• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:05
CEST 18:05
KST 01:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues26LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6
StarCraft 2
General
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues #1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Classic Games #3: Rogue vs Serral at BlizzCon What happened to Singapore/Brazil servers?
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series WardiTV TL Team Map Contest #5 Tournaments Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
Pros React To: SoulKey's 5-Peat Challenge ASL20 General Discussion BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams
Tourneys
[ASL20] Ro16 Group B [ASL20] Ro16 Group A [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Borderlands 3 Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread The Big Programming Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1552 users

Patch 1.3.3 PTR - Page 144

Forum Index > SC2 General
4401 CommentsPost a Reply
Prev 1 142 143 144 145 146 221 Next
Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
Belisarius
Profile Joined November 2010
Australia6231 Posts
Last Edited: 2011-05-04 03:38:23
May 04 2011 03:34 GMT
#2861
I'm really liking what Blizzard's doing with most of this. Yes, okay, I'm toss and a lot of these are buffs, etc etc.

But the archon changes are fantastic, it seems like there's a serious push to make them a useful unit and I love that. The thor thing is also amazing. Without KA and with energy-thors, HTs are now viable and useful against both mech and bio (as opposed to being utterly useless and crazily strong, respectively), and are - I'd say - a viable alternative to colossi again, which is pretty much all I care about.

The underlying ethos is what's important, and there's signs here that blizzard are trying to breed a network of counters and counter-counters rather than just nerf everything into equality/oblivion.

That said, I think 150 energy is a bit much. That makes it the most expensive ability in the game to my knowledge. I feel like 100 would be better; that would give thors two at full energy, and it would also let T benefit from having maxed thors standing around as anything other than feedback bait.

Not such a fan of the gateway reversion. Proxy 2gate was completely silly with lots all the way down at 33, but they need to come a little faster than current levels. A couple seconds on sentries isn't quite enough to counter the WG time.

Also lol at infestor nerf. Because clearly their tremendous speed was an issue.
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2011-05-04 03:35:25
May 04 2011 03:34 GMT
#2862
Terran please calm down. You can still utilize Strike Cannons. Thor is protected within a Medivac (especially one that has been EMPed)

Your Thor thats in your army can be EMPed and a couple non-EMP Thors can be ferried in Medivacs similar to how you protect Terran or Protoss caster units with their race specific transport.

TLO and other pro Terrans EMP their Battlecruisers and even non bio-Medivac drops to defend against any kind of Feedback play.

The Thor 250mm Cannon +Marine rush was too hard to stop as Protoss. I'm glad this change has been made.
Fig
Profile Joined March 2010
United States1324 Posts
May 04 2011 03:34 GMT
#2863
Oh come on, this Thor change isn't nearly the game breaker people are saying it is. Thors are still going to be very good vs Protoss. Especially since you should always be getting ghosts anyways and then ideally you can just emp the HTs before they feedback anything. Or emp the immortals if you can't hit the HT, or emp your own Thors! So many options if you have ghosts, which coincidentally just got buffed hugely! Or maybe this isn't a coincidence at all that you can easily make both at the same time now.
Can't elope with my cantaloupe
Pelopidas
Profile Joined January 2011
Canada225 Posts
May 04 2011 03:35 GMT
#2864
On May 04 2011 12:13 Daralii wrote:
Show nested quote +
On May 04 2011 12:12 A Wet Shamwow wrote:
Sweet a new terran style gets used using thors! Blizz: nerf strike cannons, they should use more marauders!

Just because there's a viable response doesn't mean it's suddenly unusable.


There were plenty of viable responses, they just weren't as direct. I feel that in order for Terran strategy to evolve beyond MMM something else needs to be as powerful. Its very disappointing that Blizzard decided to destroy a new Terran style before it gets off the ground.

The attitude blizzard has adopted toward balance is very troubling. It does not encourage innovation, instead it favors removing difficult elements, and implies as if the current way to play a match up is correct.
Esports killed Starcraft
Samhax
Profile Joined August 2010
1054 Posts
May 04 2011 03:35 GMT
#2865
They decreased the gaz ghost cost to make it viable with mech, so the nerf Thor make sens to me.
OriginalBeast
Profile Joined September 2010
United States709 Posts
May 04 2011 03:35 GMT
#2866
On May 04 2011 12:33 Moja wrote:
Show nested quote +
On May 04 2011 12:31 Daralii wrote:
On May 04 2011 12:30 Moja wrote:
On May 04 2011 11:59 Daralii wrote:
On May 04 2011 11:57 happyness wrote:
Blizz..... so indecisive

Am I missing something here? Are Thors really that bad for Protoss?

