• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:41
CEST 14:41
KST 21:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
BSL 2025 Warsaw LAN + Legends Showmatch0Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
RSL: Revival, a new crowdfunded tournament series Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia WardiTV TL Team Map Contest #5 Tournaments
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
ASL TICKET LIVE help! :D ASL20 General Discussion Soulkey on ASL S20 BW General Discussion NaDa's Body
Tourneys
[ASL20] Ro16 Group D [ASL20] Ro16 Group C [Megathread] Daily Proleagues BSL 2025 Warsaw LAN + Legends Showmatch
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Borderlands 3 General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread UK Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
I <=> 9
KrillinFromwales
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2740 users

The Problem with Korea - Page 14

Forum Index > SC2 General
Post a Reply
Prev 1 12 13 14 15 16 30 Next All
PR4Y
Profile Joined November 2010
United States260 Posts
May 18 2011 04:56 GMT
#261
On May 18 2011 12:46 NoobSkills wrote:
Show nested quote +
On May 18 2011 12:35 Slusher wrote:
Frankly I care less about watching international players than I do about it being live. I know technically there should be no difference but something about live really makes it more exiting for me. Even watching the vods I really just like it better when it's live. there is a reason mlg is my favorite foreign tournament despite it's shortcomings.


??????????????????

??????


???

Every event is live except NASL.





This is COMPLETELY backwards...

NASL = Live matches, recorded + broadcasted @ a later time
TSL = Casted from replays
IPL = Casted from replays
GSL = Live matches, on-site, broadcasted live
MLG = Live matches, on-site, broadcasted live
I'm your average Brotoss brother, weilding my brommortal, brothership, brolossus, bro ray, broenix... BROTHERHOOD OF BROTOSS
Simberto
Profile Blog Joined July 2010
Germany11555 Posts
May 18 2011 05:41 GMT
#262
On May 18 2011 12:09 Goibon wrote:
The key has to be creating incentive to stay in Korea for more than a month. I do see huge incentive for someone to just go for a few months for the experience. But without GSL success that is short lived. And training on the Korean ladder and with Koreans is clearly not a big enough incentive. Much of these players i assume are in this for the money, which is found in America/Europe, as opposed to actually getting better at the game, which is something they would do in Korea.
Easier Money > Challenge and Experience.

Not sure what i think about the exchange. I don't feel it solves the Korean issue. It certainly is awesome for me in that i get to see Koreans in MLG. But i really want foreigners in GSL. I know they can compete, but the incentive is too weak and the barriers too big.


In my opinion, that is a systematic problem. If there is easier and more money in not going to Korea than there is in going there, while the competition and challenge in Korea are harder, that is a problem. I think most people would agree that the money should go towards the better players generally. Lets just ignore the whole heroic stance of "players should focus on getting better instead of getting money" for a moment, since in an ideal system, there should be no need to make that decision.

An important thing here is that the actual cost of attending a tournament vastly differs depending on the location of the player, unless the tournament is completely online. However, completely online tournaments are usually not as exciting as an offline event.

A tournament has an expected return depending on pricepool and probable result of a specific player. There is a flat cost in attending a tournament in flight costs + housing. Sometimes some of those are covered by the tournament organizers for players, sometimes not. Also, the better a player is, the higher his probable result, and directly following the expected return. For a tournament to be attractive for a player, the expected return needs to be a substantial amount higher than the cost of attending. How much higher, exactly, depends on the person.

The cost of attending the GSL is higher for a foreign player than for a Korean, since a flight needs to be paid for. However, in the same way the cost of attending a european tournament is higher for americans, american tournaments are more costly for europeans, and obviously both are more costly for koreans. So the further away a tournament is, the higher the expected return needs to be to make it worth it. To complicate things further, the cost assoziated with a tournament can be reduced by attending multiple tournaments that are less costly to reach in succession than individually if they are geographically near each other.

It seems to be common knowledge that the expected return of going to Korea is usually not worth the effort for foreign gamers at the moment. I do not know if this is really the case, but a lot of people seem to be concerned about this. Now, there are effectively only two ways to combat this. Either decreasing the cost, or increasing the expected return. If one takes a look at this thread, all sensible ideas follow these lines.

