• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:19
CEST 04:19
KST 11:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Chinese SC2 server to reopen; live all-star event in Hangzhou21Weekly Cups (Oct 13-19): Clem Goes for Four3BSL Team A vs Koreans - Sat-Sun 16:00 CET8Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)81
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Chinese SC2 server to reopen; live all-star event in Hangzhou The New Patch Killed Mech! Weekly Cups (Oct 13-19): Clem Goes for Four 5.0.15 Patch Balance Hotfix (2025-10-8)
Tourneys
Merivale 8 Open - LAN - Stellar Fest Tenacious Turtle Tussle RSL Season 3 Qualifier Links and Dates $1,200 WardiTV October (Oct 21st-31st) SC2's Safe House 2 - October 18 & 19
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
BSL Team A vs Koreans - Sat-Sun 16:00 CET OGN to release AI-upscaled StarLeague from Feb 24 Is there anyway to get a private coach? BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 ASL final tickets help [Megathread] Daily Proleagues [ASL20] Semifinal B
Strategy
Roaring Currents ASL final Relatively freeroll strategies BW - ajfirecracker Strategy & Training TvP Upgrades
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Korean Music Discussion Anime Discussion Thread Series you have seen recently... Movie Discussion!
Sports
MLB/Baseball 2023 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Benefits Of Limited Comm…
TrAiDoS
Sabrina was soooo lame on S…
Peanutsc
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1182 users

Base Camera Inject. Queen melt down, SOLVED - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 10 15 Next All
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
March 07 2011 16:08 GMT
#141
On March 08 2011 01:03 Floydian wrote:
I'm having 2 problems with this method so far:
1) Like some other people, I'm not liking the fact that when you shift between bases, there's that initial camera wobble where it shifts to the queen, it slows down the process quite considerably for me.

2) Unlike simply using backspace, the camera will often repeat back to bases that have already been injected before shifting to un-injected bases. I was just testing this on Xel-naga, and it would often shift to my nat, then to my main, then instead of then shifting to my next base, it shifts first back to the nat. Means you have to cycle more times.

Those two combined may be a deal breaker for me, gonna see if i get used to it though.

Nice find though, kudos on discovering this!



The second problem only happens when theres not a queen close enough to the new hatchery. This is the whole purpose of the button not to miss click a hatchery with a queen not beside it.

This first problem is just getting used to the new method, you can always go back to the old one.
It only slows it down because your used to spamming inject like most backspace injectors.
Its not much slower, its more accurate because it stops the chance of queens running around.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
Floydian
Profile Blog Joined March 2009
United Kingdom374 Posts
March 07 2011 16:09 GMT
#142
On March 08 2011 01:08 ChefStarCraft wrote:
Show nested quote +
On March 08 2011 01:03 Floydian wrote:
I'm having 2 problems with this method so far:
1) Like some other people, I'm not liking the fact that when you shift between bases, there's that initial camera wobble where it shifts to the queen, it slows down the process quite considerably for me.

2) Unlike simply using backspace, the camera will often repeat back to bases that have already been injected before shifting to un-injected bases. I was just testing this on Xel-naga, and it would often shift to my nat, then to my main, then instead of then shifting to my next base, it shifts first back to the nat. Means you have to cycle more times.

Those two combined may be a deal breaker for me, gonna see if i get used to it though.

Nice find though, kudos on discovering this!



The second problem only happens when theres not a queen close enough to the new hatchery. This is the whole purpose of the button not to miss click a hatchery with a queen not beside it.


Actually no. It would shift to my nat where I would inject, then it would shift to my main, where I would inject, then instead of going to my next queen-ready base, it would shift back to my nat, only then would it shift to my next queen.
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
March 07 2011 16:11 GMT
#143
On March 08 2011 01:04 Chill wrote:
Show nested quote +
On March 08 2011 00:59 ChefStarCraft wrote:
It will follow the next selection if you haven't paned away.

In the case its doing that in your play, with my new method's set up i have follow current selection set to Q as a alternate hot key, to turn of whenever i need to.

Oh wow, that's a huge issue to me... hmm. Guess I'll just add Q to the start and end of the cycle.


You don't even need to use it, just change shift + inject button to your follow current selection hotkey.

Q is just a nice button to help if its ever a problem.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
idonthinksobro
Profile Joined December 2010
3138 Posts
Last Edited: 2011-03-07 16:13:27
March 07 2011 16:12 GMT
#144
On March 08 2011 00:53 Chill wrote:
Show nested quote +
On March 08 2011 00:44 Kambing wrote:
On March 08 2011 00:35 Chill wrote:
+ Show Spoiler +
On March 08 2011 00:31 ChefStarCraft wrote:
Show nested quote +
On March 08 2011 00:29 Chill wrote:
On March 07 2011 14:33 DreamChaser wrote:
On March 07 2011 14:16 Nemireck wrote:
On March 07 2011 13:11 Chill wrote:
Is larva injecting this difficult that people are modifying hotkeys and coming up with complex systems to do it?


