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Patch 1.3.3 PTR - Page 28

Forum Index > SC2 General
4401 CommentsPost a Reply
Prev 1 26 27 28 29 30 221 Next
Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
Shooks
Profile Joined January 2011
Australia256 Posts
April 26 2011 04:09 GMT
#541
Uhm, does this mean it's gonna take Protoss longer to get an expo with a 3 gate against zerg?
Rasky
Profile Joined July 2010
United States406 Posts
April 26 2011 04:10 GMT
#542
5 gate all in?
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
April 26 2011 04:10 GMT
#543
On April 26 2011 13:05 CrazyF1r3f0x wrote:
Show nested quote +
On April 26 2011 12:57 ishyishy wrote:
Is this some sort of sick joke? Blizzard has no clue what they are doing when they add ***40*** seconds to the warp gate upgrade time. Why are they trying to force people to play longer macro games instead of fast paced micro 10 minute games? Not everyone wants to play some 30 minute bore fest 6 base waste of time game lol.

Are people seriously still crying about 4 gate strat? Learn to beat it like everyone else or uninstall the game. It's part of the race. Zerg and terran have their cheese 1 base rushes and now protoss's cheese 1 base rush is slower? Makes a whole lot of sense....I dont see this warp gate timing change staying in effect for very long (if it even makes it to the real server).

First off, the change was for PvP, second, if you think a game longer than 10 minutes is boring then you are playing the wrong game.

Haha, indeed. C&C3 is pretty much designed for at most 10 minute games if played correctly at a high level. Heck, the entire map mines out in the blink of an eye with decent macro.

Irrelevancy aside, I wonder how much the bunker salvage change will affect early game Terran. Bunker rushes will be more costly, though this may or may not deter some Terrans from continuing to open with a bunker rush. I wonder if 25 lost minerals per bunker salvage will really affect Terran early game.
ㅇㅅㅌㅅ
Sejanus
Profile Blog Joined February 2011
Lithuania550 Posts
April 26 2011 04:10 GMT
#544

Learn to beat it like everyone else or uninstall the game.


Why exactly everyone should play the way you like or uninstall the game? I feel like I am missing something here. Why not you...


Not everyone wants to play some 30 minute bore fest 6 base waste of time game lol.


...just uninstall the game? Seriously people, stop presenting your own likes/dislikes as if they were unquestionable facts of life. There are many different opinions about the need of nerfing and balance, but ultimately its up to game devs to tailor the game the way they see best.


p.s. is it only Spore crawler that got root timing reduced, or both of zerg "turrets"? This is really a nice change, their root time always seemed ridiculous to me.
Friends don't let friends massacre civilians
ishyishy
Profile Joined February 2011
United States826 Posts
April 26 2011 04:10 GMT
#545
If you play zerg, and you lose to a straight up 4 gate (that the protoss player didnt work to trick you with the MC nexus cancel build that takes extremely good executiion and should be rewarded for doing it optimally) then you should just stop playing. Zerg should never lose to a 4 gate.
AndAgain
Profile Joined November 2010
United States2621 Posts
April 26 2011 04:10 GMT
#546
On April 26 2011 13:03 The KY wrote:
On ghost change; maybe Blizzard just wants terran to start making ghosts TvP. I mean, a lot of terrans are having a real hard time in that MU right now and perhaps this is Blizzard going 'GUYS. There's this anti toss unit right here. Look, we'll even lower the gas cost for you so you can other units as well*. Come on.'

(*seriously, every time I want ghosts it's like 'well, can't make medivacs, mech, marauders or banshees for a while')

I really like the mod sticky thingy at the top of this thread btw. It makes me laugh, having not read the thread and imagining the mods facepalming seeing all the people talking shit.


Yeah and every time I make a sentry, I think- oh well, I can't make colossi, immortals, or all that other protoss shit that costs a bajilion gas.

