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Patch 1.3.3 PTR - Page 147

Forum Index > SC2 General
4401 CommentsPost a Reply
Prev 1 145 146 147 148 149 221 Next
Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
BigOleDonkey
Profile Joined April 2010
United States43 Posts
May 04 2011 04:01 GMT
#2921
Really don't like the thor change. There has got to be a better way to balance early-mid thor pushes, without hurting them very late game. People always love to say "Well terran keeps using T1 units all game they need to try out T3 units", and now late game thors will be extremely weak vs protoss.
Blasterion
Profile Blog Joined October 2010
China10272 Posts
May 04 2011 04:01 GMT
#2922
On May 04 2011 12:58 Antisocialmunky wrote:
Show nested quote +
On May 04 2011 12:57 link0 wrote:
Thor change is HORRIBLE. If you think Thorzain's build is easy to pull off in T v P, you are horribly mistaken. Thors are weak against so many things besides just HTs.

It seems that blizz wants to force T v P to be pure bio + vikings.


No, on the bigger maps, you can do a bio->Thor transition on 3 base and get an unbeatable 200/200 army that is mostly Thors.

Colossus counter Thors, they are faster and have longer range. it's like A marauder kiting a zealot
[TLNY]Mahjong Club Thread
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
May 04 2011 04:02 GMT
#2923
On May 04 2011 13:00 Blasterion wrote:
Show nested quote +
On May 04 2011 12:57 travis wrote:
On May 04 2011 12:55 Blasterion wrote:
It's all because of Thorazain, he beat MC with Thors, now Blizzard thinks Thors need a nerf hahahaha.
It's gonna be trouble some to same the least. Thors are slow already, This just kills Strike Cannon completely, No reason to use Strike Cannon against toss because of Spell interrupt.

Feedback will kick the casting process before a Shot can get off.


ghosts can actually emp enemy units too

as much as he can feed back you, Protoss can make templars alot faster than you can make ghosts


I would say feedback vs emp is pretty much an even battle. feedback slightly less energy to use, and instant. emp slightly longer range (but hard to use that range to advantage), aoe, and ghosts can cloak if they have enough energy. it's pretty fair really.


as for protoss making templars "faster", what in the world is the justification for this statement? there is none. protoss can't make them faster in any sense. it all depends on what structures either player has built.
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2011-05-04 04:03:17
May 04 2011 04:02 GMT
#2924
On May 04 2011 13:01 Falcor wrote:
Show nested quote +
On May 04 2011 12:57 GwSC wrote:
The expensive, 90 hit point Infestor really needs to be even easier to kill?
Aaaalright then.


Silly, did you forget ur playing zerg. We dont get buffed without facing a wave of nerfs.


Well apparently IdrA and Machine are disagreeing with both of you. They both agree it's a semi-buff, if anything. They think it makes the infestors less likely to run way ahead of your army.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50600 Posts
May 04 2011 04:02 GMT
#2925
On May 04 2011 13:01 Blasterion wrote:
Show nested quote +
On May 04 2011 12:58 Antisocialmunky wrote:
On May 04 2011 12:57 link0 wrote:
Thor change is HORRIBLE. If you think Thorzain's build is easy to pull off in T v P, you are horribly mistaken. Thors are weak against so many things besides just HTs.

It seems that blizz wants to force T v P to be pure bio + vikings.


No, on the bigger maps, you can do a bio->Thor transition on 3 base and get an unbeatable 200/200 army that is mostly Thors.

Colossus counter Thors, they are faster and have longer range. it's like A marauder kiting a zealot


I like using my thors like reavers.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
May 04 2011 04:02 GMT
#2926
Ok, Thors might've been a little powerful without energy but to actually revert to how they were before? That makes them completely useless against P unless it's for rushes. That is preciously why Blizzard buffed them in the first place. At least try something in the middle like lowering the required energy for Strike Cannons to 100 energy.

