Patch 1.3.3 PTR - Page 147
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Massive units are not affected by concussive shells. If you think they are, you are wrong. It's SPORE crawlers that are being changed, not SPINE. Please read carefully. | ||
BigOleDonkey
United States43 Posts
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Blasterion
China10272 Posts
On May 04 2011 12:58 Antisocialmunky wrote: No, on the bigger maps, you can do a bio->Thor transition on 3 base and get an unbeatable 200/200 army that is mostly Thors. Colossus counter Thors, they are faster and have longer range. it's like A marauder kiting a zealot | ||
Deleted User 3420
24492 Posts
On May 04 2011 13:00 Blasterion wrote: as much as he can feed back you, Protoss can make templars alot faster than you can make ghosts I would say feedback vs emp is pretty much an even battle. feedback slightly less energy to use, and instant. emp slightly longer range (but hard to use that range to advantage), aoe, and ghosts can cloak if they have enough energy. it's pretty fair really. as for protoss making templars "faster", what in the world is the justification for this statement? there is none. protoss can't make them faster in any sense. it all depends on what structures either player has built. | ||
TheTenthDoc
United States9561 Posts
On May 04 2011 13:01 Falcor wrote: Silly, did you forget ur playing zerg. We dont get buffed without facing a wave of nerfs. Well apparently IdrA and Machine are disagreeing with both of you. They both agree it's a semi-buff, if anything. They think it makes the infestors less likely to run way ahead of your army. | ||
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BLinD-RawR
ALLEYCAT BLUES50118 Posts
On May 04 2011 13:01 Blasterion wrote: Colossus counter Thors, they are faster and have longer range. it's like A marauder kiting a zealot I like using my thors like reavers. | ||
Telcontar
United Kingdom16710 Posts
This just perfectly epitomises how Blizzard's balancing policy revolves around killing off strategies before they've been fully explored because it's perceived to be a little too strong. Way to let the game evolve naturally guys. | ||
Cow
Canada1104 Posts
And Thors are a bit more manageable for Protoss once again, yay! | ||
Elefanto
Switzerland3584 Posts
still not 20k viewers | ||
Griffith`
714 Posts
On May 04 2011 13:02 Cow wrote: Now I'm starting to like these changes, I'd love to see Archons have a decent use again :D And Thors are a bit more manageable for Protoss once again, yay! It wouldn't surprise me if PvZ ends up being just like BW: storm dodging and archon vs mutas. | ||
link0
United States1071 Posts
On May 04 2011 12:58 Antisocialmunky wrote: No, on the bigger maps, you can do a bio->Thor transition on 3 base and get an unbeatable 200/200 army that is mostly Thors. Unbeatable by a headless chicken? Thors are hard countered by VRs because they auto target armored air units (and dealing 1/20th of their ground dps). | ||
Deleted User 3420
24492 Posts
On May 04 2011 13:00 Griffith` wrote: How do thors have no counter? 1) Mass chargelots > thors 2) Immortals > Thors (though nullified by strike cannons) 3) Void rays > Thors 4) Carriers > Thors this shows how much u know. the only one of those that actually counters thors is carriers, which are incredibly hard to get to and aren't that hard of a counter. void rays might be slightly ahead on cost effectiveness in small numbers vs small numbers, but in larger numbers thors absolutely decimate them. like, horribly. mass chargelots do not beat thors, especially not if there is tank support, (which there should be if you have mass chargelots). stalkers actually do better than chargelots do, but neither unit comes even close to countering thors. the fact that strike cannons nullified what was supposed to be the counter is pretty much the point your post wasn't remotely true. On May 04 2011 13:01 Blasterion wrote: Colossus counter Thors, they are faster and have longer range. it's like A marauder kiting a zealot collossus is actually decent vs thors, not a counter really but not a bad unit vs them. but it's a hard situation to get into and then u need to get stalker support to stop the vikings... thats complicated anyways but I will admit collossus do ok vs them | ||
Falcor
Canada894 Posts
On May 04 2011 13:02 TheTenthDoc wrote: Well apparently IdrA and Machine are disagreeing with both of you. They both agree it's a semi-buff, if anything. They think it makes the infestors less likely to run way ahead of your army. who was letting their infestors run way ahead of their army... It means now when zergs poke in and out of battle infestors are more likely to get picked off and not the roaches and mostly hydras who use to lag behind. | ||
dudeman001
United States2412 Posts
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Glaven
Canada554 Posts
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kodas
United States418 Posts
On May 04 2011 13:06 travis wrote: this shows how much u know. the only one of those that actually counters thors is carriers, which are incredibly hard to get to and aren't that hard of a counter. void rays might be slightly ahead on cost effectiveness in small numbers vs small numbers, but in larger numbers thors absolutely decimate them. like, horribly. mass chargelots do not beat thors, especially not if there is tank support, (which there should be if you have mass chargelots). stalkers actually do better than chargelots do, but neither unit comes even close to countering thors. the fact that strike cannons nullified what was supposed to be the counter is pretty much the point your post wasn't remotely true. I'm sorry but tanks do really really terrible vs chargelots, the only thing can really counter them on factory tech is bf hellions. | ||
TheTenthDoc
United States9561 Posts
On May 04 2011 13:07 Falcor wrote: who was letting their infestors run way ahead of their army... It means now when zergs poke in and out of battle infestors are more likely to get picked off and not the roaches who use to lag behind. Well, + Show Spoiler + Losira Oh, and IdrA and Machine seem to at least some of the time, judging by their statements. | ||
Deleted User 3420
24492 Posts
On May 04 2011 13:04 link0 wrote: Unbeatable by a headless chicken? Thors are hard countered by VRs because they auto target armored air units (and dealing 1/20th of their ground dps). what are u talking about? 8 thors or w/e will kill a clump of void rays in one shot. | ||
DooMDash
United States1015 Posts
I'd rather have 250mm cannons removed from the game over risking getting up to 200 energy off instantly. Archon buffs are over kill too... so now Terran bio is worse and mech is worse. Were Protoss players really struggling late game vs Terran? I doubt it. Jeeze Blizzard, mass Thor's really happened, give Protoss players some time to actually get used to countering it. | ||
Telcontar
United Kingdom16710 Posts
On May 04 2011 13:09 travis wrote: what are u talking about? 8 thors or w/e will kill a clump of void rays in one shot. Maybe protoss shouldn't clump them up then? Join the unit split club toss. | ||
Antisocialmunky
United States5912 Posts
On May 04 2011 13:06 travis wrote: this shows how much u know. the only one of those that actually counters thors is carriers, which are incredibly hard to get to and aren't that hard of a counter. void rays might be slightly ahead on cost effectiveness in small numbers vs small numbers, but in larger numbers thors absolutely decimate them. like, horribly. mass chargelots do not beat thors, especially not if there is tank support, (which there should be if you have mass chargelots). stalkers actually do better than chargelots do, but neither unit comes even close to countering thors. the fact that strike cannons nullified what was supposed to be the counter is pretty much the point your post wasn't remotely true. collossus is actually decent vs thors, not a counter really but not a bad unit vs them. but it's a hard situation to get into and then u need to get stalker support to stop the vikings... thats complicated anyways but I will admit collossus do ok vs them Pretty much, its a lot like mech from BW except it comes with highly upgraded AA. (because you'll hit 3/3 before they start going and upgrading big air) | ||
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