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The Problem with Korea - Page 15

Forum Index > SC2 General
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-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 18 2011 10:04 GMT
#281
GSL could offer a Code S spot to TSL3 winner as well. He did have to defeat Code S players to win so I would say that more then qualifies him to be in Code S.
aUzi
Profile Joined December 2010
United States18 Posts
May 18 2011 10:10 GMT
#282
yea this is true but there are players out there that wana live in korean regardless.
Shoot for the moon because even if you miss you will land among the stars!
phANT1m
Profile Blog Joined August 2010
South Africa535 Posts
May 18 2011 10:15 GMT
#283
I agree a lot with you. I was actually under impression GSL would pay for players coming to the super tourney but now that you mention got pay for your own flight that is a bit too much. But would really like to see more foreigners there and if they would get nice seeds how we give the Koreans in other tourneys.
Acritter
Profile Joined August 2010
Syria7637 Posts
May 18 2011 10:15 GMT
#284
I'm guessing that this problem will start to be alleviated when foreigners start regularly beating Koreans. I have high hopes for Thorzain, for example. Once the Koreans realize they aren't that special, they'll make things easier for foreigners to enter. Or perhaps not.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
Last Edited: 2011-05-18 10:21:36
May 18 2011 10:21 GMT
#285
Felt this was kind of relevant: My thoughts on the Haypro moves to Stockholm news

Although we have had TLO and Ret leave Korea before, those decisions were taken from a more personal point of view than Hayder's decision to move back to Europe. Hayder likes it in Korea with Chris, Jonathan and the oGs team. However we must also continue to keep making the right choices together. When we originally came to Korea with Dario and Jonathan we did not expect the scene to remain as one sided as it is today.

GSL is an amazing tournament, but there is too little going on in Korea to justify a stay there when one is outside of Code A. With one shot every two months to make it into the tournament, and this shot being against 200 of the best Koreans who are all fighting for just sixteen spots, you know the odds are against you no matter how good you are. Further, even after getting through these qualifiers you could argue that Code A does not justify being in Korea. After all, Code A is mostly a gateway to Code S.

Taking the GSL out of the equation, the other key factor to stay in Korea for is for the great practice conditions. To come to the right decision these practice conditions have to be weighed against all the opportunities the western scene has to offer. The European tournament scene is much broader in terms of opportunities for a player. Even if you would weigh quality practice as high as we do, there comes a time where you have to make the move to turn this practice into results by participating in as many tournaments as possible.

Playing from Korea means that you play cross-server games with a delay that puts you at a disadvantage against your opponents. A lot has been said about this topic already. Though the delay's effect can be minimized with proper preparation it is always a bothersome thing for a player to deal with.

A player playing from Korea always deals with the longest flights and the worst jet lag when participating overseas. These are all factors that are a result of our own choices and thus we take full responsibility for them. However that also means that one would have to be in the GSL to offset them and make a stay in Korea worthwhile.

Given all of this we recently sat down more than once with Hayder to discuss these things. Together we came to the conclusion that, sad as it may be to leave his friends behind, it is the right move for his career to go back to Sweden and join Dario in Stockholm.

It has always been a goal of ours to be a bridge between Korea and the foreign scene. Slowly this is becoming more and more difficult. Today's choice, however, is a choice about an individual's life and career, where the only right move is to do what is good for the player. Together with Hayder we will work at giving him the best possible future in terms of progaming and are confident that many good things will come from this move.
Administrator
ezekiel22
Profile Joined January 2011
100 Posts
Last Edited: 2011-05-18 11:25:35
May 18 2011 11:24 GMT
#286
Maybe a possible solution is to create a big invitational Lan tournament directly in Korea (50% Koreans 50% Foreigners )... kinda like MLG or Dreamhack or Assembly.. one big event that finishes in max 3 or 4 days..
So it wouldn't be neither online tournaments lag/delay problems nor additional effort costs to remain an entire month in Korea
The better players of this tournaments would be invite in GSL Code S
jjhchsc2
Profile Joined December 2010
Korea (South)2393 Posts
May 18 2011 11:36 GMT
#287
Nice read!
Lee Ssang/ Lee Shin/ Kim Jung Woo/ Kim Min Chul/Jun Tae Yang/Park Soo Ho/Lee Jung Hoon/Choi Sung Hoon/ Moon Sung Won/Park Ji Soo/ Lee Ho Joon/ Jang Min Chul/ Kim Seung Chul/SaSe/IdrA/Ret Fighting! BW4Life
ezekiel22
Profile Joined January 2011
100 Posts
Last Edited: 2011-05-18 11:37:43
May 18 2011 11:37 GMT
#288
edit
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
Last Edited: 2011-05-18 12:15:08
May 18 2011 11:46 GMT
#289
Great read Xeris and an insightful point of view from a person your unique position. There are most certainly problems with the development of the Korean scene; GSL is the be all and end all of any SC2 competitive scene in Korea and it provides large limitations on anyones' desires to move to Korea with very little pay off.

