Patch 1.3.3 PTR - Page 27
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Massive units are not affected by concussive shells. If you think they are, you are wrong. It's SPORE crawlers that are being changed, not SPINE. Please read carefully. | ||
Mephyss
Brazil128 Posts
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Dental Floss
United States1015 Posts
On April 26 2011 12:57 ishyishy wrote: Is this some sort of sick joke? Blizzard has no clue what they are doing when they add ***40*** seconds to the warp gate upgrade time. Why are they trying to force people to play longer macro games instead of fast paced micro 10 minute games? Not everyone wants to play some 30 minute bore fest 6 base waste of time game lol. Are people seriously still crying about 4 gate strat? Learn to beat it like everyone else or uninstall the game. It's part of the race. Zerg and terran have their cheese 1 base rushes and now protoss's cheese 1 base rush is slower? Makes a whole lot of sense....I dont see this warp gate timing change staying in effect for very long (if it even makes it to the real server). Don't worry man, if you are the kind of player who just loves to cheese every game on the ladder you have been given a mighty tool that has been neglected for many months: Proxy 2-gate. The 2-gate with 33 second zealots is brutal against zerg. Its seriously so good. Even non-proxy it was basically a standard opening back before the zealot nerf. | ||
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ZeromuS
Canada13379 Posts
On April 26 2011 12:59 Terr wrote: I've watches thousands of pro games and I'm yet to see a Voidray attack an Archon. That almost never happens, so don't worry about that. I;ve watched thousands of pro games and I'm yet to see Archons be used effectively in any matchup where you can point the archon and say it made a real difference :p What Im lamenting is the loss of a pur psionic takes base damage from all unit that is all | ||
The KY
United Kingdom6252 Posts
(*seriously, every time I want ghosts it's like 'well, can't make medivacs, mech, marauders or banshees for a while') I really like the mod sticky thingy at the top of this thread btw. It makes me laugh, having not read the thread and imagining the mods facepalming seeing all the people talking shit. | ||
Cabinet Sanchez
Australia1097 Posts
On April 26 2011 11:47 Eleaven wrote: wut? Show me a good terran with spare minerals? Pretty much every terran is floating a ton of gas mid game, since their core units are very gas light, and mineral heavy. Mule doesn't give them spare minerals, it lets them keep up in production with races that use mins/gas in a more balanced manner Terrans have less issues with minerals than they do gas, due to heavy mules in the late game. If anything, this is a buff for terran. | ||
DirtYLOu
575 Posts
On April 26 2011 12:58 Korbos wrote: oh welcome back 2 gateway early push which they got rid of in some aerly patches. They got rid of it because of small maps in the first place. Now we have better knowledge of the game, and better maps. I think that 2 gate won't be an issue anymore. | ||
Plansix
United States60190 Posts
Now three gate-robo will rule the playground! | ||
deth
Australia1757 Posts
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.Aar
Korea (South)2177 Posts
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Comeh
United States18918 Posts
On April 26 2011 13:02 Dental Floss wrote: Don't worry man, if you are the kind of player who just loves to cheese every game on the ladder you have been given a mighty tool that has been neglected for many months: Proxy 2-gate. The 2-gate with 33 second zealots is brutal against zerg. Its seriously so good. Even non-proxy it was basically a standard opening back before the zealot nerf. What i'm intrigued to see, however, is the effect that larger maps (ideally) will have upon the validity of the 2-gate (in combination with the increased roach range and counter-attacks). I think it will still be valid, but maybe not quite as game ending (though I think gateway build times have been increased since beta). I'm not convinced it will be as effective. | ||
CrazyF1r3f0x
United States2120 Posts