This just perfectly epitomises how Blizzard's balancing policy revolves around killing off strategies before they've been fully explored because it's perceived to be a little too strong. Way to let the game evolve naturally guys.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Cow
Profile Joined May 2010
Canada1104 Posts
May 04 2011 04:02 GMT
#2927
Now I'm starting to like these changes, I'd love to see Archons have a decent use again :D
And Thors are a bit more manageable for Protoss once again, yay!
R.I.P. Nujabes ♫
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
Last Edited: 2011-05-04 04:04:08
May 04 2011 04:03 GMT
#2928
TASTELESS °O°

still not 20k viewers
wat
Griffith`
Profile Joined September 2010
714 Posts
May 04 2011 04:04 GMT
#2929
On May 04 2011 13:02 Cow wrote:
Now I'm starting to like these changes, I'd love to see Archons have a decent use again :D
And Thors are a bit more manageable for Protoss once again, yay!


It wouldn't surprise me if PvZ ends up being just like BW: storm dodging and archon vs mutas.
griffith.583 (NA)
link0
Profile Joined March 2010
United States1071 Posts
May 04 2011 04:04 GMT
#2930
On May 04 2011 12:58 Antisocialmunky wrote:
Show nested quote +
On May 04 2011 12:57 link0 wrote:
Thor change is HORRIBLE. If you think Thorzain's build is easy to pull off in T v P, you are horribly mistaken. Thors are weak against so many things besides just HTs.

It seems that blizz wants to force T v P to be pure bio + vikings.


No, on the bigger maps, you can do a bio->Thor transition on 3 base and get an unbeatable 200/200 army that is mostly Thors.


Unbeatable by a headless chicken? Thors are hard countered by VRs because they auto target armored air units (and dealing 1/20th of their ground dps).
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2011-05-04 04:08:30
May 04 2011 04:06 GMT
#2931
On May 04 2011 13:00 Griffith` wrote:
Show nested quote +
On May 04 2011 12:52 travis wrote:
lol i love the incredibly ridiculous complaints about thors

guys, it was massive bullshit that they didn't have energy in the first place. thors had no protoss counter. no counter. do you understand that?

you guys who say that it sucks in tvp don't know anything. just because bio is extremely common doesn't mean it sucks. it was actually insanely powerful, you just had to either be playing mech (which was very rare because it only works on certain maps and everyone already excels at bio style compared to it), or you had to be using a build completely based around it.

ppl don't realize how strong mech play actually is on a lot of maps because bio play was already strong enough to get the job done


How do thors have no counter?

1) Mass chargelots > thors
2) Immortals > Thors (though nullified by strike cannons)
3) Void rays > Thors
4) Carriers > Thors


this shows how much u know. the only one of those that actually counters thors is carriers, which are incredibly hard to get to and aren't that hard of a counter.

void rays might be slightly ahead on cost effectiveness in small numbers vs small numbers, but in larger numbers thors absolutely decimate them. like, horribly.

mass chargelots do not beat thors, especially not if there is tank support, (which there should be if you have mass chargelots). stalkers actually do better than chargelots do, but neither unit comes even close to countering thors.

the fact that strike cannons nullified what was supposed to be the counter is pretty much the point

your post wasn't remotely true.


On May 04 2011 13:01 Blasterion wrote:
Show nested quote +
On May 04 2011 12:58 Antisocialmunky wrote:
On May 04 2011 12:57 link0 wrote:
Thor change is HORRIBLE. If you think Thorzain's build is easy to pull off in T v P, you are horribly mistaken. Thors are weak against so many things besides just HTs.

It seems that blizz wants to force T v P to be pure bio + vikings.


No, on the bigger maps, you can do a bio->Thor transition on 3 base and get an unbeatable 200/200 army that is mostly Thors.

Colossus counter Thors, they are faster and have longer range. it's like A marauder kiting a zealot


collossus is actually decent vs thors, not a counter really but not a bad unit vs them. but it's a hard situation to get into and then u need to get stalker support to stop the vikings... thats complicated anyways but I will admit collossus do ok vs them
Falcor
Profile Joined February 2010
Canada894 Posts
Last Edited: 2011-05-04 04:09:06
May 04 2011 04:07 GMT
#2932
On May 04 2011 13:02 TheTenthDoc wrote:
Show nested quote +
On May 04 2011 13:01 Falcor wrote:
On May 04 2011 12:57 GwSC wrote:
The expensive, 90 hit point Infestor really needs to be even easier to kill?
Aaaalright then.


Silly, did you forget ur playing zerg. We dont get buffed without facing a wave of nerfs.


