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On May 30 2011 08:26 templar rage wrote: IDK, I think that having all the radii show up would actually make it worse visually. When you have 10 tanks in reasonably close proximity selected, the range lines are pretty convoluted. I can understand where the argument comes from though, and it is a little weird that it doesn't show the range of all (considering other units/structures that do). I just don't care for it, though. Despite how clustered the markers would be, all you would really want is the edges. Simplifying everything.
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On May 29 2011 19:52 Sclol wrote: Do you even understand his problem? If you select one Creep Tumor you can see where you can place the next one If you select two you wont get the range indicator.
All he wants is a range indicator for multiple creep tumors
How would you protoss/terrans feel if you had no Siegetank range indicator or pylon range indicator if you selected multiple of them... would be pretty dumb eh
I think I'd be able to play without a pylon range indicator myself, I can't speak for Terrans and their siege tanks.
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It's a bug, I've noticed it for a while.
It's not a big deal, but it should be fixed.
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The amount of people that didn't properly read the original post and scream 'omg zerg dont need no buffz!' baffles me. This is a simple change. It should only show the spread range on tumors that haven't yet spawned another tumor, which would decrease the cluster of circles on your screen. I'm not sure why this hasn't been implemented. It's not super annoying and there's plenty of reasons no one has complained about it, BUT, it is still an annoyance that is very unnecessary..
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Wow haven't even noticed this, Blizz can and probably should definitely add this in ^_^
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On May 30 2011 08:34 jalstar wrote:Show nested quote +On May 29 2011 19:52 Sclol wrote: Do you even understand his problem? If you select one Creep Tumor you can see where you can place the next one If you select two you wont get the range indicator.
All he wants is a range indicator for multiple creep tumors
How would you protoss/terrans feel if you had no Siegetank range indicator or pylon range indicator if you selected multiple of them... would be pretty dumb eh I think I'd be able to play without a pylon range indicator myself, I can't speak for Terrans and their siege tanks. lol -_-
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On May 29 2011 20:43 Cosmos wrote: I feel like to balance the game you could even remove creep tumors so I realy don't see your point. Wouldn't removing creep tumors make the game imbalanced? Zerg has to rely on the speed increase that comes from being on creep for a lot of things, it's a lot harder to get a good surround on something without creep spread.
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It's so easy to misunderstand OP if you just look at the pictures. Anyway looks like a bug, since only multiple selection doesn't show the rings.
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On May 30 2011 09:19 Klaas wrote: It's so easy to misunderstand OP if you just look at the pictures. Anyway looks like a bug, since only multiple selection doesn't show the rings.
It is not easy to misunderstand at all
Only those who did not read any of the OP, but rather glanced at the pics would
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It looks like Zerg players are running out of things to complain about these days. Maybe they need a radius indicator on creep tumor might help them stop 4 gates.
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Meh, seems fair enough, don't see why they shouldn't add it.
Not nearly enough of a big deal for people to be arguing against to be honest.
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It would be nice but I don't think this needs a super high priority.
And wow, some people can't read.
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How would one relay this information to Blizzard? It seems to me that a majority of the players who understand the post are willing to support its entry into the game. Does the community agree?
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At first, I only looked at the pictures and thought you were a Terran player, and were showing off what you do with Seige Tanks and scans to combat creep tumors.
But now that I figured it out, I agree, it should be added. The information could be relayed via the PTR forum.
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I dont understand why people think this is a buff. Its not gonna spread creep faster. This isn't game breaking in any way. Complaining about this would be like a zerg complaining that terrans can use grid to wall off.
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I'm a Protoss and I support this change. Seems like a little polish thing more than any sort of buff.
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every other mechanic has a sustainable system to execute it more easily except this one, i dont see why they wouldent do it. you can inject/warpin/drop mules/build units/ queue up many drops, the list goes on and on. Every other mechanic either has a special hotkey or can be extecuted easily using control groups, except creep spread.
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Completely agree with this... A lot of guesswork involved if you're not completely familiar with the creep tumor spawn range :/
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Yeah I have this problem whenever I get zerg as random for team games. It is hella annoying, hopefully Blizzard is looking into this, since I can't see how it could be overpowered to to other races.
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As is right now is pretty cool. The only thing is players giving more importance to creep spread, sparing a hot key or screen position. But how it works? Seems fine to me.
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