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Creep Spread Mechanics

Forum Index > SC2 General
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1 2 3 4 5 9 10 11 Next All
Hatefiend
Profile Joined August 2010
United States127 Posts
Last Edited: 2011-05-29 22:12:00
May 29 2011 09:51 GMT
#1
Hello TL, as always thank you for your time.

I find myself scratching my head as to why Blizzard seemed to make creep spread a little more hassle than it could have been. I understand that many of you readers must be scratching yours right now asking why I feel this way, as creep spreading is pretty linear in terms of execution.

When having one dedicated queen for creep spread, you will often times have a lot of tumors going every which-way. Or take for example when your creep becomes pushed back, or perhaps a tumor in the middle of your creep dies and you must supply a new one. This often causes an annoyance in a zerg's mindset.

Now instead of going into what I don't like about the creep spreading mechanics, let me tell you what I would like to see.

Wouldn't it be nice if you could sweep your creep tumors, both the active tumors and used ones, (while adding more around the edges with the shift key if need be) and then be able to spread all the tumors at once (while holding the shift key) AND being able to see the radius of where you can actually place those tumors?

Let me clarify with pictures (because I am a visual person)
WHAT CREEP SPREAD LOOKS LIKE RIGHT NOW
[image loading]


WHAT CREEP SPREAD SHOULD LOOK LIKE
[image loading]
[image loading]
[image loading]

EDIT: If you are still lost in terms of what I am suggesting, please allow me to paste what other players have summarized to thwart confusion.
+ Show Spoiler +
Do you even understand his problem?
If you select one Creep Tumor you can see where you can place the next one
If you select two you wont get the range indicator.

All he wants is a range indicator for multiple creep tumors

How would you protoss/terrans feel if you had no Siegetank range indicator or pylon range indicator if you selected multiple of them... would be pretty dumb eh

+ Show Spoiler +
When I double click, and get a lot of tumors to spread, sometimes I place them wrong because I can't see the limit of where they individually can all go to, and then the AI sometimes chooses the wrong one when you Click to spread. I like this idea a lot, and every Zerg player who has spread with 3 or 4 tumors selected at once MUST have thought about this.

edit: Yes. OP is simply saying that multiple selected tumors should all display a dotted line for their spread limits, just like the displayed siege tanks did. Wow.

+ Show Spoiler +
LOL you guys read the thread ? Hes not asking for a e z mode button, he just wants creeptumors to show the radius when you have more than one selected. I was justing thinking about this too, it would be helpful but I don't think it'll be done

+ Show Spoiler +
I agree on the radius. It appears when you select one tumor, but when you select some, you don't know where's the limit anymore. Clearly a fail from Blizzard imo.


Thank you for your time. Please leave a comment below with your thoughts and opinions. Remember say something constructive or just don't post at all <3 !
RAGEKalin
Profile Joined January 2011
Bulgaria45 Posts
May 29 2011 10:03 GMT
#2
people who play zerg are beyond the limits of greediness, on top - No it won't be good idea, creep tumors are annoying enough for the other races as they are, cba making it easy for zerg to creep over the map in less then a minute

User was warned for this post
uniqueKalin
arbitrageur
Profile Joined December 2010
Australia1202 Posts
May 29 2011 10:05 GMT
#3
On May 29 2011 19:03 RAGEKalin wrote:
people who play zerg are beyond the limits of greediness, on top - No it won't be good idea, creep tumors are annoying enough for the other races as they are, cba making it easy for zerg to creep over the map in less then a minute


Compelling and convincing argument from somebody who is no doubt above diamond.
Jei-
Profile Joined February 2011
Bulgaria33 Posts
May 29 2011 10:08 GMT
#4
OP, I fail to see what are you whining about.
NikonTC
Profile Joined September 2010
United Kingdom418 Posts
May 29 2011 10:11 GMT
#5
I don't think creep spreading needs to be made any easier personally.
"IdrA crushes the marine push, absolutely demolishes this 2 rax play. Would not be suprised to see a GG from IdrA at any moment" Day[9]
Megaliskuu
Profile Blog Joined October 2010
United States5123 Posts
May 29 2011 10:12 GMT
#6
Nothing in sc2 should be made easier at this point.
|BW>Everything|Add me on star2 KR server TheMuTaL.675 for practice games :)|NEX clan| https://www.dotabuff.com/players/183104694
Tegu
Profile Blog Joined January 2011
Great Britain93 Posts
May 29 2011 10:13 GMT
#7
I have always wondered this too, i have always found this annoying. And to anyone who says if it is like that it would be op, then i say this, your still spreading them the same distance just with a bit of a guideline of how far they can go.
"When you are not practicing, remember... someone somewhere is practicing... and when you meet him he will win."
LeopoldStotch
Profile Joined April 2011
United States158 Posts
May 29 2011 10:13 GMT
#8
On May 29 2011 19:08 Sir_J wrote:
OP, I fail to see what are you whining about.