Why shouldn't they? The tools are provided by Blizzard, in the game's options, specifically for making tasks in the game easier to execute by creating more comfortable hotkey setups.

The onus is on you to share with us why players shouldn't be experimenting with the provided options to solve problems that occur while playing the game.


Let me give you something from Chill's perspective or at least mine from a BW stand point.

SC:BW although there was no larva inject or creep spread, the game became a legend because of the mechanics required to play the game. There was no multiple hatcheries binded to one key or 24 mutalisk on one hot key. when you wanted to spawn larva you had to click on each hatch and make a unit. There are a million other things i could tell you that made BW more difficult but i really don't want to inflame more of a SC2 vs BW. What im trying to get at is people need to practice mechanics and one of these mechanics is larva inject. Honestly people expect to much form Blizzard now, they want SC2 to be "user friendly" but really they may as well let the damn computers play for the players.

I guess this is where I'm coming from, although I didn't realize it until you guys wrote it.

I see people writing these programs play sounds or write text to tell you when to inject and things like that. This obviously doesn't take it that far, but I guess I'm just worried people will get tunnel vision about injecting when there's a lot of other things to do as well. Obviously that didn't come out in my one-line OP.

Anyways, I'll continue to try it before I post again, but I haven't had too many issues with just using 66 77 88 for my first three Queens.



My actual thinking is not tunnel vision with this method, but rather the opposite. If we can do this in good time, we have time to do other things like lay creep tumors.

I insist on trying the new method with the follow current unit selection as shift + inject button.
I also recommend my thread on creep spreading ideas, theres a link in my op

Well, my point is that if you do it individually you think to control the units individually. If you use this technique as a crutch you run through the entire action list as opposed to thinking about the units individually.

It's hard for me to put it on paper.


This might crystallize what you're trying to get across better Chill. What do you think you gain from individually controlling queens over doing a semi-automated approach like this?

I used to argue that individual control lets you check energies more efficiently, lets you respond to drops better, etc., but I've found that queen injecting is one of those things that you just don't gain a lot by trying to be more precise or deliberate about your control with it. I feel it's better to pick the most automated way possible (that's comfortable for you) and then put that focus into something else, e.g., creep tumor spreading.

You're probably right. I like seeing the energy to plan my creep tumours and prepare transfusions if attacks are coming, but like you said thats a fringe situation. You would be better off having 10% faster injections and giving up this "luxury".

I guess I'm seeing the following situation: 3 Hatcheries, 3 Queens. The expansion is getting harassed by a Banshee. The "old" player would 66v 88v and then 77 and fight the banshee. But the person using this technique wouldn't inject anything until everything is completely clear.


it seems to me that you are just trying to make your point valid. Its not like you couldnt select the queen individuhally, you can also hotkey them differently but inject with the faster method. For Creeptumors you will need an extra queen anyway.

You could also say its better to ahve all queens hotkeyed togheter because you will be able to block of your chocke faster against hellions or banelings. But i dont think fighting off a banshee on 3 bases should be a reason to use a disadvantageous injection method- since normally banshees hit when zerg is on 2 base or you will have mutas/infestors to deal with banshees.

I used to have my queens indvidually hotkeyed for a long time and the backspace method is just the superior way to inject. Especially if you get like 3 or more hatches all with a queen - you are also able to inject 5 hatches instead of the limited amount you get because you just dont have more hotkeys. I have 3 hotkeys for army 1 hotkey for hatches 1 hotkey for queens 1 hotkey for my spire 1 hotkey for my evo chambers 1 for spreading creep and if i have overseers they are getting hotkeyed as well
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
Last Edited: 2011-03-07 16:13:40
March 07 2011 16:12 GMT
#145
On March 08 2011 01:09 Floydian wrote:
Show nested quote +
On March 08 2011 01:08 ChefStarCraft wrote:
On March 08 2011 01:03 Floydian wrote:
I'm having 2 problems with this method so far:
1) Like some other people, I'm not liking the fact that when you shift between bases, there's that initial camera wobble where it shifts to the queen, it slows down the process quite considerably for me.

2) Unlike simply using backspace, the camera will often repeat back to bases that have already been injected before shifting to un-injected bases. I was just testing this on Xel-naga, and it would often shift to my nat, then to my main, then instead of then shifting to my next base, it shifts first back to the nat. Means you have to cycle more times.

Those two combined may be a deal breaker for me, gonna see if i get used to it though.

Nice find though, kudos on discovering this!



The second problem only happens when theres not a queen close enough to the new hatchery. This is the whole purpose of the button not to miss click a hatchery with a queen not beside it.


