• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:42
CEST 11:42
KST 18:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation5$25,000 Streamerzone StarCraft Pro Series announced4Weekly Cups (June 30 - July 6): Classic Doubles6[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66
StarCraft 2
General
Weekly Cups (June 30 - July 6): Classic Doubles The SCII GOAT: A statistical Evaluation The GOAT ranking of GOAT rankings Firefly given lifetime ban by ESIC following match-fixing investigation Jim claims he and Firefly were involved in match-fixing
Tourneys
$25,000 Streamerzone StarCraft Pro Series announced FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
[G] Progamer Settings i aint gon lie to u bruh... ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ [ASL19] Finals Recap: Standing Tall
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Summer Games Done Quick 2025! Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
momentary artworks from des…
tankgirl
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 543 users

Patch 1.3.3 PTR - Page 26

Forum Index > SC2 General
4401 CommentsPost a Reply
Prev 1 24 25 26 27 28 221 Next
Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
TechN9ne
Profile Joined February 2011
United States24 Posts
April 26 2011 03:55 GMT
#501
I feel like the will end up not changing the pylon because of building placement wall ins ect, but the rest of the changes are alright i dont think these are the best ideas but if there goal was just to affect pvp i dont think this is the right idea. this wil give zerg such a early game advantage to take 2 expansions instead of just their natural because they wont have to worry so much about a 4 gate and a collosi push really wont come off of 1 base.... but idk just thinking alot.. i saw his from vtwhiplash on bnet and i think this could really work...
"Make it so you can't warp in on your opponent's pylon energy radius. Easy fix to the 4 gate and we don't have to mess with all these other variable and it only affects PvP."
Dont be that guy
Highways
Profile Joined July 2005
Australia6103 Posts
Last Edited: 2011-04-26 03:56:22
April 26 2011 03:55 GMT
#502
If air cannot stack anymore, whats the point of a Thor?

It's auto magic box against Thor then,
#1 Terran hater
zyglrox
Profile Joined August 2010
United States1168 Posts
April 26 2011 03:56 GMT
#503
lol, people think whining is bad here. just went on bnet forums to see if they said when the patch will actually be live...holy shit the posts there...
champagne for my real friends, and real pain for my sham friends.
infinity.
Profile Joined October 2010
United States37 Posts
April 26 2011 03:56 GMT
#504
new build against terran will be 3 gate aggressive Korean expand, all chronoboosts will be on gateways, will be very good
HeavenResign
Profile Joined April 2011
United States702 Posts
Last Edited: 2011-04-26 03:57:31
April 26 2011 03:56 GMT
#505
I like everything but the pylon change. Maybe reduce the radius to 7.0 or something - this will effect building placement in PvZ in a negative way I fear with wall-ins.

Roach all-ins are much more viable than they were before if they can snipe the pylon.

At least this makes robo builds in PvP a viable option for non-pro's.
ishyishy
Profile Joined February 2011
United States826 Posts
Last Edited: 2011-04-26 03:59:28
April 26 2011 03:57 GMT
#506
Is this some sort of sick joke? Blizzard has no clue what they are doing when they add ***40*** seconds to the warp gate upgrade time. Why are they trying to force people to play longer macro games instead of fast paced micro 10 minute games? Not everyone wants to play some 30 minute bore fest 6 base waste of time game lol.

Are people seriously still crying about 4 gate strat? Learn to beat it like everyone else or uninstall the game. It's part of the race. Zerg and terran have their cheese 1 base rushes and now protoss's cheese 1 base rush is slower? Makes a whole lot of sense....I dont see this warp gate timing change staying in effect for very long (if it even makes it to the real server).
TemplarCo.
Profile Blog Joined October 2010
Mexico2870 Posts
April 26 2011 03:57 GMT
#507
On April 26 2011 11:22 sAfuRos wrote:
Eh...not a fan of the pylon distance change, nor the ghost cost change
Ghosts should be gas intensive, not mineral intensive :/

Edit: i wonder how much the anti-stacking will affect mutas....


