• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:48
CET 09:48
KST 17:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 28 - Info & Preview10Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8
Community News
Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)38
StarCraft 2
General
HomeStory Cup 28 - Info & Preview StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win Oliveira Would Have Returned If EWC Continued herO wins SC2 All-Star Invitational
Tourneys
HomeStory Cup 28 KSL Week 85 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open!
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 510 Safety Violation Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained
Brood War
General
Bleak Future After Failed ProGaming Career [ASL21] Potential Map Candidates BW General Discussion Potential ASL qualifier breakthroughs? BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Hager werken embalming powder+27 81 711 1572
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1979 users

Patch 1.3.3 PTR - Page 28

Forum Index > SC2 General
4401 CommentsPost a Reply
Prev 1 26 27 28 29 30 221 Next
Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
Shooks
Profile Joined January 2011
Australia256 Posts
April 26 2011 04:09 GMT
#541
Uhm, does this mean it's gonna take Protoss longer to get an expo with a 3 gate against zerg?
Rasky
Profile Joined July 2010
United States406 Posts
April 26 2011 04:10 GMT
#542
5 gate all in?
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
April 26 2011 04:10 GMT
#543
On April 26 2011 13:05 CrazyF1r3f0x wrote:
Show nested quote +
On April 26 2011 12:57 ishyishy wrote:
Is this some sort of sick joke? Blizzard has no clue what they are doing when they add ***40*** seconds to the warp gate upgrade time. Why are they trying to force people to play longer macro games instead of fast paced micro 10 minute games? Not everyone wants to play some 30 minute bore fest 6 base waste of time game lol.

Are people seriously still crying about 4 gate strat? Learn to beat it like everyone else or uninstall the game. It's part of the race. Zerg and terran have their cheese 1 base rushes and now protoss's cheese 1 base rush is slower? Makes a whole lot of sense....I dont see this warp gate timing change staying in effect for very long (if it even makes it to the real server).

First off, the change was for PvP, second, if you think a game longer than 10 minutes is boring then you are playing the wrong game.

Haha, indeed. C&C3 is pretty much designed for at most 10 minute games if played correctly at a high level. Heck, the entire map mines out in the blink of an eye with decent macro.

Irrelevancy aside, I wonder how much the bunker salvage change will affect early game Terran. Bunker rushes will be more costly, though this may or may not deter some Terrans from continuing to open with a bunker rush. I wonder if 25 lost minerals per bunker salvage will really affect Terran early game.
ㅇㅅㅌㅅ
Sejanus
Profile Blog Joined February 2011
Lithuania550 Posts
April 26 2011 04:10 GMT
#544

Learn to beat it like everyone else or uninstall the game.


Why exactly everyone should play the way you like or uninstall the game? I feel like I am missing something here. Why not you...


Not everyone wants to play some 30 minute bore fest 6 base waste of time game lol.


...just uninstall the game? Seriously people, stop presenting your own likes/dislikes as if they were unquestionable facts of life. There are many different opinions about the need of nerfing and balance, but ultimately its up to game devs to tailor the game the way they see best.


p.s. is it only Spore crawler that got root timing reduced, or both of zerg "turrets"? This is really a nice change, their root time always seemed ridiculous to me.
Friends don't let friends massacre civilians
ishyishy
Profile Joined February 2011
United States826 Posts
April 26 2011 04:10 GMT
#545
If you play zerg, and you lose to a straight up 4 gate (that the protoss player didnt work to trick you with the MC nexus cancel build that takes extremely good executiion and should be rewarded for doing it optimally) then you should just stop playing. Zerg should never lose to a 4 gate.
AndAgain
Profile Joined November 2010
United States2621 Posts
April 26 2011 04:10 GMT
#546
On April 26 2011 13:03 The KY wrote:
On ghost change; maybe Blizzard just wants terran to start making ghosts TvP. I mean, a lot of terrans are having a real hard time in that MU right now and perhaps this is Blizzard going 'GUYS. There's this anti toss unit right here. Look, we'll even lower the gas cost for you so you can other units as well*. Come on.'

(*seriously, every time I want ghosts it's like 'well, can't make medivacs, mech, marauders or banshees for a while')

I really like the mod sticky thingy at the top of this thread btw. It makes me laugh, having not read the thread and imagining the mods facepalming seeing all the people talking shit.


Yeah and every time I make a sentry, I think- oh well, I can't make colossi, immortals, or all that other protoss shit that costs a bajilion gas.

