• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:17
CEST 15:17
KST 22:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview4[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Quality of life changes in BW that you will like ? BGH Auto Balance -> http://bghmmr.eu/ RepMastered™: replay sharing and analyzer site Tulbo's ASL S21 Ro8 Post-Review Why there arent any 256x256 pro maps?
Tourneys
[ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Daigo vs Menard Best of 10 Path of Exile OutLive 25 (RTS Game)
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Letting Off Steam Thread European Politico-economics QA Mega-thread UK Politics Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1276 users

Patch 1.3.3 PTR - Page 29

Forum Index > SC2 General
4401 CommentsPost a Reply
Prev 1 27 28 29 30 31 221 Next
Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45858 Posts
April 26 2011 04:15 GMT
#561
On April 26 2011 13:08 Inori wrote:
Show nested quote +
On April 26 2011 13:00 opiemonster wrote:
Rules of Balance Patches
There must always be a bunker change
Protoss must always be nerfed at least once

Are you kidding? This patch is awesome from Protoss pov.


Um, no it's not.

However, it's not so terrible to the point where it'll destroy us.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Aristodemus
Profile Joined January 2011
England2010 Posts
April 26 2011 04:15 GMT
#562
Disappointing patch yet again, if anything this will make pvp even more cheesy. It is always going to be one base aggression, and all this will do is nerf toss vrs the other races early game. Ghost cost is a big buff to terran, which wasnt needed.
once more unto the breach, dear friends, once more
Gescom
Profile Joined February 2010
Canada3511 Posts
Last Edited: 2011-04-26 04:17:12
April 26 2011 04:16 GMT
#563
On April 26 2011 13:11 hi im new wrote:
huge buff to ling bling vs toss
archons will now break defensive force fields.

ghost change is retarded they're imba already in tvp
i guess they changed it cause infestors but totally disregarding the matchup vs protoss isn't the way to go.
i can see lategame tvp hugely in favor of terran now

i like the other changes

1] Don't place your FFs like an ass while a-moving your whole army. When you have archons anyways you should be able to place a zillion FFs anyways. You know archons decimate ling/bling anyways without FF, right?

2] They aren't imba if you deal with them with feedback and don't get emp'd by bad positioning / no obs. Ghost v HT v Infestor is hugely offset by micro & skill!
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
ilbh
Profile Blog Joined May 2007
Brazil1606 Posts
April 26 2011 04:16 GMT
#564
lol can't believe it... 2 gates fest now, awesome...
Part of the inhumanity of the computer is that, once it is competently programmed and working smoothly, it is completely honest.
NPF
Profile Joined May 2010
Canada1635 Posts
Last Edited: 2011-04-26 04:27:31
April 26 2011 04:16 GMT
#565
On April 26 2011 13:09 Shooks wrote:
Uhm, does this mean it's gonna take Protoss longer to get an expo with a 3 gate against zerg?


I don't believe so. Now the build time in gateway mode = build time in warpgate time I'm nearly 94.3% sure. So now as long as you don't want to be aggresive you have the same build. If anything It would make me opt to research Hallucination first in PvZ while doing the 3 gate sentry expand play passive, scout with hallucination and then followed up with Warpgate rechearch. Takes away the offence of Protoss however,

Cheers for the changes.

edit :minor grammar spelling

edit 3.0 : Build time for warpgate is 28 seconds with 5 secs warping in while gateway is pure 33 seconds if I read Liquipedia correctly. So same build time is an advantage starting the 2nd round of warp ins you save 5 seconds and so on if perfect warp ins, if not it roughly evens it out.
hi im new
Profile Joined May 2010
Germany150 Posts
April 26 2011 04:16 GMT
#566
On April 26 2011 13:13 Cabinet Sanchez wrote:
Show nested quote +
On April 26 2011 11:31 Dommk wrote:


Why didn't they reduce the research time of hallucinate? This warpgate change pretty much reverts that buff Scouting shouldn't be nerfed!


