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Patch 1.3.3 PTR - Page 141

Forum Index > SC2 General
4401 CommentsPost a Reply
Prev 1 139 140 141 142 143 221 Next
Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
Tabbris
Profile Blog Joined June 2010
Bangladesh2839 Posts
May 04 2011 02:41 GMT
#2801
On May 04 2011 11:39 Jotoco wrote:
Protoss buffs and Zerg nerfs? Wait what?

Thor change = Buff to Protoss
Archon change = Buff to Protoss
Gateway change = Buff to Protoss
WarpGate change = mild nerf to Protoss TIMING......





That is hardly a buff at all. All we get is a sentry faster that it
OriginalBeast
Profile Joined September 2010
United States709 Posts
May 04 2011 02:41 GMT
#2802
I think that infestor speed may still be tweekd if the near future, I like most of the other changes aswell. The thor energy thing is kinda good I suppose, I play terran but don't really like thors anyways, so who knows
More gg, more skill.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50118 Posts
May 04 2011 02:42 GMT
#2803
what the fuck?now I can't go mech against P because of feedback,who am I kidding of course I can it will just be a challenge.

thats the difference between the whiners and me.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Pelopidas
Profile Joined January 2011
Canada225 Posts
May 04 2011 02:42 GMT
#2804
I don't really get the Thor change at all. Its like Blizzard has an idea of how TvP should work, (MMMVG), and anything that deviates from that should be nerfed. Really, is there anything wrong with Thors?
Esports killed Starcraft
iSTime
Profile Joined November 2006
1579 Posts
May 04 2011 02:43 GMT
#2805
<3 Thor change.
www.infinityseven.net
Rasun
Profile Blog Joined October 2010
United States787 Posts
May 04 2011 02:43 GMT
#2806
The infester change intrigues me. Its so minor that I wonder what the heck their reasoning could possibly be, I mean its not like infesters could exactly run away from anything as it is. Possibly to discourage mass infester and push them more into a support role for a force rather than the main unit in an army? I don't know its interesting.......
"People need to just settle the fuck down!"- Djwheat <3
meep
Profile Blog Joined August 2009
United States1699 Posts
May 04 2011 02:43 GMT
#2807
Infestor change is strange, I don't know if changing the speed for them is any good for the Zerg race overall. Zerg is supposed to be a fast race, no? I honestly don't know what Blizzard is thinking.
閑静 しずか (ノ・_・)ノ
carloselcoco
Profile Blog Joined December 2010
United States2302 Posts
May 04 2011 02:44 GMT
#2808
"Fixed an issue where the APM statistic could be artificially increased."

Does this mean that there will not be any more APM spamming? :/
http://www.twitch.tv/carloselcoco/b/296431601 <------Suscribe! Casts in Spanish :) |||| http://www.twitch.tv/carloselcoco/b/300285215<----- CSL: Before Sunday! Episode 3!
Tabbris
Profile Blog Joined June 2010
Bangladesh2839 Posts
May 04 2011 02:44 GMT
#2809
On May 04 2011 11:43 Rasun wrote:
The infester change intrigues me. Its so minor that I wonder what the heck their reasoning could possibly be, I mean its not like infesters could exactly run away from anything as it is. Possibly to discourage mass infester and push them more into a support role for a force rather than the main unit in an army? I don't know its interesting.......

Infesters are incredibly fast on creep lol. They can even out run stim marines
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50118 Posts
May 04 2011 02:45 GMT
#2810
On May 04 2011 11:44 carloselcoco wrote:
"Fixed an issue where the APM statistic could be artificially increased."

Does this mean that there will not be any more APM spamming? :/


ha APM is now E-APM.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
May 04 2011 02:45 GMT
#2811
omfg the thor change... im actually saddened by that. D:
https://x.com/CaptainWaffless
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
May 04 2011 02:47 GMT
#2812
On May 04 2011 11:39 Jotoco wrote:
Protoss buffs and Zerg nerfs? Wait what?

Thor change = Buff to Protoss
Archon change = Buff to Protoss
Gateway change = Buff to Protoss
WarpGate change = mild nerf to Protoss TIMING......




