On May 29 2011 19:05 arbitrageur wrote:
Compelling and convincing argument from somebody who is no doubt above diamond.
Compelling and convincing argument from somebody who is no doubt above diamond.
Uh, actually...
Kalin @ SC2ranks.com
| Forum Index > SC2 General |
|
Bobster
Germany3075 Posts
On May 29 2011 19:05 arbitrageur wrote: Show nested quote + On May 29 2011 19:03 RAGEKalin wrote: people who play zerg are beyond the limits of greediness, on top - No it won't be good idea, creep tumors are annoying enough for the other races as they are, cba making it easy for zerg to creep over the map in less then a minute Compelling and convincing argument from somebody who is no doubt above diamond. Uh, actually... Kalin @ SC2ranks.com | ||
|
RockIronrod
Australia1369 Posts
On May 29 2011 20:24 MindRush wrote: Show nested quote + On May 29 2011 20:21 RockIronrod wrote: And again, the Protoss and Terran players obviously know how to play Zerg better than Zerg players. "I'm no Zerg player, but you're wrong and I'm right. I may not have experience, but..." Actually I can't finish that sentence because I've got no clue what the hell they think there. I see no possible reasons for their thinking other than either a superiority complex, or a severe inferiority complex. Here are some comparisons for other races. Imagine if: -Your dropped mule didn't start automining when dropped on a patch. -Your nexus didn't display energy -Your pylons didn't have a radius -You had to stim each marine individually -Your guardian shield wasn't visible -You couldn't tell whether your banshee was cloaked or not That is what it is like. chill, man don't play the victim here ..... i'm sure creep spread is not a reason to complain about we never heard top zergs complain, and there are alot of complainers in that departament, believe me !!! Trust me, if IdrA doesn't complain it's not an issue. I actually don't think too strongly of this. It's annoying if I plant multiple ones in close proximity, but it's not usually an issue. It just annoys the hell out of me when people claim that adding a damned INDICATOR OF RANGE would break the game and make Zerg too easy and OP, and that they think their argument of "I think it works like this (but it doesn't really) so you shouldn't change it because lol wait i have add what did op say again?" is valid. | ||
|
Hatefiend
United States127 Posts
On May 29 2011 20:21 RockIronrod wrote: And again, the Protoss and Terran players obviously know how to play Zerg better than Zerg players. "I'm no Zerg player, but you're wrong and I'm right. I may not have experience, but..." Actually I can't finish that sentence because I've got no clue what the hell they think there. I see no possible reasons for their thinking other than either a superiority complex, or a severe inferiority complex. Here are some comparisons for other races. Imagine if: -Your dropped mule didn't start automining when dropped on a patch. -Your nexus didn't display energy -Your pylons didn't have a radius -You had to stim each marine individually -Your guardian shield wasn't visible -You couldn't tell whether your banshee was cloaked or not That is what it is like. EXACTLY! We share the exact same opinion. Was I the only one who laughed when I reached the 'stimming each marine individually'? hahahah :D | ||
|
zul
Germany5427 Posts
| ||
|
FrostFire626
United States79 Posts
| ||
|
Rylaji
Sweden580 Posts
| ||
|
legatus legionis
Netherlands559 Posts
It would be like taking away building placements or the coloring. You don't know if you can place your building here, just try, oh no you can't reselect all and try it again etc. If it's like that, I think that's good. But if he means you can "unsiege" your tumors, move them somewhere else and then "siege" them again to start spreading, I don't think thats good, it would be too much change and probably has unforseen consequences. | ||
|
fireproofazn
United States231 Posts
On May 29 2011 20:21 RockIronrod wrote: And again, the Protoss and Terran players obviously know how to play Zerg better than Zerg players. "I'm no Zerg player, but you're wrong and I'm right. I may not have experience, but..." Actually I can't finish that sentence because I've got no clue what the hell they think there. I see no possible reasons for their thinking other than either a superiority complex, or a severe inferiority complex. Here are some comparisons for other races. Imagine if: -Your dropped mule didn't start automining when dropped on a patch. -Your nexus didn't display energy -Your pylons didn't have a radius -You had to stim each marine individually -Your guardian shield wasn't visible -You couldn't tell whether your banshee was cloaked or not That is what it is like. lol all those do not compare to creep tumor radius. dont worry i play random | ||