Oh wait...
All your teeth should fall out and hair should grow in their place!
BabyToss!
Profile Blog Joined October 2010
Czech Republic588 Posts
April 26 2011 04:11 GMT
#547
On April 26 2011 12:59 caelym wrote:
i'm just going to repeat what others have said but I'm not a fan of the pylon nerf at all. already marauders can snipe pylons really easily

I rarely make comments on anything remotely balance-related, but I have to agree on this one. I'm also worried that this change might make cyber+gateway wall off with Pylon behind impossible, which is kinda pain, given how easily you can snipe Pylon and if we are forced to use Pylon as part of wall off vs Z. Correct me if I am wrong when it comes to wall off changes, but I believe the radius change is way too significant for it to not affect the cyber+gate wall off.
Nowadays a Filthy Casual | Follow your dreams |
hi im new
Profile Joined May 2010
Germany150 Posts
Last Edited: 2011-04-26 04:14:39
April 26 2011 04:11 GMT
#548
huge buff to ling bling vs toss
archons will now break defensive force fields.

ghost change is retarded they're imba already in tvp
i guess they changed it cause infestors but totally disregarding the matchup vs protoss isn't the way to go.
i can see lategame tvp hugely in favor of terran now

i like the other changes


edit: except pylon radius. will a standard forge expand even work anymore?
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 26 2011 04:12 GMT
#549
Aw, no change on force fields? D:

Also, does this mean I can't 3RR anymore?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Paradice
Profile Joined October 2010
New Zealand431 Posts
Last Edited: 2011-04-26 04:14:40
April 26 2011 04:12 GMT
#550
On April 26 2011 13:02 Dental Floss wrote:
Show nested quote +
On April 26 2011 12:57 ishyishy wrote:
Is this some sort of sick joke? Blizzard has no clue what they are doing when they add ***40*** seconds to the warp gate upgrade time. Why are they trying to force people to play longer macro games instead of fast paced micro 10 minute games? Not everyone wants to play some 30 minute bore fest 6 base waste of time game lol.

Are people seriously still crying about 4 gate strat? Learn to beat it like everyone else or uninstall the game. It's part of the race. Zerg and terran have their cheese 1 base rushes and now protoss's cheese 1 base rush is slower? Makes a whole lot of sense....I dont see this warp gate timing change staying in effect for very long (if it even makes it to the real server).


Don't worry man, if you are the kind of player who just loves to cheese every game on the ladder you have been given a mighty tool that has been neglected for many months: Proxy 2-gate.

The 2-gate with 33 second zealots is brutal against zerg. Its seriously so good. Even non-proxy it was basically a standard opening back before the zealot nerf.


Ahh proxy 2 gates lol... I think we'll see maybe more of them but then again, there's more 4 player maps in the pool these days, and they're larger... and if you're on a 2 player map you're probably already watching out for proxy anything.... I think they'll remain a niche, and a free win to a scouting player. (I hope so anyway).

To the guy you were quoting (just in case he's not actually a troll) - it wasn't Z and T that were complaining about 4 gate (well, not good Zs anyway). This change was for PvP - because a single strategy dominated the metagame to such an extent for so long. You can't find any other build in any other matchup (mirror or not) that was that dominant. They are adding variety by reducing its power relative to other PvP builds, so that 2/3-gate Robo etc have equal footing. Perhaps warp gate technology will no longer the #1 upgrade in 100% of games, 100% of matchups anymore. Maybe that's ok.

If they had intended to reduce Protoss gateway strength vs T/Z, they wouldn't have decreased gateway build times.
Flameling
Profile Joined July 2010
United States413 Posts
April 26 2011 04:12 GMT
#551
Interesting changes... though I'm kind of disappointed now that PvP is changing, finally as I found a suitable build that I can work against other tosses.
Minigun
Profile Blog Joined August 2010
619 Posts
April 26 2011 04:12 GMT
#552
Gas steal will now be extremely strong pvp t.t . I bet we see it a lot more...
“Quiet people have the loudest minds.” ― Stephen Hawking
azn_dude1
Profile Joined October 2010
162 Posts
April 26 2011 04:12 GMT
#553
On April 26 2011 13:10 eviltomahawk wrote:
Show nested quote +
On April 26 2011 13:05 CrazyF1r3f0x wrote:
On April 26 2011 12:57 ishyishy wrote:
Is this some sort of sick joke? Blizzard has no clue what they are doing when they add ***40*** seconds to the warp gate upgrade time. Why are they trying to force people to play longer macro games instead of fast paced micro 10 minute games? Not everyone wants to play some 30 minute bore fest 6 base waste of time game lol.

