Creep Spread Mechanics - Page 6
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Rabiator
Germany3948 Posts
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Juddas
768 Posts
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hpTheGreat
United States173 Posts
When you select more than one creep tumor you no longer see the dotted circle that tells you how far you can place it. That's what he wants changed. Poeple are so quick to jump up and scream IMBA!!!! Learn to read. | ||
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Aelip
Denmark321 Posts
On May 29 2011 22:06 hpTheGreat wrote: Yet another thread proving that people do not have basic reading comprehension skills. When you select more than one creep tumor you no longer see the dotted circle that tells you how far you can place it. That's what he wants changed. Poeple are so quick to jump up and scream IMBA!!!! Learn to read. Though if you're on top of your game, you'll place it as soon as it's off cooldown, at which point you'll just place it as far away as possible. You can just aspire to this, boost that APM bro. | ||
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ROOTIllusion
United States1060 Posts
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TheSubtleArt
Canada2527 Posts
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Supamang
United States2298 Posts
On May 29 2011 22:13 Aelip wrote: Though if you're on top of your game, you'll place it as soon as it's off cooldown, at which point you'll just place it as far away as possible. You can just aspire to this, boost that APM bro. Yea, and if youre on top of your game, you wont need rally points or MBS or smart casting or anything that makes this game a modern RTS compared to BW. In fact, if youre on top of your game, you could beat oGsMC in a BO7!!! ...this isnt about if youre "on top of your game" or about APM or any of that. Its about a simple graphical issue with selecting multiple creep tumors. If youre protoss and you want to warp in some units, you get to see the pylon power radii. If youre terran and you select multiple siege tanks, you get to see their range circles. If youre zerg and you select multiple tumors to spread creep, suddenly that range circle just disappears. Its not a huge deal, just a graphical issue that Terran and Protoss dont run into but Zerg does. I personally dont care either way, but I cant believe how much shit the OP is getting for such a harmless suggestion | ||
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Mioraka
Canada1353 Posts
On May 29 2011 21:51 StarStruck wrote: If he's going to take the time and effort to post, he might as well try to be clear, so others can understand. Not everyone will be able to decode his ramble. Tumors showing radii would be one of the last things on my list as a Zerg player and I'm sure many other players who play the game long enough would agree. Your last point is good, but I can one up you on that as well: Buildings are shown where and where they cannot go regardless of pylons. The same thing can be said for creep (if it isn't on the creep, gee you cannot put it there, likewise extractors have to be placed directly on geysers). Same with Terran. You cannot add an add-on if you are one pixel to a wall or on a doodad. Siege tanks are a different beast and its the only decent point the OP made. I read the OPs and the countless pages of nonsense unlike most people, so by the time I do post. It's going to be blunt and right to the point. To summarize, there are many other things I would like to see before they even think about making that change. The only people that patch would really help are people who are new to Zerg. That is all. Sure, unnecessarily correcting grammar mistakes on forum is definitely a way to show your superior intelligence. Looks like you had no problem understanding what he wrote though, or if you did, then it's clearly your problem for failing to read rather than his problem for failing to write. The OP is merely suggesting Blizzard to fix an inconsistent mechanic (or more likely, a bug/design failure). And your counter argument is, because there are other things/bugs that you personally dislike more, blizzard should change those first before changing this one? ??? Where is the logical connection between your argument and conclusion? That's right, there is none. The only reason you can draw your conclusion from your argument is that, you seems to think your opinion and preference should be weighted heavier than OP's ( alone with those who also agree with him). Because they are obviously "new to zerg", or, noobs. Looks like you might have passed that english course, but obviously failed basic logic 101. | ||
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miicah
Australia2470 Posts
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Sated
England4983 Posts
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Gladiator6
Sweden7024 Posts
On May 29 2011 19:05 arbitrageur wrote: Compelling and convincing argument from somebody who is no doubt above diamond. Wow, nice try but that guy is in GM, not diamond. http://www.sc2ranks.com/eu/1754755/uniqueKalin OP: I don't play zerg myself but I don't know either why most zergs doesn't do it like that. Maybe lack of apm/micro or perhaps just lazy? | ||
