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Creep Spread Mechanics - Page 10

Forum Index > SC2 General
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Hatefiend
Profile Joined August 2010
United States127 Posts
May 29 2011 23:30 GMT
#181
On May 30 2011 08:26 templar rage wrote:
IDK, I think that having all the radii show up would actually make it worse visually. When you have 10 tanks in reasonably close proximity selected, the range lines are pretty convoluted. I can understand where the argument comes from though, and it is a little weird that it doesn't show the range of all (considering other units/structures that do). I just don't care for it, though.

Despite how clustered the markers would be, all you would really want is the edges. Simplifying everything.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
May 29 2011 23:34 GMT
#182
On May 29 2011 19:52 Sclol wrote:
Do you even understand his problem?
If you select one Creep Tumor you can see where you can place the next one
If you select two you wont get the range indicator.


All he wants is a range indicator for multiple creep tumors

How would you protoss/terrans feel if you had no Siegetank range indicator or pylon range indicator if you selected multiple of them... would be pretty dumb eh


I think I'd be able to play without a pylon range indicator myself, I can't speak for Terrans and their siege tanks.
Seam
Profile Blog Joined April 2010
United States1093 Posts
May 29 2011 23:42 GMT
#183
It's a bug, I've noticed it for a while.

It's not a big deal, but it should be fixed.
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler
VectorCereal
Profile Joined March 2011
Canada54 Posts
May 29 2011 23:49 GMT
#184
The amount of people that didn't properly read the original post and scream 'omg zerg dont need no buffz!' baffles me. This is a simple change. It should only show the spread range on tumors that haven't yet spawned another tumor, which would decrease the cluster of circles on your screen. I'm not sure why this hasn't been implemented. It's not super annoying and there's plenty of reasons no one has complained about it, BUT, it is still an annoyance that is very unnecessary..
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
May 29 2011 23:50 GMT
#185
Wow haven't even noticed this, Blizz can and probably should definitely add this in ^_^
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Vei
Profile Joined March 2010
United States2845 Posts
May 29 2011 23:52 GMT
#186
On May 30 2011 08:34 jalstar wrote:
Show nested quote +
On May 29 2011 19:52 Sclol wrote:
Do you even understand his problem?
If you select one Creep Tumor you can see where you can place the next one
If you select two you wont get the range indicator.


All he wants is a range indicator for multiple creep tumors

How would you protoss/terrans feel if you had no Siegetank range indicator or pylon range indicator if you selected multiple of them... would be pretty dumb eh


I think I'd be able to play without a pylon range indicator myself, I can't speak for Terrans and their siege tanks.

lol
-_-
www.justin.tv/veisc2 ~ 720p + commentary
CFRD119
Profile Joined June 2010
United States97 Posts
May 30 2011 00:11 GMT
#187
On May 29 2011 20:43 Cosmos wrote:
I feel like to balance the game you could even remove creep tumors so I realy don't see your point.

Wouldn't removing creep tumors make the game imbalanced? Zerg has to rely on the speed increase that comes from being on creep for a lot of things, it's a lot harder to get a good surround on something without creep spread.
RIP KT Violet
Klaas
Profile Joined April 2011
Slovenia86 Posts
May 30 2011 00:19 GMT
#188
It's so easy to misunderstand OP if you just look at the pictures. Anyway looks like a bug, since only multiple selection doesn't show the rings.
ktimekiller
Profile Blog Joined May 2010
United States690 Posts
May 30 2011 00:21 GMT
#189
On May 30 2011 09:19 Klaas wrote:
It's so easy to misunderstand OP if you just look at the pictures. Anyway looks like a bug, since only multiple selection doesn't show the rings.


It is not easy to misunderstand at all

Only those who did not read any of the OP, but rather glanced at the pics would
ljdljd
Profile Joined July 2010
Canada15 Posts
May 30 2011 00:23 GMT
#190
It looks like Zerg players are running out of things to complain about these days.
Maybe they need a radius indicator on creep tumor might help them stop 4 gates.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
May 30 2011 00:29 GMT
#191
Meh, seems fair enough, don't see why they shouldn't add it.

Not nearly enough of a big deal for people to be arguing against to be honest.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
May 30 2011 00:50 GMT
#192
It would be nice but I don't think this needs a super high priority.

And wow, some people can't read.
"Its easy, just trust your CPU".-Boxer on being good at games
Hatefiend
Profile Joined August 2010
United States127 Posts
May 30 2011 02:14 GMT
#193
How would one relay this information to Blizzard? It seems to me that a majority of the players who understand the post are willing to support its entry into the game. Does the community agree?
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2011-05-30 02:24:53
May 30 2011 02:23 GMT
#194
At first, I only looked at the pictures and thought you were a Terran player, and were showing off what you do with Seige Tanks and scans to combat creep tumors.

But now that I figured it out, I agree, it should be added. The information could be relayed via the PTR forum.
BandonBanshee
Profile Joined February 2011
Canada437 Posts
May 30 2011 02:24 GMT
#195
I dont understand why people think this is a buff. Its not gonna spread creep faster. This isn't game breaking in any way. Complaining about this would be like a zerg complaining that terrans can use grid to wall off.
Brief.Starcraft
Profile Joined January 2011
United States35 Posts
May 30 2011 02:37 GMT
#196
I'm a Protoss and I support this change. Seems like a little polish thing more than any sort of buff.
Silent331
Profile Joined June 2010
United States356 Posts
May 30 2011 02:38 GMT
#197
every other mechanic has a sustainable system to execute it more easily except this one, i dont see why they wouldent do it. you can inject/warpin/drop mules/build units/ queue up many drops, the list goes on and on. Every other mechanic either has a special hotkey or can be extecuted easily using control groups, except creep spread.
They cant beat you, They only hope you beat yourself.
synapse
Profile Blog Joined January 2009
China13814 Posts
May 30 2011 02:41 GMT
#198
Completely agree with this... A lot of guesswork involved if you're not completely familiar with the creep tumor spawn range :/
:)
noobcakes
Profile Blog Joined May 2010
United States526 Posts
May 30 2011 02:42 GMT
#199
Yeah I have this problem whenever I get zerg as random for team games. It is hella annoying, hopefully Blizzard is looking into this, since I can't see how it could be overpowered to to other races.
Professional BattleCraft Player
Ponyo
Profile Blog Joined January 2011
United States1231 Posts
May 30 2011 03:56 GMT
#200
As is right now is pretty cool. The only thing is players giving more importance to creep spread, sparing a hot key or screen position. But how it works? Seems fine to me.
ponyo.848
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