Giving out slots higher in the GSL increases the expected return for the foreigners going there. Increasing the earnings at Code A and lower placements also increases the expected return for foreigners, since realistically in most cases they will not win in code S for a long time. Having more different tournaments in Korea decreases the costs for attending the GSL. Reducing the time Code A takes also reduces the costs indirectly, since it gives more time to attend different tournaments. However, if those tournaments are on an other continent, it actually does not help a lot since the cost of the flights, which to my knowledge is the bulk of it, still remains the same. So this solution would be far less effective than people expect it too.

Interestingly, all this works the other way around, too. It is expensive for Koreans to get to europe or america, so for them to be worth it, there needs to be substantial return expected. So they either need to attend multiple tournaments, or they need to position high enough in the ones with higher pricepools. Which is also why we do not see mid-level Korean Progamers flooding events throughout the world.

Obviously, the easiest way to get a true global Esports community would be expected returns to always dwarf flight costs. However, money does not grow on trees, so this is completely unrealistic too.

Now, one needs to examine which goals one has. If Gomtv wants to create a true global league, it is necessary that the expected returns for foreigners attending the GSL is substantially higher (About the cost of a flight to Korea and back) than that of Koreans. Now, this certainly is not fair for the Koreans. But this is not the point. Fairness actually does not have anything to do with this. It is a simple necessity if they want to be attractive to international players. Now, this need would decrease if there were more tournaments in Korea, because again, this lowers the cost of attending the GSL for those players. If GSL instead chooses that they want to make it exactly equivalently hard to achieve something for each player, no matter where he is from, they need to realize that they will get less competitors from further away. All of this is a matter of logic. It has nothing to do with a culture of "everyone being a winner" versus actual hard work, or anything like that.

Of course, the experience in itself is worth it for some players, but since one really can not logically investigate this, the best way to go at it is from a monetary standpoint.

Also, all of what i just stated works the exact same way in the opposite direction, too. If a european contest wants more korean players in it, the expected results for those needs to be higher that the expected result of a european. This is why only very few very top level koreans actually attend outside tournaments, because for them, that calculation works because they can expect to achieve a high position in every tournament they enter.

It is pretty easy to say that progamers should disregard the monetary aspects and try to compete at the toughest competition they can find if one is not the person giving up the money, so i don't really think this is a valid argument.
NoobSkills
Profile Joined August 2009
United States1599 Posts
May 18 2011 05:44 GMT
#263
On May 18 2011 13:56 PR4Y wrote:
Show nested quote +
On May 18 2011 12:46 NoobSkills wrote:
On May 18 2011 12:35 Slusher wrote:
Frankly I care less about watching international players than I do about it being live. I know technically there should be no difference but something about live really makes it more exiting for me. Even watching the vods I really just like it better when it's live. there is a reason mlg is my favorite foreign tournament despite it's shortcomings.


??????????????????

??????


???

Every event is live except NASL.





This is COMPLETELY backwards...

NASL = Live matches, recorded + broadcasted @ a later time
TSL = Casted from replays
IPL = Casted from replays
GSL = Live matches, on-site, broadcasted live
MLG = Live matches, on-site, broadcasted live


You named one even that was doing a test run. I do believe their thread says live casts when the real IPL starts. TSL is casted from replays except for the final. You are right. But the major events. DreamHack IEM ESL MLG GSL those are all live.
antelope591
Profile Joined October 2007
Canada820 Posts
May 18 2011 05:59 GMT
#264
On May 18 2011 09:27 simme123 wrote:
To be honest I don't really care that much about korean sc2. It's just not interesting to me as I think the foreigners can play at a level that at least comes very close to the top of the korean community. And since I know the back story to most foreigners and it's a lot easier to figure out stuff / go through interviews with them I find it a lot more interesting to follow. So I don't really mind if a BW scenario were to pop up where the Koreans do their thing and the foreigners to their thing.

However I do get that the players especially get pissed over the MLG partnership because it's just plain unfair but to be honest it's not the biggest deal to me as a spectator.