Gateway change was reverted except sentries.
dartoo
Profile Joined May 2010
India2889 Posts
Last Edited: 2011-05-04 02:48:05
May 04 2011 02:47 GMT
#2813
Yay! we can feedback thors again!!
And looks like blizz really wants archons to be useful. 3 range kinda like what it used to be in bw right? Would love to roast mutas with archons But dont think it will happen.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
May 04 2011 02:47 GMT
#2814
On May 04 2011 11:42 Pelopidas wrote:
I don't really get the Thor change at all. Its like Blizzard has an idea of how TvP should work, (MMMVG), and anything that deviates from that should be nerfed. Really, is there anything wrong with Thors?


The two thor early push is pretty devastating since the 250 mm cannon could be used to completely destroy all the immortals made by Protoss and it kinda made the immortals a bad thing and you needed to tech switch to voidrays to stand a chance and even then it was hard to hold.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
carloselcoco
Profile Blog Joined December 2010
United States2302 Posts
May 04 2011 02:48 GMT
#2815
On May 04 2011 11:45 captainwaffles wrote:
omfg the thor change... im actually saddened by that. D:



Yeah, does that change mean that now, once again, the 250mm cannon won't have to be researched in the tech lab? That is a huge buff IMO, specially for GoOdy! xD
http://www.twitch.tv/carloselcoco/b/296431601 <------Suscribe! Casts in Spanish :) |||| http://www.twitch.tv/carloselcoco/b/300285215<----- CSL: Before Sunday! Episode 3!
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
May 04 2011 02:52 GMT
#2816
On May 04 2011 11:42 Pelopidas wrote:
I don't really get the Thor change at all. Its like Blizzard has an idea of how TvP should work, (MMMVG), and anything that deviates from that should be nerfed. Really, is there anything wrong with Thors?


Cheaper gas cost of ghosts actually opened up Thor/Ghost as a unit comp, they originally changed it because expecting terrans to afford ghosts and thors was too much just because of templar, you can do that now, but it was too strong, so they added an additional element of micro to make it more interesting, case in point you can now choose to 1) EMP the templar and be awesome, 2) EMP the immortals and not need the strike cannon, but your thors could get feedbacked and lose health 3) EMP the Thors so you don't take a hp hit, but deal with the hardened shield, that seems pretty cool to me.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
May 04 2011 02:52 GMT
#2817
I just realised, they reverted stalker and Zealot build time :/ I am not sure how that will impact the expansion taking and trying to hold an early expo. Since the sentries build faster I can forcefield my ramp quicker I guess :/ thats about it :/
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Sermokala
Profile Blog Joined November 2010
United States13910 Posts
May 04 2011 02:55 GMT
#2818
By range is its attack range or its AOE range?
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Rasun
Profile Blog Joined October 2010
United States787 Posts
May 04 2011 02:55 GMT
#2819
On May 04 2011 11:44 Tabbris wrote:
Show nested quote +
On May 04 2011 11:43 Rasun wrote:
The infester change intrigues me. Its so minor that I wonder what the heck their reasoning could possibly be, I mean its not like infesters could exactly run away from anything as it is. Possibly to discourage mass infester and push them more into a support role for a force rather than the main unit in an army? I don't know its interesting.......

Infesters are incredibly fast on creep lol. They can even out run stim marines


On creep yeah but that goes for most zerg ground units. My point was that this change won't do anything to alter that relationship. It just seems weird and I'd like to hear reasoning, thats what I was going for.
"People need to just settle the fuck down!"- Djwheat <3
DannyJ
Profile Joined March 2010
United States5110 Posts
May 04 2011 02:56 GMT
#2820
On May 04 2011 11:29 Talack wrote:
Why in the hell would they change thors...

Terrible change that only affects one single matchup. Terrans were starting to branch out with more unique unit compositions and this will have a huge effect on keeping TvP quite stagnant.


If terran branching out more means they 1 base thor push almost every single game, youre right. At one point 5 straight terran opponents did it vs me. Hell, watch Trumps stream. He's done a 1 base thor rush EVERY single PvT I've seen him do for weeks if not a couple months. It was dumb.
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