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Patch 1.3.3 PTR - Page 143

Forum Index > SC2 General
4401 CommentsPost a Reply
Prev 1 141 142 143 144 145 221 Next
Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
Tempestk
Profile Joined March 2011
United States3 Posts
May 04 2011 03:10 GMT
#2841
One good thing about infestor changes is that for people who have giant 1 control group armies, the infestors are less likely to run out into battle before other units and die
For Science!
avilo
Profile Blog Joined November 2007
United States4100 Posts
May 04 2011 03:11 GMT
#2842
is the thor change a joke? I don't get why they would add energy to it again.
Sup
A Wet Shamwow
Profile Blog Joined September 2010
United States1590 Posts
May 04 2011 03:12 GMT
#2843
Sweet a new terran style gets used using thors! Blizz: nerf strike cannons, they should use more marauders!
“Life is a gamble, at terrible odds. If it were a bet you wouldn’t take it.”
space_yes
Profile Joined April 2010
United States548 Posts
May 04 2011 03:12 GMT
#2844
On May 04 2011 12:10 Tempestk wrote:
One good thing about infestor changes is that for people who have giant 1 control group armies, the infestors are less likely to run out into battle before other units and die


Lol! Sad but true.
Daralii
Profile Joined March 2010
United States16991 Posts
May 04 2011 03:13 GMT
#2845
On May 04 2011 12:12 A Wet Shamwow wrote:
Sweet a new terran style gets used using thors! Blizz: nerf strike cannons, they should use more marauders!

Just because there's a viable response doesn't mean it's suddenly unusable.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Cofo
Profile Blog Joined June 2010
United States1388 Posts
May 04 2011 03:13 GMT
#2846
Thor change is interesting. They must've been watching those Thorzain games. He's been destroying protoss with mass thor + strike cannon. Now feedback is at least an option again.
+ Show Spoiler +
space_yes
Profile Joined April 2010
United States548 Posts
May 04 2011 03:13 GMT
#2847
On May 04 2011 12:11 avilo wrote:
is the thor change a joke? I don't get why they would add energy to it again.


To make it easier to kill with feedback I don't think they actually care about the strike cannons.
space_yes
Profile Joined April 2010
United States548 Posts
Last Edited: 2011-05-04 03:19:26
May 04 2011 03:17 GMT
#2848
I really don't like the idea of a 50/150/2 unit doing 50-250 dmg to a 300/200/6 unit..

edit: thankfully I have marauders
wideye
Profile Joined June 2010
United States209 Posts
Last Edited: 2011-05-04 03:30:35
May 04 2011 03:21 GMT
#2849
hey so this means you can feedback thors eh? if so, thank god, cause late game rine/hellion/tank/thor is pretty tough to stop.

edit: yes, of course, now you can feedback thors. i didn't realize that it used to be like this. i remember reading a dustin browder interview (sorry no link) where he said he wants to increase the number of tactical decisions a player has to make. i think this change does that. now a pvt player has to choose whether to storm bio or feedback thor/medivac. only time will tell if this increases balance and makes games more exciting.
slim pickens
GinDo
Profile Blog Joined September 2010
3327 Posts
May 04 2011 03:23 GMT
#2850
On May 04 2011 12:13 space_yes wrote:
Show nested quote +
On May 04 2011 12:11 avilo wrote:
is the thor change a joke? I don't get why they would add energy to it again.


To make it easier to kill with feedback I don't think they actually care about the strike cannons.


I think Dustin is a Marauder -__-.

Really i can see were Thors were really strong in TvP, but really Blizz needs to do something with XvP because its literally->

X makes Tanker unit with Air to Air(Marauder/Viking, Roach/Corrupter)

vs

Toss who makes Collosi Blink Stalker
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Aetherial
Profile Joined August 2010
Australia917 Posts
May 04 2011 03:24 GMT
#2851
Really not happy about the Thor change. The outcome will be less creative play in TvP from a T perspective...
Agnosthar
Profile Joined August 2010
631 Posts
May 04 2011 03:25 GMT
#2852
Guess I'm going bio every TvP again!
Deltablazy
Profile Joined November 2010
Canada580 Posts
May 04 2011 03:27 GMT
#2853
Amazing, T is forced more and more into standard play.
Laids
Profile Joined January 2011
United Kingdom596 Posts
May 04 2011 03:28 GMT
#2854
Anything that nerfs infestors in ZvZ is a good change in my book, maybe people who never used infestors pre-1.3 because they sucked shit at using them will actually have to use micro, I doubt it will change much at all though : /