Actually no. It would shift to my nat where I would inject, then it would shift to my main, where I would inject, then instead of going to my next queen-ready base, it would shift back to my nat, only then would it shift to my next queen.



This hasn't become a problem for me using this. Sounds to me like your just hitting the base camera button to fast.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
Chill
Profile Blog Joined January 2005
Calgary25986 Posts
March 07 2011 16:16 GMT
#146
On March 08 2011 01:12 idonthinksobro wrote:
Show nested quote +
On March 08 2011 00:53 Chill wrote:
On March 08 2011 00:44 Kambing wrote:
On March 08 2011 00:35 Chill wrote:
+ Show Spoiler +
On March 08 2011 00:31 ChefStarCraft wrote:
Show nested quote +
On March 08 2011 00:29 Chill wrote:
On March 07 2011 14:33 DreamChaser wrote:
On March 07 2011 14:16 Nemireck wrote:
On March 07 2011 13:11 Chill wrote:
Is larva injecting this difficult that people are modifying hotkeys and coming up with complex systems to do it?


Why shouldn't they? The tools are provided by Blizzard, in the game's options, specifically for making tasks in the game easier to execute by creating more comfortable hotkey setups.

The onus is on you to share with us why players shouldn't be experimenting with the provided options to solve problems that occur while playing the game.


Let me give you something from Chill's perspective or at least mine from a BW stand point.

SC:BW although there was no larva inject or creep spread, the game became a legend because of the mechanics required to play the game. There was no multiple hatcheries binded to one key or 24 mutalisk on one hot key. when you wanted to spawn larva you had to click on each hatch and make a unit. There are a million other things i could tell you that made BW more difficult but i really don't want to inflame more of a SC2 vs BW. What im trying to get at is people need to practice mechanics and one of these mechanics is larva inject. Honestly people expect to much form Blizzard now, they want SC2 to be "user friendly" but really they may as well let the damn computers play for the players.

I guess this is where I'm coming from, although I didn't realize it until you guys wrote it.

I see people writing these programs play sounds or write text to tell you when to inject and things like that. This obviously doesn't take it that far, but I guess I'm just worried people will get tunnel vision about injecting when there's a lot of other things to do as well. Obviously that didn't come out in my one-line OP.

Anyways, I'll continue to try it before I post again, but I haven't had too many issues with just using 66 77 88 for my first three Queens.



My actual thinking is not tunnel vision with this method, but rather the opposite. If we can do this in good time, we have time to do other things like lay creep tumors.

I insist on trying the new method with the follow current unit selection as shift + inject button.
I also recommend my thread on creep spreading ideas, theres a link in my op

Well, my point is that if you do it individually you think to control the units individually. If you use this technique as a crutch you run through the entire action list as opposed to thinking about the units individually.

It's hard for me to put it on paper.


This might crystallize what you're trying to get across better Chill. What do you think you gain from individually controlling queens over doing a semi-automated approach like this?

I used to argue that individual control lets you check energies more efficiently, lets you respond to drops better, etc., but I've found that queen injecting is one of those things that you just don't gain a lot by trying to be more precise or deliberate about your control with it. I feel it's better to pick the most automated way possible (that's comfortable for you) and then put that focus into something else, e.g., creep tumor spreading.

You're probably right. I like seeing the energy to plan my creep tumours and prepare transfusions if attacks are coming, but like you said thats a fringe situation. You would be better off having 10% faster injections and giving up this "luxury".

I guess I'm seeing the following situation: 3 Hatcheries, 3 Queens. The expansion is getting harassed by a Banshee. The "old" player would 66v 88v and then 77 and fight the banshee. But the person using this technique wouldn't inject anything until everything is completely clear.


it seems to me that you are just trying to make your point valid. Its not like you couldnt select the queen individuhally, you can also hotkey them differently but inject with the faster method. For Creeptumors you will need an extra queen anyway.

You could also say its better to ahve all queens hotkeyed togheter because you will be able to block of your chocke faster against hellions or banelings. But i dont think fighting off a banshee on 3 bases should be a reason to use a disadvantageous injection method- since normally banshees hit when zerg is on 2 base or you will have mutas/infestors to deal with banshees.

