On April 26 2011 13:08 Inori wrote:
Are you kidding? This patch is awesome from Protoss pov.
Are you kidding? This patch is awesome from Protoss pov.
Um, no it's not.
However, it's not so terrible to the point where it'll destroy us.
Forum Index > SC2 General |
Massive units are not affected by concussive shells. If you think they are, you are wrong. It's SPORE crawlers that are being changed, not SPINE. Please read carefully. | ||
DarkPlasmaBall
United States44915 Posts
On April 26 2011 13:08 Inori wrote: Show nested quote + On April 26 2011 13:00 opiemonster wrote: Rules of Balance Patches There must always be a bunker change Protoss must always be nerfed at least once Are you kidding? This patch is awesome from Protoss pov. Um, no it's not. However, it's not so terrible to the point where it'll destroy us. | ||
Aristodemus
England1996 Posts
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Gescom
Canada3480 Posts
On April 26 2011 13:11 hi im new wrote: huge buff to ling bling vs toss archons will now break defensive force fields. ghost change is retarded they're imba already in tvp i guess they changed it cause infestors but totally disregarding the matchup vs protoss isn't the way to go. i can see lategame tvp hugely in favor of terran now i like the other changes 1] Don't place your FFs like an ass while a-moving your whole army. When you have archons anyways you should be able to place a zillion FFs anyways. You know archons decimate ling/bling anyways without FF, right? 2] They aren't imba if you deal with them with feedback and don't get emp'd by bad positioning / no obs. Ghost v HT v Infestor is hugely offset by micro & skill! | ||
ilbh
Brazil1606 Posts
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NPF
Canada1635 Posts
On April 26 2011 13:09 Shooks wrote: Uhm, does this mean it's gonna take Protoss longer to get an expo with a 3 gate against zerg? I don't believe so. Now the build time in gateway mode = build time in warpgate time I'm nearly 94.3% sure. So now as long as you don't want to be aggresive you have the same build. If anything It would make me opt to research Hallucination first in PvZ while doing the 3 gate sentry expand play passive, scout with hallucination and then followed up with Warpgate rechearch. Takes away the offence of Protoss however, Cheers for the changes. edit :minor grammar spelling edit 3.0 : Build time for warpgate is 28 seconds with 5 secs warping in while gateway is pure 33 seconds if I read Liquipedia correctly. So same build time is an advantage starting the 2nd round of warp ins you save 5 seconds and so on if perfect warp ins, if not it roughly evens it out. | ||
hi im new
Germany150 Posts
On April 26 2011 13:13 Cabinet Sanchez wrote: Show nested quote + On April 26 2011 11:31 Dommk wrote: Why didn't they reduce the research time of hallucinate? This warpgate change pretty much reverts that buff ![]() Good point, I don't think many people would have thought of that :/ a shame. it might actually be a good idea to go hallucination before warpgate now in pvz which gives you even faster scouting. | ||
Griffith`
714 Posts
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babyToSS
233 Posts
On April 26 2011 13:11 BabyToss! wrote: Show nested quote + On April 26 2011 12:59 caelym wrote: i'm just going to repeat what others have said but I'm not a fan of the pylon nerf at all. already marauders can snipe pylons really easily ![]() I rarely make comments on anything remotely balance-related, but I have to agree on this one. I'm also worried that this change might make cyber+gateway wall off with Pylon behind impossible, which is kinda pain, given how easily you can snipe Pylon and if we are forced to use Pylon as part of wall off vs Z. Correct me if I am wrong when it comes to wall off changes, but I believe the radius change is way too significant for it to not affect the cyber+gate wall off. Hey we have the same name! As a terran player I agree that the pylon power change is huge. More pylons needed in base, fewer proxy pylons or atleast toss cannot spam proxy pylons all over the map in the beginning and also is hurts a lot of other map specific pylon placements. Overall I love this patch just because it makes TvP mech a lot more stronger (I hate bio in TvP). | ||
zyglrox
United States1168 Posts
On April 26 2011 13:12 Minigun wrote: Gas steal will now be extremely strong pvp t.t . I bet we see it a lot more... yea, wanna see how a 3 gate expand like in pvt would work with that. if only the patch was on ptr -_- | ||
Darclite
United States1021 Posts
I hope this makes archons viable. Went from ultra-badass in sc1 to rarely even cost effective in sc2. Glad to see a zerg buff, even if it is minor, zerg needs it. But one issue, of all the units to buff, you chose to buff the unit with virtually unlimited potential? The ghost does not need to be any stronger. At all. I don't understand how ghosts were stronger and more accessible than high templar, and then you nerfed high templar...and buffed ghosts. I think giving reapers a 5x2 vs armored attack instead of 4x2 and an extra 5 hp would be reasonable and at least interesting. I may hate reapers, but I'd rather see a few of them come at my base than see the value of my army get cut by 40% and lose all my sentry and phoenix energy due to one unavoidable ability from a unit as gas heavy as a sentry. I mean, the ghost essentially counters protoss, it should be expensive. | ||
Gescom
Canada3480 Posts
On April 26 2011 13:16 Griffith` wrote: Sorry to say, but Ghosts still have ZERO relevance in TvZ. I'd rather have a tank over a ghost any day. Tell that to a guy who just emp'd multiple infestors! | ||
ishyishy
United States826 Posts
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MisterTea
United Kingdom1047 Posts
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Grampz
United States2147 Posts
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babyToSS
233 Posts
On April 26 2011 13:16 Griffith` wrote: Sorry to say, but Ghosts still have ZERO relevance in TvZ. I'd rather have a tank over a ghost any day. Agreed. Good tank positioning is still way better than ghosts in TvZ. Its a vision war and creep owns everything terran has. If anything, this patch buffs mech play in TvP. | ||
On_Slaught
United States12190 Posts
As for the 2gate fear, it seems pretty unfounded since maps are significantly bigger than they were in beta. Even the closest spawns now aren't as close as close meta or SoW. | ||
AsianEcksDragon
United States1036 Posts
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SheaR619
United States2399 Posts
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Uhh Negative
United States1090 Posts
Bunkers are no longer free. That took long enough :p Spore crawlers will probably be a little more useful in defending bashee/void ray harass now. I was kind of hoping spines would go back down to 6 seconds too, but I think that's okay. | ||
rbx270j
Canada540 Posts
On April 26 2011 13:20 SheaR619 wrote: I personally rather have raven than a ghost just because they can spot burrow infestor for tanks and PDD own broodlords PDD only owns broodlords when you have marines in position anyway. | ||
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