I feel the same way as you, why pylon distance reduced?! The anti-stacking will do good and bad vs mutas, depending on the situation, an example: vs Thors they'll have lot's of trouble, vs Storm they'll be my nightmares...
With an average game length of 7m36s over his 6 games in GSL3, this is a no-brainer. BitByBit pulls more SCVs than yo momma at a club on Mar Sara. ♞
ntvarify
Profile Blog Joined October 2010
United States331 Posts
April 26 2011 03:57 GMT
#508
Not sure if this has been mentioned in the twenty five pages of this thread, but does anyone know if that extra forty seconds is enough to get blink out if u had two FFs? If you could that would be awesome, and with the archon change I would love PvP. No more 4 gates!!!!!
galtdunn
Profile Joined March 2011
United States977 Posts
April 26 2011 03:57 GMT
#509
The zerg got a spore crawler burrow buff. Not even for spines?
Hopefully this will help defend against early air aggression.

I'm not sure how much I like the reduced build time on gateway units, 2 gate zealot rush close positions will be hard for both terran and zerg to defend imo, I already thought the zealots came fast. Then again i'm plat so what do I know.

Love the terran changes, although I'm not sure why the EMP change was necessary?
Currently editing items in the DotA 2 wiki. PM for questions/suggestions.
WindCalibur
Profile Blog Joined February 2008
Canada938 Posts
April 26 2011 03:57 GMT
#510
ghost cost change is good, especially for tvz infestor emps.
Gescom
Profile Joined February 2010
Canada3370 Posts
April 26 2011 03:58 GMT
#511
On April 26 2011 12:55 vitaum88 wrote:
Show nested quote +
On April 26 2011 11:20 Jimbo77 wrote:
Fixed a bug where players were still able to stack flying units on top of each other.
.


if i understand this correctly, TvZ will be sort of broken... plain mass MASS MASSSSSSSSSSSSSSSSS mutalisks harassing everywhere will GG terrans... you gotta have them stacking so thors can do something about them

You don't understand correctly.
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
Korbos
Profile Joined December 2010
Russian Federation56 Posts
April 26 2011 03:58 GMT
#512
oh welcome back 2 gateway early push which they got rid of in some aerly patches.
woot
ryc
Profile Joined November 2010
Canada29 Posts
April 26 2011 03:58 GMT
#513
non-stacking mutalisks mean that harassing probe lines are more difficult, as stacking allows damage to be dealt without exposing units to missile turrets or cannons.
7 pooled my way into masters
caelym
Profile Blog Joined June 2008
United States6421 Posts
April 26 2011 03:59 GMT
#514
i'm just going to repeat what others have said but I'm not a fan of the pylon nerf at all. already marauders can snipe pylons really easily also salvage need to be nerfed to 50% imo (25/100 lost is too little). other changes look alright.
bnet: caelym#1470 | Twitter: @caelym
Terr
Profile Joined October 2010
237 Posts
April 26 2011 03:59 GMT
#515
On April 26 2011 12:53 ZeromuS wrote:
Actually, with regards to massive archons:

Now our unit which doesn't have bonus damage applied to it at all can now get bonus damaged by void rays ... *sigh* why couldn't it just be psionic with like, some Lore based feature which meant it couldnt be slowed. I mean ultras cant be anything'd thanks to the frenzy bonus which is explained by lore

I've watches thousands of pro games and I'm yet to see a Voidray attack an Archon. That almost never happens, so don't worry about that.
"How peaceful it must be for you, to have a mind unburdened by thought." - Protoss Zealot
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
April 26 2011 03:59 GMT
#516
I think the bunker change was a) just so they could change the bunker some more and b) a symbolic gesture. I mean, no terran gives a flying fuck that they get 25 minerals less. I doubt, if they thought about it, any zerg or protoss cares. But 100% refund sounds absurd even if in reality it makes very little difference.