Good point, I don't think many people would have thought of that :/ a shame.


it might actually be a good idea to go hallucination before warpgate now in pvz which gives you even faster scouting.
Griffith`
Profile Joined September 2010
714 Posts
April 26 2011 04:16 GMT
#567
Sorry to say, but Ghosts still have ZERO relevance in TvZ. I'd rather have a tank over a ghost any day.
griffith.583 (NA)
babyToSS
Profile Joined December 2009
233 Posts
April 26 2011 04:17 GMT
#568
On April 26 2011 13:11 BabyToss! wrote:
Show nested quote +
On April 26 2011 12:59 caelym wrote:
i'm just going to repeat what others have said but I'm not a fan of the pylon nerf at all. already marauders can snipe pylons really easily

I rarely make comments on anything remotely balance-related, but I have to agree on this one. I'm also worried that this change might make cyber+gateway wall off with Pylon behind impossible, which is kinda pain, given how easily you can snipe Pylon and if we are forced to use Pylon as part of wall off vs Z. Correct me if I am wrong when it comes to wall off changes, but I believe the radius change is way too significant for it to not affect the cyber+gate wall off.


Hey we have the same name! As a terran player I agree that the pylon power change is huge. More pylons needed in base, fewer proxy pylons or atleast toss cannot spam proxy pylons all over the map in the beginning and also is hurts a lot of other map specific pylon placements. Overall I love this patch just because it makes TvP mech a lot more stronger (I hate bio in TvP).
babyToSS here! Can u go easy on me plzzz?
zyglrox
Profile Joined August 2010
United States1168 Posts
April 26 2011 04:17 GMT
#569
On April 26 2011 13:12 Minigun wrote:
Gas steal will now be extremely strong pvp t.t . I bet we see it a lot more...



yea, wanna see how a 3 gate expand like in pvt would work with that. if only the patch was on ptr -_-
champagne for my real friends, and real pain for my sham friends.
Darclite
Profile Joined January 2011
United States1021 Posts
April 26 2011 04:17 GMT
#570
Pretty good, glad to see PvP fixed. I am a little confused though; will the pylon change have an effect on wall-offs?

I hope this makes archons viable. Went from ultra-badass in sc1 to rarely even cost effective in sc2.

Glad to see a zerg buff, even if it is minor, zerg needs it.

But one issue, of all the units to buff, you chose to buff the unit with virtually unlimited potential? The ghost does not need to be any stronger. At all. I don't understand how ghosts were stronger and more accessible than high templar, and then you nerfed high templar...and buffed ghosts. I think giving reapers a 5x2 vs armored attack instead of 4x2 and an extra 5 hp would be reasonable and at least interesting. I may hate reapers, but I'd rather see a few of them come at my base than see the value of my army get cut by 40% and lose all my sentry and phoenix energy due to one unavoidable ability from a unit as gas heavy as a sentry. I mean, the ghost essentially counters protoss, it should be expensive.
They're fools. You should eat them.
Gescom
Profile Joined February 2010
Canada3511 Posts
Last Edited: 2011-04-26 04:17:57
April 26 2011 04:17 GMT
#571
On April 26 2011 13:16 Griffith` wrote:
Sorry to say, but Ghosts still have ZERO relevance in TvZ. I'd rather have a tank over a ghost any day.

Tell that to a guy who just emp'd multiple infestors!
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
ishyishy
Profile Joined February 2011
United States826 Posts
April 26 2011 04:17 GMT
#572
think I will just tick off all of the huge 4 player maps and go ahead and do your little 2 gate zealot thing. I didnt play the beta, so I never got to use it.
MisterTea
Profile Joined September 2010
United Kingdom1047 Posts
April 26 2011 04:18 GMT
#573
pylon range was pretty good i think, as some locations you could warp onto the high ground and not be able to hit the pylon , for example on shakuras near the old back rocks,
Grampz
Profile Joined November 2010
United States2147 Posts
April 26 2011 04:18 GMT
#574
still no hydra upgrade or bling nerf or anything along the lines of that...guess we will never see a hydra in competitive play again =[ just kidding! i really do wish hydras were used more often, but roaches and banelings really cover what they did in brood war, the only time i see them used is against straight up gateway armies. other than that i NEVER see them used. i love all the changes however, as a protoss i like how we will get more time to get another unit out before the 4g is finished, will make builds a lot stranger + i hope you wont be able to warp up the ramp anymore that was what made 4 gate so powerful imo
babyToSS
Profile Joined December 2009
233 Posts
April 26 2011 04:19 GMT
#575
On April 26 2011 13:16 Griffith` wrote:
Sorry to say, but Ghosts still have ZERO relevance in TvZ. I'd rather have a tank over a ghost any day.


Agreed. Good tank positioning is still way better than ghosts in TvZ. Its a vision war and creep owns everything terran has. If anything, this patch buffs mech play in TvP.
babyToSS here! Can u go easy on me plzzz?
On_Slaught
Profile Joined August 2008
United States12190 Posts
April 26 2011 04:19 GMT
#576
I like all of the patch changes, tho the ghost one is pretty random and may end up hurting PvT.

