It's an obvious GUI oversight by Blizzard. I doubt that Blizzard purposefully decided to design their interface poorly to make the game 'more challenging'.
Creep Spread Mechanics - Page 3
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Defacer
Canada5052 Posts
It's an obvious GUI oversight by Blizzard. I doubt that Blizzard purposefully decided to design their interface poorly to make the game 'more challenging'. | ||
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Cyber_Cheese
Australia3615 Posts
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EternalSC
Sweden313 Posts
all kidding aside, sc2 shouldnt be made any easier at this point. User was warned for this post | ||
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Skamtet
Canada634 Posts
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Railgan
Switzerland1507 Posts
On May 29 2011 20:03 Tantaburs wrote: Creep spread is fine as it is right now. If you want to spread creep in multiple direction easily then select tumors manually. Creep spread gives you free vision over half the map it should take apm to spress properly Mules give you free money you should have to micro them them manually so that you reselect the mineral patch everytime they bring minerals home | ||
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nalgene
Canada2153 Posts
On May 29 2011 19:15 Micket wrote: Marines should also auto split vs Banelings, I just hate it when it takes 2 banelings to kill 10 marines. Clearly it should take 2 banelings to kill 1 marine. If you read the Engrish, he's talking about adding more visual indicators, not about automated tasks done by the engine itself. Example: Pylon Light radius shown to players. | ||
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ALPINA
3791 Posts
On May 29 2011 20:06 EternalSC wrote: I also think that the nexus should auto chronoboost workers if you tell it too. all kidding aside, sc2 shouldnt be made any easier at this point. Read f*cking OP before posting nonsense. | ||
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Railgan
Switzerland1507 Posts
i think that was sarcasm <.< | ||
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taldarimAltar
973 Posts
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Skamtet
Canada634 Posts
On May 29 2011 20:09 taldarimAltar wrote: Could we stay on topic please? .__.Adding to this i think they should show the siege tank range when moving a bunch of tanks so u know where to siege them at max range | ||
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Hatefiend
United States127 Posts
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TheButtonmen
Canada1403 Posts
On May 29 2011 19:53 DarkPlasmaBall wrote: There are green and red outlines denoting where you can and can't place creep tumors No there isn't. | ||
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BthreeN
United States48 Posts
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MindRush
Romania916 Posts
creep spread does not take a whole lot for players to do. You could ask for auto-kiting, auto-producing SCVs and probes so you don't forget, and every game would be an auto-win or auto-loss depending on build order. | ||
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RockIronrod
Australia1369 Posts
"I'm no Zerg player, but you're wrong and I'm right. I may not have experience, but..." Actually I can't finish that sentence because I've got no clue what the hell they think there. I see no possible reasons for their thinking other than either a superiority complex, or a severe inferiority complex. Here are some comparisons for other races. Imagine if: -Your dropped mule didn't start automining when dropped on a patch. -Your nexus didn't display energy -Your pylons didn't have a radius -You had to stim each marine individually -Your guardian shield wasn't visible -You couldn't tell whether your banshee was cloaked or not That is what it is like. | ||
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Crazyeyes
Canada1342 Posts
On May 29 2011 19:46 Sclol wrote: What is wrong with the community now adays Somebody wants a range indicator and everybody gets mad because the game would get way to easy for zerg then. Seriously, what the fuck. Either most of these people are retarded or they flat out didn't read the OP. Or I guess they dindt' undrestand it. I'll be honest, I had no idea waht the hell he was talking about until someone explained it a few posts down. Still. On May 29 2011 20:08 Sclol wrote: Mules give you free money you should have to micro them them manually so that you reselect the mineral patch everytime they bring minerals home :D I like you, Sclol. | ||
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BthreeN
United States48 Posts
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MonkSEA
Australia1227 Posts
And I find myself always having a tumor lagging behind or not even touched at all because I just presume that it's been planted. As many others have said, It's just oversight from Blizzard I feel, but I do feel like it takes valuable seconds late game that you have to focus on spreading creep because there are no visual signs, you don't have to focus on siegeing in range on the choke when you have multiple tanks do you? You don't have to focus on pylon placements overlapping because you have the pylon radius there. That's what I compare it too tbqh. | ||
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MindRush
Romania916 Posts
On May 29 2011 20:21 RockIronrod wrote: And again, the Protoss and Terran players obviously know how to play Zerg better than Zerg players. "I'm no Zerg player, but you're wrong and I'm right. I may not have experience, but..." Actually I can't finish that sentence because I've got no clue what the hell they think there. I see no possible reasons for their thinking other than either a superiority complex, or a severe inferiority complex. Here are some comparisons for other races. Imagine if: -Your dropped mule didn't start automining when dropped on a patch. -Your nexus didn't display energy -Your pylons didn't have a radius -You had to stim each marine individually -Your guardian shield wasn't visible -You couldn't tell whether your banshee was cloaked or not That is what it is like. chill, man don't play the victim here ..... i'm sure creep spread is not a reason to complain about we never heard top zergs complain, and there are alot of complainers in that departament, believe me !!! Trust me, if IdrA doesn't complain it's not an issue. | ||
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Misanthrope
United States924 Posts
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