P.S. maybe PvP won't be ass now.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
April 26 2011 03:59 GMT
#517
On April 26 2011 12:55 Highways wrote:
If air cannot stack anymore, whats the point of a Thor?

It's auto magic box against Thor then,

They're probably only fixing the work-around exploit for the Viking Flower.

Even though they tried to remove the Viking Flower in a previous patch, someone found a work-around solution using patrol+shift+stop.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=204762

I think air units will still clump up when attacking, but they no longer can be clumped up into a 1-hex stack via the Viking Flower method.
ㅇㅅㅌㅅ
Yoshi Kirishima
Profile Blog Joined July 2009
United States10325 Posts
Last Edited: 2011-04-26 04:00:20
April 26 2011 04:00 GMT
#518
Fixed a bug where players were still able to stack flying units on top of each other.


I hope this means only when you're stacking "idly"???

Like you can still stack mutas right?


These are very very extreme changes tbh; goodbye 4 gate. There will still be gateway pushes at that time ofc, but just in a different fashion.

Also, pylon radius change. Didn't think of that as a possible solution =O Though that is also quite extreme. Now we have to relearn the radiuses xD.

Lets hope things turn out well!


Also, Archons are massive? wtf lol =O What is that supposed to be for?
Edit: OH NO CONCUSSIVE!!! Omg epic! Good change! Hurray buff!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Gescom
Profile Joined February 2010
Canada3370 Posts
April 26 2011 04:00 GMT
#519
On April 26 2011 12:59 Terr wrote:
Show nested quote +
On April 26 2011 12:53 ZeromuS wrote:
Actually, with regards to massive archons:

Now our unit which doesn't have bonus damage applied to it at all can now get bonus damaged by void rays ... *sigh* why couldn't it just be psionic with like, some Lore based feature which meant it couldnt be slowed. I mean ultras cant be anything'd thanks to the frenzy bonus which is explained by lore

I've watches thousands of pro games and I'm yet to see a Voidray attack an Archon. That almost never happens, so don't worry about that.

Agreed -- thors don't have much problem with voids because they can actually fight back (and with splash), same as archon.
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
opiemonster
Profile Joined January 2011
Australia49 Posts
April 26 2011 04:00 GMT
#520
Rules of Balance Patches
There must always be a bunker change
Protoss must always be nerfed at least once
I like starcraft.
Prev 1 24 25 26 27 28 221 Next
Please log in or register to reply.
Live Events Refresh
Next event in 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
firebathero 4535
Shuttle 1218
actioN 457
Larva 396
Stork 346
TY 242
Hyuk 197
Mini 191
Soma 184
Zeus 175
[ Show more ]
EffOrt 120
Pusan 83
ToSsGirL 77
Nal_rA 74
PianO 69
sSak 54
sorry 47
JulyZerg 33
Noble 30
hero 30
Sharp 24
Rush 20
Sacsri 18
Barracks 13
IntoTheRainbow 6
zelot 3
ivOry 1
Dota 2
Gorgc6069
XaKoH 583
XcaliburYe253
League of Legends
singsing701
JimRising 446
Counter-Strike
Stewie2K223
Other Games
tarik_tv24345
shahzam856
ceh9480
Happy370
Fuzer 269
crisheroes240
monkeys_forever157
Pyrionflax108
Organizations
Other Games
gamesdonequick32732
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH382
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2177
League of Legends
• HappyZerGling114
Other Games
• WagamamaTV63
Upcoming Events
The PondCast
18m
uThermal 2v2 Circuit
6h 18m
WardiTV European League
6h 18m
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
Replay Cast
14h 18m
RSL Revival
1d
ByuN vs SHIN
Clem vs Reynor
OSC
1d 3h
Replay Cast
1d 14h
RSL Revival
2 days
Classic vs Cure
FEL
2 days
OSC
2 days
[ Show More ]
RSL Revival
3 days
FEL
3 days
FEL
3 days
CSO Cup
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
4 days
RSL Revival
4 days
FEL
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-07-07
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.