• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:11
CEST 08:11
KST 15:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026) - RO12 Preview0herO wins GSL Code S Season 1 (2026)0Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7
Community News
Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18Weekly Cups (April 27-May 4): Clem takes triple0
StarCraft 2
General
Code S Season 2 (2026) - RO12 Preview herO wins GSL Code S Season 1 (2026) Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists
Tourneys
GSL Code S Season 1 (2026) GSL Code S Season 2 (2026) Maestros of The Game 2 announcement and schedule ! $1,400 SEL Season 3 Ladder Invitational $5,000 WardiTV Spring Championship 2026
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
Lights Ro.8 Review (asl s21) 25 Years Since Brood War Patch 1.08 vespene.gg — BW replays in browser BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne ZeroSpace Megathread War of Dots, 2026 minimalst RTS Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1684 users

Creep Spread Mechanics - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 Next All
Hatefiend
Profile Joined August 2010
United States127 Posts
May 29 2011 23:30 GMT
#181
On May 30 2011 08:26 templar rage wrote:
IDK, I think that having all the radii show up would actually make it worse visually. When you have 10 tanks in reasonably close proximity selected, the range lines are pretty convoluted. I can understand where the argument comes from though, and it is a little weird that it doesn't show the range of all (considering other units/structures that do). I just don't care for it, though.

Despite how clustered the markers would be, all you would really want is the edges. Simplifying everything.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
May 29 2011 23:34 GMT
#182
On May 29 2011 19:52 Sclol wrote:
Do you even understand his problem?
If you select one Creep Tumor you can see where you can place the next one
If you select two you wont get the range indicator.


All he wants is a range indicator for multiple creep tumors

How would you protoss/terrans feel if you had no Siegetank range indicator or pylon range indicator if you selected multiple of them... would be pretty dumb eh


I think I'd be able to play without a pylon range indicator myself, I can't speak for Terrans and their siege tanks.
Squirrel
Profile Blog Joined April 2010
United States1097 Posts
May 29 2011 23:42 GMT
#183
It's a bug, I've noticed it for a while.

It's not a big deal, but it should be fixed.
VectorCereal
Profile Joined March 2011
Canada54 Posts
May 29 2011 23:49 GMT
#184
The amount of people that didn't properly read the original post and scream 'omg zerg dont need no buffz!' baffles me. This is a simple change. It should only show the spread range on tumors that haven't yet spawned another tumor, which would decrease the cluster of circles on your screen. I'm not sure why this hasn't been implemented. It's not super annoying and there's plenty of reasons no one has complained about it, BUT, it is still an annoyance that is very unnecessary..
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
May 29 2011 23:50 GMT
#185
Wow haven't even noticed this, Blizz can and probably should definitely add this in ^_^
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Vei
Profile Joined March 2010
United States2845 Posts
May 29 2011 23:52 GMT
#186
On May 30 2011 08:34 jalstar wrote:
Show nested quote +
On May 29 2011 19:52 Sclol wrote:
Do you even understand his problem?
If you select one Creep Tumor you can see where you can place the next one
If you select two you wont get the range indicator.


All he wants is a range indicator for multiple creep tumors

How would you protoss/terrans feel if you had no Siegetank range indicator or pylon range indicator if you selected multiple of them... would be pretty dumb eh


I think I'd be able to play without a pylon range indicator myself, I can't speak for Terrans and their siege tanks.

lol
-_-
www.justin.tv/veisc2 ~ 720p + commentary
CFRD119
Profile Joined June 2010
United States97 Posts
May 30 2011 00:11 GMT
#187
On May 29 2011 20:43 Cosmos wrote:
I feel like to balance the game you could even remove creep tumors so I realy don't see your point.

Wouldn't removing creep tumors make the game imbalanced? Zerg has to rely on the speed increase that comes from being on creep for a lot of things, it's a lot harder to get a good surround on something without creep spread.
RIP KT Violet
Klaas
Profile Joined April 2011
Slovenia86 Posts
May 30 2011 00:19 GMT
#188
It's so easy to misunderstand OP if you just look at the pictures. Anyway looks like a bug, since only multiple selection doesn't show the rings.
ktimekiller
Profile Blog Joined May 2010
United States690 Posts
May 30 2011 00:21 GMT
#189
On May 30 2011 09:19 Klaas wrote:
It's so easy to misunderstand OP if you just look at the pictures. Anyway looks like a bug, since only multiple selection doesn't show the rings.