I think the biggest thing to remember is how many BW tournaments are there outside Korea? How many "BW exchange" programs were there during its peak? The Korean scene is taking steps in the right direction. We have had Korean participation in a lot of foreigner events (IEM and NASL) which is a somewhat unprecedented occurence. As SC2 develops and the divergence between Korea and the foreigners reduces i am sure will we see bigger efforts made to integrate the two scenes.
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
ct2299
Profile Joined February 2011
380 Posts
May 18 2011 12:20 GMT
#290
On May 18 2011 12:46 NoobSkills wrote:
Show nested quote +
On May 18 2011 12:35 Slusher wrote:
Frankly I care less about watching international players than I do about it being live. I know technically there should be no difference but something about live really makes it more exiting for me. Even watching the vods I really just like it better when it's live. there is a reason mlg is my favorite foreign tournament despite it's shortcomings.


??????????????????

??????


???

Every event is live except NASL.



You are severely misinformed
Smix *
Profile Blog Joined January 2009
United States4549 Posts
May 18 2011 12:23 GMT
#291
Thank you for this - was really informative/great read.
TranslatorBe an Optimist Prime, Not a Negatron // twitter @smixity
Acrofales
Profile Joined August 2010
Spain18445 Posts
May 18 2011 12:40 GMT
#292
I think the main thing is that lag and timezones prevents people in Korea from competing in the Sennheiser, Zotac, Gosu or other smaller recurring cups. Showmatches are more complicated due to time and obviously lag plays a major part in competing in the major online leagues (TSL, IPL and NASL).

This seems to be a far larger problem than whether or not Code A is worth it, because regardless of Code A, Korea offers a huge opportunity in terms of practice. I know the Pro house in Stockholm is intended to emulate this, but it's still very new.

Moving to Korea is a huge cultural difference, but from a professional point of view would be completely worth it, if it were possible to circumvent the lag and timezone problems in competing in the online tournaments. The true remedy would thus be to add more smaller (or even major) tournaments in Korea, so you're not stuck twiddling your thumbs for most of the month if you are knocked out of the GSL early on (or even worse, fail to qualify for Code A).
Krehlmar
Profile Joined August 2010
Sweden1149 Posts
May 18 2011 12:47 GMT
#293
On May 18 2011 19:21 Liquid`Nazgul wrote:
Felt this was kind of relevant: My thoughts on the Haypro moves to Stockholm news



Shame that Blizzard and GOM are kind of shooting their own foot here... really want them to succed but this is really hampering their progress and the progress of Esports overall.
My Comment Doesnt Matter Because No One Reads It
tdt
Profile Joined October 2010
United States3179 Posts
May 18 2011 12:55 GMT
#294
Good post. It's crazy to go to A for a month for chump change ($1200) and only if you win considering western monies available and perhaps less competition for said monies. What's funny is koreans get invited into real money in the West (dreamhack, MLG etc) while westerners don't. I'm not sure if Westerners pay for Koreans flights and room and board or not but it strikes me as hypocritical just based on potential return of winning or placing in said tournament. Guys like Haypro, huk jinro etc are not doing what's in their financial interest let alone a newcomer but whatever, their choice.

Gom is not doing themselves any favors either. As Westerners leave like IdrA and don't come like incontrol and other have said they won't for chump change, subscriptions to GSL will falter from thier paying customers in the West.
MC for president
shell
Profile Joined October 2010
Portugal2722 Posts
May 18 2011 13:14 GMT
#295
No one is mentioning China.. i believe in some months it will be worth to be in Korea trying go get code A/S and going to allot of tournament in china/malasia(FXO) and other random in Korea!

China is going to explode, they were the best in the end of WC3 and had the biggest tournaments for WC3!!

We can all see their skill increasing and the hype behind it will bring lots of tournaments and money for grabs! sase, grubby, naniwa, thorzain, tod etc.. have experience in chinese tournaments and I would like to hear from them..
BENFICA || Besties: idra, Stephano, Nestea, Jaedong, Serral, Jinro, Scarlett || Zerg <3
Steamroller
Profile Joined August 2010
Finland756 Posts
May 18 2011 13:35 GMT
#296
On May 18 2011 16:11 0neder wrote:
Meh, I don't blame them for giving foreigners less of a deal when all the foreigners that come can't compete or choke, then they decide they shouldn't waste slots on them anymore...



