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Patch 1.3.3 PTR - Page 83

Forum Index > SC2 General
4401 CommentsPost a Reply
Prev 1 81 82 83 84 85 221 Next
Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
lunar3force
Profile Joined January 2010
78 Posts
April 26 2011 15:37 GMT
#1641
Nothing special, stuff like 75% return on bunker and Archon being massive are late like 8 months. With this rate of "fixing" SC2 will be near balanced in year 2045
kathode
Profile Joined April 2010
United States265 Posts
April 26 2011 15:38 GMT
#1642
Is that bunker change that significant? I don't view it as changing my playstyle at all unless I go mass bunker.. Lol.

25 minerals is really insignificant. IMO
Collegiate E-Sports Series Co-Founder/Administrator
Shadrak
Profile Joined August 2010
United States490 Posts
Last Edited: 2011-04-26 15:39:47
April 26 2011 15:38 GMT
#1643
The toss unit training/warpgate timing changes are interesting from a ZvP aspect. Hopefully they will reduce all-ins from both sides:

Warpgates take longer to come online which gives more time to react to a 4 gate

But non-warpin Zealots come out quicker which makes 6 pooling harder

Both sound like good things to me.

As for the zerg "buff" I think I could count on one hand the amount of times I've replanted spore crawlers.
Warrice
Profile Joined July 2010
United States565 Posts
April 26 2011 15:39 GMT
#1644
On April 27 2011 00:38 kathode wrote:
Is that bunker change that significant? I don't view it as changing my playstyle at all unless I go mass bunker.. Lol.

25 minerals is really insignificant. IMO

its not that important, but defensive structures shouldnt be 99% free
Nornagest
Profile Joined August 2010
Czech Republic1 Post
April 26 2011 15:39 GMT
#1645
archon as massive units change nothing because emp kill him anyway.
TimeSpiral
Profile Joined January 2011
United States1010 Posts
April 26 2011 15:42 GMT
#1646
Did Blizzard forget to fix the Infestor bug in this patch?!

• Fungal Growth does not give the alert that you are being attacked.
We're aware of an issue with Fungal Growth and attack alerts and have determined a solution which will be applied in a future patch. Unfortunately I cannot provide a time line or patch number for fix application.

Source: http://us.battle.net/sc2/en/forum/topic/2267599524


Come one, Blizz. This needs to be patched, badly.
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
Keula
Profile Joined August 2010
Germany157 Posts
April 26 2011 15:42 GMT
#1647
> be blizzard
> increase zealot build time to stop proxy 2-gate every single game
> decrease zealot build time to make up for the warp-gate research nerf
> again 2 gate proxy zealot every single game

T_T

User was warned for this post
EG fan
Gumbos
Profile Joined March 2011
Canada55 Posts
April 26 2011 15:43 GMT
#1648
Maybe Archon's will become more useful in the PvT arena now that marauders cant dance around them.
ArghUScaredMe
Profile Joined July 2010
United States712 Posts
April 26 2011 15:44 GMT
#1649
Slightly off-topic:

I just realized air units having 'massive' (carrier/bc/broodlord) attribute is conceptually useless because they are all also 'armored' too.

Only corrupter & voidray do bonus damage to 'massive'. The bonus could be just for 'armored'.

Voidray is the ONLY unit that receive double bonus from massive and armored. So they did all this JUST for voidray?

BluePanther
Profile Joined March 2011
United States2776 Posts
April 26 2011 15:45 GMT
#1650
On April 27 2011 00:43 Gumbos wrote:
Maybe Archon's will become more useful in the PvT arena now that marauders cant dance around them.


EMP
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
April 26 2011 15:46 GMT
#1651
Does the Spore Crawler change make it viable to bring some Spore Crawlers along with you if the Protoss is making a 200/200 VR/Colo army?

Maybe not enough to make spores just for that purpose, but if the game opened with Phoenix or something and I make spores ANYWAY, should I bother?
RandyPinkwood
Profile Joined March 2011
Germany92 Posts
April 26 2011 15:48 GMT
#1652
Hm the biggest investment in bunkers are the 100 minerals i dont have while they stand i dont think
that the 25 minerals i dont get back will be too significant.
Also bunkers arent for free like many people say.... they cost 100 minerals which is alot especialy in
the early game that u get those back at some later point is not as good as people may think...

and i dont need them anymore since no more 4gates?
WC3 nightelf , SC2 Terran <3 moving buildings
eNtitY~
Profile Joined January 2007
United States1293 Posts
April 26 2011 15:51 GMT
#1653
With all the other changes made do we really need to reduce Pylon radius? :/
http://www.starcraftdream.com
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
April 26 2011 15:51 GMT
#1654
I'm disappointed at the absence of any colossus changes (read: nerfs), even though blizzard hinted at them.
mike1290
Profile Joined January 2011
United States88 Posts
April 26 2011 15:52 GMT
#1655
I'm not really convinced that any of this needed to be patched. It seems like Blizzard is jumping the gun with their patches. The game is still evolving, pvp in particular, and it didn't seem like we were at a point where the game stagnated due to something being imbalanced.

We don't need patches every month anymore. Let the game develop how it is for a while.
HateRock
clownzim
Profile Blog Joined February 2011
Brazil267 Posts
April 26 2011 15:52 GMT
#1656
blizzard really wannts that every1 play as zerg... LOL just LOL , they call it ballance ok....
¯\_(ツ)_/¯
Jakkerr
Profile Joined December 2010
Netherlands2549 Posts
April 26 2011 15:53 GMT
#1657
I don't think this patch will change much.
As a toss player I only see benefits from the changes since I don't 4gate anyway and this will give me more early game units to stop early pushes from other races :p.
Terran/zerg changes are pretty insignificant I mean 25 minerals for a bunker cmon what are we talking about
Maybe zergs can hold off air agression of toss a bit easier now but I don't feel like spore crawlers were the issue here
G.K.
Profile Joined November 2010
United States105 Posts
April 26 2011 15:55 GMT
#1658
I smell another era of collosi war
Hearthstone // LoL
Tibson
Profile Joined September 2010
Germany85 Posts
April 26 2011 15:56 GMT
#1659
I see strong 2-gates....
two.watup
Profile Joined March 2011
United States371 Posts
April 26 2011 15:57 GMT
#1660
40 seconds is like 26 seconds chronoed. Gold League 4 gates are already 30 seconds late, so this doesnt change much lol
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