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Railgan
Switzerland1507 Posts
On May 29 2011 22:32 Sated wrote: Clearly, TeamLiquid can't read ![]() I think the situation is pretty simple. You either think that tanks, pylons and tumors should have the indicator mechanic or you think that they shouldn't have that mechanic. If you think that a mix-and-match situation that makes sense then you're being silly. As for those saying that making this change would make creep spread easier, it wouldn't. People would still forget about tumors and spread them late and people would still let their creep-poop queens get too high on energy. Saying this would make creep spread easier is like saying that Protoss players never get supply blocked because their pylon radius is always shown which... well, that's obviously retarded. wait but wouldnt this change mean that i would lose to inferior players because the worse players might get better at spreading creep | ||
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Mioraka
Canada1353 Posts
On May 29 2011 22:36 eYeball wrote: Wow, nice try but that guy is in GM, not diamond. http://www.sc2ranks.com/eu/1754755/uniqueKalin OP: I don't play zerg myself but I don't know either why most zergs doesn't do it like that. Maybe lack of apm/micro or perhaps just lazy? Looks like being in GM didn't stop him from being warned for making a taunting post against 1/3 of the liquid population. | ||
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Greatness
United States450 Posts
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StarStruck
25339 Posts
On May 29 2011 22:26 Mioraka wrote: Sure, unnecessarily correcting grammar mistakes on forum is definitely a way to show your superior intelligence. Looks like you had no problem understanding what he wrote though, or if you did, then it's clearly your problem for failing to read rather than his problem for failing to write. The OP is merely suggesting Blizzard to fix an inconsistent mechanic (or more likely, a bug/design failure). And your counter argument is, because there are other things/bugs that you personally dislike more, blizzard should change those first before changing this one? ??? Where is the logical connection between your argument and conclusion? That's right, there is none. The only reason you can draw your conclusion from your argument is that, you seems to think your opinion and preference should be weighted heavier than OP's ( alone with those who also agree with him). Because they are obviously "new to zerg", or, noobs. Looks like you might have passed that english course, but obviously failed basic logic 101. TL is an English forum. If you don't want to abide by the rules then that is your own problem. Not mine. I was simply clarifying what he said, capiche? There are other places you may go if you don't want to post something coherent. From the looks of it, he put little to no thought in his post. Hence my comments. As another guy mentioned at the top of the page, the only inconsistency is that creep spread is ever-changing in itself. It isn't just a sudden change when you add a new tumor or spew creep with an overlord. It takes time and the radii is always changing. Good players aren't always going to wait for the full duration it takes for an ovie let alone a tumor to stop creeping forward. That's why you see stacked tumors as they serve multiple purposes. Don't put words in my mouth. Blizzard has better things to do. This is by no means a bug. | ||
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FeyFey
Germany10114 Posts
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Mioraka
Canada1353 Posts
On May 29 2011 22:40 Greatness wrote: Creep spread design is fine, don't see any problems to be honest...Coming from a mid-masters Zerg. It's not a problem, but a mere annoyance/design failure/possible bug; which annoys some people more than others. Personally I don't really feel like i need it either, but if it's a bug( which is what i see it as), then it should be fixed. Yet it seems like many people think if a bug makes the game harder than it should be, then it's a good bug, we should leave it alone. :/ | ||
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KimJongChill
United States6429 Posts
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Greatness
United States450 Posts
On May 29 2011 22:45 Mioraka wrote: It's not a problem, but a mere annoyance/design failure/possible bug; which annoys some people more than others. Personally I don't really feel like i need it either, but if it's a bug( which is what i see it as), then it should be fixed. Yet it seems like many people think if a bug makes the game harder than it should be, then it's a good bug, we should leave it alone. :/ What is the bug anyway? Tried looking for it in this thread, couldn't find a post. If it's the difficulty of picking 3/7 creep tumors to spread 3 creep tumors, just double click them all, just press where you want the new creep tumors to go, don't understand the problem. | ||
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Sated
England4983 Posts
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