Oh wait...
All your teeth should fall out and hair should grow in their place!
BabyToss!
Profile Blog Joined October 2010
Czech Republic588 Posts
April 26 2011 04:11 GMT
#547
On April 26 2011 12:59 caelym wrote:
i'm just going to repeat what others have said but I'm not a fan of the pylon nerf at all. already marauders can snipe pylons really easily

I rarely make comments on anything remotely balance-related, but I have to agree on this one. I'm also worried that this change might make cyber+gateway wall off with Pylon behind impossible, which is kinda pain, given how easily you can snipe Pylon and if we are forced to use Pylon as part of wall off vs Z. Correct me if I am wrong when it comes to wall off changes, but I believe the radius change is way too significant for it to not affect the cyber+gate wall off.
Nowadays a Filthy Casual | Follow your dreams |
hi im new
Profile Joined May 2010
Germany150 Posts
Last Edited: 2011-04-26 04:14:39
April 26 2011 04:11 GMT
#548
huge buff to ling bling vs toss
archons will now break defensive force fields.

ghost change is retarded they're imba already in tvp
i guess they changed it cause infestors but totally disregarding the matchup vs protoss isn't the way to go.
i can see lategame tvp hugely in favor of terran now

i like the other changes


edit: except pylon radius. will a standard forge expand even work anymore?
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 26 2011 04:12 GMT
#549
Aw, no change on force fields? D:

Also, does this mean I can't 3RR anymore?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Paradice
Profile Joined October 2010
New Zealand431 Posts
Last Edited: 2011-04-26 04:14:40
April 26 2011 04:12 GMT
#550
On April 26 2011 13:02 Dental Floss wrote:
Show nested quote +
On April 26 2011 12:57 ishyishy wrote:
Is this some sort of sick joke? Blizzard has no clue what they are doing when they add ***40*** seconds to the warp gate upgrade time. Why are they trying to force people to play longer macro games instead of fast paced micro 10 minute games? Not everyone wants to play some 30 minute bore fest 6 base waste of time game lol.

Are people seriously still crying about 4 gate strat? Learn to beat it like everyone else or uninstall the game. It's part of the race. Zerg and terran have their cheese 1 base rushes and now protoss's cheese 1 base rush is slower? Makes a whole lot of sense....I dont see this warp gate timing change staying in effect for very long (if it even makes it to the real server).


Don't worry man, if you are the kind of player who just loves to cheese every game on the ladder you have been given a mighty tool that has been neglected for many months: Proxy 2-gate.

The 2-gate with 33 second zealots is brutal against zerg. Its seriously so good. Even non-proxy it was basically a standard opening back before the zealot nerf.


Ahh proxy 2 gates lol... I think we'll see maybe more of them but then again, there's more 4 player maps in the pool these days, and they're larger... and if you're on a 2 player map you're probably already watching out for proxy anything.... I think they'll remain a niche, and a free win to a scouting player. (I hope so anyway).

To the guy you were quoting (just in case he's not actually a troll) - it wasn't Z and T that were complaining about 4 gate (well, not good Zs anyway). This change was for PvP - because a single strategy dominated the metagame to such an extent for so long. You can't find any other build in any other matchup (mirror or not) that was that dominant. They are adding variety by reducing its power relative to other PvP builds, so that 2/3-gate Robo etc have equal footing. Perhaps warp gate technology will no longer the #1 upgrade in 100% of games, 100% of matchups anymore. Maybe that's ok.

If they had intended to reduce Protoss gateway strength vs T/Z, they wouldn't have decreased gateway build times.
Flameling
Profile Joined July 2010
United States413 Posts
April 26 2011 04:12 GMT
#551
Interesting changes... though I'm kind of disappointed now that PvP is changing, finally as I found a suitable build that I can work against other tosses.
Minigun
Profile Blog Joined August 2010
619 Posts
April 26 2011 04:12 GMT
#552
Gas steal will now be extremely strong pvp t.t . I bet we see it a lot more...
“Quiet people have the loudest minds.” ― Stephen Hawking
azn_dude1
Profile Joined October 2010
162 Posts
April 26 2011 04:12 GMT
#553
On April 26 2011 13:10 eviltomahawk wrote:
Show nested quote +
On April 26 2011 13:05 CrazyF1r3f0x wrote:
On April 26 2011 12:57 ishyishy wrote:
Is this some sort of sick joke? Blizzard has no clue what they are doing when they add ***40*** seconds to the warp gate upgrade time. Why are they trying to force people to play longer macro games instead of fast paced micro 10 minute games? Not everyone wants to play some 30 minute bore fest 6 base waste of time game lol.

Are people seriously still crying about 4 gate strat? Learn to beat it like everyone else or uninstall the game. It's part of the race. Zerg and terran have their cheese 1 base rushes and now protoss's cheese 1 base rush is slower? Makes a whole lot of sense....I dont see this warp gate timing change staying in effect for very long (if it even makes it to the real server).