This, i agree. We would all love to see more foreigners in GSL, but there's no many who truly can compete with the Koreans.
LagT_T
Profile Joined March 2010
Argentina535 Posts
Last Edited: 2011-05-18 14:05:08
May 18 2011 14:01 GMT
#297
On May 18 2011 07:20 legaton wrote:
There is no "korean" problem, but a "foreign" one. Foreigners are growing used to play tournaments with sizable prize-pool and mediocre competition. As you say, an average player can make a living just by grinding small weekly tournaments. Good players know that with the volatility of SC2, they all have a shot at winning a huge tournament from time to time. The "foreign" problem is a mix between greediness and laziness. Of course, all pro-gamers want to win some money, but athletes should also try to become the best. GomTV is offering a huge opportunity to play against the best players in the world (without lag, koreans player dominate). But here we are, asking for even more: no risk online-only tournaments (more farming) and direct access to code S.


My thoughts exactly. Also, big teams like Fnatic and EG preexisted SC2 and knew the best way to train was teamhouses, yet even a year after the release there is only one foreign teamhouse, from a new and small team on top of that. I agree the Code A tournament sucks for foreigners, but asking for Code S slots when you didn't make the biggest effort to be the best is laughable.
"The tactics... no. Amateurs discuss tactics, professional soldiers study logistics." - Tom Clancy, Red Storm Rising
Simberto
Profile Blog Joined July 2010
Germany12000 Posts
May 18 2011 15:35 GMT
#298
On May 18 2011 15:54 425kid wrote:
Show nested quote +
On May 18 2011 14:41 Simberto wrote:
On May 18 2011 12:09 Goibon wrote:
The key has to be creating incentive to stay in Korea for more than a month. I do see huge incentive for someone to just go for a few months for the experience. But without GSL success that is short lived. And training on the Korean ladder and with Koreans is clearly not a big enough incentive. Much of these players i assume are in this for the money, which is found in America/Europe, as opposed to actually getting better at the game, which is something they would do in Korea.
Easier Money > Challenge and Experience.

Not sure what i think about the exchange. I don't feel it solves the Korean issue. It certainly is awesome for me in that i get to see Koreans in MLG. But i really want foreigners in GSL. I know they can compete, but the incentive is too weak and the barriers too big.


In my opinion, that is a systematic problem. If there is easier and more money in not going to Korea than there is in going there, while the competition and challenge in Korea are harder, that is a problem. I think most people would agree that the money should go towards the better players generally. Lets just ignore the whole heroic stance of "players should focus on getting better instead of getting money" for a moment, since in an ideal system, there should be no need to make that decision.

An important thing here is that the actual cost of attending a tournament vastly differs depending on the location of the player, unless the tournament is completely online. However, completely online tournaments are usually not as exciting as an offline event.

A tournament has an expected return depending on pricepool and probable result of a specific player. There is a flat cost in attending a tournament in flight costs + housing. Sometimes some of those are covered by the tournament organizers for players, sometimes not. Also, the better a player is, the higher his probable result, and directly following the expected return. For a tournament to be attractive for a player, the expected return needs to be a substantial amount higher than the cost of attending. How much higher, exactly, depends on the person.

The cost of attending the GSL is higher for a foreign player than for a Korean, since a flight needs to be paid for. However, in the same way the cost of attending a european tournament is higher for americans, american tournaments are more costly for europeans, and obviously both are more costly for koreans. So the further away a tournament is, the higher the expected return needs to be to make it worth it. To complicate things further, the cost assoziated with a tournament can be reduced by attending multiple tournaments that are less costly to reach in succession than individually if they are geographically near each other.

It seems to be common knowledge that the expected return of going to Korea is usually not worth the effort for foreign gamers at the moment. I do not know if this is really the case, but a lot of people seem to be concerned about this. Now, there are effectively only two ways to combat this. Either decreasing the cost, or increasing the expected return. If one takes a look at this thread, all sensible ideas follow these lines.

Giving out slots higher in the GSL increases the expected return for the foreigners going there. Increasing the earnings at Code A and lower placements also increases the expected return for foreigners, since realistically in most cases they will not win in code S for a long time. Having more different tournaments in Korea decreases the costs for attending the GSL. Reducing the time Code A takes also reduces the costs indirectly, since it gives more time to attend different tournaments. However, if those tournaments are on an other continent, it actually does not help a lot since the cost of the flights, which to my knowledge is the bulk of it, still remains the same. So this solution would be far less effective than people expect it too.