I used to have my queens indvidually hotkeyed for a long time and the backspace method is just the superior way to inject. Especially if you get like 3 or more hatches all with a queen - you are also able to inject 5 hatches instead of the limited amount you get because you just dont have more hotkeys. I have 3 hotkeys for army 1 hotkey for hatches 1 hotkey for queens 1 hotkey for my spire 1 hotkey for my evo chambers 1 for spreading creep and if i have overseers they are getting hotkeyed as well

Being an expert in all methods is obviously ideal. That's the point I'm trying to make - there are situations you will not want to use this so don't rely on it too heavily. That's it.
Moderator
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
March 07 2011 16:17 GMT
#147
On March 08 2011 01:16 Chill wrote:
Show nested quote +
On March 08 2011 01:12 idonthinksobro wrote:
On March 08 2011 00:53 Chill wrote:
On March 08 2011 00:44 Kambing wrote:
On March 08 2011 00:35 Chill wrote:
+ Show Spoiler +
On March 08 2011 00:31 ChefStarCraft wrote:
Show nested quote +
On March 08 2011 00:29 Chill wrote:
On March 07 2011 14:33 DreamChaser wrote:
On March 07 2011 14:16 Nemireck wrote:
On March 07 2011 13:11 Chill wrote:
Is larva injecting this difficult that people are modifying hotkeys and coming up with complex systems to do it?


Why shouldn't they? The tools are provided by Blizzard, in the game's options, specifically for making tasks in the game easier to execute by creating more comfortable hotkey setups.

The onus is on you to share with us why players shouldn't be experimenting with the provided options to solve problems that occur while playing the game.


Let me give you something from Chill's perspective or at least mine from a BW stand point.

SC:BW although there was no larva inject or creep spread, the game became a legend because of the mechanics required to play the game. There was no multiple hatcheries binded to one key or 24 mutalisk on one hot key. when you wanted to spawn larva you had to click on each hatch and make a unit. There are a million other things i could tell you that made BW more difficult but i really don't want to inflame more of a SC2 vs BW. What im trying to get at is people need to practice mechanics and one of these mechanics is larva inject. Honestly people expect to much form Blizzard now, they want SC2 to be "user friendly" but really they may as well let the damn computers play for the players.

I guess this is where I'm coming from, although I didn't realize it until you guys wrote it.

I see people writing these programs play sounds or write text to tell you when to inject and things like that. This obviously doesn't take it that far, but I guess I'm just worried people will get tunnel vision about injecting when there's a lot of other things to do as well. Obviously that didn't come out in my one-line OP.

Anyways, I'll continue to try it before I post again, but I haven't had too many issues with just using 66 77 88 for my first three Queens.



My actual thinking is not tunnel vision with this method, but rather the opposite. If we can do this in good time, we have time to do other things like lay creep tumors.

I insist on trying the new method with the follow current unit selection as shift + inject button.
I also recommend my thread on creep spreading ideas, theres a link in my op

Well, my point is that if you do it individually you think to control the units individually. If you use this technique as a crutch you run through the entire action list as opposed to thinking about the units individually.

It's hard for me to put it on paper.


This might crystallize what you're trying to get across better Chill. What do you think you gain from individually controlling queens over doing a semi-automated approach like this?

I used to argue that individual control lets you check energies more efficiently, lets you respond to drops better, etc., but I've found that queen injecting is one of those things that you just don't gain a lot by trying to be more precise or deliberate about your control with it. I feel it's better to pick the most automated way possible (that's comfortable for you) and then put that focus into something else, e.g., creep tumor spreading.

You're probably right. I like seeing the energy to plan my creep tumours and prepare transfusions if attacks are coming, but like you said thats a fringe situation. You would be better off having 10% faster injections and giving up this "luxury".

I guess I'm seeing the following situation: 3 Hatcheries, 3 Queens. The expansion is getting harassed by a Banshee. The "old" player would 66v 88v and then 77 and fight the banshee. But the person using this technique wouldn't inject anything until everything is completely clear.


it seems to me that you are just trying to make your point valid. Its not like you couldnt select the queen individuhally, you can also hotkey them differently but inject with the faster method. For Creeptumors you will need an extra queen anyway.

You could also say its better to ahve all queens hotkeyed togheter because you will be able to block of your chocke faster against hellions or banelings. But i dont think fighting off a banshee on 3 bases should be a reason to use a disadvantageous injection method- since normally banshees hit when zerg is on 2 base or you will have mutas/infestors to deal with banshees.

I used to have my queens indvidually hotkeyed for a long time and the backspace method is just the superior way to inject. Especially if you get like 3 or more hatches all with a queen - you are also able to inject 5 hatches instead of the limited amount you get because you just dont have more hotkeys. I have 3 hotkeys for army 1 hotkey for hatches 1 hotkey for queens 1 hotkey for my spire 1 hotkey for my evo chambers 1 for spreading creep and if i have overseers they are getting hotkeyed as well

Being an expert in all methods is obviously ideal. That's the point I'm trying to make - there are situations you will not want to use this so don't rely on it too heavily. That's it.


