple tumors selected. It would be a nice change but not really a necessary one, I think most people can spread tumors just fine how it is. But i cant help laughing at all the people trying to imply that this change would be equal to auto-micro marines or 50 ultras at the start of the game. All it would do is let you see where you can place tumors just the same way that protoss show pylon radius when you place buildings. lol
Holy Check!
Kamikiri
Profile Joined October 2010
United States1319 Posts
May 29 2011 23:18 GMT
#177
Personally as a zerg player i would not like this change as i like who creep tumors are now but, i do think it should be something optional a player can turn on.
Arterial
Profile Blog Joined August 2010
Australia1039 Posts
May 29 2011 23:22 GMT
#178
I've always thought about this as well.

I often click one way for my creep tumors and it causes the one i DONT want to spawn one.

Asking for the radius thingo isn't a major request at all.
savior & jaedong
templar rage
Profile Joined September 2010
United States2509 Posts
May 29 2011 23:26 GMT
#179
IDK, I think that having all the radii show up would actually make it worse visually. When you have 10 tanks in reasonably close proximity selected, the range lines are pretty convoluted. I can understand where the argument comes from though, and it is a little weird that it doesn't show the range of all (considering other units/structures that do). I just don't care for it, though.
genius_man16
Profile Joined February 2011
United States749 Posts
May 29 2011 23:29 GMT
#180
It's funny when people respond to threads without reading them.

I would love this mechanic so much, it's such a hassle when you're spreading creep with multiple tumors and the AI chooses the wrong one when you spread it out. -_-
Dyrus | Vooby | Balls | Meteos | WildTurtle | Bjergsen | Cop | sexPeke | Xpecial | Aphromoo | Scarra |
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