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Base Camera Inject. Queen melt down, SOLVED - Page 9

Forum Index > SC2 General
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flexy
Profile Joined February 2011
United States182 Posts
March 08 2011 02:58 GMT
#161
I dont play as zerg so im kinda confused with everything.. I do exactly what you say but when I try to do it fast like Mr bitter, all my queens go from base to base running around..
o_o
flexy
Profile Joined February 2011
United States182 Posts
March 08 2011 03:23 GMT
#162
Okay nevermind I got it.

Shift R= follow
Tab= base switch
R= inject
Caps= next sub group
o_o
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
March 08 2011 03:33 GMT
#163
Is this method superior enough for me to invest time to learn this method of larva inject? I read this thread and the backspace thread a few times and I still have no idea what it's talking about.

I'm still doing the old broodwar method of putting every hatchery on one hotkey and it's really not much trouble. Can I quickly change to whatever hatchery I like just as fast using hotkeying each hatchery individually?
Oracle comes in, Scvs go down, never a miscommunication.
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
Last Edited: 2011-03-08 03:49:18
March 08 2011 03:42 GMT
#164
On March 08 2011 12:33 T.O.P. wrote:
Is this method superior enough for me to invest time to learn this method of larva inject? I read this thread and the backspace thread a few times and I still have no idea what it's talking about.

I'm still doing the old broodwar method of putting every hatchery on one hotkey and it's really not much trouble. Can I quickly change to whatever hatchery I like just as fast using hotkeying each hatchery individually?


The way i like to play is setting all my queens on one hotkey(e), and move around my bases with my backspace key (w). I move around with w even when I'm not injecting, to make drones, geysers, send drones to geysers, making a queen, shift+adding a queen to a control group. shift+adding a hatchery to a control group. even when i don't inject this is my main source of mobility.

If any hatchery at any point needs my attention i will mini map click it, and the shift+back mouse button the camera location, saving it for a brief moment, i will then reset it to creep spreading once the harass/attack/ scout ect. is dealt with.

It is ideal to do this whole method once you have 3-4 hatcheries at that point you will profit by doing them faster, shaving off seconds of your play at a time. Seconds can quickly add up to a minute, two minutes, ect.

With that small perk in mind, its always best to play with what your personal preference is, but that dosent make any other method wrong, or right.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
Gummy
Profile Blog Joined October 2010
United States2180 Posts
March 08 2011 04:34 GMT
#165
Well I'd say that the amount of time you save by using this method over using individual hotkeys for hatcheries is minimal at best, but you do get the huge added benefit of freeing up several hotkeys for units. Do you really need all those hotkeys for units? Probably not. 7,8,9,0 for 4-bases gives you 1-6 for units. I highly doubt anybody can separately micro 6 control groups at a time.
¯\_(ツ)_/¯ There are three kinds of people in the world: those who can count and those who can't.
Dragula
Profile Joined March 2011
Sweden7 Posts
March 08 2011 04:38 GMT
#166
Is this really faster? Especially if you already have learnt the other methods?
SC.Shifty
Profile Joined August 2010
Canada135 Posts
Last Edited: 2011-03-08 04:45:03
March 08 2011 04:42 GMT
#167
We require more MINERAWLZZzz.
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
March 08 2011 04:48 GMT
#168
This is actually slower than the regular backspace method because you have to push the toggle current selection hotkey before you begin, and you have to turn it off afterwards. The upside is that you will never have a queen derping across the map. Not sure if its worth it yet...
Tabbris
Profile Blog Joined June 2010
Bangladesh2839 Posts
March 08 2011 04:54 GMT
#169
On March 08 2011 12:33 T.O.P. wrote:
Is this method superior enough for me to invest time to learn this method of larva inject? I read this thread and the backspace thread a few times and I still have no idea what it's talking about.

I'm still doing the old broodwar method of putting every hatchery on one hotkey and it's really not much trouble. Can I quickly change to whatever hatchery I like just as fast using hotkeying each hatchery individually?


I dont understand how you can play a mid to late game efficiently with that setup. I also been using the individual hatcherys to one hotkey setup for along time since i came from BW but i just dont find it efficient in starcraft 2
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
March 08 2011 04:54 GMT
#170
On March 08 2011 13:48 Xanbatou wrote:
This is actually slower than the regular backspace method because you have to push the toggle current selection hotkey before you begin, and you have to turn it off afterwards. The upside is that you will never have a queen derping across the map. Not sure if its worth it yet...


With the new method, it makes it so you don't even have to press the toggle, it will issue with buttons you we're going to press anyway, so its the same. I also have a back up alternate button to turn it off, if i need to. Its located near my control groups. Most of the time i don't need to turn it off because i will just pan away.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
OwlFeet
Profile Blog Joined April 2009
75 Posts
Last Edited: 2011-03-08 05:40:17
March 08 2011 05:38 GMT
#171
Nice find but the camera whipping from the base to the queen makes me dizzy.

If only you could tab through all the units in a group and hit a key to bring the camera to them.
eNtitY~
Profile Joined January 2007
United States1293 Posts
March 08 2011 05:42 GMT
#172
I'm getting used to this, just tried it for my first game (I don't main Z) and got the hang of it pretty fast.
http://www.starcraftdream.com
Gevin
Profile Joined April 2010
United States21 Posts
March 08 2011 06:08 GMT
#173
Hey great discovery! I tried it and it works great.

I did find one bug to it though (although it is pretty minor).

When I inject, I like to tap the backspace key to check hatch first and then inject. When I was playing a game, I tried the method and all of a sudden I was stuck on a screen. I realized on the replay this happens when two queens are together and hotkeyed. So if you have two queens hotkeyd along with other queens and they are close to each other, when you try to cycle with the follow toggle, it gets stuck on one hatchery.

