Patch 1.3.3 PTR - Page 143
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Massive units are not affected by concussive shells. If you think they are, you are wrong. It's SPORE crawlers that are being changed, not SPINE. Please read carefully. | ||
Tempestk
United States3 Posts
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avilo
United States4100 Posts
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A Wet Shamwow
United States1590 Posts
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space_yes
United States548 Posts
On May 04 2011 12:10 Tempestk wrote: One good thing about infestor changes is that for people who have giant 1 control group armies, the infestors are less likely to run out into battle before other units and die Lol! Sad but true. | ||
Daralii
United States16991 Posts
On May 04 2011 12:12 A Wet Shamwow wrote: Sweet a new terran style gets used using thors! Blizz: nerf strike cannons, they should use more marauders! Just because there's a viable response doesn't mean it's suddenly unusable. | ||
Cofo
United States1388 Posts
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space_yes
United States548 Posts
On May 04 2011 12:11 avilo wrote: is the thor change a joke? I don't get why they would add energy to it again. To make it easier to kill with feedback ![]() | ||
space_yes
United States548 Posts
edit: thankfully I have marauders | ||
wideye
United States209 Posts
edit: yes, of course, now you can feedback thors. i didn't realize that it used to be like this. i remember reading a dustin browder interview (sorry no link) where he said he wants to increase the number of tactical decisions a player has to make. i think this change does that. now a pvt player has to choose whether to storm bio or feedback thor/medivac. only time will tell if this increases balance and makes games more exciting. | ||
GinDo
3327 Posts
On May 04 2011 12:13 space_yes wrote: To make it easier to kill with feedback ![]() I think Dustin is a Marauder -__-. Really i can see were Thors were really strong in TvP, but really Blizz needs to do something with XvP because its literally-> X makes Tanker unit with Air to Air(Marauder/Viking, Roach/Corrupter) vs Toss who makes Collosi Blink Stalker | ||
Aetherial
Australia917 Posts
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Agnosthar
631 Posts
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Deltablazy
Canada580 Posts
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Laids
United Kingdom596 Posts
ZvZ is the worst MU in the game right now, its disgusting how games can end instantly based on 1 ability. | ||
theBlues
El Salvador638 Posts
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Daralii
United States16991 Posts
On May 04 2011 11:52 Dingobloo wrote: Cheaper gas cost of ghosts actually opened up Thor/Ghost as a unit comp, they originally changed it because expecting terrans to afford ghosts and thors was too much just because of templar, you can do that now, but it was too strong, so they added an additional element of micro to make it more interesting, case in point you can now choose to 1) EMP the templar and be awesome, 2) EMP the immortals and not need the strike cannon, but your thors could get feedbacked and lose health 3) EMP the Thors so you don't take a hp hit, but deal with the hardened shield, that seems pretty cool to me. Quoting this for people that think having a viable counter to thors(that cost 750 gas to tech to and are fragile as hell) means bio is the only option. | ||
arb
Noobville17920 Posts
On May 04 2011 12:28 Laids wrote: Anything that nerfs infestors in ZvZ is a good change in my book, maybe people who never used infestors pre-1.3 because they sucked shit at using them will actually have to use micro, I doubt it will change much at all though : / ZvZ is the worst MU in the game right now, its disgusting how games can end instantly based on 1 ability. Uh, Have you played PvP? If not i def think you should | ||
Moja
United States313 Posts
On May 04 2011 11:59 Daralii wrote: Strike cannon thors with marines, hellions, or tanks supporting could effectively kill any ground army we had. If there were enough marines supporting, voids were terribly inefficient as well. Colossus with stalkers and chargelots could effectively kill any ground army we had. If there were enough pheonixes supporting, vikings were terribly inefficient as well. | ||
Daralii
United States16991 Posts
On May 04 2011 12:30 Moja wrote: Colossus with stalkers and chargelots could effectively kill any ground army we had. If there were enough pheonixes supporting, vikings were terribly inefficient as well. Strike cannon kills the colossi almost instantly, stimmed marines eat stalkers, and blue flame hellions kill zealots before they can do much of any damage. | ||
Moja
United States313 Posts
On May 04 2011 12:31 Daralii wrote: Strike cannon kills the colossi almost instantly, stimmed marines eat stalkers, and blue flame hellions kill zealots before they can do much of any damage. Except that colossus have way bigger range than strike cannon? And marines+hellions die to colossus before they can touch the stalkers... | ||
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