• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:47
CEST 10:47
KST 17:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Stellar Fest TWO the Moon (Dec 16-20)8Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles3
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL II: SC2 Player Announcement 6/8 - Maru Weekly Cups (August 10-16): SHIN doubles Weekly Cups (August 24-30): Patches' balance mod takes over How would you feel about frequent/monthly balance patches for SC2?
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! Which box art did your first copy of StarCraft 1 have? ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 BW General Discussion
Tourneys
BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [ASL22] Ro24 Group F [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Stratus: Battle for the sky now on steam Early acc General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Anyone here play Quakeworld back in the day?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3875 users

Patch 1.3.3 PTR - Page 144

Forum Index > SC2 General
4401 CommentsPost a Reply
Prev 1 142 143 144 145 146 221 Next
Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2011-05-04 03:38:23
May 04 2011 03:34 GMT
#2861
I'm really liking what Blizzard's doing with most of this. Yes, okay, I'm toss and a lot of these are buffs, etc etc.

But the archon changes are fantastic, it seems like there's a serious push to make them a useful unit and I love that. The thor thing is also amazing. Without KA and with energy-thors, HTs are now viable and useful against both mech and bio (as opposed to being utterly useless and crazily strong, respectively), and are - I'd say - a viable alternative to colossi again, which is pretty much all I care about.

The underlying ethos is what's important, and there's signs here that blizzard are trying to breed a network of counters and counter-counters rather than just nerf everything into equality/oblivion.

That said, I think 150 energy is a bit much. That makes it the most expensive ability in the game to my knowledge. I feel like 100 would be better; that would give thors two at full energy, and it would also let T benefit from having maxed thors standing around as anything other than feedback bait.

Not such a fan of the gateway reversion. Proxy 2gate was completely silly with lots all the way down at 33, but they need to come a little faster than current levels. A couple seconds on sentries isn't quite enough to counter the WG time.

Also lol at infestor nerf. Because clearly their tremendous speed was an issue.
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2011-05-04 03:35:25
May 04 2011 03:34 GMT
#2862
Terran please calm down. You can still utilize Strike Cannons. Thor is protected within a Medivac (especially one that has been EMPed)

Your Thor thats in your army can be EMPed and a couple non-EMP Thors can be ferried in Medivacs similar to how you protect Terran or Protoss caster units with their race specific transport.

TLO and other pro Terrans EMP their Battlecruisers and even non bio-Medivac drops to defend against any kind of Feedback play.

The Thor 250mm Cannon +Marine rush was too hard to stop as Protoss. I'm glad this change has been made.
Fig
Profile Joined March 2010
United States1324 Posts
May 04 2011 03:34 GMT
#2863
Oh come on, this Thor change isn't nearly the game breaker people are saying it is. Thors are still going to be very good vs Protoss. Especially since you should always be getting ghosts anyways and then ideally you can just emp the HTs before they feedback anything. Or emp the immortals if you can't hit the HT, or emp your own Thors! So many options if you have ghosts, which coincidentally just got buffed hugely! Or maybe this isn't a coincidence at all that you can easily make both at the same time now.
Can't elope with my cantaloupe
Pelopidas
Profile Joined January 2011
Canada225 Posts
May 04 2011 03:35 GMT
#2864
On May 04 2011 12:13 Daralii wrote:
Show nested quote +
On May 04 2011 12:12 A Wet Shamwow wrote:
Sweet a new terran style gets used using thors! Blizz: nerf strike cannons, they should use more marauders!

Just because there's a viable response doesn't mean it's suddenly unusable.


There were plenty of viable responses, they just weren't as direct. I feel that in order for Terran strategy to evolve beyond MMM something else needs to be as powerful. Its very disappointing that Blizzard decided to destroy a new Terran style before it gets off the ground.