Well apparently IdrA and Machine are disagreeing with both of you. They both agree it's a semi-buff, if anything. They think it makes the infestors less likely to run way ahead of your army.


who was letting their infestors run way ahead of their army... It means now when zergs poke in and out of battle infestors are more likely to get picked off and not the roaches and mostly hydras who use to lag behind.
dudeman001
Profile Blog Joined February 2010
United States2412 Posts
May 04 2011 04:08 GMT
#2933
At first I was thrown off by the green changes, but they're slowly making more sense to me. A little slower 4gate, could help a lot. Thors reverting back to energy sucks for the thor, but if coupled with the ghost changes it could help keep thors from just getting EMPd. They're actually shaping up to look like even better changes. :D
Sup.
Glaven
Profile Blog Joined April 2010
Canada554 Posts
May 04 2011 04:08 GMT
#2934
I realize the thor nerf was because ghost/thor/viking was strong but I really wish they would have let it play out a bit before nerfing. Oh well, I guess that's what the PTR is for.
Special Tactics
kodas
Profile Blog Joined January 2011
United States418 Posts
May 04 2011 04:08 GMT
#2935
On May 04 2011 13:06 travis wrote:
Show nested quote +
On May 04 2011 13:00 Griffith` wrote:
On May 04 2011 12:52 travis wrote:
lol i love the incredibly ridiculous complaints about thors

guys, it was massive bullshit that they didn't have energy in the first place. thors had no protoss counter. no counter. do you understand that?

you guys who say that it sucks in tvp don't know anything. just because bio is extremely common doesn't mean it sucks. it was actually insanely powerful, you just had to either be playing mech (which was very rare because it only works on certain maps and everyone already excels at bio style compared to it), or you had to be using a build completely based around it.

ppl don't realize how strong mech play actually is on a lot of maps because bio play was already strong enough to get the job done


How do thors have no counter?

1) Mass chargelots > thors
2) Immortals > Thors (though nullified by strike cannons)
3) Void rays > Thors
4) Carriers > Thors


this shows how much u know. the only one of those that actually counters thors is carriers, which are incredibly hard to get to and aren't that hard of a counter.

void rays might be slightly ahead on cost effectiveness in small numbers vs small numbers, but in larger numbers thors absolutely decimate them. like, horribly.

mass chargelots do not beat thors, especially not if there is tank support, (which there should be if you have mass chargelots). stalkers actually do better than chargelots do, but neither unit comes even close to countering thors.

the fact that strike cannons nullified what was supposed to be the counter is pretty much the point

your post wasn't remotely true.

I'm sorry but tanks do really really terrible vs chargelots, the only thing can really counter them on factory tech is bf hellions.
Get paper, fuck bitches, smoke trees, mass thors.
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2011-05-04 04:09:42
May 04 2011 04:09 GMT
#2936
On May 04 2011 13:07 Falcor wrote:
Show nested quote +
On May 04 2011 13:02 TheTenthDoc wrote:
On May 04 2011 13:01 Falcor wrote:
On May 04 2011 12:57 GwSC wrote:
The expensive, 90 hit point Infestor really needs to be even easier to kill?
Aaaalright then.


Silly, did you forget ur playing zerg. We dont get buffed without facing a wave of nerfs.


Well apparently IdrA and Machine are disagreeing with both of you. They both agree it's a semi-buff, if anything. They think it makes the infestors less likely to run way ahead of your army.


who was letting their infestors run way ahead of their army... It means now when zergs poke in and out of battle infestors are more likely to get picked off and not the roaches who use to lag behind.


Well, + Show Spoiler +
Losira
did if you caught the GSL last night to extremely bad effects. I've seen it happen to Sheth, Catz, and plenty of extremely high level players.

Oh, and IdrA and Machine seem to at least some of the time, judging by their statements.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
May 04 2011 04:09 GMT
#2937
On May 04 2011 13:04 link0 wrote:
Show nested quote +
On May 04 2011 12:58 Antisocialmunky wrote:
On May 04 2011 12:57 link0 wrote:
Thor change is HORRIBLE. If you think Thorzain's build is easy to pull off in T v P, you are horribly mistaken. Thors are weak against so many things besides just HTs.

It seems that blizz wants to force T v P to be pure bio + vikings.