|
MandoRelease
France374 Posts
Apparently a lot of people here misunderstood the OP and went crazy on him without even a second thought :') | ||
|
MindRush
Romania916 Posts
As far as the creep spreads from one tumor, the edge of the creep is the farthest place you can place another. | ||
|
Kelberot
Brazil364 Posts
Having what the OP suggested doesn't even make it easier, it just shows you something that should be visible anyway. | ||
|
Cosmos
Belgium1077 Posts
| ||
|
Navillus
United States1188 Posts
| ||
|
ALPINA
3791 Posts
On May 29 2011 20:41 MindRush wrote: Isn't the creep itself an indication of the radius ? As far as the creep spreads from one tumor, the edge of the creep is the farthest place you can place another. When you have multiply tumors nearby it's not easy to see that. | ||
|
Probe1
United States17920 Posts
But all and all, creep tumors are fine as they are. | ||
|
Kelberot
Brazil364 Posts
On May 29 2011 20:45 Probe1 wrote: I think it would be a better compromise to just alter the AI to use the farthest possible creep tumor when placing one. Say you have 5 tumors, 2 of them behind 3 more. You place one at the range limit and one of the two tumors in the back are used instead of any of the the 5. That sucks. But having multiple selected and having a clean UI for each of them might be just a little too easy. Zerg could make the whole map home field within 10 minutes of the game and lose very little time doing it. As of now you have to be dedicated to achieving this. But all and all, creep tumors are fine as they are. Come on man, do you honestly believe what keeps zerg from overtaking the map with creep in 10 minutes is the faulty UI? I can't believe some of this stuff. Creep tumor has a cooldown, it's the only thing (well that and player mechanics) that stops the creep from advacing too fast. It also takes awhile for the creep tumor to reach its full size, unless there's an overlord or another tumor around, which then becomes a mess because you dont know how far you can go, so you just try to spam them as spread as possible and as far away as possible... so if you could see the range of all the tumors, you'd spend less time figuring out where you can place them, and I guess save like 1-2 seconds everytime you tried to spread creep? if anything it gives you slightly more time to macro/micro, it doesn't really do anything to spreading creep | ||
|
Hatefiend
United States127 Posts
![]() | ||
|
type_d
Australia20 Posts
On May 29 2011 20:44 Alpina wrote: Show nested quote + On May 29 2011 20:41 MindRush wrote: Isn't the creep itself an indication of the radius ? As far as the creep spreads from one tumor, the edge of the creep is the farthest place you can place another. When you have multiply tumors nearby it's not easy to see that. I also believe that creep tumors have a further range than the creep they spread. (i.e a single creep tumor can spawn a new one beyond the range of its creep spread if you were to use an overlord to drop creep at the edge) | ||
|
TigerKarl
1757 Posts
You just have to develop 2 timings in your head: one for injects and one for your tumor timings. | ||
|
Perseverance
Japan2800 Posts
On May 29 2011 19:12 Megaliskuu wrote: Nothing in sc2 should be made easier at this point. This is how I feel | ||
| ||
StarCraft 2 StarCraft: Brood War Britney Dota 2Calm Horang2 Bisu Sea Shuttle EffOrt actioN Soma ggaemo [ Show more ] Stork Hyuk firebathero Mini Snow Soulkey Rush Last PianO hero Hyun sorry [sc1f]eonzerg Barracks Sea.KH Backho Aegong Shinee zelot Movie 910 ajuk12(nOOB) IntoTheRainbow Terrorterran scan(afreeca) NotJumperer Hm[arnc] Rock soO Icarus League of Legends Counter-Strike Heroes of the Storm Other Games singsing1779 B2W.Neo1034 hiko393 crisheroes325 Lowko300 DeMusliM255 RotterdaM113 ArmadaUGS95 Sick82 QueenE41 KnowMe11 |
|
OSC
RSL Revival
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
RSL Revival
Maru vs MaxPax
BSL
RSL Revival
uThermal 2v2 Circuit
BSL
Afreeca Starleague
Replay Cast
[ Show More ] Sparkling Tuna Cup
The PondCast
|
|
|