It is not easy to misunderstand at all

Only those who did not read any of the OP, but rather glanced at the pics would
ljdljd
Profile Joined July 2010
Canada15 Posts
May 30 2011 00:23 GMT
#190
It looks like Zerg players are running out of things to complain about these days.
Maybe they need a radius indicator on creep tumor might help them stop 4 gates.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
May 30 2011 00:29 GMT
#191
Meh, seems fair enough, don't see why they shouldn't add it.

Not nearly enough of a big deal for people to be arguing against to be honest.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
May 30 2011 00:50 GMT
#192
It would be nice but I don't think this needs a super high priority.

And wow, some people can't read.
"Its easy, just trust your CPU".-Boxer on being good at games
Hatefiend
Profile Joined August 2010
United States127 Posts
May 30 2011 02:14 GMT
#193
How would one relay this information to Blizzard? It seems to me that a majority of the players who understand the post are willing to support its entry into the game. Does the community agree?
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2011-05-30 02:24:53
May 30 2011 02:23 GMT
#194
At first, I only looked at the pictures and thought you were a Terran player, and were showing off what you do with Seige Tanks and scans to combat creep tumors.

But now that I figured it out, I agree, it should be added. The information could be relayed via the PTR forum.
BandonBanshee
Profile Joined February 2011
Canada437 Posts
May 30 2011 02:24 GMT
#195
I dont understand why people think this is a buff. Its not gonna spread creep faster. This isn't game breaking in any way. Complaining about this would be like a zerg complaining that terrans can use grid to wall off.
Brief.Starcraft
Profile Joined January 2011
United States35 Posts
May 30 2011 02:37 GMT
#196
I'm a Protoss and I support this change. Seems like a little polish thing more than any sort of buff.
Silent331
Profile Joined June 2010
United States356 Posts
May 30 2011 02:38 GMT
#197
every other mechanic has a sustainable system to execute it more easily except this one, i dont see why they wouldent do it. you can inject/warpin/drop mules/build units/ queue up many drops, the list goes on and on. Every other mechanic either has a special hotkey or can be extecuted easily using control groups, except creep spread.
They cant beat you, They only hope you beat yourself.
synapse
Profile Blog Joined January 2009
China13814 Posts
May 30 2011 02:41 GMT
#198
Completely agree with this... A lot of guesswork involved if you're not completely familiar with the creep tumor spawn range :/
:)
noobcakes
Profile Blog Joined May 2010
United States526 Posts
May 30 2011 02:42 GMT
#199
Yeah I have this problem whenever I get zerg as random for team games. It is hella annoying, hopefully Blizzard is looking into this, since I can't see how it could be overpowered to to other races.
Professional BattleCraft Player
Ponyo
Profile Blog Joined January 2011
United States1231 Posts
May 30 2011 03:56 GMT
#200
As is right now is pretty cool. The only thing is players giving more importance to creep spread, sparing a hot key or screen position. But how it works? Seems fine to me.
ponyo.848
Prev 1 8 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 134
StarCraft: Brood War
GuemChi 5331
Terrorterran 11
Bale 9
Icarus 8
Noble 8
Counter-Strike
FalleN 1206
Stewie2K569
m0e_tv564
Other Games
summit1g11572
C9.Mang0508
WinterStarcraft404
Sick250
RuFF_SC260
Trikslyr15
Organizations
Counter-Strike
PGL18221
Other Games
gamesdonequick572
BasetradeTV56
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH129
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1201
• Lourlo1142
• HappyZerGling71
Upcoming Events
GSL
3h 19m
Cure vs sOs
SHIN vs ByuN
Replay Cast
17h 49m
GSL
1d 3h
Classic vs Solar
GuMiho vs Zoun
WardiTV Spring Champion…
1d 4h
Replay Cast
1d 17h
Sparkling Tuna Cup
2 days
WardiTV Spring Champion…
2 days
Replay Cast
2 days
RSL Revival
3 days
Classic vs SHIN
Rogue vs Bunny
BSL
3 days
[ Show More ]
Replay Cast
3 days
Afreeca Starleague
3 days
Flash vs Soma
RSL Revival
4 days
BSL
4 days
Patches Events
4 days
Replay Cast
5 days
Universe Titan Cup
5 days
Rogue vs Percival
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
5 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-05-19
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
2026 GSL S2
RSL Revival: Season 5
Heroes Pulsing #1
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSCL: Masked Kings S4
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.