On April 26 2011 12:57 ishyishy wrote: Is this some sort of sick joke? Blizzard has no clue what they are doing when they add ***40*** seconds to the warp gate upgrade time. Why are they trying to force people to play longer macro games instead of fast paced micro 10 minute games? Not everyone wants to play some 30 minute bore fest 6 base waste of time game lol. Are people seriously still crying about 4 gate strat? Learn to beat it like everyone else or uninstall the game. It's part of the race. Zerg and terran have their cheese 1 base rushes and now protoss's cheese 1 base rush is slower? Makes a whole lot of sense....I dont see this warp gate timing change staying in effect for very long (if it even makes it to the real server). First off, the change was for PvP, second, if you think a game longer than 10 minutes is boring then you are playing the wrong game. | ||
ishyishy
United States826 Posts
Instead of just killing terran before they get their little cloak banshee nonsense, now I will have to just sit on my *** with observers and stalkers in my base and never be able to attack because they will have seige mode by then. As I said before this change will not happen. If it does, I see a LOT of people changing races away from protoss... | ||
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Mitchlew
Australia428 Posts
On April 26 2011 13:02 Dental Floss wrote: Don't worry man, if you are the kind of player who just loves to cheese every game on the ladder you have been given a mighty tool that has been neglected for many months: Proxy 2-gate. The 2-gate with 33 second zealots is brutal against zerg. Its seriously so good. Even non-proxy it was basically a standard opening back before the zealot nerf. However the maps are A LOT different to those many months ago. | ||
DarkPlasmaBall
United States43766 Posts
On April 26 2011 12:50 Camlito wrote: Zealots have charge Marines have Stim Marauders have stim Collosus can navigate up and down cliffs Roach have a speed upgrade Sentry can cut off to retreat if given energy Immortal has nothing Hydras have creep - way more of a defensive thing if versing a good player (creep gets cut off, hydras slow on offense) Then learn to spread creep better. Not one of those units listed except for the other Zerg unit has an ability with no consequences. Keep in mind that charge has a cooldown, stim costs life, there aren't always cliffs (and colossi are often therefore separated from the Protoss ball of units), and sentries waste energy. I think the fact that these patch changes are pretty minor is a good sign. After all, the statistics show that the game is pretty balanced. | ||
VEReHrT
Canada121 Posts
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The KY
United Kingdom6252 Posts
On April 26 2011 13:02 Dental Floss wrote: Don't worry man, if you are the kind of player who just loves to cheese every game on the ladder you have been given a mighty tool that has been neglected for many months: Proxy 2-gate. The 2-gate with 33 second zealots is brutal against zerg. Its seriously so good. Even non-proxy it was basically a standard opening back before the zealot nerf. Omg you're right, probably gonna be seeing some zealot rushes again. It'll be like being back in gold league, walling off with a bunker every game against protoss, haha. Also, I love the way the 4gate has been the bane of literally every race since beta, and now in April 2011 Blizzard are like 'Hey...if you build 4 warp gates...off one base...it's pretty strong...' x) | ||
Twistacles
Canada1327 Posts
Archons will be viable PvP, Zergs will have a slightly easier time, and pretty awesome ghost buff. Bunker change is irrelevant. | ||
Korbos
Russian Federation56 Posts
On April 26 2011 13:03 DirtYLOu wrote: They got rid of it because of small maps in the first place. Now we have better knowledge of the game, and better maps. I think that 2 gate won't be an issue anymore. which of small maps were eliminated besides steppes of war? Kulas Ravine, Desert Oasis, Jungle Basin were quite big ![]() | ||
stevarius
United States1394 Posts
On April 26 2011 13:04 deth wrote: I agree with most of the changes except for the zealot build time reduction, it's just going to introduce all the problems with early zeal agression vs Z all over again. This is the problem I have with the changes they're proposing. They're reintroducing 2gate proxy viability all over again and opening the door to some crazy early aggression timings that they previously already addressed. I'm glad for the 4 gate addressing, but such a drastic lowering in unit production time doesn't seem to be the right call IMO. Early game headaches all over again considering the newer maps aren't that much bigger and proxies will only require a probe to be sent slightly earlier than before if that's even necessary..... ![]() | ||
Deleted User 61629
1664 Posts
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