First off, the change was for PvP, second, if you think a game longer than 10 minutes is boring then you are playing the wrong game.

Haha, indeed. C&C3 is pretty much designed for at most 10 minute games if played correctly at a high level. Heck, the entire map mines out in the blink of an eye with decent macro.

Irrelevancy aside, I wonder how much the bunker salvage change will affect early game Terran. Bunker rushes will be more costly, though this may or may not deter some Terrans from continuing to open with a bunker rush. I wonder if 25 lost minerals per bunker salvage will really affect Terran early game.

I highly doubt it. Many times you see a bunker get canceled without it being completed, which is the same as the salvage.
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
April 26 2011 04:13 GMT
#554
On April 26 2011 11:31 Dommk wrote:


Why didn't they reduce the research time of hallucinate? This warpgate change pretty much reverts that buff Scouting shouldn't be nerfed!


Good point, I don't think many people would have thought of that :/ a shame.
Fig
Profile Joined March 2010
United States1324 Posts
April 26 2011 04:14 GMT
#555
This is the best change that's been made for protoss in soooooo long!!!! Maybe ever. Very impressed with Blizzard. They made so many great changes to the PvP matchup that I am in awe of their brilliance. Hope it works out exactly like I envision it! Now nothing is off limits!
Can't elope with my cantaloupe
Enervate
Profile Joined August 2010
United States1769 Posts
Last Edited: 2011-04-26 04:16:19
April 26 2011 04:14 GMT
#556
I have a huge problem with the pylon range. I don't think it's going to make it into the real patch. A lot of my building placements rely on one pylon and need the range.

They are already nerfing warpgate tech so I don't really think it's necessary to nerf the 4 warpgate rush at the bottom of your ramp through pylon power. I like the warpgate changes, though, or at least I think I might like it.

I love the archon change, too. Much needed, in my opinion. Might make templar tech more common in pvp, being able to crush through forcefields. Also, good better against terran as mentioned before.
rbx270j
Profile Joined November 2010
Canada540 Posts
April 26 2011 04:14 GMT
#557
so when does this go live on the ptr? It still isn't for me.
ishyishy
Profile Joined February 2011
United States826 Posts
April 26 2011 04:14 GMT
#558
If you factor this 40 second increase change into every existing, well known build of the protoss race, you can go ahead and just add 40 seconds to everything in that build.

Nice, im going to 3 gate expand, and when I get ready to expand I wont have warp gates for another 40 seconds, but dont worry I will have ONE more unit to help defend! Opps, here comes a ball of zerglings to harass your expansion, but oh no you dont have warp gate up yet! you are stuck with your 1 zealot and 3 sentries to hold off 20+ zerglings trying to kill your nexus.
Griffith`
Profile Joined September 2010
714 Posts
April 26 2011 04:14 GMT
#559
Every archon shot is like a mini-storm against bio units -_- they dish out more about the same DPS as ultras but can also cast a storm before merging
griffith.583 (NA)
butter
Profile Blog Joined July 2009
United States785 Posts
April 26 2011 04:15 GMT
#560
I have to wonder if the gateway build times being five seconds longer than the warpgate cooldowns is a mistake...

On April 26 2011 11:55 Azide wrote:
There is also a new "1v1 Test Map" on the PTR called "1v1 TestMap5" if someone wants to take a pic

It looks pretty much the same as the TestMap5 that was on there before with the other Patch 1.2.1 PTR maps, unless I'm looking at the wrong thing. I don't think we'll ever see that map on the ladder.
TL should have a minigame where you have to destroy some rocks before you can make a new post – DentalFloss
Prev 1 26 27 28 29 30 221 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 12m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 293
BRAT_OK 94
StarCraft: Brood War
Jaedong 437
Larva 398
PianO 336
actioN 268
Dewaltoss 71
Mong 68
Backho 62
ZergMaN 58
ToSsGirL 55
Shuttle 50
[ Show more ]
Noble 33
HiyA 25
Bale 13
soO 6
Dota 2
XaKoH 549
NeuroSwarm122
League of Legends
JimRising 591
C9.Mang0408
Other Games
gofns11222
summit1g3793
WinterStarcraft588
Happy301
ceh9272
crisheroes156
Organizations
Other Games
gamesdonequick873
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1374
• Stunt460
Upcoming Events
HomeStory Cup
3h 12m
Replay Cast
15h 12m
HomeStory Cup
1d 4h
Replay Cast
1d 15h
Replay Cast
2 days
Wardi Open
3 days
WardiTV Invitational
4 days
The PondCast
5 days
WardiTV Invitational
5 days
Liquipedia Results

Completed

Escore Tournament S1: W6
OSC Championship Season 13
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
HSC XXVIII
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
LiuLi Cup: 2025 Grand Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.