Are people seriously still crying about 4 gate strat? Learn to beat it like everyone else or uninstall the game. It's part of the race. Zerg and terran have their cheese 1 base rushes and now protoss's cheese 1 base rush is slower? Makes a whole lot of sense....I dont see this warp gate timing change staying in effect for very long (if it even makes it to the real server).

First off, the change was for PvP, second, if you think a game longer than 10 minutes is boring then you are playing the wrong game.

Haha, indeed. C&C3 is pretty much designed for at most 10 minute games if played correctly at a high level. Heck, the entire map mines out in the blink of an eye with decent macro.

Irrelevancy aside, I wonder how much the bunker salvage change will affect early game Terran. Bunker rushes will be more costly, though this may or may not deter some Terrans from continuing to open with a bunker rush. I wonder if 25 lost minerals per bunker salvage will really affect Terran early game.

I highly doubt it. Many times you see a bunker get canceled without it being completed, which is the same as the salvage.
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
April 26 2011 04:13 GMT
#554
On April 26 2011 11:31 Dommk wrote:


Why didn't they reduce the research time of hallucinate? This warpgate change pretty much reverts that buff Scouting shouldn't be nerfed!


Good point, I don't think many people would have thought of that :/ a shame.
Fig
Profile Joined March 2010
United States1324 Posts
April 26 2011 04:14 GMT
#555
This is the best change that's been made for protoss in soooooo long!!!! Maybe ever. Very impressed with Blizzard. They made so many great changes to the PvP matchup that I am in awe of their brilliance. Hope it works out exactly like I envision it! Now nothing is off limits!
Can't elope with my cantaloupe
Enervate
Profile Joined August 2010
United States1769 Posts
Last Edited: 2011-04-26 04:16:19
April 26 2011 04:14 GMT
#556
I have a huge problem with the pylon range. I don't think it's going to make it into the real patch. A lot of my building placements rely on one pylon and need the range.

They are already nerfing warpgate tech so I don't really think it's necessary to nerf the 4 warpgate rush at the bottom of your ramp through pylon power. I like the warpgate changes, though, or at least I think I might like it.

I love the archon change, too. Much needed, in my opinion. Might make templar tech more common in pvp, being able to crush through forcefields. Also, good better against terran as mentioned before.
rbx270j
Profile Joined November 2010
Canada540 Posts
April 26 2011 04:14 GMT
#557
so when does this go live on the ptr? It still isn't for me.
ishyishy
Profile Joined February 2011
United States826 Posts
April 26 2011 04:14 GMT
#558
If you factor this 40 second increase change into every existing, well known build of the protoss race, you can go ahead and just add 40 seconds to everything in that build.

Nice, im going to 3 gate expand, and when I get ready to expand I wont have warp gates for another 40 seconds, but dont worry I will have ONE more unit to help defend! Opps, here comes a ball of zerglings to harass your expansion, but oh no you dont have warp gate up yet! you are stuck with your 1 zealot and 3 sentries to hold off 20+ zerglings trying to kill your nexus.
Griffith`
Profile Joined September 2010
714 Posts
April 26 2011 04:14 GMT
#559
Every archon shot is like a mini-storm against bio units -_- they dish out more about the same DPS as ultras but can also cast a storm before merging
griffith.583 (NA)
butter
Profile Blog Joined July 2009
United States785 Posts
April 26 2011 04:15 GMT
#560
I have to wonder if the gateway build times being five seconds longer than the warpgate cooldowns is a mistake...

On April 26 2011 11:55 Azide wrote:
There is also a new "1v1 Test Map" on the PTR called "1v1 TestMap5" if someone wants to take a pic

It looks pretty much the same as the TestMap5 that was on there before with the other Patch 1.2.1 PTR maps, unless I'm looking at the wrong thing. I don't think we'll ever see that map on the ladder.
TL should have a minigame where you have to destroy some rocks before you can make a new post – DentalFloss
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