Exactly just use it when it carrys on to a heavy macro game.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
March 07 2011 16:21 GMT
#148
On March 08 2011 01:17 ChefStarCraft wrote:
Show nested quote +
On March 08 2011 01:16 Chill wrote:
On March 08 2011 01:12 idonthinksobro wrote:
On March 08 2011 00:53 Chill wrote:
On March 08 2011 00:44 Kambing wrote:
On March 08 2011 00:35 Chill wrote:
+ Show Spoiler +
On March 08 2011 00:31 ChefStarCraft wrote:
Show nested quote +
On March 08 2011 00:29 Chill wrote:
On March 07 2011 14:33 DreamChaser wrote:
On March 07 2011 14:16 Nemireck wrote:
On March 07 2011 13:11 Chill wrote:
Is larva injecting this difficult that people are modifying hotkeys and coming up with complex systems to do it?


Why shouldn't they? The tools are provided by Blizzard, in the game's options, specifically for making tasks in the game easier to execute by creating more comfortable hotkey setups.

The onus is on you to share with us why players shouldn't be experimenting with the provided options to solve problems that occur while playing the game.


Let me give you something from Chill's perspective or at least mine from a BW stand point.

SC:BW although there was no larva inject or creep spread, the game became a legend because of the mechanics required to play the game. There was no multiple hatcheries binded to one key or 24 mutalisk on one hot key. when you wanted to spawn larva you had to click on each hatch and make a unit. There are a million other things i could tell you that made BW more difficult but i really don't want to inflame more of a SC2 vs BW. What im trying to get at is people need to practice mechanics and one of these mechanics is larva inject. Honestly people expect to much form Blizzard now, they want SC2 to be "user friendly" but really they may as well let the damn computers play for the players.

I guess this is where I'm coming from, although I didn't realize it until you guys wrote it.

I see people writing these programs play sounds or write text to tell you when to inject and things like that. This obviously doesn't take it that far, but I guess I'm just worried people will get tunnel vision about injecting when there's a lot of other things to do as well. Obviously that didn't come out in my one-line OP.

Anyways, I'll continue to try it before I post again, but I haven't had too many issues with just using 66 77 88 for my first three Queens.



My actual thinking is not tunnel vision with this method, but rather the opposite. If we can do this in good time, we have time to do other things like lay creep tumors.

I insist on trying the new method with the follow current unit selection as shift + inject button.
I also recommend my thread on creep spreading ideas, theres a link in my op

Well, my point is that if you do it individually you think to control the units individually. If you use this technique as a crutch you run through the entire action list as opposed to thinking about the units individually.

It's hard for me to put it on paper.


This might crystallize what you're trying to get across better Chill. What do you think you gain from individually controlling queens over doing a semi-automated approach like this?

I used to argue that individual control lets you check energies more efficiently, lets you respond to drops better, etc., but I've found that queen injecting is one of those things that you just don't gain a lot by trying to be more precise or deliberate about your control with it. I feel it's better to pick the most automated way possible (that's comfortable for you) and then put that focus into something else, e.g., creep tumor spreading.

You're probably right. I like seeing the energy to plan my creep tumours and prepare transfusions if attacks are coming, but like you said thats a fringe situation. You would be better off having 10% faster injections and giving up this "luxury".

I guess I'm seeing the following situation: 3 Hatcheries, 3 Queens. The expansion is getting harassed by a Banshee. The "old" player would 66v 88v and then 77 and fight the banshee. But the person using this technique wouldn't inject anything until everything is completely clear.


it seems to me that you are just trying to make your point valid. Its not like you couldnt select the queen individuhally, you can also hotkey them differently but inject with the faster method. For Creeptumors you will need an extra queen anyway.

You could also say its better to ahve all queens hotkeyed togheter because you will be able to block of your chocke faster against hellions or banelings. But i dont think fighting off a banshee on 3 bases should be a reason to use a disadvantageous injection method- since normally banshees hit when zerg is on 2 base or you will have mutas/infestors to deal with banshees.

I used to have my queens indvidually hotkeyed for a long time and the backspace method is just the superior way to inject. Especially if you get like 3 or more hatches all with a queen - you are also able to inject 5 hatches instead of the limited amount you get because you just dont have more hotkeys. I have 3 hotkeys for army 1 hotkey for hatches 1 hotkey for queens 1 hotkey for my spire 1 hotkey for my evo chambers 1 for spreading creep and if i have overseers they are getting hotkeyed as well

Being an expert in all methods is obviously ideal. That's the point I'm trying to make - there are situations you will not want to use this so don't rely on it too heavily. That's it.


Exactly just use it when it carrys on to a heavy macro game.