700th post btw .. yey! haha .p


Yea...and BW has long been dead on the foreign scene while its still thriving in korea. For esports to get to the level people here want it at there needs to be cooperation between the two scenes because Koreans actually know how to run this shit. A company like MLG will have no problem dropping sc2 and moving on to the next big fps if the viewers start leaving. A company like gom is actually in it for the long run not just trying to cash in on the next big thing. The current format of everyone in for themselves is not sustainable for the long run. More stuff like MLG/GSL needs to be done for the scene to prosper.
-miDnight-
Profile Joined September 2010
Taiwan455 Posts
May 18 2011 06:17 GMT
#265
I can felt by the operation of Gom, they don't care about foreigner player in GSL or not.
http://www.facebook.com/midnightsc Chinese caster from TW (go SEn)
adeezy
Profile Blog Joined May 2010
United States1428 Posts
May 18 2011 06:24 GMT
#266
On May 18 2011 07:05 Xeris wrote:
Hey -- you guys are right! I totally forgot that 4 foreign players were invited to Code A. However, I think my point generally still stands.

"There isn't a lot of propose solutions to your criticisms. Code A online would be horrible, I just don't see that working at all. And the your proposed solution to direct invite to code S is already a reality with the first place in MLG getting a spot."

How would Code A online be horrible? If you want to make an outlandish claim like that you should at least explain it...


Like greg said, it just results in games where people second guess the results. Especially games with noticeable lag, it'll deter the game quality. It's the same reason Liquid isn't in that EG team tournament.
I asked my friend how the ratio at a party was, he replied. "Let's just say for every guy there was two dudes."
Sqq
Profile Joined August 2010
Norway2023 Posts
May 18 2011 06:24 GMT
#267
Good writeup Xeris, and thanks for the insight
Dead girls don't say no.
Charon1979
Profile Joined October 2010
Austria317 Posts
May 18 2011 06:41 GMT
#268
Kind of a financial decision.

MLG will get higher audience numbers by inviting koreans (as more korean ppl will watch). GOM won't get that much of an increse. Korean ppl already watching the GSL and the rest of the world too. I don't think there are many folks out there who just watch NA/EU tournaments and avoid watching GSL
425kid
Profile Joined March 2011
416 Posts
May 18 2011 06:54 GMT
#269
On May 18 2011 14:41 Simberto wrote:
Show nested quote +
On May 18 2011 12:09 Goibon wrote:
The key has to be creating incentive to stay in Korea for more than a month. I do see huge incentive for someone to just go for a few months for the experience. But without GSL success that is short lived. And training on the Korean ladder and with Koreans is clearly not a big enough incentive. Much of these players i assume are in this for the money, which is found in America/Europe, as opposed to actually getting better at the game, which is something they would do in Korea.
Easier Money > Challenge and Experience.

Not sure what i think about the exchange. I don't feel it solves the Korean issue. It certainly is awesome for me in that i get to see Koreans in MLG. But i really want foreigners in GSL. I know they can compete, but the incentive is too weak and the barriers too big.


In my opinion, that is a systematic problem. If there is easier and more money in not going to Korea than there is in going there, while the competition and challenge in Korea are harder, that is a problem. I think most people would agree that the money should go towards the better players generally. Lets just ignore the whole heroic stance of "players should focus on getting better instead of getting money" for a moment, since in an ideal system, there should be no need to make that decision.

An important thing here is that the actual cost of attending a tournament vastly differs depending on the location of the player, unless the tournament is completely online. However, completely online tournaments are usually not as exciting as an offline event.

A tournament has an expected return depending on pricepool and probable result of a specific player. There is a flat cost in attending a tournament in flight costs + housing. Sometimes some of those are covered by the tournament organizers for players, sometimes not. Also, the better a player is, the higher his probable result, and directly following the expected return. For a tournament to be attractive for a player, the expected return needs to be a substantial amount higher than the cost of attending. How much higher, exactly, depends on the person.

The cost of attending the GSL is higher for a foreign player than for a Korean, since a flight needs to be paid for. However, in the same way the cost of attending a european tournament is higher for americans, american tournaments are more costly for europeans, and obviously both are more costly for koreans. So the further away a tournament is, the higher the expected return needs to be to make it worth it. To complicate things further, the cost assoziated with a tournament can be reduced by attending multiple tournaments that are less costly to reach in succession than individually if they are geographically near each other.

It seems to be common knowledge that the expected return of going to Korea is usually not worth the effort for foreign gamers at the moment. I do not know if this is really the case, but a lot of people seem to be concerned about this. Now, there are effectively only two ways to combat this. Either decreasing the cost, or increasing the expected return. If one takes a look at this thread, all sensible ideas follow these lines.