Strike cannon thors with marines, hellions, or tanks supporting could effectively kill any ground army we had. If there were enough marines supporting, voids were terribly inefficient as well.


Colossus with stalkers and chargelots could effectively kill any ground army we had. If there were enough pheonixes supporting, vikings were terribly inefficient as well.

Strike cannon kills the colossi almost instantly, stimmed marines eat stalkers, and blue flame hellions kill zealots before they can do much of any damage.


Except that colossus have way bigger range than strike cannon? And marines+hellions die to colossus before they can touch the stalkers...


Before a flame war begins, stop it.
More gg, more skill.
Laids
Profile Joined January 2011
United Kingdom596 Posts
Last Edited: 2011-05-04 03:36:21
May 04 2011 03:36 GMT
#2867
Uh, Have you played PvP?

If not i def think you should


I get what you're saying, but I'd rather lose in 10 minutes than go 20 minutes and lose because he had more one or two more infestors than me, nobody even gets upgrades anymore for the roaches, the just get melee attack armour and ranged attack to go Ultra/BL, if they have to.
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2011-05-04 03:36:27
May 04 2011 03:36 GMT
#2868
New PTR has removed the timing changes to Stalkers and Zealots, but stays the same for Sentries? This of course goes along with cutting 20 seconds off warpgate, from 180 to 160.

I actually like the old changes better, and I'm having trouble following Blizzard's logic. With the current version, 1.32, your first Gateway can squeeze out 3 units before warpgate finished. With the old PTR change (4/25) with the extra 40 seconds (26 chronoboosted) it took for warpgate and with 5 seconds saved from the first three units (15 seconds total), you could squeeze out another unit even if you chronoboosted warpgate. So basically at X point in the game you had nearly same number of production cycles with both versions, the only difference being that warpgates had one less cycle and gateways one more with the old PTR change (4/25).

With this PTR change (5/03), I don't think you can squeeze out another unit before warpgate finishes. So now it won't be equal in the end, you'll have a partially finished unit at the Gateway while Warpgate finishes. So at X point in the game you'll have ~1/2-3/4 less a production cycle than the current version 1.32 (depending on what units you make). So basically this patch delays the Protoss early game in general. 4 Gate in all matchups will be weaker slightly, 2 Gate recieves no buff, early pressure from Stalkers recieves no buff. Only Sentry defense receives a buff, which while welcome, is not at all an even trade for an extra 20 seconds of warpgate.
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
May 04 2011 03:36 GMT
#2869
No change to hydra? The most useless unit for its cost in the game. Now that spore crawlers are better you don't need hydras at all, just go mass roaches.

Patch seems ok, although I don't understand why they buff archons.
Its grack
Ziggitz
Profile Joined September 2010
United States340 Posts
May 04 2011 03:37 GMT
#2870
On May 04 2011 12:10 Tempestk wrote:
One good thing about infestor changes is that for people who have giant 1 control group armies, the infestors are less likely to run out into battle before other units and die


Since 99% of people on these forums don't seem to realize, infestors are a huge fucking pain in the ass to micro. The problem is that you need to be more aggressive with infestors landing fungals than with templars dropping storms or ghosts landing emps. Combined with their faster movement speed and larger size it's really fucking hard. Because they have no attack you need to move command them up into range in order to land fungals in quick succession like you need in order to take down a deathball, but the ones that don't cast keep moving forward and you can't just hit hold position or stop because they don't all get into range at the same time and the ones that have energy but aren't in range cause a delay on the cast, which means it's harder to aim it. If infestors had a range 8 attack that did 1 or even 0 damage that could simply move them to the ideal range they would be absolutely fucking amazing. Their fast movement speed means that if you are even slightly out of time with your micro they run right into the deathball and with their large size if they are clumped up like the pathing in SC2 tends to cause they displace each other and the ones that are at the front of the group are way too close by the time the ones at the back are in range.

