"Make it so you can't warp in on your opponent's pylon energy radius. Easy fix to the 4 gate and we don't have to mess with all these other variable and it only affects PvP."
Patch 1.3.3 PTR - Page 26
Forum Index > SC2 General |
Massive units are not affected by concussive shells. If you think they are, you are wrong. It's SPORE crawlers that are being changed, not SPINE. Please read carefully. | ||
TechN9ne
United States24 Posts
"Make it so you can't warp in on your opponent's pylon energy radius. Easy fix to the 4 gate and we don't have to mess with all these other variable and it only affects PvP." | ||
Highways
Australia6098 Posts
It's auto magic box against Thor then, | ||
zyglrox
United States1168 Posts
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infinity.
United States37 Posts
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HeavenResign
United States702 Posts
Roach all-ins are much more viable than they were before if they can snipe the pylon. At least this makes robo builds in PvP a viable option for non-pro's. | ||
ishyishy
United States826 Posts
Are people seriously still crying about 4 gate strat? Learn to beat it like everyone else or uninstall the game. It's part of the race. Zerg and terran have their cheese 1 base rushes and now protoss's cheese 1 base rush is slower? Makes a whole lot of sense....I dont see this warp gate timing change staying in effect for very long (if it even makes it to the real server). | ||
TemplarCo.
Mexico2870 Posts
On April 26 2011 11:22 sAfuRos wrote: Eh...not a fan of the pylon distance change, nor the ghost cost change Ghosts should be gas intensive, not mineral intensive :/ Edit: i wonder how much the anti-stacking will affect mutas.... I feel the same way as you, why pylon distance reduced?! The anti-stacking will do good and bad vs mutas, depending on the situation, an example: vs Thors they'll have lot's of trouble, vs Storm they'll be my nightmares... | ||
ntvarify
United States331 Posts
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galtdunn
United States977 Posts
![]() Hopefully this will help defend against early air aggression. I'm not sure how much I like the reduced build time on gateway units, 2 gate zealot rush close positions will be hard for both terran and zerg to defend imo, I already thought the zealots came fast. Then again i'm plat so what do I know. Love the terran changes, although I'm not sure why the EMP change was necessary? | ||
WindCalibur
Canada938 Posts
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Gescom
Canada3309 Posts
On April 26 2011 12:55 vitaum88 wrote: if i understand this correctly, TvZ will be sort of broken... plain mass MASS MASSSSSSSSSSSSSSSSS mutalisks harassing everywhere will GG terrans... you gotta have them stacking so thors can do something about them You don't understand correctly. | ||
Korbos
Russian Federation56 Posts
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ryc
Canada29 Posts
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caelym
United States6421 Posts
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Terr
237 Posts
On April 26 2011 12:53 ZeromuS wrote: Actually, with regards to massive archons: Now our unit which doesn't have bonus damage applied to it at all can now get bonus damaged by void rays ... *sigh* why couldn't it just be psionic with like, some Lore based feature which meant it couldnt be slowed. I mean ultras cant be anything'd thanks to the frenzy bonus which is explained by lore I've watches thousands of pro games and I'm yet to see a Voidray attack an Archon. That almost never happens, so don't worry about that. | ||
The KY
United Kingdom6252 Posts
P.S. maybe PvP won't be ass now. | ||
eviltomahawk
United States11133 Posts
On April 26 2011 12:55 Highways wrote: If air cannot stack anymore, whats the point of a Thor? It's auto magic box against Thor then, They're probably only fixing the work-around exploit for the Viking Flower. Even though they tried to remove the Viking Flower in a previous patch, someone found a work-around solution using patrol+shift+stop. http://www.teamliquid.net/forum/viewmessage.php?topic_id=204762 I think air units will still clump up when attacking, but they no longer can be clumped up into a 1-hex stack via the Viking Flower method. | ||
Yoshi Kirishima
United States10292 Posts
Fixed a bug where players were still able to stack flying units on top of each other. I hope this means only when you're stacking "idly"??? Like you can still stack mutas right? ![]() These are very very extreme changes tbh; goodbye 4 gate. There will still be gateway pushes at that time ofc, but just in a different fashion. Also, pylon radius change. Didn't think of that as a possible solution =O Though that is also quite extreme. Now we have to relearn the radiuses xD. Lets hope things turn out well! Also, Archons are massive? wtf lol =O What is that supposed to be for? Edit: OH NO CONCUSSIVE!!! Omg epic! Good change! Hurray buff! | ||
Gescom
Canada3309 Posts
On April 26 2011 12:59 Terr wrote: I've watches thousands of pro games and I'm yet to see a Voidray attack an Archon. That almost never happens, so don't worry about that. Agreed -- thors don't have much problem with voids because they can actually fight back (and with splash), same as archon. | ||
opiemonster
Australia49 Posts
There must always be a bunker change Protoss must always be nerfed at least once | ||
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