Time and practice will be required to figure out when to shift from one method to another.... it'd be more appealing if one method fixed all but I'm still on the fence as to how reliable this can be in the heat of the moment.... I'd probably still stick to the 66v77v88v method for consistency
FlashDave.999 aka Star
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
Last Edited: 2011-03-07 16:25:17
March 07 2011 16:24 GMT
#149
On March 08 2011 01:21 aka_star wrote:
Show nested quote +
On March 08 2011 01:17 ChefStarCraft wrote:
On March 08 2011 01:16 Chill wrote:
On March 08 2011 01:12 idonthinksobro wrote:
On March 08 2011 00:53 Chill wrote:
On March 08 2011 00:44 Kambing wrote:
On March 08 2011 00:35 Chill wrote:
+ Show Spoiler +
On March 08 2011 00:31 ChefStarCraft wrote:
Show nested quote +
On March 08 2011 00:29 Chill wrote:
On March 07 2011 14:33 DreamChaser wrote:
On March 07 2011 14:16 Nemireck wrote:
On March 07 2011 13:11 Chill wrote:
Is larva injecting this difficult that people are modifying hotkeys and coming up with complex systems to do it?


Why shouldn't they? The tools are provided by Blizzard, in the game's options, specifically for making tasks in the game easier to execute by creating more comfortable hotkey setups.

The onus is on you to share with us why players shouldn't be experimenting with the provided options to solve problems that occur while playing the game.


Let me give you something from Chill's perspective or at least mine from a BW stand point.

SC:BW although there was no larva inject or creep spread, the game became a legend because of the mechanics required to play the game. There was no multiple hatcheries binded to one key or 24 mutalisk on one hot key. when you wanted to spawn larva you had to click on each hatch and make a unit. There are a million other things i could tell you that made BW more difficult but i really don't want to inflame more of a SC2 vs BW. What im trying to get at is people need to practice mechanics and one of these mechanics is larva inject. Honestly people expect to much form Blizzard now, they want SC2 to be "user friendly" but really they may as well let the damn computers play for the players.

I guess this is where I'm coming from, although I didn't realize it until you guys wrote it.

I see people writing these programs play sounds or write text to tell you when to inject and things like that. This obviously doesn't take it that far, but I guess I'm just worried people will get tunnel vision about injecting when there's a lot of other things to do as well. Obviously that didn't come out in my one-line OP.

Anyways, I'll continue to try it before I post again, but I haven't had too many issues with just using 66 77 88 for my first three Queens.



My actual thinking is not tunnel vision with this method, but rather the opposite. If we can do this in good time, we have time to do other things like lay creep tumors.

I insist on trying the new method with the follow current unit selection as shift + inject button.
I also recommend my thread on creep spreading ideas, theres a link in my op

Well, my point is that if you do it individually you think to control the units individually. If you use this technique as a crutch you run through the entire action list as opposed to thinking about the units individually.

It's hard for me to put it on paper.


This might crystallize what you're trying to get across better Chill. What do you think you gain from individually controlling queens over doing a semi-automated approach like this?

I used to argue that individual control lets you check energies more efficiently, lets you respond to drops better, etc., but I've found that queen injecting is one of those things that you just don't gain a lot by trying to be more precise or deliberate about your control with it. I feel it's better to pick the most automated way possible (that's comfortable for you) and then put that focus into something else, e.g., creep tumor spreading.

You're probably right. I like seeing the energy to plan my creep tumours and prepare transfusions if attacks are coming, but like you said thats a fringe situation. You would be better off having 10% faster injections and giving up this "luxury".

I guess I'm seeing the following situation: 3 Hatcheries, 3 Queens. The expansion is getting harassed by a Banshee. The "old" player would 66v 88v and then 77 and fight the banshee. But the person using this technique wouldn't inject anything until everything is completely clear.


it seems to me that you are just trying to make your point valid. Its not like you couldnt select the queen individuhally, you can also hotkey them differently but inject with the faster method. For Creeptumors you will need an extra queen anyway.

You could also say its better to ahve all queens hotkeyed togheter because you will be able to block of your chocke faster against hellions or banelings. But i dont think fighting off a banshee on 3 bases should be a reason to use a disadvantageous injection method- since normally banshees hit when zerg is on 2 base or you will have mutas/infestors to deal with banshees.

I used to have my queens indvidually hotkeyed for a long time and the backspace method is just the superior way to inject. Especially if you get like 3 or more hatches all with a queen - you are also able to inject 5 hatches instead of the limited amount you get because you just dont have more hotkeys. I have 3 hotkeys for army 1 hotkey for hatches 1 hotkey for queens 1 hotkey for my spire 1 hotkey for my evo chambers 1 for spreading creep and if i have overseers they are getting hotkeyed as well

Being an expert in all methods is obviously ideal. That's the point I'm trying to make - there are situations you will not want to use this so don't rely on it too heavily. That's it.


Exactly just use it when it carrys on to a heavy macro game.

Time and practice will be required to figure out when to shift from one method to another.... it'd be more appealing if one method fixed all but I'm still on the fence as to how reliable this can be in the heat of the moment.... I'd probably still stick to the 66v77v88v method for consistency



I will go to this method when i have 3 to 4 hatcheries with queens beside them, because its simply going to be faster at that time. Until then I use the base camera to fit all my needs for each hatchery.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
ilnp
Profile Joined December 2002
Iceland1330 Posts
March 07 2011 16:28 GMT
#150
On March 07 2011 17:59 darkmare wrote:
its a real cool idea.