Fact is it's entirely untrue that all the pros put their infestors in the same control group as their main army. They do what they do because of all the factors mentioned above even on a separate control group, which they use anyway because they aren't complete fucking retards.
haylmfao
Profile Joined January 2011
124 Posts
May 04 2011 03:40 GMT
#2871
On May 04 2011 12:36 BronzeKnee wrote: So basically this patch delays the Protoss early game in general. 4 Gate in all matchups will be weaker slightly, 2 Gate recieves no buff, early pressure from Stalkers recieves no buff. Only Sentry defense receives a buff, which while welcome, is not at all an even trade for an extra 20 seconds of warpgate.

And what's wrong with that? Less 4gate rushes = better game. It's not even as drastic as stim change in the last patch.
Moja
Profile Joined July 2010
United States313 Posts
May 04 2011 03:40 GMT
#2872
On May 04 2011 12:34 Tump wrote:
Terran please calm down. You can still utilize Strike Cannons. Thor is protected within a Medivac (especially one that has been EMPed)

Your Thor thats in your army can be EMPed and a couple non-EMP Thors can be ferried in Medivacs similar to how you protect Terran or Protoss caster units with their race specific transport.

TLO and other pro Terrans EMP their Battlecruisers and even non bio-Medivac drops to defend against any kind of Feedback play.

The Thor 250mm Cannon +Marine rush was too hard to stop as Protoss. I'm glad this change has been made.


Trump I love you but there's a better way to do this. Increase armory build time. Have strike cannon start on cooldown once research completes. Both are preferable to this imo.

Stream more plz
darthcaesar
Profile Blog Joined June 2010
United States475 Posts
May 04 2011 03:41 GMT
#2873
MC lost to Thors - apparently they're OP.

This thor change is making me rage quite a bit. Thors no longer viable vs Toss.
He is wisest who knows he does not know. | (┛OДO)┛彡┻━┻
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
May 04 2011 03:42 GMT
#2874
So basically this patch delays the Protoss early game in general. 4 Gate in all matchups will be weaker slightly, 2 Gate recieves no buff, early pressure from Stalkers recieves no buff. Only Sentry defense receives a buff, which while welcome, is not at all an even trade for an extra 20 seconds of warpgate.


It's not supposed to be an even trade; it's a balance fix. That means that Blizzard feels that it was not balanced before.

To put something back in balance, you have to add more weight to one side, or remove more weight from the other.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
Techno
Profile Joined June 2010
1900 Posts
May 04 2011 03:45 GMT
#2875
Uhh I think 150 energy for Strike Cannons is kinda alot.
Whats with Blizzard flip flopping on this shit?
Hell, its awesome to LOSE to nukes!
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2011-05-04 03:48:20
May 04 2011 03:46 GMT
#2876
Did they really have to write (cooldown removed) for the Strike Cannons? Really?

Edit: The archon buff probably makes them a lot better versus mutalisks.
Azarkon
Profile Joined January 2010
United States21060 Posts
May 04 2011 03:47 GMT
#2877
On May 04 2011 12:40 Moja wrote:
Show nested quote +
On May 04 2011 12:34 Tump wrote:
Terran please calm down. You can still utilize Strike Cannons. Thor is protected within a Medivac (especially one that has been EMPed)

Your Thor thats in your army can be EMPed and a couple non-EMP Thors can be ferried in Medivacs similar to how you protect Terran or Protoss caster units with their race specific transport.

TLO and other pro Terrans EMP their Battlecruisers and even non bio-Medivac drops to defend against any kind of Feedback play.

The Thor 250mm Cannon +Marine rush was too hard to stop as Protoss. I'm glad this change has been made.


Trump I love you but there's a better way to do this. Increase armory build time. Have strike cannon start on cooldown once research completes. Both are preferable to this imo.

Stream more plz


That's not Trump dude. Trump rarely posts on these forums.
Moja
Profile Joined July 2010
United States313 Posts
May 04 2011 03:47 GMT
#2878
On May 04 2011 12:47 Azarkon wrote:
Show nested quote +
On May 04 2011 12:40 Moja wrote:
On May 04 2011 12:34 Tump wrote:
Terran please calm down. You can still utilize Strike Cannons. Thor is protected within a Medivac (especially one that has been EMPed)

Your Thor thats in your army can be EMPed and a couple non-EMP Thors can be ferried in Medivacs similar to how you protect Terran or Protoss caster units with their race specific transport.

