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Active: 11883 users

Performance Enhancing Drug in Starcraft 2? Yes. - Page 12

Forum Index > SC2 General
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ghostsquall
Profile Joined September 2010
United States187 Posts
April 06 2011 15:48 GMT
#221
If anyone is interested, here is a nice article on the subject:

http://www.cadred.org/News/Article/103488/


i pwn n00bs
hmsrenown
Profile Joined July 2010
Canada1263 Posts
April 06 2011 16:15 GMT
#222
On April 06 2011 19:23 BeMannerDuPenner wrote:
Show nested quote +
On April 06 2011 18:10 mr_tolkien wrote:
As it is an intelectual sport, if you begin to ban ANYTHING that improves your awarness, you're off tho forbiding coffee and make players drink only water for 2 days before their matches, in fear of being controlled positive...

It's really hard to determine the difference between «cheating» and «playing in the best conditions».

Therefore I won't vote with such simplistic options in the poll.


line is crossed when its not needed drugs. pretty simple.


its not a question if you could improve your play by taking the right stuff. from all the way overused performance drugs they give out like candy these days over simple speed to cocaine. but that should in no way be promoted or even allowed.



Show nested quote +
On April 06 2011 19:23 Novalisk wrote:
First it must be proven that an advantage is indeed given.

Drug control isn't cheap.


if you question this then you have no clue sorry. thats like questioning if beer makes you piss more. you dont need research to proof it when evryone who has any expirience with it can tell you its true ~.

As a biochemistry major I call bullshit on the bottom part. I can't stand people saying conclusive research is not needed and pure experience from select group is a good representation of the actual effects a certain substance has in general.

The metabolic pathways are studied, yes, but how much does this affect actual performance is still not conclusive. There are good indications but more research needs to be done.
Al Bundy
Profile Joined April 2010
7257 Posts
Last Edited: 2011-04-06 16:22:21
April 06 2011 16:21 GMT
#223
On April 07 2011 00:36 underdawg wrote:
Show nested quote +
On April 07 2011 00:27 AlBundy wrote:
On April 07 2011 00:14 underdawg wrote:
On April 07 2011 00:11 AlBundy wrote:
First of all, when it comes to performance enhancing drugs, comparing REAL sports to esports is reallllllllllllllllly silly, for obvious reasons.

Sure, drugs might play a big role in games that require specific skill sets, such as Quake Live. But I don't think that performance enhancing drugs in starcraft 2 are game-changing. I mean, firstly it's all about strategy. Secondly it's not like you have to sustain 400 apm for 4 hours.

So unless someone somehow manages to process Sun Tzu's brain into small pills, I'm not worried.

it would probably help a player a lot in maintaining marathon training sessions, not necessarily on the stage. and mechanics plays a lot in sc2, come on. even pros get supply blocked a lot, it's not like everyone's macro is perfect.



So how come these players are at pro level, even though they make this kind of mistakes ??? I'll tell you: it's because mechanics play a lesser role overall and are much more forgiving. Strategy and tactics are the key to victory. That's why you can definitely play at pro level with 150 apm and unsound mechanics. I won't name any players but just take a look at some of the TSL3 players...

edit; also I agree about the marathon training sessions

well yeah but if goody took adderall, maybe he would practice and focus enough to stop getting supply blocked every 2 minutes and queuing up 5 SCVs at a time every 3 minutes, and he would be that much better. but it's just impossible to police, so what's the point really? people who think it can be policed simply have a very wrong view of how easy it is to get a rx.

honestly though, i suppose i wonder. i hear that with addy, sometimes you can only focus on one thing really at a time, wonder how that works with multitasking. i've studied with people who have taken it, and all the time i am like, "i really don't think that point is important. i really don't think that will be on the exam, LET IT GO MAN." lol

the SC2 equivalent would be "YO stop trying to save every marine left from your drop, THERES BANSHEES IN YOUR BASE!!!" or "don't worry about queuing, THERE ARE BANELINGS ROLLING TOWARDS YOU!" heh