As for the 2gate fear, it seems pretty unfounded since maps are significantly bigger than they were in beta. Even the closest spawns now aren't as close as close meta or SoW.
AsianEcksDragon
Profile Joined March 2008
United States1036 Posts
April 26 2011 04:20 GMT
#577
Will I still be able to open hatch first? I remember when zealot had 33 build time, the popular opening was 14 pool, 16 hatch. Although it could just be because players weren't sure which opening was the most economical.
神は乗り越えられる試練しか与えない
SheaR619
Profile Joined October 2010
United States2399 Posts
April 26 2011 04:20 GMT
#578
I personally rather have raven than a ghost just because they can spot burrow infestor for tanks and PDD own broodlords
I may not be the best, but i will be some day...
Uhh Negative
Profile Joined May 2010
United States1090 Posts
April 26 2011 04:21 GMT
#579
Interesting... This makes it to possible to benefit a protoss who uses just gateways (not warpgates) and can macro extremely well. I think warpgates still will probably be worth the extra 5ish second build time though. I guess this also gives a defenders advantage in PvP. I don't know if this change is enough though. I think it might be a step in the right direction as long as 2gate zealot pressure doesn't become a huge problem like it was.

Bunkers are no longer free. That took long enough :p

Spore crawlers will probably be a little more useful in defending bashee/void ray harass now. I was kind of hoping spines would go back down to 6 seconds too, but I think that's okay.
rbx270j
Profile Joined November 2010
Canada540 Posts
April 26 2011 04:21 GMT
#580
On April 26 2011 13:20 SheaR619 wrote:
I personally rather have raven than a ghost just because they can spot burrow infestor for tanks and PDD own broodlords

PDD only owns broodlords when you have marines in position anyway.
Prev 1 27 28 29 30 31 221 Next
Please log in or register to reply.
Live Events Refresh
SC Evo League
13:00
StarCraft Evolution League #22
LiquipediaDiscussion
WardiTV Invitational
11:00
Wardi Spring Cup
Krystianer vs TriGGeR
Cure vs Rogue
WardiTV738
LiquipediaDiscussion
CranKy Ducklings
10:00
Sea Duckling Open #145
CranKy Ducklings42
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko322
Rex 119
Tasteless 109
BRAT_OK 43
MindelVK 13
StarCraft: Brood War
Britney 47974
Sea 17183
Calm 8876
Horang2 1359
EffOrt 877
Mini 864
BeSt 612
firebathero 376
Soulkey 305
Zeus 200
[ Show more ]
Last 189
HiyA 137
Mind 118
Sharp 97
ToSsGirL 95
PianO 93
ggaemo 82
Pusan 72
Backho 52
Hyun 50
sorry 43
Noble 40
Shinee 36
hero 34
Aegong 34
Rock 20
yabsab 11
IntoTheRainbow 11
GoRush 11
Sacsri 9
JulyZerg 8
Icarus 5
Dota 2
Gorgc5454
XcaliburYe380
BananaSlamJamma87
LuMiX0
Counter-Strike
fl0m3226
Heroes of the Storm
Khaldor175
Other Games
gofns13722
singsing2516
B2W.Neo1572
DeMusliM360
monkeys_forever118
mouzStarbuck99
Mew2King80
Livibee62
Organizations
Counter-Strike
PGL14662
Other Games
gamesdonequick2013
StarCraft 2
IntoTheiNu 719
ComeBackTV 523
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Adnapsc2 13
• Dystopia_ 4
• CranKy Ducklings SOOP3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3860
• Jankos1129
Upcoming Events
uThermal 2v2 Circuit
1h 43m
BSL
5h 43m
Artosis vs TerrOr
spx vs StRyKeR
Replay Cast
10h 43m
Sparkling Tuna Cup
20h 43m
RSL Revival
20h 43m
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
21h 43m
BSL
1d 5h
Dewalt vs DragOn
Aether vs Jimin
GSL
1d 18h
Afreeca Starleague
1d 20h
Soma vs Leta
Wardi Open
1d 22h
[ Show More ]
Monday Night Weeklies
2 days
OSC
2 days
CranKy Ducklings
2 days
Afreeca Starleague
2 days
Light vs Flash
Replay Cast
3 days
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
RSL Revival
5 days
Korean StarCraft League
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Escore Tournament S2: W6
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

BSL 22 Non-Korean Championship
YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.