But since it was said on stream you won't be able to modify hotkeys on competitive LANs i really dunno. I ll refrain from hotkey changes like that even if i am never able to compete at one myself =D.



what, where does it say that?
8===D~~
Playguuu
Profile Joined April 2010
United States926 Posts
March 07 2011 16:47 GMT
#151
On March 08 2011 00:35 Chill wrote:
Show nested quote +
On March 08 2011 00:31 ChefStarCraft wrote:
On March 08 2011 00:29 Chill wrote:
On March 07 2011 14:33 DreamChaser wrote:
On March 07 2011 14:16 Nemireck wrote:
On March 07 2011 13:11 Chill wrote:
Is larva injecting this difficult that people are modifying hotkeys and coming up with complex systems to do it?


Why shouldn't they? The tools are provided by Blizzard, in the game's options, specifically for making tasks in the game easier to execute by creating more comfortable hotkey setups.

The onus is on you to share with us why players shouldn't be experimenting with the provided options to solve problems that occur while playing the game.


Let me give you something from Chill's perspective or at least mine from a BW stand point.

SC:BW although there was no larva inject or creep spread, the game became a legend because of the mechanics required to play the game. There was no multiple hatcheries binded to one key or 24 mutalisk on one hot key. when you wanted to spawn larva you had to click on each hatch and make a unit. There are a million other things i could tell you that made BW more difficult but i really don't want to inflame more of a SC2 vs BW. What im trying to get at is people need to practice mechanics and one of these mechanics is larva inject. Honestly people expect to much form Blizzard now, they want SC2 to be "user friendly" but really they may as well let the damn computers play for the players.

I guess this is where I'm coming from, although I didn't realize it until you guys wrote it.

I see people writing these programs play sounds or write text to tell you when to inject and things like that. This obviously doesn't take it that far, but I guess I'm just worried people will get tunnel vision about injecting when there's a lot of other things to do as well. Obviously that didn't come out in my one-line OP.

Anyways, I'll continue to try it before I post again, but I haven't had too many issues with just using 66 77 88 for my first three Queens.



My actual thinking is not tunnel vision with this method, but rather the opposite. If we can do this in good time, we have time to do other things like lay creep tumors.

I insist on trying the new method with the follow current unit selection as shift + inject button.
I also recommend my thread on creep spreading ideas, theres a link in my op

Well, my point is that if you do it individually you think to control the units individually. If you use this technique as a crutch you run through the entire action list as opposed to thinking about the units individually.

It's hard for me to put it on paper.



That's exactly why the "queen meltdown" happened in the first place, people would run through the normal backspace cycle and over the course of the game things would get moved around, queens weren't in the proper place and people would try to inject when a queen wasn't where it should be. This solves the problem caused by the original problem, not the original problem itself, which is people's mechanics/hotkey usage. Feels like a bandaid.
I used to be just like you, then I took a sweetroll to the knee.
dvide
Profile Joined March 2010
United Kingdom287 Posts
March 07 2011 17:16 GMT
#152
On March 07 2011 12:28 ChefStarCraft wrote:
It works by pressing shift+inject button (don't hold shift), inject button, then hold shift, cycle using base camera and inject like normal.

This will activate it and make it so you don't even have to practice a new button in your cycles.

I believe you'd be better off pressing the inject button first, hold shift, inject button again, then cycle through bases. This way you don't have to let go of shift and repress it. Minor perhaps but it's the same result and mechanically easier to perform.
azzu
Profile Joined August 2010
Germany141 Posts
Last Edited: 2011-03-07 17:47:29
March 07 2011 17:38 GMT
#153
Okay I have some problems with this:

When you do it too fast, you still have queens wandering around
When you do it too slow, you have to move your mouse to hit the individual hatches, because your screen will be placed at different positions, this is extremely dominant when the queens stand on different sides of the hatch (like one queen on the left at one hatch, at another hatch the queen stands on the right)

This is just as unreliable as the backspace method IMO. But there's a fix even easier then yours: Backspace inject and then press the stop or hold position button. But then again if your queens stand to far away from your hatch they don't inject
BleaK_
Profile Joined November 2010
Norway593 Posts
March 07 2011 20:01 GMT
#154
This helped me alot! Thanks!
Jampackedeon
Profile Joined November 2010
United States2053 Posts
March 07 2011 21:27 GMT
#155
Nice method, I think I'll give it a try as I have pretty good injects already but was too lazy to take up this system and have to manage queens running everywhere all the time.
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
Last Edited: 2011-03-08 01:22:30
March 08 2011 00:57 GMT
#156
On March 08 2011 02:38 azzu wrote:
Okay I have some problems with this:

When you do it too fast, you still have queens wandering around
When you do it too slow, you have to move your mouse to hit the individual hatches, because your screen will be placed at different positions, this is extremely dominant when the queens stand on different sides of the hatch (like one queen on the left at one hatch, at another hatch the queen stands on the right)

This is just as unreliable as the backspace method IMO. But there's a fix even easier then yours: Backspace inject and then press the stop or hold position button. But then again if your queens stand to far away from your hatch they don't inject


I have to disagree, I Believe its more reliable.You just need to allow a very small delay to allow the screen to zone in on the queen. Its such a slight delay. And no i don't think this is a down side, making you go '"slower".