He wants it so that you can see the radius of each creep tumor if you select more than one. You only see the radius when you select one, but if you select more the radius magically disappears.

I think this would be too much of a buff to be honest, having 1 creep tumor going in different directions is easy enough. Being able to send 5 in the same direction in an easier fashion would be borderline imba imo.
Open_
Profile Joined December 2010
New Zealand73 Posts
May 29 2011 10:14 GMT
#9
LOL you guys read the thread ? Hes not asking for a e z mode button, he just wants creeptumors to show the radius when you have more than one selected. I was justing thinking about this too, it would be helpful but I don't think it'll be done
-Zoda-
Profile Blog Joined April 2011
France3578 Posts
Last Edited: 2011-05-29 10:16:00
May 29 2011 10:15 GMT
#10
I agree on the radius. It appears when you select one tumor, but when you select some, you don't know where's the limit anymore. Clearly a fail from Blizzard imo.
♪ 最初はi つなぐdo それ つまりlife 常に移動 ♪ - IGN: Uhryks
Micket
Profile Joined April 2011
United Kingdom2163 Posts
May 29 2011 10:15 GMT
#11
Marines should also auto split vs Banelings, I just hate it when it takes 2 banelings to kill 10 marines. Clearly it should take 2 banelings to kill 1 marine.

User was warned for this post
pig-dude
Profile Joined March 2011
United States170 Posts
May 29 2011 10:20 GMT
#12
I think the better argument is for siege tanks, etc not having those range indicators when more than one are selected, just like creep tumours.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45940 Posts
Last Edited: 2011-05-29 10:23:22
May 29 2011 10:22 GMT
#13
I see no reason to change the creep tumor mechanic, and I've never heard anybody else complain about them before in the way you are.

My main race isn't Zerg, but I'm fairly certain you already can see the radius of the creep tumors already. The color is green if you can place it and red if you can't, or something like that.

The change you're calling for is purely aesthetic.

Besides, do you REALLY want fifty different radius-circles to show up when you select your creep tumors?

Didn't think so.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Jei-
Profile Joined February 2011
Bulgaria33 Posts
May 29 2011 10:22 GMT
#14
I want Blizzard to make so force fields can not overlap on top of each other, but instead when you put 2nd FF with 1 hex on top of other it will be pushed away so you don't have to waste so many time to trying to precisely place them or waste more than the needed amount.

problem?
B.I.G.
Profile Blog Joined August 2010
3251 Posts
May 29 2011 10:23 GMT
#15
this is only righteous. I also think spawning pool should make ultralisks for 50 minerals.

User was warned for this post
DarkPlasmaBall
Profile Blog Joined March 2010
United States45940 Posts
Last Edited: 2011-05-29 10:25:08
May 29 2011 10:24 GMT
#16
On May 29 2011 19:23 B.I.G. wrote:
this is only righteous. I also think spawning pool should make ultralisks for 50 minerals.


As long as it also shows an arbitrary radius too ^^
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 29 2011 10:25 GMT
#17
It's simply and easy.

Ctrl-click all tumors, and spam clicks, but not everywhere. Start spam click from the end of creep and closer-closer to last active tumor
InstantKarma
Profile Joined November 2010
United States205 Posts
May 29 2011 10:26 GMT
#18
ARRRRGH! Everyone who has replied to this thread does not understand the topic at all!
The OP is not asking for a balance change. He's asking for a design change!

I'll say it again. This suggestion is not a balance change.
LeopoldStotch
Profile Joined April 2011
United States158 Posts
May 29 2011 10:26 GMT
#19
On May 29 2011 19:22 DarkPlasmaBall wrote:
I see no reason to change the creep tumor mechanic, and I've never heard anybody else complain about them before in the way you are.

My main race isn't Zerg, but I'm fairly certain you already can see the radius of the creep tumors already. The color is green if you can place it and red if you can't, or something like that.

The change you're calling for is purely aesthetic.

Besides, do you REALLY want fifty different radius-circles to show up when you select your creep tumors?

Didn't think so.


You can only see them if you select (1) tumor, if you select more then the radius disappears. The problem the OP is trying to address is that it's much harder to drop tumors when you select 2 or more, like you'll click somewhere but it's too far and you get that annoying buzzing sound.

Anyways I think spreading multiple creep tumors is underrated already. People who are on top of that can spread their creep so quickly, it's ridiculous.
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
May 29 2011 10:27 GMT
#20
Dotted circle makes perfect sense and I don't see why that shouldn't be added.
Jaedong :3
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