Ok I can understand that, thanks for clarifying your point of view.
o choro é livre
MichaelJLowell
Profile Blog Joined January 2010
United States610 Posts
April 06 2011 16:22 GMT
#224
On April 07 2011 00:27 AlBundy wrote:
Show nested quote +
On April 07 2011 00:14 underdawg wrote:
On April 07 2011 00:11 AlBundy wrote:
First of all, when it comes to performance enhancing drugs, comparing REAL sports to esports is reallllllllllllllllly silly, for obvious reasons.

Sure, drugs might play a big role in games that require specific skill sets, such as Quake Live. But I don't think that performance enhancing drugs in starcraft 2 are game-changing. I mean, firstly it's all about strategy. Secondly it's not like you have to sustain 400 apm for 4 hours.

So unless someone somehow manages to process Sun Tzu's brain into small pills, I'm not worried.

it would probably help a player a lot in maintaining marathon training sessions, not necessarily on the stage. and mechanics plays a lot in sc2, come on. even pros get supply blocked a lot, it's not like everyone's macro is perfect.



So how come these players are at pro level, even though they make this kind of mistakes ??? I'll tell you: it's because mechanics play a lesser role overall and are much more forgiving. Strategy and tactics are the key to victory. That's why you can definitely play at pro level with 150 apm and unsound mechanics. I won't name any players but just take a look at some of the TSL3 players...

edit; also I agree about the marathon training sessions

Or maybe the player base isn't half as good at Starcraft II as they want to believe they are?
http://www.learntocounter.com - I'm a "known troll" so please disconnect your kid's computer when I am on the forums.
Solstafir
Profile Joined August 2010
England32 Posts
April 06 2011 16:24 GMT
#225
As a spectator - I just want to see great games. If some players find benefit in a few stims before the game - fair play.
Al Bundy
Profile Joined April 2010
7257 Posts
April 06 2011 16:26 GMT
#226
On April 07 2011 01:22 MichaelJLowell wrote:
Show nested quote +
On April 07 2011 00:27 AlBundy wrote:
On April 07 2011 00:14 underdawg wrote:
On April 07 2011 00:11 AlBundy wrote:
First of all, when it comes to performance enhancing drugs, comparing REAL sports to esports is reallllllllllllllllly silly, for obvious reasons.

Sure, drugs might play a big role in games that require specific skill sets, such as Quake Live. But I don't think that performance enhancing drugs in starcraft 2 are game-changing. I mean, firstly it's all about strategy. Secondly it's not like you have to sustain 400 apm for 4 hours.

So unless someone somehow manages to process Sun Tzu's brain into small pills, I'm not worried.

it would probably help a player a lot in maintaining marathon training sessions, not necessarily on the stage. and mechanics plays a lot in sc2, come on. even pros get supply blocked a lot, it's not like everyone's macro is perfect.



So how come these players are at pro level, even though they make this kind of mistakes ??? I'll tell you: it's because mechanics play a lesser role overall and are much more forgiving. Strategy and tactics are the key to victory. That's why you can definitely play at pro level with 150 apm and unsound mechanics. I won't name any players but just take a look at some of the TSL3 players...

edit; also I agree about the marathon training sessions

Or maybe the player base isn't half as good at Starcraft II as they want to believe they are?


I feel you on this point. People talk about the "volatile" aspect of Sc2, I'd say that the players' skill is certainly a major factor. Unfortunately this might be a bit off-topic, but overall you are right; current "top" players are definitely nowhere near the skill ceiling.
o choro é livre
SCampbell
Profile Joined October 2010
Canada5 Posts
April 06 2011 16:29 GMT
#227
There are some individuals who function exceptionally poorly at day-to-day tasks without the help of stimulants.

The greatest problems lie in differentiating between those who take stimulants for day-to-day functioning, and those who consume them for performance enhancement at competitive gaming.