TLO and other pro Terrans EMP their Battlecruisers and even non bio-Medivac drops to defend against any kind of Feedback play.

The Thor 250mm Cannon +Marine rush was too hard to stop as Protoss. I'm glad this change has been made.


Trump I love you but there's a better way to do this. Increase armory build time. Have strike cannon start on cooldown once research completes. Both are preferable to this imo.

Stream more plz


That's not Trump dude. Trump rarely posts on these forums.


Well then I'm embarassed o_O. Statement still stands tho ^^
blade55555
Profile Blog Joined March 2009
United States17423 Posts
May 04 2011 03:48 GMT
#2879
Phew so glad they removed the zealot 5 seconds gone ^_^. Now i'm more excited for this patch then before :D
When I think of something else, something will go here
Belisarius
Profile Joined November 2010
Australia6231 Posts
Last Edited: 2011-05-04 03:53:27
May 04 2011 03:48 GMT
#2880
On May 04 2011 12:42 NicolBolas wrote:
It's not supposed to be an even trade; it's a balance fix. That means that Blizzard feels that it was not balanced before.

To put something back in balance, you have to add more weight to one side, or remove more weight from the other.


The 4gate nerf was almost certainly to fix PvP. Both sides weigh the same.

The other point is that WG research time completely controls protoss early game. The power of it is the huge surge of units it gives if it's abused, but toss also needs that surge to hold pressure when using a standard build, as gateway units aren't in any way cost effective early game.

They need to give and take, because if they just take, it's a disproportionate nerf to every single protoss style of play. The fact that they reduced gateway units train times initially - and still have faster sentries - shows that blizzard understands that, even if I feel they've gone too far.
Prev 1 142 143 144 145 146 221 Next
Please log in or register to reply.
Live Events Refresh
Maestros of the Game
13:00
Playoffs - Round of 8
ShoWTimE vs herOLIVE!
TBD vs Serral
TBD vs Zoun
ComeBackTV 1765
RotterdaM1398
WardiTV497
PiGStarcraft416
IndyStarCraft 396
SteadfastSC258
Rex186
CranKy Ducklings156
EnkiAlexander 66
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1398
PiGStarcraft416
IndyStarCraft 396
SteadfastSC 258
Rex 186
StarCraft: Brood War
ggaemo 126
sSak 99
Hyun 72
zelot 48
Shine 24
yabsab 17
Terrorterran 14
Hm[arnc] 11
Noble 6
sas.Sziky 0
Dota 2
The International206689
Gorgc18388
Dendi1093
BananaSlamJamma161
PGG 40
LuMiX0
Counter-Strike
flusha177
Super Smash Bros
Mew2King72
Chillindude19
Heroes of the Storm
Khaldor154
Other Games
tarik_tv21823
gofns14771
Mlord503
Hui .299
KnowMe207
mouzStarbuck188
ToD99
ArmadaUGS67
NeuroSwarm34
SortOf28
Trikslyr27
FrodaN15
fpsfer 1
Organizations
Other Games
gamesdonequick596
EGCTV444
BasetradeTV13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• LUISG 11
• LaughNgamezSOOP
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• sooper7s
• Migwel
StarCraft: Brood War
• Michael_bg 7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler87
• Noizen63
League of Legends
• Jankos1900
Other Games
• Shiphtur171
Upcoming Events
BSL Team Wars
2h 55m
Afreeca Starleague
17h 55m
Snow vs Sharp
Jaedong vs Mini
Wardi Open
18h 55m
OSC
1d 7h
Sparkling Tuna Cup
1d 17h
Afreeca Starleague
1d 17h
Light vs Speed
Larva vs Soma
PiGosaur Monday
2 days
LiuLi Cup
2 days
RSL Revival
3 days
Maru vs Reynor
Cure vs TriGGeR
The PondCast
3 days
[ Show More ]
RSL Revival
4 days
Zoun vs Classic
Korean StarCraft League
5 days
RSL Revival
5 days
[BSL 2025] Weekly
6 days
BSL Team Wars
6 days
RSL Revival
6 days
Online Event
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
SC4ALL: StarCraft II
EC S1
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.