Giving out slots higher in the GSL increases the expected return for the foreigners going there. Increasing the earnings at Code A and lower placements also increases the expected return for foreigners, since realistically in most cases they will not win in code S for a long time. Having more different tournaments in Korea decreases the costs for attending the GSL. Reducing the time Code A takes also reduces the costs indirectly, since it gives more time to attend different tournaments. However, if those tournaments are on an other continent, it actually does not help a lot since the cost of the flights, which to my knowledge is the bulk of it, still remains the same. So this solution would be far less effective than people expect it too.

Interestingly, all this works the other way around, too. It is expensive for Koreans to get to europe or america, so for them to be worth it, there needs to be substantial return expected. So they either need to attend multiple tournaments, or they need to position high enough in the ones with higher pricepools. Which is also why we do not see mid-level Korean Progamers flooding events throughout the world.

Obviously, the easiest way to get a true global Esports community would be expected returns to always dwarf flight costs. However, money does not grow on trees, so this is completely unrealistic too.

Now, one needs to examine which goals one has. If Gomtv wants to create a true global league, it is necessary that the expected returns for foreigners attending the GSL is substantially higher (About the cost of a flight to Korea and back) than that of Koreans. Now, this certainly is not fair for the Koreans. But this is not the point. Fairness actually does not have anything to do with this. It is a simple necessity if they want to be attractive to international players. Now, this need would decrease if there were more tournaments in Korea, because again, this lowers the cost of attending the GSL for those players. If GSL instead chooses that they want to make it exactly equivalently hard to achieve something for each player, no matter where he is from, they need to realize that they will get less competitors from further away. All of this is a matter of logic. It has nothing to do with a culture of "everyone being a winner" versus actual hard work, or anything like that.

Of course, the experience in itself is worth it for some players, but since one really can not logically investigate this, the best way to go at it is from a monetary standpoint.

Also, all of what i just stated works the exact same way in the opposite direction, too. If a european contest wants more korean players in it, the expected results for those needs to be higher that the expected result of a european. This is why only very few very top level koreans actually attend outside tournaments, because for them, that calculation works because they can expect to achieve a high position in every tournament they enter.

It is pretty easy to say that progamers should disregard the monetary aspects and try to compete at the toughest competition they can find if one is not the person giving up the money, so i don't really think this is a valid argument.


Good try? The cost of living in korea is the same no matter where you're from. The argument you're making is that by global gsl doesnt mean "the best players in the world" they mean "players from all over the world" which is a stupid argument. The point of a league is to have the best players, and if foreigners dont think they can do well in code s then they shouldnt cone.

Article should be retitled "problem with foreigners"
0neder
Profile Joined July 2009
United States3733 Posts
May 18 2011 07:11 GMT
#270
Meh, I don't blame them for giving foreigners less of a deal when all the foreigners that come can't compete or choke, then they decide they shouldn't waste slots on them anymore...
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
May 18 2011 07:14 GMT
#271
On May 18 2011 14:44 NoobSkills wrote:
Show nested quote +
On May 18 2011 13:56 PR4Y wrote:
On May 18 2011 12:46 NoobSkills wrote:
On May 18 2011 12:35 Slusher wrote:
Frankly I care less about watching international players than I do about it being live. I know technically there should be no difference but something about live really makes it more exiting for me. Even watching the vods I really just like it better when it's live. there is a reason mlg is my favorite foreign tournament despite it's shortcomings.


??????????????????

??????


???

Every event is live except NASL.





This is COMPLETELY backwards...

NASL = Live matches, recorded + broadcasted @ a later time
TSL = Casted from replays
IPL = Casted from replays
GSL = Live matches, on-site, broadcasted live
MLG = Live matches, on-site, broadcasted live


You named one even that was doing a test run. I do believe their thread says live casts when the real IPL starts. TSL is casted from replays except for the final. You are right. But the major events. DreamHack IEM ESL MLG GSL those are all live.

you just listed a big list of events that are run as a LAN, so of course they are going to be live.