The attitude blizzard has adopted toward balance is very troubling. It does not encourage innovation, instead it favors removing difficult elements, and implies as if the current way to play a match up is correct.
Esports killed Starcraft
Samhax
Profile Joined August 2010
1054 Posts
May 04 2011 03:35 GMT
#2865
They decreased the gaz ghost cost to make it viable with mech, so the nerf Thor make sens to me.
OriginalBeast
Profile Joined September 2010
United States709 Posts
May 04 2011 03:35 GMT
#2866
On May 04 2011 12:33 Moja wrote:
Show nested quote +
On May 04 2011 12:31 Daralii wrote:
On May 04 2011 12:30 Moja wrote:
On May 04 2011 11:59 Daralii wrote:
On May 04 2011 11:57 happyness wrote:
Blizz..... so indecisive

Am I missing something here? Are Thors really that bad for Protoss?

Strike cannon thors with marines, hellions, or tanks supporting could effectively kill any ground army we had. If there were enough marines supporting, voids were terribly inefficient as well.


Colossus with stalkers and chargelots could effectively kill any ground army we had. If there were enough pheonixes supporting, vikings were terribly inefficient as well.

Strike cannon kills the colossi almost instantly, stimmed marines eat stalkers, and blue flame hellions kill zealots before they can do much of any damage.


Except that colossus have way bigger range than strike cannon? And marines+hellions die to colossus before they can touch the stalkers...


Before a flame war begins, stop it.
More gg, more skill.
Laids
Profile Joined January 2011
United Kingdom596 Posts
Last Edited: 2011-05-04 03:36:21
May 04 2011 03:36 GMT
#2867
Uh, Have you played PvP?

If not i def think you should


I get what you're saying, but I'd rather lose in 10 minutes than go 20 minutes and lose because he had more one or two more infestors than me, nobody even gets upgrades anymore for the roaches, the just get melee attack armour and ranged attack to go Ultra/BL, if they have to.
BronzeKnee
Profile Joined March 2011
United States5225 Posts
Last Edited: 2011-05-04 03:36:27
May 04 2011 03:36 GMT
#2868
New PTR has removed the timing changes to Stalkers and Zealots, but stays the same for Sentries? This of course goes along with cutting 20 seconds off warpgate, from 180 to 160.

I actually like the old changes better, and I'm having trouble following Blizzard's logic. With the current version, 1.32, your first Gateway can squeeze out 3 units before warpgate finished. With the old PTR change (4/25) with the extra 40 seconds (26 chronoboosted) it took for warpgate and with 5 seconds saved from the first three units (15 seconds total), you could squeeze out another unit even if you chronoboosted warpgate. So basically at X point in the game you had nearly same number of production cycles with both versions, the only difference being that warpgates had one less cycle and gateways one more with the old PTR change (4/25).

With this PTR change (5/03), I don't think you can squeeze out another unit before warpgate finishes. So now it won't be equal in the end, you'll have a partially finished unit at the Gateway while Warpgate finishes. So at X point in the game you'll have ~1/2-3/4 less a production cycle than the current version 1.32 (depending on what units you make). So basically this patch delays the Protoss early game in general. 4 Gate in all matchups will be weaker slightly, 2 Gate recieves no buff, early pressure from Stalkers recieves no buff. Only Sentry defense receives a buff, which while welcome, is not at all an even trade for an extra 20 seconds of warpgate.
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
May 04 2011 03:36 GMT
#2869
No change to hydra? The most useless unit for its cost in the game. Now that spore crawlers are better you don't need hydras at all, just go mass roaches.