Additionally, there is considerable ambiguity in what personality characteristics indeed necessitate or qualify one for consumption of stimulants. Not to be mistaken, this ambiguity exists and is dealt with on a rather arbitrary basis by the doctors prescribing drugs such as a Methylphenidate.

This is a difficult question which could rightly be answered either way.
stokes17
Profile Joined January 2011
United States1411 Posts
April 06 2011 16:29 GMT
#228
On April 06 2011 10:20 Audio wrote:
Show nested quote +
On April 06 2011 10:11 Talin wrote:
I can't see how something like this would be enforced, but I indeed voted No.


Another problem is adderall is a very easy prescription to obtain. even if this were enforced it would still be abused IMHO.


It does not matter if a substance is legal for it to be banned from a league

Football (NFL) bans tons of chemicals found in common health supplements

So even if you had an Adderall script, it could still be banned from the GSL
chonkyfire
Profile Joined December 2010
United States451 Posts
April 06 2011 16:31 GMT
#229
It's a problem. It's stupidly easy to get prescribed to you when you have no legitimate reason to take it. I have so many friends that magically developed ADHD over summer when we finished high school.

If you really have ADHD there's no way in hell you're a SC2 progamer w/o amphetamine that's for sure.
Just when I thought that I saw I ghost, I realized that it was the endo smoke
iSTime
Profile Joined November 2006
1579 Posts
Last Edited: 2011-04-06 16:33:11
April 06 2011 16:31 GMT
#230
On April 06 2011 22:47 above wrote:
Show nested quote +
On April 06 2011 22:37 PJA wrote:
On April 06 2011 22:22 above wrote:
On April 06 2011 22:03 Adeeler wrote:
On April 06 2011 21:55 above wrote:
On April 06 2011 21:51 PJA wrote:
On April 06 2011 21:48 above wrote:
There are things called dopamine. Serotonin, endorphines and epinephrine... Now what they do is Control your mood, perception, and well, everything.... They are the reason you think you are playing better. You're not. Amphetamines increase physical activity, and sadly, sc2 is not a physical activity, it's a mental one, with multiple dimensions and thought processes involved. No drug will make you better then you can naturally be because everyone has a skill ceiling, and it's not going to make you better then what you can be.


So basically, there are drugs that affect every possible important chemical in your brain, which you admittedly say affect "well, everything."

Yet, you don't think they can possibly affect concentration and make you perform at a higher level.

Get the fuck out of here with your irrational bullshit hidden behind trying to call out others and the whole "war on drugs" nonsense. It has nothing to do with irrational fear of drugs.



You obviously have no idea how the brain works. Emotional and cognitive effects are not related to your skill sets of playing games. Nothing in the world can increase your brain and mental functions to a high enough degree in Which taking it would create an unfair advantage. This isn't limitless. Science has it's limits.


Erm, drugs do and can increase your mental functions to give an advantage.

A side effect of some parkinson's treatments are drugs that do exactly this and are used by students to give them an advantage before exams especially.

It's like how you should always have a Mars bar before an exam just for the suger/glucose to help you perform or lucozade before/during sports.


My point being, it is not a positive relationship. Amphetamines and like substances (Adderall, Riatlin, Concerta, etc) are double edged swords. Yes you will be able to sit in on place for a lot longer and not get bored, but they other side of it is that it lowers your perceived effort, increases heart rate (which increases anxiety and jumpiness), gives you overconfidence which makes you make bad decisions early on, and the list goes on and on...

The reason colleges ban it or have code against it is because it lets you sit there and study for much longer without getting side tracked or getting tired, not because it makes you smarter. You dont understand stuff you didn't understand before you took it, you dont have a higher mental capacity, and it doesn't make you smarter. In all reality, cramming is a stupid thing to do in the first place, and the fact that you'd be in the position just goes to show you that the best habits are already not in place....