NASL has players from all types of different time zones (east/west coast, europe, korea) so having 10 people all be on at the same time to play one after the other is a lot harder than having every at a LAN.
https://twitter.com/#!/IrisAnother
Bergys
Profile Joined September 2010
Sweden337 Posts
May 18 2011 07:36 GMT
#272
Tbh I don't like direct seeding into code S. GSL is the most prestigous sc2 tournament in the world right now, and it should remain that way. If you don't want to commit to playing through code A to get into code S and prove yourself then fine. From a spectator point of view I don't mind this at all. We get more koreans to MLG = better players, and noone gets a free pass to code S keeping the glory of GSL. I guess it sucks for foreigner players who aren't willing to take a risk and go to korea, but frankly I couldn't care less.
sVnteen
Profile Joined January 2011
Germany2238 Posts
May 18 2011 07:38 GMT
#273
hmmmmmm
dont know what to think about the ideas to make korea more attractive

but i personally think that the thing is that the gsl is the only tournament in korea that is worthy competing right?
so if more other tournaments in korea would pop up it should be much more attractive for foreign players to go there (and also it would be a chance to make more lesser known koreans more popular)
MY LIFE STARTS NOW ♥
Authweight
Profile Joined May 2010
United States304 Posts
May 18 2011 09:14 GMT
#274
I think the GSL is great, but why is it necessary to have it include a bunch of foreigners? I would much prefer a model where players compete in offline leagues in their own country, then occasionally fly out to big tournaments and face each other. I don't really like all these online events (NASL, IPL, TSL) nearly as much as good LANs like MLG and GSL.

As an American I would love to see an LASL (based in LA of course) and an NYSL (based in NY), where players from that part of the country play in an offline league format, instead of the NASL where a bunch of players from all over the place play in a flavorless divisional round, then fly out for a short LAN at the end. WCG could serve as the international proving grounds, or some other international tournaments could arise. The basic point is: Prolonged offline league play at a regional level, then short super tournaments at the international level.
labbe
Profile Joined October 2010
Sweden1456 Posts
May 18 2011 09:19 GMT
#275
See I don't understand this. Shouldn't it be every pro's dream to become the best player in the world? You become the best by playing in Korea. There is no other option here. Even if you win every MLG, TSL, DH, IEM whatnot you haven't proved anything unless you can compete at the GSL.

Also, the amount of exposure foreigners who competes at the GSL gets is huge! Every foreigner who has competed at the GSL is super well-known by now. Shouldn't that mean something to the team sponsors? I barely know what sponsors the Pro-teams have. But I damn sure know that Team Liquid is sponsored by The little app factory.

Anyways, just some random thoughts :d
cheesemaster
Profile Joined February 2011
Canada1975 Posts
May 18 2011 09:34 GMT
#276
On May 18 2011 13:27 HolyArrow wrote:
I agree that the problems stated in the OP are very valid and need addressing. However, the solutions are ones that I STRONGLY, STRONGLY disagree with.

1. Code A being online would severely hamper its legitimacy. Just as we've seen Korean players often underperform in online tournaments with the issue of lag constantly hanging over any online tournament (and the ensuing controversy is always a pain), Code A being online would be a similar issue, but instead with the foreign players being affected by lag (assuming it's played on KR which makes sense, since it's a Korean tournament). Online tournaments simply do not match up to LANs.

2. Putting a foreigner into Code S seems like a nice way to help the foreign scene get its foot in the door, but I feel that that's simply massively unfair to Korean players. We've seen how ridiculously difficult it is to even get through Code A qualifiers. To forgo that, and also, getting to the Ro8 in Code A, along with dealing with the Up/Downs, just feels like far too large of a sacrifice in terms of fairness. I have no doubt that many progamers have a huge stake in the GSL. It's not fair to just give a free ticket into Code S, even if it is to an MLG winner or something.

I feel that as things are now, finding a solution to the problem lies in Blizzard bettering Battle.net so that lag becomes a non-issue. I never followed BW, but in the midst of the lag discussions following the TSL and NASL games, I've heard many people say that BW didn't have this sort of problem with lag in online games.

Putting a foreigner in code s isnt a possible solution, IT IS ALREADY HAPPENING. Starting AFTER columbus the player who gets first in the tournament will be seeded directly into code S as long as its not a korean who is already in code s (then it will go to second place)

Its amazing the amount of people that dont know this even though it is stated in the press release and it has been mentioned many times by me and others. Its suprising how little people listen. I really wish the OP would change his post to reflect this as its creating absolutely unecessary posts and arguments it has been stated that a seed into code s for first place in MLG multiple times to him. Please change your OP to reflect this xeris its creating unecessary arguments and posts. You should have known this already anyways, its right there in the press release....
Slayers_MMA The terran who beats terrans
cheesemaster
Profile Joined February 2011
Canada1975 Posts
May 18 2011 09:46 GMT
#277
On May 18 2011 15:17 -miDnight- wrote:
I can felt by the operation of Gom, they don't care about foreigner player in GSL or not.