Patch seems ok, although I don't understand why they buff archons.
Its grack
Ziggitz
Profile Joined September 2010
United States340 Posts
May 04 2011 03:37 GMT
#2870
On May 04 2011 12:10 Tempestk wrote:
One good thing about infestor changes is that for people who have giant 1 control group armies, the infestors are less likely to run out into battle before other units and die


Since 99% of people on these forums don't seem to realize, infestors are a huge fucking pain in the ass to micro. The problem is that you need to be more aggressive with infestors landing fungals than with templars dropping storms or ghosts landing emps. Combined with their faster movement speed and larger size it's really fucking hard. Because they have no attack you need to move command them up into range in order to land fungals in quick succession like you need in order to take down a deathball, but the ones that don't cast keep moving forward and you can't just hit hold position or stop because they don't all get into range at the same time and the ones that have energy but aren't in range cause a delay on the cast, which means it's harder to aim it. If infestors had a range 8 attack that did 1 or even 0 damage that could simply move them to the ideal range they would be absolutely fucking amazing. Their fast movement speed means that if you are even slightly out of time with your micro they run right into the deathball and with their large size if they are clumped up like the pathing in SC2 tends to cause they displace each other and the ones that are at the front of the group are way too close by the time the ones at the back are in range.

Fact is it's entirely untrue that all the pros put their infestors in the same control group as their main army. They do what they do because of all the factors mentioned above even on a separate control group, which they use anyway because they aren't complete fucking retards.
haylmfao
Profile Joined January 2011
124 Posts
May 04 2011 03:40 GMT
#2871
On May 04 2011 12:36 BronzeKnee wrote: So basically this patch delays the Protoss early game in general. 4 Gate in all matchups will be weaker slightly, 2 Gate recieves no buff, early pressure from Stalkers recieves no buff. Only Sentry defense receives a buff, which while welcome, is not at all an even trade for an extra 20 seconds of warpgate.

And what's wrong with that? Less 4gate rushes = better game. It's not even as drastic as stim change in the last patch.
Moja
Profile Joined July 2010
United States313 Posts
May 04 2011 03:40 GMT
#2872
On May 04 2011 12:34 Tump wrote:
Terran please calm down. You can still utilize Strike Cannons. Thor is protected within a Medivac (especially one that has been EMPed)

Your Thor thats in your army can be EMPed and a couple non-EMP Thors can be ferried in Medivacs similar to how you protect Terran or Protoss caster units with their race specific transport.

TLO and other pro Terrans EMP their Battlecruisers and even non bio-Medivac drops to defend against any kind of Feedback play.

The Thor 250mm Cannon +Marine rush was too hard to stop as Protoss. I'm glad this change has been made.


Trump I love you but there's a better way to do this. Increase armory build time. Have strike cannon start on cooldown once research completes. Both are preferable to this imo.

Stream more plz
darthcaesar
Profile Blog Joined June 2010
United States475 Posts
May 04 2011 03:41 GMT
#2873
MC lost to Thors - apparently they're OP.

This thor change is making me rage quite a bit. Thors no longer viable vs Toss.
He is wisest who knows he does not know. | (┛OДO)┛彡┻━┻
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
May 04 2011 03:42 GMT
#2874
So basically this patch delays the Protoss early game in general. 4 Gate in all matchups will be weaker slightly, 2 Gate recieves no buff, early pressure from Stalkers recieves no buff. Only Sentry defense receives a buff, which while welcome, is not at all an even trade for an extra 20 seconds of warpgate.


It's not supposed to be an even trade; it's a balance fix. That means that Blizzard feels that it was not balanced before.

To put something back in balance, you have to add more weight to one side, or remove more weight from the other.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
Techno
Profile Joined June 2010
1900 Posts
May 04 2011 03:45 GMT
#2875
Uhh I think 150 energy for Strike Cannons is kinda alot.
Whats with Blizzard flip flopping on this shit?
Hell, its awesome to LOSE to nukes!
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2011-05-04 03:48:20
May 04 2011 03:46 GMT
#2876
Did they really have to write (cooldown removed) for the Strike Cannons? Really?

Edit: The archon buff probably makes them a lot better versus mutalisks.
Azarkon
Profile Joined January 2010
United States21060 Posts
May 04 2011 03:47 GMT
#2877
On May 04 2011 12:40 Moja wrote:
Show nested quote +
On May 04 2011 12:34 Tump wrote:
Terran please calm down. You can still utilize Strike Cannons. Thor is protected within a Medivac (especially one that has been EMPed)

Your Thor thats in your army can be EMPed and a couple non-EMP Thors can be ferried in Medivacs similar to how you protect Terran or Protoss caster units with their race specific transport.