People are just picking at the problem, nothings good enough, I spent allot of time, thought, and ideas figuring this out. If your not going to allow the small delay its not what this method is. Just because you cant spam click like we all want too, dosent mean this is ineffective. Its not the same method, please get this straight.

If you don't like it for that reason, go ahead and use the backspace method without it, and risk queens running around. This is still a very fast way to inject all at once safely. You shouldn't be using this method until you have 3-4 hatcheries anyway.


The stoping of the queens is not as easy. Your still going to click on that hatch you have to be extra paranoid not to, so you can press stop, not to mention watch the mini map to see any queens running out of place.. You don't have to worry about anything with this method. Just because you need to look where you are clicking, dose not mean its a downside, your just comparing it to the original back space method. Let me say again, this is a different method, and more accurate for reasons i just stated, and isn't unreliable for those reasons, your just executing it incorrectly, you may press all the right buttons, but that dosent mean your doing it right.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
March 08 2011 01:01 GMT
#157
On March 08 2011 02:16 dvide wrote:
Show nested quote +
On March 07 2011 12:28 ChefStarCraft wrote:
It works by pressing shift+inject button (don't hold shift), inject button, then hold shift, cycle using base camera and inject like normal.

This will activate it and make it so you don't even have to practice a new button in your cycles.

I believe you'd be better off pressing the inject button first, hold shift, inject button again, then cycle through bases. This way you don't have to let go of shift and repress it. Minor perhaps but it's the same result and mechanically easier to perform.


Nice idea !, I will try it thank you

If it works I will edit,
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
Lobotomist
Profile Joined May 2010
United States1541 Posts
March 08 2011 01:08 GMT
#158
WOW. That's great! I'll definitely have to spend the time breaking myself of the 5-5-v-click, 6-6-v-click, 7-7-v-click method, but I think this will help me a tonnnnnn! Thanks so much Chef.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
SC.Shifty
Profile Joined August 2010
Canada135 Posts
March 08 2011 02:25 GMT
#159
i think we should call this the ironchef method
We require more MINERAWLZZzz.
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
March 08 2011 02:27 GMT
#160
On March 08 2011 11:25 SC.Shifty wrote:
i think we should call this the ironchef method


:D I really like that idea, I'm a slave of the kitchen first and SC second.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
Prev 1 6 7 8 9 10 15 Next All
Please log in or register to reply.
Live Events Refresh
RSL Revival
02:00
2025 S3: Americas Qualifier
CranKy Ducklings25
LiquipediaDiscussion
The PiG Daily
22:00
Best Games of SC
ByuN vs Solar
Reynor vs herO
MaxPax vs Solar
Clem vs MaxPax
PiGStarcraft595
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft595
NeuroSwarm 129
ProTech106
SteadfastSC 56
PiLiPiLi 12
StarCraft: Brood War
LaStScan 89
Noble 27
Icarus 3
Dota 2
monkeys_forever669
LuMiX1
League of Legends
JimRising 627
Counter-Strike
fl0m1857
Stewie2K493
adren_tv41
Super Smash Bros
C9.Mang0667
hungrybox477
Other Games
summit1g6881
ViBE167
Trikslyr51
Organizations
Other Games
gamesdonequick908
BasetradeTV45
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 45
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4762
• Stunt193
Other Games
• Scarra682
Upcoming Events
RSL Revival
7h 41m
WardiTV Invitational
8h 41m
OSC
12h 41m
SKillous vs goblin
Spirit vs GgMaChine
ByuN vs MaxPax
Afreeca Starleague
1d 5h
Snow vs Soma
Sparkling Tuna Cup
1d 7h
WardiTV Invitational
1d 9h
CrankTV Team League
1d 10h
BASILISK vs Streamerzone
Team Liquid vs Shopify Rebellion
Team Vitality vs Team Falcon
BSL Team A[vengers]
1d 12h
Gypsy vs nOOB
JDConan vs Scan
RSL Revival
1d 14h
Wardi Open
2 days
[ Show More ]
CrankTV Team League
2 days
Replay Cast
3 days
WardiTV Invitational
3 days
CrankTV Team League
3 days
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
4 days
The PondCast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
WardiTV Invitational
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.