lol are you serious? thats why they created a foreigner house have seeded foreigners into code a numerous times and had a world championship. I dont see what people want, of the foreigners that have been seeded into code a, almost all of them have been eliminated immediately aside from Huk. Why do you think they should get seeded into code S they would have an even worse chance of succeeding ,they have received alot of critisicm for doing direct seeds for foreigners as they all get knocked out by foreigners. This statement is made out of ignorance. I dont really understand how you could come to this conclusion especially after this new MLG GSL exchange program it shows exactly the opposite of what you are saying ,they do care about foreigners they are even giving the winner a direct seed into code s and giving 4 players an all expenses paid trip to korea to live and train in the gom house. How could yoou say this means they dont care about foreigners =/
Slayers_MMA The terran who beats terrans
Lann555
Profile Joined February 2010
Netherlands5173 Posts
May 18 2011 09:47 GMT
#278
So how does that Code-S seeding actually work? Isn't Code-S already full as it is? You cannot make a bracket with 33 players, so they would have to kick someone out right?
Fantasy Fan! Gogogo vultures
branflakes14
Profile Joined July 2010
2082 Posts
Last Edited: 2011-05-18 09:52:43
May 18 2011 09:50 GMT
#279
One big problem with Korea is that it's Korea. It's a small sliver of land on the other side of the Pacific where everyone speaks a different language that doesn't even use the same character set as what English speaking people are for the most part used to. Perhaps if the Global Star League hosted events in other countries it'd seem more accessible to foreign players.

On May 18 2011 18:47 Lann555 wrote:
So how does that Code-S seeding actually work? Isn't Code-S already full as it is? You cannot make a bracket with 33 players, so they would have to kick someone out right?


The 16 losers in the Ro32 of code S have to play against the top 8 in code A. 2 people go into code S, 1 goes back into code A.
branflakes14
Profile Joined July 2010
2082 Posts
Last Edited: 2011-05-18 09:52:52
May 18 2011 09:52 GMT
#280
Double post.
Prev 1 12 13 14 15 16 30 Next All
Please log in or register to reply.
Live Events Refresh
Map Test Tournament
11:00
$450 3v3 Open Cup
WardiTV349
IndyStarCraft 171
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 1043
Crank 968
Lowko295
IndyStarCraft 171
Rex 139
StarCraft: Brood War
Britney 45439
Calm 8122
Horang2 4727
Bisu 1413
Hyuk 883
Stork 656
Snow 557
ZerO 358
actioN 312
EffOrt 286
[ Show more ]
Pusan 263
hero 259
Soma 241
Mini 209
Last 178
Light 155
Soulkey 147
Hyun 118
Liquid`Ret 76
ggaemo 71
Rush 63
Mind 60
ToSsGirL 41
JYJ38
Sea.KH 34
HiyA 32
Sharp 30
sas.Sziky 28
Free 25
sorry 22
scan(afreeca) 20
Sexy 20
Icarus 11
SilentControl 11
Terrorterran 10
IntoTheRainbow 4
Dota 2
singsing3244
qojqva1412
Gorgc1220
Dendi667
XcaliburYe147
Counter-Strike
olofmeister1859
x6flipin593
zeus293
hiko175
markeloff118
edward28
Other Games
B2W.Neo859
DeMusliM432
Hui .221
Fuzer 153
XaKoH 122
Pyrionflax121
ArmadaUGS41
NeuroSwarm38
QueenE25
Trikslyr15
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 1125
StarCraft 2
CranKy Ducklings115
StarCraft: Brood War
CasterMuse 20
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• 3DClanTV 85
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3047
• Jankos1490
Other Games
• WagamamaTV202
Upcoming Events
The PondCast
19m
RSL Revival
21h 19m
Zoun vs Classic
Korean StarCraft League
1d 14h
BSL Open LAN 2025 - War…
1d 19h
RSL Revival
1d 21h
BSL Open LAN 2025 - War…
2 days
RSL Revival
2 days
Online Event
3 days
Wardi Open
3 days
Monday Night Weeklies
4 days
[ Show More ]
Sparkling Tuna Cup
4 days
LiuLi Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.