TLO and other pro Terrans EMP their Battlecruisers and even non bio-Medivac drops to defend against any kind of Feedback play.

The Thor 250mm Cannon +Marine rush was too hard to stop as Protoss. I'm glad this change has been made.


Trump I love you but there's a better way to do this. Increase armory build time. Have strike cannon start on cooldown once research completes. Both are preferable to this imo.

Stream more plz


That's not Trump dude. Trump rarely posts on these forums.
Moja
Profile Joined July 2010
United States313 Posts
May 04 2011 03:47 GMT
#2878
On May 04 2011 12:47 Azarkon wrote:
Show nested quote +
On May 04 2011 12:40 Moja wrote:
On May 04 2011 12:34 Tump wrote:
Terran please calm down. You can still utilize Strike Cannons. Thor is protected within a Medivac (especially one that has been EMPed)

Your Thor thats in your army can be EMPed and a couple non-EMP Thors can be ferried in Medivacs similar to how you protect Terran or Protoss caster units with their race specific transport.

TLO and other pro Terrans EMP their Battlecruisers and even non bio-Medivac drops to defend against any kind of Feedback play.

The Thor 250mm Cannon +Marine rush was too hard to stop as Protoss. I'm glad this change has been made.


Trump I love you but there's a better way to do this. Increase armory build time. Have strike cannon start on cooldown once research completes. Both are preferable to this imo.

Stream more plz


That's not Trump dude. Trump rarely posts on these forums.


Well then I'm embarassed o_O. Statement still stands tho ^^
blade55555
Profile Blog Joined March 2009
United States17423 Posts
May 04 2011 03:48 GMT
#2879
Phew so glad they removed the zealot 5 seconds gone ^_^. Now i'm more excited for this patch then before :D
When I think of something else, something will go here
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2011-05-04 03:53:27
May 04 2011 03:48 GMT
#2880
On May 04 2011 12:42 NicolBolas wrote:
It's not supposed to be an even trade; it's a balance fix. That means that Blizzard feels that it was not balanced before.

To put something back in balance, you have to add more weight to one side, or remove more weight from the other.


The 4gate nerf was almost certainly to fix PvP. Both sides weigh the same.

The other point is that WG research time completely controls protoss early game. The power of it is the huge surge of units it gives if it's abused, but toss also needs that surge to hold pressure when using a standard build, as gateway units aren't in any way cost effective early game.

They need to give and take, because if they just take, it's a disproportionate nerf to every single protoss style of play. The fact that they reduced gateway units train times initially - and still have faster sentries - shows that blizzard understands that, even if I feel they've gone too far.
Prev 1 142 143 144 145 146 221 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech126
EnDerr 15
StarCraft: Brood War
Hyuk 682
Yoon 145
Shinee 105
910 101
Noble 97
soO 38
sSak 34
NaDa 27
NotJumperer 20
SilentControl 9
[ Show more ]
ajuk12(nOOB) 8
League of Legends
JimRising 512
Counter-Strike
ceh9657
Other Games
Pyrionflax174
Livibee123
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH429
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Light_VIP 14
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1103
Upcoming Events
Kung Fu Cup
2h 13m
RotterdaM Event
7h 28m
Replay Cast
15h 13m
The PondCast
1d 1h
IntoTheTV X SOOP
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
OSC
4 days
Shopify Rebellion Sundays
4 days
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Afreeca Starleague
5 days
Soma vs Shuttle
BeSt vs Rush
[ Show More ]
WardiTV Weekly
5 days
Afreeca Starleague
6 days
Leta vs ggaemo
Jaedong vs Queen
GSL
6 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

KCM Special KOR vs CHN
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.