On April 26 2011 23:57 frucisky wrote:
The micro protoss needs is usually less APM intensive than the stutter step micro Terran requires. And some of the stuff you mentioned is null considering focusing key/air units and unit positioning is something all races have to do.
Show nested quote +
On April 26 2011 23:51 rushian wrote:
Apart from: forcefield placement, keeping zealots ahead of stalkers, preventing sentry sniping, collosus micro against vikings/corruptors, focusing air units with stalkers, psionic storm, and spreading spell casters (vs terran). Yep.
On April 26 2011 23:47 TimeSpiral wrote:
It's not a hit to skill level, or a jab at Protoss players, at all, but most Protoss deathballs are a+click compositions. That's just how it works out usually.
On April 26 2011 23:43 Juanald wrote:
you cant seriously think a-moving is all it takes.. if u try marine vs zealot on both sides ull get an idea of what its like from our POV.. CMON
i agree i fill our options are being limited severly. after kadarian amulit nerf noone makes HTs anymore this is just forcing us more 1 dementianal...
On April 26 2011 23:12 TimeSpiral wrote:
Roger, it's called formatting. Is it not apparent that the bold style is to create the feeling of headlines and sub-headlines? Deal with it. + Show Spoiler [zany theory] +
(2) Terran didn't get nerfed? Good luck explaining that one. The Ghost and the Raven are the most expensive spell-casters in the game. That remains unchanged. Moving some of the gas cost to minerals is a plus in early game (when Ghosts are not used) and may encourage a few early Ghost plays, so like I said, I'm going to let this one pan out.
The bunker change is a nerf (no way to argue that), and the Archon buff is an indirect nerf to Terran bio armies (this is debatable). The amount of kiting and micro required to fight an a+clicked Protoss deathball is already silly, this is just going to make it much worse. This will probably encourage more Terrans to transition into Ghost Mech in lategame versus Protoss. Maybe this is a good thing. Only time (and Blizzard) will tell.
On April 26 2011 22:59 RogerChillingworth wrote:
1. Putting your shit in bold doesn't make it correct.
2. Terran didn't get nerfed. Ghosts got buffed, bunkers return 75 instead of 100 minerals. Hardly a nerf.
On April 26 2011 22:56 TimeSpiral wrote:
Did Protoss just get buffed, rofl? That's amazing.
On the flipside, it looks like Warpgate research was nerfed a little bit. That's actually a pretty big deal. The 4 Warpgate attack will be slightly bigger now, but also about 20-25 seconds later. It doesn't address the fundamental problems with Protoss right now, but maybe HoTS will do that :/
Terran gets Nerfed, ROFL!
The bunker is on the only defensive structure in the game that does not increase area DPS for cost. It's the only defensive structure that can be halted mid-construction by a minimum of a single worker unit. Its sole advantage was that it added a little durability to barracks units that are stationary, in the form of "armor (HP)." You're essentially paying for additional HP per unit in a given area plus get a slight range buff. If the bunker was destroyed, or mass repaired (this costs money), the salvage feature was negated. That was the primary benefit of a bunker. This is a silly, and stupid change.
I'm on the fence about the Ghost. We'll have to see how that works out. Seems like it could be a buff, but where are our free spell casters (Sentry/HT)? + Show Spoiler [tongue and cheek] +
Zerg gets buffed? Cool. I don't mind that, especially since they are terrified of the necessary Infestor nerf and don't appear to be getting one any time soon.
Did Protoss just get buffed, rofl? That's amazing.
On the flipside, it looks like Warpgate research was nerfed a little bit. That's actually a pretty big deal. The 4 Warpgate attack will be slightly bigger now, but also about 20-25 seconds later. It doesn't address the fundamental problems with Protoss right now, but maybe HoTS will do that :/
Terran gets Nerfed, ROFL!
The bunker is on the only defensive structure in the game that does not increase area DPS for cost. It's the only defensive structure that can be halted mid-construction by a minimum of a single worker unit. Its sole advantage was that it added a little durability to barracks units that are stationary, in the form of "armor (HP)." You're essentially paying for additional HP per unit in a given area plus get a slight range buff. If the bunker was destroyed, or mass repaired (this costs money), the salvage feature was negated. That was the primary benefit of a bunker. This is a silly, and stupid change.
I'm on the fence about the Ghost. We'll have to see how that works out. Seems like it could be a buff, but where are our free spell casters (Sentry/HT)? + Show Spoiler [tongue and cheek] +
Slightly kidding about this, but those two units are stupid cheap for their value.
Zerg gets buffed? Cool. I don't mind that, especially since they are terrified of the necessary Infestor nerf and don't appear to be getting one any time soon.
1. Putting your shit in bold doesn't make it correct.
2. Terran didn't get nerfed. Ghosts got buffed, bunkers return 75 instead of 100 minerals. Hardly a nerf.
Roger, it's called formatting. Is it not apparent that the bold style is to create the feeling of headlines and sub-headlines? Deal with it. + Show Spoiler [zany theory] +
Or is he actually saying bold text implies some level of authority over non-bold text? Lol. If this is so I should have not even replied at all.
(2) Terran didn't get nerfed? Good luck explaining that one. The Ghost and the Raven are the most expensive spell-casters in the game. That remains unchanged. Moving some of the gas cost to minerals is a plus in early game (when Ghosts are not used) and may encourage a few early Ghost plays, so like I said, I'm going to let this one pan out.
The bunker change is a nerf (no way to argue that), and the Archon buff is an indirect nerf to Terran bio armies (this is debatable). The amount of kiting and micro required to fight an a+clicked Protoss deathball is already silly, this is just going to make it much worse. This will probably encourage more Terrans to transition into Ghost Mech in lategame versus Protoss. Maybe this is a good thing. Only time (and Blizzard) will tell.
you cant seriously think a-moving is all it takes.. if u try marine vs zealot on both sides ull get an idea of what its like from our POV.. CMON
On April 26 2011 23:12 jacobmarlow wrote:
Horrible changes to protoss. Now zerg has an additional 40 seconds to do whatever the f they want. We already have so many limited options in terms of tech this makes it a lot lot worse. Literally this means the end of any pressure protoss players can put on zerg, unless we try to chrono out units early with the reduced build times.
Horrible changes to protoss. Now zerg has an additional 40 seconds to do whatever the f they want. We already have so many limited options in terms of tech this makes it a lot lot worse. Literally this means the end of any pressure protoss players can put on zerg, unless we try to chrono out units early with the reduced build times.
i agree i fill our options are being limited severly. after kadarian amulit nerf noone makes HTs anymore this is just forcing us more 1 dementianal...

It's not a hit to skill level, or a jab at Protoss players, at all, but most Protoss deathballs are a+click compositions. That's just how it works out usually.
Apart from: forcefield placement, keeping zealots ahead of stalkers, preventing sentry sniping, collosus micro against vikings/corruptors, focusing air units with stalkers, psionic storm, and spreading spell casters (vs terran). Yep.
The micro protoss needs is usually less APM intensive than the stutter step micro Terran requires. And some of the stuff you mentioned is null considering focusing key/air units and unit positioning is something all races have to do.
And aside from stutter step micro (which every race needs to do while fighting on the retreat, you know, like the protoss needs to do with stalkers, and the zerg with roaches) what exactly takes more APM on the terran side?