Patch 1.3.3 PTR - Page 145
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Massive units are not affected by concussive shells. If you think they are, you are wrong. It's SPORE crawlers that are being changed, not SPINE. Please read carefully. | ||
Golgotha
Korea (South)8418 Posts
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DragonDefonce
United States790 Posts
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Telcontar
United Kingdom16710 Posts
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ayababa
Australia347 Posts
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TickTockBoom
Canada185 Posts
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Philip2110
Scotland798 Posts
On May 04 2011 12:40 haylmfao wrote: And what's wrong with that? Less 4gate rushes = better game. It's not even as drastic as stim change in the last patch. It also means that zerg/terran dont need to worry about protoss early pressure as much | ||
Antisocialmunky
United States5912 Posts
Though it was a little insane because a massive amount of Thors would take down any Toss army without highly upgraded big air. | ||
Griffith`
714 Posts
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K3Nyy
United States1961 Posts
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Mereel
Germany895 Posts
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MLG_Wiggin
United States767 Posts
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Deleted User 3420
24492 Posts
guys, it was massive bullshit that they didn't have energy in the first place. thors had no protoss counter. no counter. do you understand that? you guys who say that it sucks in tvp don't know anything. just because bio is extremely common doesn't mean it sucks. it was actually insanely powerful, you just had to either be playing mech (which was very rare because it only works on certain maps and everyone already excels at bio style compared to it), or you had to be using a build completely based around it. ppl don't realize how strong mech play actually is on a lot of maps because bio play was already strong enough to get the job done | ||
seansye
United States1722 Posts
As for the Thor change, IMO the 250 cannon is the most PLAIN and Boring spell in the whole game. I wish they would just remove the whole spell and add something that would make it better for spectator pov. | ||
eXwOn
Canada351 Posts
On May 04 2011 12:34 Tump wrote: Your Thor thats in your army can be EMPed and a couple non-EMP Thors can be ferried in Medivacs similar to how you protect Terran or Protoss caster units with their race specific transport. Just make sure those medivacs have no energy too ![]() But in all seriousness, I am bias sad that they re-added thor energy, but I will look forward to how it effects gameplay. Reverted Zealot build time is good, very good. Infestor's speed was an interesting angle to come at. | ||
mav451
United States1596 Posts
On May 04 2011 12:49 Telcontar wrote: So Blizzard basically wants to kill any decent Thor strategy vs P? What's the dealio? You guys are actually thinking of reverting the change you made way back due to the fact that no one was using them against P? For what? Because Thorzain pulls it off in 2 TSL games? COME ON BLIZZARD. WHAT ARE YOU DOING? Yeah I'm really curious what the reason is for this. Adding energy back to Thors, espeically timed with MC going down to Thorzain, makes this all the more comical. | ||
Antisocialmunky
United States5912 Posts
On May 04 2011 12:52 travis wrote: lol i love the incredibly ridiculous complaints about thors guys, it was massive bullshit that they didn't have energy in the first place. thors had no protoss counter. no counter. do you understand that? Nothing short of highly upgraded big air or heavy drop play. | ||
ZapRoffo
United States5544 Posts
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shinyA
United States473 Posts
And now Archons are more viable which is good~ | ||
Blasterion
China10272 Posts
It's gonna be trouble some to same the least. Thors are slow already, This just kills Strike Cannon completely, No reason to use Strike Cannon against toss because of Spell interrupt. Feedback will kick the casting process before a Shot can get off. This is due to the Mana cap and mana cost timing, which is after the cast completes. Which eliminates Alll possibility of using Strike Cannon in PvT. Because of the Cast time +Mana Consumption. Like Yamato Cannon, Strike Cannon is casted spell that takes a cast to complete, which can be interrupted via EMP. Now to use thors you must keep their Energy low, thus they will never be able to use Strike Cannons. Thus eliminating an entire spell from the game. This is saddening, Thors can still be used. Strike Cannon though is gone like Khydarian Amulet and Flux Vanes | ||
mizU
United States12125 Posts
Cooldown vs Immortals were so QQ. The energy was necessary. Liking the Archon buff, but curious about the lack of the bunker nerf. | ||
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