Patch 1.3.3 PTR - Page 83
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Massive units are not affected by concussive shells. If you think they are, you are wrong. It's SPORE crawlers that are being changed, not SPINE. Please read carefully. | ||
lunar3force
78 Posts
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kathode
United States265 Posts
25 minerals is really insignificant. IMO | ||
Shadrak
United States490 Posts
Warpgates take longer to come online which gives more time to react to a 4 gate But non-warpin Zealots come out quicker which makes 6 pooling harder Both sound like good things to me. As for the zerg "buff" I think I could count on one hand the amount of times I've replanted spore crawlers. | ||
Warrice
United States565 Posts
On April 27 2011 00:38 kathode wrote: Is that bunker change that significant? I don't view it as changing my playstyle at all unless I go mass bunker.. Lol. 25 minerals is really insignificant. IMO its not that important, but defensive structures shouldnt be 99% free | ||
Nornagest
Czech Republic1 Post
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TimeSpiral
United States1010 Posts
• Fungal Growth does not give the alert that you are being attacked. We're aware of an issue with Fungal Growth and attack alerts and have determined a solution which will be applied in a future patch. Unfortunately I cannot provide a time line or patch number for fix application. Source: http://us.battle.net/sc2/en/forum/topic/2267599524 Come one, Blizz. This needs to be patched, badly. | ||
Keula
Germany157 Posts
> increase zealot build time to stop proxy 2-gate every single game > decrease zealot build time to make up for the warp-gate research nerf > again 2 gate proxy zealot every single game T_T User was warned for this post | ||
Gumbos
Canada55 Posts
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ArghUScaredMe
United States712 Posts
I just realized air units having 'massive' (carrier/bc/broodlord) attribute is conceptually useless because they are all also 'armored' too. Only corrupter & voidray do bonus damage to 'massive'. The bonus could be just for 'armored'. Voidray is the ONLY unit that receive double bonus from massive and armored. So they did all this JUST for voidray? | ||
BluePanther
United States2776 Posts
On April 27 2011 00:43 Gumbos wrote: Maybe Archon's will become more useful in the PvT arena now that marauders cant dance around them. EMP | ||
Ribbon
United States5278 Posts
Maybe not enough to make spores just for that purpose, but if the game opened with Phoenix or something and I make spores ANYWAY, should I bother? | ||
RandyPinkwood
Germany92 Posts
that the 25 minerals i dont get back will be too significant. Also bunkers arent for free like many people say.... they cost 100 minerals which is alot especialy in the early game that u get those back at some later point is not as good as people may think... and i dont need them anymore since no more 4gates? ![]() | ||
eNtitY~
United States1293 Posts
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maartendq
Belgium3115 Posts
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mike1290
United States88 Posts
We don't need patches every month anymore. Let the game develop how it is for a while. | ||
clownzim
Brazil267 Posts
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Jakkerr
Netherlands2549 Posts
As a toss player I only see benefits from the changes since I don't 4gate anyway and this will give me more early game units to stop early pushes from other races :p. Terran/zerg changes are pretty insignificant I mean 25 minerals for a bunker cmon what are we talking about ![]() Maybe zergs can hold off air agression of toss a bit easier now but I don't feel like spore crawlers were the issue here | ||
G.K.
United States105 Posts
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Tibson
Germany85 Posts
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two.watup
United States371 Posts
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