If ANYTHING, it could be semi-viable as a training drug to increase the hours possible, but as a performance drug, its not viable at all, and even more so, detrimental to the user.

And in response to the candy bar, its because your brain uses glucose when you think and the sugar can help replenish that, but its even more effective to eat a light meal before an exam due to you getting a full supplemental supply, and not just sugar which is temporary.


I wouldn't troll you so hard if your first post wasn't so completely and fundamentally flawed, but once again, where is your proof? You keep saying that drugs can affect your ability to function mentally in a negative way, but that there is no way to gain an unfair advantage.

Although it certainly doesn't constitute proof, there is a huge amount of evidence that drugs can improve your cognitive performance. Top players in halo and SC2 both use ritalin/adderall to play better, and these substances are banned in top chess and go tournaments. Now, all of these people could be riding the placebo train, but I see no reason to believe this a priori, and my personal experiences with the effects of caffeine contradict everything you are saying.

Clearly these drugs cannot make you know things you didn't previously know, but they can improve concentration. I don't even understand how you can think that isn't a huge benefit while playing SC2, especially if you have to play 10+ games in a row at MLG or something. Even ignoring the cognitive effects, the way that some drugs affect a person physically could allow them to react more quickly, giving them an edge.

I'm not saying that drugs are without a doubt giving people an unfair advantage, but I'm pretty sure your complete certainty that they don't is based on the understanding of the brain that you obtained in some sophomore level psychology class.


Why don't you go look up any study done on an amp-based molceule. Comparine Caffeine to Adderall is like comparing Acetaminophen to Hydromorphone. Apples and oranges.

Better concentration at the cost of bad decision making. Sounds beneficial.

And ya, I get paid for working at my pharmacological lab with my sophomore psychology class education. QQ.


If it's so easy to find a study which supports the fact that the effects of drugs is not beneficial to cognitive functions related to SC2, link one. Since you apparently are well educated in this field and know of at least a few studies that back your claims that "Emotional and cognitive effects are not related to your skill sets of playing games." etc., it shouldn't be very difficult.
www.infinityseven.net
Falcor
Profile Joined February 2010
Canada894 Posts
April 06 2011 16:33 GMT
#231
as a spectator i want to see the best most insane games ive ever seen. If people feel the need to do drugs to accomplish that why should i care as long as its entertaining to watch?
Bonham
Profile Joined November 2010
Canada655 Posts
April 06 2011 16:35 GMT
#232
I don't have time to look into Adderall in particular right now, but if causes any significant health risks or a competitive advantage it should not be allowed.

But do we really want players drug tested? That's expensive and time consuming and smacks of silliness in this context, in my view. Also, what about other stimulants like caffeine? Should that be outlawed? Questions like these are less clear to me, but banning this particular drug seems like a no-brainer to me.
chonkyfire
Profile Joined December 2010
United States451 Posts
April 06 2011 16:36 GMT
#233
Are there people actually trying to say amphetamine wouldn't make you play better?

Have you ever taken speed before? My guess is no. If I was a SC2 progamer, I sure he hell would be taking amphetamine in every tournament I played it. If your job is to win, why not take 20 mg of adderall? It will help you immensely.
Just when I thought that I saw I ghost, I realized that it was the endo smoke
zyzski
Profile Joined May 2010
United States698 Posts
April 06 2011 16:36 GMT
#234
absolutely no way to enforce it, nothing can be done about it really
TYBG
underdawg
Profile Joined January 2011
United States399 Posts
Last Edited: 2011-04-06 16:38:49
April 06 2011 16:37 GMT
#235
On April 07 2011 01:22 MichaelJLowell wrote:
Show nested quote +
On April 07 2011 00:27 AlBundy wrote:
On April 07 2011 00:14 underdawg wrote:
On April 07 2011 00:11 AlBundy wrote:
First of all, when it comes to performance enhancing drugs, comparing REAL sports to esports is reallllllllllllllllly silly, for obvious reasons.