However, when two queens are at a certain distance apart, it starts to work again.

Also, this could all be avoid if you just hold the backspace and hold shift + v. But if you are like me and like to check the base before inject, make sure you dont have the two queens hotkeyed and next to each other if using this method.



heres a crappy quality video i did.

I first do it regularly 3 queens 3 hatches, then with 4 queens 3 hatches with 2 queens next to each other (this messes up), then same situation holding backspace (which works), and then with the two queens with a certain distance apart which works.

Also, incineration zone.

ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
Last Edited: 2011-03-08 06:24:05
March 08 2011 06:22 GMT
#174
On March 08 2011 15:08 apekzhrk wrote:
Hey great discovery! I tried it and it works great.

I did find one bug to it though (although it is pretty minor).

When I inject, I like to tap the backspace key to check hatch first and then inject. When I was playing a game, I tried the method and all of a sudden I was stuck on a screen. I realized on the replay this happens when two queens are together and hotkeyed. So if you have two queens hotkeyd along with other queens and they are close to each other, when you try to cycle with the follow toggle, it gets stuck on one hatchery.

However, when two queens are at a certain distance apart, it starts to work again.

Also, this could all be avoid if you just hold the backspace and hold shift + v. But if you are like me and like to check the base before inject, make sure you dont have the two queens hotkeyed and next to each other if using this method.

http://www.youtube.com/watch?v=4Nl7AkHExNs

heres a crappy quality video i did.

I first do it regularly 3 queens 3 hatches, then with 4 queens 3 hatches with 2 queens next to each other (this messes up), then same situation holding backspace (which works), and then with the two queens with a certain distance apart which works.

Also, incineration zone.



This happens because this toggle behaves in a way that if you have a group of units all set to one control group, with follow current selection activated, it will instantly take priority to follow the units that are closer together. To fix this simply shift + click (deselect) one of those queens, and inject like normal.

I go over this toggles behavior in my baneling thread located at the bottom of my op.

This is not a bug, or anything. This is how this toggle behaves.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
Gevin
Profile Joined April 2010
United States21 Posts
March 08 2011 06:37 GMT
#175
Yea it happened when toss started getting voidrays so i got 2 queens per hatch and it started happening. Idk, for some reason I like to look at my hatcheries while injecting. Holding backspace lets you inject whether or not queens are together but if I do that i can't look at my hatches ahhaah. If I wanna look at hatches after than, then I have to just use regular backspace to check each base after injection and that seems inconvenient to me.

But I think for most people, it's great because they can just hold backspace and boom its done. Doesn't matter if queens are next to each other which is good.

Thanks for info
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
March 08 2011 06:48 GMT
#176
On March 08 2011 15:37 apekzhrk wrote:
Yea it happened when toss started getting voidrays so i got 2 queens per hatch and it started happening. Idk, for some reason I like to look at my hatcheries while injecting. Holding backspace lets you inject whether or not queens are together but if I do that i can't look at my hatches ahhaah. If I wanna look at hatches after than, then I have to just use regular backspace to check each base after injection and that seems inconvenient to me.

But I think for most people, it's great because they can just hold backspace and boom its done. Doesn't matter if queens are next to each other which is good.

Thanks for info


np, I'm slowly learning more about this toggle with experiments and ideas. Its still a very fresh topic.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
Ownos
Profile Joined July 2010
United States2147 Posts
March 08 2011 07:17 GMT
#177
I still suck with the regular base camera method... then again I do not main zerg.

And what's with the people against this? I bet they're the same type that would whine about addons in WoW. Haha. Or scripts in CS.

Honestly, I would probably just make sure that my queens are in proper position in the first place rather than waste time using the follow camera.
...deeper and deeper into the bowels of El Diablo
iNViCiOUZ
Profile Joined January 2011
Germany364 Posts
Last Edited: 2011-03-08 07:28:39
March 08 2011 07:27 GMT
#178
Thanks for sharing!
I tried it yesterday. But I don't really like it, because the queen is centered instead of the hatch. So when you inject very fast it happens that you missed a hatch and don't inject.
Edit even happens to MrBitter in his example video.
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
March 08 2011 07:40 GMT
#179
On March 07 2011 23:07 ChefStarCraft wrote:
Show nested quote +
On March 07 2011 23:03 Eka wrote:
Just wanted to tip others use follow cam and base cam on same key, just have one while shift is pressed.

Have follow cam on tilt (one next to 1), and base cam on shift + tilt. Makes is sooo easy to do since you will be holding down shift anyway to incect all the bases.

Queens -> V -> Tilt -> Shift down -> Tilt untill done -> Shift up


This will make it so its automatic, wow. This is awesome thankyou.


Ok I confirmed this, and added it to the edit.

I have it so follow unit selections activated with shift + inject hotkey,

It works by pressing inject button, shift+inject button, then hold shift, cycle using base camera and inject like normal. Its the exact same except you need to tap inject twice, once on its own, then tap shit+inject to toggle follow current selection, and still enable the shift command inject.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
Last Edited: 2011-03-08 07:49:45
March 08 2011 07:48 GMT
#180
On March 08 2011 16:27 iNViCiOUZ wrote:
Thanks for sharing!
I tried it yesterday. But I don't really like it, because the queen is centered instead of the hatch. So when you inject very fast it happens that you missed a hatch and don't inject.
Edit even happens to MrBitter in his example video.


It takes practice to get use to the new style, thats all.
You have to allow the slightest delay to allow the camera to zone in a little on the queen.
Its still new to everybody. Mistakes will occur, its still doing the backspace injects purpose, but canceling out the chance of having a queen miss clicked on a queenless hatchery.
This delay is still at a spamable speed and is fast like the backspace method without this toggle.
It just the matter of practicing the tempo of the clicks.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
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