Interestingly, all this works the other way around, too. It is expensive for Koreans to get to europe or america, so for them to be worth it, there needs to be substantial return expected. So they either need to attend multiple tournaments, or they need to position high enough in the ones with higher pricepools. Which is also why we do not see mid-level Korean Progamers flooding events throughout the world.

Obviously, the easiest way to get a true global Esports community would be expected returns to always dwarf flight costs. However, money does not grow on trees, so this is completely unrealistic too.

Now, one needs to examine which goals one has. If Gomtv wants to create a true global league, it is necessary that the expected returns for foreigners attending the GSL is substantially higher (About the cost of a flight to Korea and back) than that of Koreans. Now, this certainly is not fair for the Koreans. But this is not the point. Fairness actually does not have anything to do with this. It is a simple necessity if they want to be attractive to international players. Now, this need would decrease if there were more tournaments in Korea, because again, this lowers the cost of attending the GSL for those players. If GSL instead chooses that they want to make it exactly equivalently hard to achieve something for each player, no matter where he is from, they need to realize that they will get less competitors from further away. All of this is a matter of logic. It has nothing to do with a culture of "everyone being a winner" versus actual hard work, or anything like that.

Of course, the experience in itself is worth it for some players, but since one really can not logically investigate this, the best way to go at it is from a monetary standpoint.

Also, all of what i just stated works the exact same way in the opposite direction, too. If a european contest wants more korean players in it, the expected results for those needs to be higher that the expected result of a european. This is why only very few very top level koreans actually attend outside tournaments, because for them, that calculation works because they can expect to achieve a high position in every tournament they enter.

It is pretty easy to say that progamers should disregard the monetary aspects and try to compete at the toughest competition they can find if one is not the person giving up the money, so i don't really think this is a valid argument.


Good try? The cost of living in korea is the same no matter where you're from. The argument you're making is that by global gsl doesnt mean "the best players in the world" they mean "players from all over the world" which is a stupid argument. The point of a league is to have the best players, and if foreigners dont think they can do well in code s then they shouldnt cone.

Article should be retitled "problem with foreigners"


I am pretty sure that you either quoted what i wrote without reading it, or without understanding it, because your reply makes no sense at all. I did not even take a stance. And the costs of living in Korea are the same no matter where you are from, but the cost of GETTING TO Korea differs depending on where you start the journey. If you are in Korea, it is zero. If you are in Europe or America, flights cost money.

What i said is that to make something more global, one needs to accept more unfairness because of that. If one makes it totally fair for everyone, it is logically less attractive to people the further away they are because the costs of attending differ. Note that i did not say that one should do that, i am simply stating the framework. Which way one wants to take is the choice of the tournament operator.
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
May 18 2011 15:36 GMT
#299
I think people are putting too much emphasis on the "easier tournaments to win" argument. I dont doubt for a second that if foreigners were given a months notice instead of a week that there wouldn't be at least 4 or 6 playing in the tournament.

The super tournament just pays too much for any player to straight out ignore. Its crazy. http://wiki.teamliquid.net/starcraft2/2011_GSL_Super_Tournament

You win 1 bo3 you get as much as 5th place in MLG
You win 2 bo3s and you get almost as much as 3rd place in MLG.

Its ridiculous to think that any proffessional player would consider winning MLG or IEM as being easy money after those kinds of comparisons. (LOL GROUP C)

This isnt code A, a month long slugfest for a small pot of gold. It pays. Huk and Jinro having played several ro64 and ro32s of code A/S know that their odds of winning 2 bo3s which they can prepare for are higher than winning a 3day foreigner tournament. Thats why they wont be at MLG.
Azarkon
Profile Joined January 2010
United States21060 Posts
Last Edited: 2011-05-18 16:02:58
May 18 2011 16:02 GMT
#300
If foreigners who have been IN Korea aren't even returning for the GSL Super Tournament despite direct invites, what does that say about GSL's chances of attracting foreigner players into their regular seasons?

For most foreigners, the incentives just aren't there. They see Jinro and Huk, struggling again and again in the GSL league system, while missing everything that's going on in the West, and ask, "why bother?" Why commit to competing in Korea, against stiffer competition, when there are so many opportunities outside of Korea that do not require the same amount of commitment?

MLG is a three-day affair. Dreamhack is similar. NASL and IPL are both online. GSL, by contrast, is months long, has top-stacked rewards, and requires living in a foreign country, away from family and friends, for extended periods of time. That is, if you intend to win something.

As far as I can tell, foreigners have already voted an initial "no" to the GSL system.

But hey, I guess we'll see what happens when the first MLG/GSL swap happens.
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