Sure, drugs might play a big role in games that require specific skill sets, such as Quake Live. But I don't think that performance enhancing drugs in starcraft 2 are game-changing. I mean, firstly it's all about strategy. Secondly it's not like you have to sustain 400 apm for 4 hours.

So unless someone somehow manages to process Sun Tzu's brain into small pills, I'm not worried.

it would probably help a player a lot in maintaining marathon training sessions, not necessarily on the stage. and mechanics plays a lot in sc2, come on. even pros get supply blocked a lot, it's not like everyone's macro is perfect.



So how come these players are at pro level, even though they make this kind of mistakes ??? I'll tell you: it's because mechanics play a lesser role overall and are much more forgiving. Strategy and tactics are the key to victory. That's why you can definitely play at pro level with 150 apm and unsound mechanics. I won't name any players but just take a look at some of the TSL3 players...

edit; also I agree about the marathon training sessions

Or maybe the player base isn't half as good at Starcraft II as they want to believe they are?

hardly any pros will get supply blocked for no reason. most pros only get supply blocked for more than a second or two when there is other stuff going on on the map. and sometimes godly micro is indeed more important than a slight supply block.
Yukizilla
Profile Joined April 2011
2 Posts
April 06 2011 16:39 GMT
#236
To add on to some of the things other people have said, regarding the GSL and Adderall usage-

In South Korea (and other Asian countries, Japan in particular) ADD and ADHD are NOT recognized as legitimate conditions; failure to focus on tasks and other symptoms commonly associated with these two conditions are just seen as parenting failure.

As such, as other users have noted, Adderall is illegal to possess or import in these countries, prescription or not, particularly because they're not going to honor a prescription for what they think is a made-up illness.

IMO, whether or not the drugs help significantly with SC2 performance or not is inconsequential in the face of the general illegality of the substance in South Korea.
Ohdamn
Profile Joined June 2010
Germany765 Posts
April 06 2011 16:46 GMT
#237
i actually do have to take painkillers every day and i feel like it negatively affects my ability to play sc2 quite a lot..don't know about adderall and stuff like that...

but i don't rly think it's too big of a problem yet. i just can't imagine it having such a huge impact on your skill
"If you can chill....chill!"
DracuL
Profile Joined June 2010
27 Posts
April 06 2011 16:49 GMT
#238
Well, here are some more implications to consider.

If you decide to ban "psychostimulants" you'll also have to target caffeine, a drug which Americans and I'm sure many other countries tend to consume in vast quantity. Caffeine also metabolizes relatively fast in the body so a drug test would also have to be done soon after consumption.

The NCAA bans caffeine and other psycho-stimulatory drugs, however, currently I doubt there's enough money in Starcraft 2 for progamers to live comfortably let alone money in the industry to police the abuse of these drugs.
flodeskum
Profile Joined September 2010
Iceland1267 Posts
April 06 2011 16:51 GMT
#239
On April 07 2011 01:39 Yukizilla wrote:
To add on to some of the things other people have said, regarding the GSL and Adderall usage-

In South Korea (and other Asian countries, Japan in particular) ADD and ADHD are NOT recognized as legitimate conditions; failure to focus on tasks and other symptoms commonly associated with these two conditions are just seen as parenting failure.

As such, as other users have noted, Adderall is illegal to possess or import in these countries, prescription or not, particularly because they're not going to honor a prescription for what they think is a made-up illness.

IMO, whether or not the drugs help significantly with SC2 performance or not is inconsequential in the face of the general illegality of the substance in South Korea.

The part in bold is incorrect. Korea and indeed every fucking half-developed country in the world recognizes the DSM-IV.

They do have different treatment methods but they sure as hell don't think it is a 'made-up illness'.
IdrA: " my fans are kinda retarded"
Bubbadub
Profile Joined November 2009
United States156 Posts
April 06 2011 16:57 GMT
#240
If the person has a doctor's note, allow it. Otherwise GTFO the adderall and compete w/o it.
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