ZvZ is the worst MU in the game right now, its disgusting how games can end instantly based on 1 ability.
theBlues
Profile Blog Joined April 2010
El Salvador638 Posts
May 04 2011 03:28 GMT
#2855
Man I was expecting some answer to the colossus and all we get is a nerf, what the hell, Blizzard truly hates zerg, it really defies all reason why they never buff the hydra...
Change a vote, and change the world
Daralii
Profile Joined March 2010
United States16991 Posts
May 04 2011 03:28 GMT
#2856
On May 04 2011 11:52 Dingobloo wrote:
Show nested quote +
On May 04 2011 11:42 Pelopidas wrote:
I don't really get the Thor change at all. Its like Blizzard has an idea of how TvP should work, (MMMVG), and anything that deviates from that should be nerfed. Really, is there anything wrong with Thors?


Cheaper gas cost of ghosts actually opened up Thor/Ghost as a unit comp, they originally changed it because expecting terrans to afford ghosts and thors was too much just because of templar, you can do that now, but it was too strong, so they added an additional element of micro to make it more interesting, case in point you can now choose to 1) EMP the templar and be awesome, 2) EMP the immortals and not need the strike cannon, but your thors could get feedbacked and lose health 3) EMP the Thors so you don't take a hp hit, but deal with the hardened shield, that seems pretty cool to me.

Quoting this for people that think having a viable counter to thors(that cost 750 gas to tech to and are fragile as hell) means bio is the only option.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
arb
Profile Blog Joined April 2008
Noobville17921 Posts
May 04 2011 03:29 GMT
#2857
On May 04 2011 12:28 Laids wrote:
Anything that nerfs infestors in ZvZ is a good change in my book, maybe people who never used infestors pre-1.3 because they sucked shit at using them will actually have to use micro, I doubt it will change much at all though : /

ZvZ is the worst MU in the game right now, its disgusting how games can end instantly based on 1 ability.

Uh, Have you played PvP?

If not i def think you should
Artillery spawned from the forges of Hell
Moja
Profile Joined July 2010
United States313 Posts
May 04 2011 03:30 GMT
#2858
On May 04 2011 11:59 Daralii wrote:
Show nested quote +
On May 04 2011 11:57 happyness wrote:
Blizz..... so indecisive

Am I missing something here? Are Thors really that bad for Protoss?

Strike cannon thors with marines, hellions, or tanks supporting could effectively kill any ground army we had. If there were enough marines supporting, voids were terribly inefficient as well.


Colossus with stalkers and chargelots could effectively kill any ground army we had. If there were enough pheonixes supporting, vikings were terribly inefficient as well.
Daralii
Profile Joined March 2010
United States16991 Posts
May 04 2011 03:31 GMT
#2859
On May 04 2011 12:30 Moja wrote:
Show nested quote +
On May 04 2011 11:59 Daralii wrote:
On May 04 2011 11:57 happyness wrote:
Blizz..... so indecisive

Am I missing something here? Are Thors really that bad for Protoss?

Strike cannon thors with marines, hellions, or tanks supporting could effectively kill any ground army we had. If there were enough marines supporting, voids were terribly inefficient as well.


Colossus with stalkers and chargelots could effectively kill any ground army we had. If there were enough pheonixes supporting, vikings were terribly inefficient as well.

Strike cannon kills the colossi almost instantly, stimmed marines eat stalkers, and blue flame hellions kill zealots before they can do much of any damage.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Moja
Profile Joined July 2010
United States313 Posts
May 04 2011 03:33 GMT
#2860
On May 04 2011 12:31 Daralii wrote:
Show nested quote +
On May 04 2011 12:30 Moja wrote:
On May 04 2011 11:59 Daralii wrote:
On May 04 2011 11:57 happyness wrote:
Blizz..... so indecisive

Am I missing something here? Are Thors really that bad for Protoss?

Strike cannon thors with marines, hellions, or tanks supporting could effectively kill any ground army we had. If there were enough marines supporting, voids were terribly inefficient as well.


Colossus with stalkers and chargelots could effectively kill any ground army we had. If there were enough pheonixes supporting, vikings were terribly inefficient as well.

Strike cannon kills the colossi almost instantly, stimmed marines eat stalkers, and blue flame hellions kill zealots before they can do much of any damage.


Except that colossus have way bigger range than strike cannon? And marines+hellions die to colossus before they can touch the stalkers...
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