No, on the bigger maps, you can do a bio->Thor transition on 3 base and get an unbeatable 200/200 army that is mostly Thors.


Unbeatable by a headless chicken? Thors are hard countered by VRs because they auto target armored air units (and dealing 1/20th of their ground dps).


what are u talking about?
8 thors or w/e will kill a clump of void rays in one shot.
DooMDash
Profile Joined May 2010
United States1015 Posts
May 04 2011 04:09 GMT
#2938
New changes are TERRIBLE.

I'd rather have 250mm cannons removed from the game over risking getting up to 200 energy off instantly. Archon buffs are over kill too... so now Terran bio is worse and mech is worse. Were Protoss players really struggling late game vs Terran? I doubt it.

Jeeze Blizzard, mass Thor's really happened, give Protoss players some time to actually get used to countering it.
S1 3500+ Master T. S2 1600+ Master T.
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
May 04 2011 04:10 GMT
#2939
On May 04 2011 13:09 travis wrote:
Show nested quote +
On May 04 2011 13:04 link0 wrote:
On May 04 2011 12:58 Antisocialmunky wrote:
On May 04 2011 12:57 link0 wrote:
Thor change is HORRIBLE. If you think Thorzain's build is easy to pull off in T v P, you are horribly mistaken. Thors are weak against so many things besides just HTs.

It seems that blizz wants to force T v P to be pure bio + vikings.


No, on the bigger maps, you can do a bio->Thor transition on 3 base and get an unbeatable 200/200 army that is mostly Thors.


Unbeatable by a headless chicken? Thors are hard countered by VRs because they auto target armored air units (and dealing 1/20th of their ground dps).


what are u talking about?
8 thors or w/e will kill a clump of void rays in one shot.

Maybe protoss shouldn't clump them up then? Join the unit split club toss.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
May 04 2011 04:10 GMT
#2940
On May 04 2011 13:06 travis wrote:
Show nested quote +
On May 04 2011 13:00 Griffith` wrote:
On May 04 2011 12:52 travis wrote:
lol i love the incredibly ridiculous complaints about thors

guys, it was massive bullshit that they didn't have energy in the first place. thors had no protoss counter. no counter. do you understand that?

you guys who say that it sucks in tvp don't know anything. just because bio is extremely common doesn't mean it sucks. it was actually insanely powerful, you just had to either be playing mech (which was very rare because it only works on certain maps and everyone already excels at bio style compared to it), or you had to be using a build completely based around it.

ppl don't realize how strong mech play actually is on a lot of maps because bio play was already strong enough to get the job done


How do thors have no counter?

1) Mass chargelots > thors
2) Immortals > Thors (though nullified by strike cannons)
3) Void rays > Thors
4) Carriers > Thors


this shows how much u know. the only one of those that actually counters thors is carriers, which are incredibly hard to get to and aren't that hard of a counter.

void rays might be slightly ahead on cost effectiveness in small numbers vs small numbers, but in larger numbers thors absolutely decimate them. like, horribly.

mass chargelots do not beat thors, especially not if there is tank support, (which there should be if you have mass chargelots). stalkers actually do better than chargelots do, but neither unit comes even close to countering thors.

the fact that strike cannons nullified what was supposed to be the counter is pretty much the point

your post wasn't remotely true.


Show nested quote +
On May 04 2011 13:01 Blasterion wrote:
On May 04 2011 12:58 Antisocialmunky wrote:
On May 04 2011 12:57 link0 wrote:
Thor change is HORRIBLE. If you think Thorzain's build is easy to pull off in T v P, you are horribly mistaken. Thors are weak against so many things besides just HTs.

It seems that blizz wants to force T v P to be pure bio + vikings.


No, on the bigger maps, you can do a bio->Thor transition on 3 base and get an unbeatable 200/200 army that is mostly Thors.

Colossus counter Thors, they are faster and have longer range. it's like A marauder kiting a zealot


collossus is actually decent vs thors, not a counter really but not a bad unit vs them. but it's a hard situation to get into and then u need to get stalker support to stop the vikings... thats complicated anyways but I will admit collossus do ok vs them


Pretty much, its a lot like mech from BW except it comes with highly upgraded AA. (because you'll hit 3/3 before they start going and upgrading big air)
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
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